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March 29, 2024, 01:30:53 PM

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Messages - Blackcaim

1
Track Editing / Re: Creating a New Track from Scratch
August 24, 2021, 01:21:54 PM
Hi all,

After a long break, I'm trying to install a new track on a new computer. For some reason KRP doesn't seem to be reading the file. Weird thing is that I've even tried installing the new track in both the steam mods folder and the main KRP folder. I've even tried adding the track to the PKZ file using this guide as a basis, but to no avail. Anyone have any ideas on how to get KRP to read my new track? Just to clarify, I've done all the necessary preparations such as making the map, trp, and rdl. I can see my track in mapview, its just not showing up in KRP. Another note is that I am using onedrive, so my documents seem to be linked to said onedrive.
2
Track Editing / Re: Creating a New Track from Scratch
February 19, 2021, 04:26:57 PM
Quote from: LXS77 on February 19, 2021, 02:52:41 PMHi, try to make these lines narrower (see the attached image), so they don't extend to other parts of the track.

Right, will do that and let you know. Thanks
3
Track Editing / Re: Creating a New Track from Scratch
February 06, 2021, 10:18:51 AM
Hi,

So, I managed to solve my problem. Firstly, I was using the arnold renderer texture instead of a general texture. Also, I was using a BMP of 32bits instead of 24bits. Having changed these two settings, my track is now viewable on Map viewer. Now to redo the race data and track centreline and I should be good to go.
4
Track Editing / Re: Creating a New Track from Scratch
February 06, 2021, 08:55:31 AM
Hi all,

So, when I added the track to KRP, the textures didn't come out. Everything is white. but its reading my track layout, as the racing line follows my track design. Below is the view from map viewer, as you can see, everything is white. Not sure what's wrong, as my materials are all BMP files. Perhaps its the way I attached the materials? I use a bitmap, and drag it to base colour on the materials menu in 3dsmax, and then assign the material to the object.

5
Track Editing / Re: Creating a New Track from Scratch
February 04, 2021, 04:46:20 PM
Thanks for all the help. I hope I did everything correctly. Wish me luck.
6
Track Editing / Re: Creating a New Track from Scratch
February 04, 2021, 07:31:16 AM
Hi all,

I've completed my track in 3DSMAX, and have converter it to an edf file in order to use in Kart Racing Pro. Is that all I have to do in order to use the track? Or is there more things that need to be done?


Thanks
7
Track Editing / Re: Track creation Tutorials
February 01, 2021, 10:55:51 AM
Quick Question, in tutorial 5, how was the initial grassy terrain made? The ones surrounding the track at the beginning.
8
Track Editing / Re: Track creation Tutorials
January 26, 2021, 04:04:19 PM
So, if I convert a JPG to BMP does that mean I can use it in KRP? Or does it have to go through another process to become True Colour?
9
Track Editing / Re: Track creation Tutorials
January 26, 2021, 03:35:56 PM
OK, Thanks for the info. Sorry I wasn't clear earlier.
10
Track Editing / Re: Track creation Tutorials
January 26, 2021, 07:42:24 AM
Quote from: LXS77 on January 25, 2021, 01:24:40 PM3ds Max can accept a wide range of image formats (https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2021/ENU/3DSMax-Manage-Scenes/files/GUID-33CBE5B2-DFE9-49FF-9D4F-AA7ABF62138E-htm.html).

Just Google free seamless/tileable textures of tarmac, concrete, grass, etc.

So, you're saying I can use any tileable texture for Kart Racing Pro? Would this mean I can use a bitmap image and attach it to my material and still use it for Kart Racing Pro? Or does it have to be a certain format such as TGA? Currently I am using the bitmap option and attaching it to the base material in the material editor. The bitmap is using a JPG file. 
11
Track Editing / Re: Track creation Tutorials
January 25, 2021, 05:42:49 AM
BTW, I'm Having trouble finding the textures for the track/kerbs etc. Anyone know where I can download these textures for 3DSMax 2021?
12
Track Editing / Re: Track creation Tutorials
January 21, 2021, 09:23:21 AM
Hi,

Just a quick question, in tutorial #3, about making kerbs, what was the point of doing the UVW map? Also why did you make the map a box of 2m*2m*2m? I've been following your tutorials, and find them great so far, but I don't understand what that was for? I'm sorry if the question seems dumb, but I'm relatively new to 3dsmax and barely know what all the functions are for.
13
Track Editing / Re: Creating a New Track from Scratch
January 18, 2021, 03:33:45 AM
Hi all,

Am finally finished with the basic tutorials on how to use 3dsmax and am now attempting to create the track. What scale should be used in order to create the track? My current setup in the systems unit is 1unit=1metre. Would this be sufficient in order to make the track for the game software? So if I wanted to make my straight 186m, that means that I must use 186units?
14
Track Editing / Re: Creating a New Track from Scratch
January 10, 2021, 03:06:57 PM
Ok, Thanks for all the help everyone ;D . I really appreciate it. With this I'm one step closer to achieving my goal. If you guy would like it, I'll post up my custom track here on the forums for anyone to download it. If that's allowed of course.
15
Track Editing / Re: Creating a New Track from Scratch
January 10, 2021, 03:35:26 AM
Hi all, just a quick update and question,

I've managed to get my hands on a 3DS MAX license and am watching tutorials on how to use the software. In regards to the FBX format, I heard that you need to convert the FBX format using a converter called FBX2EDF, in order to export it to the game. Where can I find this converter? Can't seem to find it on google. What format do I have to convert it to in order to use it in the simulator?

Thank

Blackcaim