• Welcome, Guest. Please login.
 
December 19, 2024, 03:56:28 PM

News:

Please read the FORUM RULES


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - dhedhe

1
Track Editing / Re: Sepang International Kart Circuit
December 04, 2013, 06:35:35 AM
Glad you guys like it  ;D . I'm still learning to make a propper track. Please do drop me a feedback so I can improve the track.

I put this on my profile.ini file

Quote
[testing]
groove_edit=1
groove_multiplier=20

But still can't find the temp.grv file after I press ctrl+g. Is there something I missed?

and how do drying tracks works?
2
Track Editing / Re: Sepang International Kart Circuit
December 01, 2013, 06:03:31 PM
track released, download link on page 1
3
aaah I get it now...thank you again PiBoSo :)
4
now that visual stuff r done, i need some more help

1. how to create camera set? is it in max or in editor?

2. how to add marshall n how to position them?

3. to create best line does it need just one fast lap? i did 10 laps the editor still wont import from replay

thanks before :)
5
december 2013 ,curently still beta testing for performance
6
Track Editing / Re: help again
November 22, 2013, 02:47:40 AM
Quote from: PiBoSo on November 21, 2013, 07:00:57 PM
Quote from: dhedhe on November 21, 2013, 06:01:06 PM
object with alpha texture didnt receive any shadow even with "SHAD_" prefix

This is an engine limitation: surfaces mapped with a texture with alpha do not receive shadows.

ow i see. i'll just have to find a way around it then. Thank you PiBoSo
7
Track Editing / help again
November 21, 2013, 06:01:06 PM
object with alpha texture didnt receive any shadow even with "SHAD_" prefix

8
Quote from: Snapper on November 19, 2013, 10:53:23 PM
That's really weird, I don't understand why the wires are showing in front of the roofing.
If you want to send the model and textures I can take a look at it?
BTW you shouldn't make the whole object WLLCONC... Just the pillar should be collidable.

Fixed. i was using "CK_" on the object name not the texture name *facepalm
Thanks Snapper
9
Track Editing / Re: help
November 19, 2013, 01:50:46 PM
Quote from: Snapper on November 19, 2013, 12:04:42 AM
Quote from: dhedhe on November 16, 2013, 09:09:11 AM
need help anybody  :-[
why the alpha didn't work properly on a "WLLCONC" object

Try using CK_ as a prefix in the texture name. CK_fence.tga for example. This will make the alpha edges sharp but should solve the sorting issue.

Nope it didnt work  :-\
10
Track Editing / help (solved)
November 16, 2013, 09:09:11 AM
need help anybody  :-[

why the alpha didn't work properly on a "WLLCONC" object

11
Track Editing / Sepang International Kart Circuit
November 07, 2013, 02:57:44 AM
Sorry  I ve been busy with other sim lately. But, here is the latest build preview driven by my good buddy Andika

video

the build can be downloaded here
12
Track Editing / Sepang International Kart Circuit
September 04, 2013, 05:25:59 AM
The track are done. :D

Videos :
Mikko
Rama
prostix

Screenies :









The track can be downloaded here
The reversed track here