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June 17, 2026, 05:14:49 PM

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Messages - Madcowie

1
Just thought of something else. Make sure you untick 8:3 texture names when exporting 3ds.
2
Does it not come up with any errors when it loads in 3ds Max? Are you sure you converted all the dds's? Also some terrible tracks for rfactor decided to use JPG's so watch out for them too and dds's which are wrong sizes.
3
Knowing the ins and outs of 3dsimed will save a you bunch of time. This basically changes all materials to standard materials. After you have done this carry on from step 12 of Racehard's great tutorial.

1 Load track in 3dsimed
2 Export as 3ds
3 Convert dds to tga's using 3dsimed
4 Delete the dds's
5 Load 3ds in 3dsimed
6 Export as DAE
7 Thats it, all materials converted to standard materials when you import the dae into Max