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Messages - KCSmoke

1
General Discussion / Re: What the heck are we doing?
September 06, 2013, 01:02:08 AM
What exactly do you guys mean by "net code"?
      Also, it would be nice if there was an updated GUI within the sim that showed event leader boards etc...without having to exit the sim and go to a separate webpage.
2
General Discussion / Re: What the heck are we doing?
September 01, 2013, 05:31:12 PM
I'm not suggesting that we "lose" anything. I'm suggesting that we add options to make it easier on first timers in KRP and those sim drivers that have no idea about the sport but want to give it a go. If you want a fullblown hardcore karting sim then it's there...no worries.   8)
3
General Discussion / Re: What the heck are we doing?
September 01, 2013, 07:35:11 AM
     What PiBoSo has to remember (and others) is that not just hardcore karters will be or even should be using this sim. While it's true that the hardcore karter can enjoy it, it's also beneficial to appeal to as broad an audience as possible. Tap into the general sim community. A lot of sim racers have been introduced to karting through watching the movie "Senna" where Senna gets his start in a kart. Reiza Studios is working on a new Senna sim and karting will play a prominent role. So you need to think about your position in the market as far as new customers looking for the most accessible alternative. They most likely aren't a karter in real life, and probably know little about the details of the sport.
     While most(?) of you guys on here have real world experience in karts I think it would be prudent for PiBoSo to appeal to the non-karteres as well. That's where the simplified start idea comes in. I don't think it diminishes what Kart Racing Pro is it just allows a wider audience to appreciate it. Don't get so focused on the intricacies that you forget what the experience might be like for a novice driving KRP for the first time. Even though I got my iRacing friends to buy the retail version of KRP they were turned off pretty quickly by the unforgiving nature of it, they just gave up and are sort of reluctant to try it again. Anyway, the intrinsic beauty of karting is gas, brakes, and driving the perfect line. Don't get so caught up in the details that you make that simple thing overly difficult.
4
General Discussion / Re: What the hell are we doing?
August 30, 2013, 10:56:54 PM
From my experience a standing start option would go a long way towards the enjoyment of this sim. I've talked a handful of my friends into downloading the full version of Kart Racing Pro and the penalties during the starts are always a complete buzz kill. They are all iRacing guys and while we enjoy the physics and handling of the sim it's rare if not impossible to get a clean start. So, ideally there would be a simple checkbox to allow a standing start. I realize it might not be realistic or accurate as far as real life karting but there's something to be said for ease of use and lack of frustration. Ideally, this simple little thing would be enough to bring a lot of folks back. For those that want to do the traditional kart start...well there's always that option too.
      You've got to realize that there's a whole world of casual racers out there that would enjoy some less than hardcore relaxed rules. Just hop in a race and go. Some simple qualifying laps to get your spot on the grid...grid...go green and off you go. Simple. Once you get into a race it's a blast but most times someone does something wrong and ruins the experience. Consider also that Reiza Studios are taking a crack at karting and eventually iRacing is coming out with some karting. PiBoSo you already have a huge head start on all of them and I think this is the biggest hurdle for wider acceptance.
       How about a demo with online multiplayer, simple standing starts and limit the demo to only one kart and one track? I think it would be VERY popular. Anyway, love what you're doing and would like to see you rewarded as much as possible for all of your effort. Just my 2 cents. -KCSmoke
5
General Discussion / What the heck are we doing?
August 30, 2013, 06:10:36 AM
What does this sim need? I love it but what improvements are needed? Better interface? Seems kind of stagnant lately. Hoping for much success for PiBoSo...
6
Off-Topic / Re: KartSim
July 21, 2013, 04:43:03 AM
It would make me happy if I was wrong but KartSim is exactly like this...

http://simhqmotorsports.com/forum/ubbthreads.php/topics/2998131/Who_remembers_Racing_Legends_b

http://www.west-racing.com/racing.htm

It will never see the light of day. 6+ years?! C'mon!

The only positive is he's not collecting funds from those who still believe it's real. KRP has nothing to fear from KartSim. Pure vaporware!.
7
Off-Topic / Re: KartSim
July 20, 2013, 11:30:05 PM
I call BS on KartSim...complete vaporware...MrShowtime22?? Probably Zach. Whatever. Right up there with the West Brothers of yesteryear. All promise and no delivery.
8
Off-Topic / Re: iRacing getting karts.
April 13, 2013, 07:51:48 AM
It will probably be a looooooong time before iRacing actually releases a kart.
BUT...I think we'd all be happy with a physics upgrade with KRP...the back end doesn't react properly right now. Looking forward to the day that it does.
9
I helped a friend with this issue last night. We never did solve it. Exact same problem for him, all external tracks get the "data mismatch" error message even during a private practice session. We tried all kinds of combinations of installing and reinstalling and he never did get it solved. I had no issues at all on my PC. So what exactly is the status? Was it something on your end Piboso? I'm curious if he'll still have an issue tonight?
10
Thanks for your replies guys! A lot of those things seem obvious after you hear what they are but they aren't apparent intially.
Maybe PiBoSo should start a FAQ section for newbies?
Looking forward to Beta 8.
Thanks again! -KCSmoke
11
General Discussion / New to KRP, a few questions...
February 28, 2013, 02:24:43 AM
    I love the sim. My friends and I have been trying to do some online racing. While I'm not new to racing sims, there are things specific to karting that are a mystery to me.

     1. How do we start the race? We've tried about 5 times and every time we've tried everyone in the race gets DQ'd?! How do you do a rolling start in this sim? What exactly are we supposed to be doing?
ANSWERED via PiBoSo's post...
"During a rolling start, you speed must be kept between 20 and 60 km/h.
Approaching start line, you have to stay inside the corridors, with a speed between 30 and 50 km/h. One second penalty is given for each km/h above of below speed limits. After yellow line it is possible to accelerate, but still in the corridor. There is a penalty of 3 seconds for partly crossing a corridor line, and 10 seconds for fully crossing it.
Last but not least, there is a 10 seconds penalty for overtaking before the start line.
Note:
You can practice offline creating a race ( from main menu: race -> host local ) and then from "Event Info" page click on the arrow button on the right of "Final Length" to jump directly to race session."


     2. When I drive the KZ1 whenever I kill the engine I can never get it started again. I've mapped the start engine/stop engine buttons and the clutch but no matter what combination I try I can't get the engine to refire.
ANSWERED via nmpcs's post below...
"- About the KZ1... that kart along with the F100 donĀ“t have starters, so you have to push them continuously (use the PUSH button) and then put it in gear (for the KZ1) or simply step on the throttle (F100)."

   
     3. If you end up in an "awkward" place on the track is there any way to "reset" the kart. Like if you get high-centered and the wheels are off the ground, or up against a wall or hill or stuck behind a barrrier etc.. I've had to just return to the pits.
ANSWERED via nmpcs's post...
"- If you get stuck in something or ram into a wall, you can use the LOW SPEED buttons, which is like being pushed forward (low speed forward)  or backwards (low speed backwards). If you cannot get back to the track using that, then you have to go back to the pits."


     4. Choke = ? How does this affect the performance of the kart?
ANSWERED via Hispinkness Prior's post...
"Richer means possibility of bogging out of corners but good top end power, and lean means crisp exit from corners but not so good top end. ....1 lean and 5 rich"


     5. Front Brakes. I know what these are, but what pedal or button do you guys map this to. It seems like it would be better served by an analog rather than digital input.
ANSWERED via EVO's and nmpcs's posts below...
"...in the calibaration you can set a button to release or press slowly; for clutch I do release slow, for front brake I do press slow."
       

     6. Hard vs. Soft tires. Are there rules? Which tires when?
ANSWERED via Hatman's post...
"...most go kart tyres are working best at temp range of 43 - 54 Celsius (110 - 130 F).
Soft compounds favour higher temperatures and hard achieve lower temps. The rule "the softer tire the more grip" doesn't tell always the truth because in some cases the softer compound may go beyond the optimal temp range and the tires will start to lose their grip. A general rule is that you may go as soft as you can go near the above limit (approx 54 C) to get the best from your tires. Another big parameter is the pressure. The higher the pressure the more the temp rises, so if you are in qualifying you put a very soft compound with high pressures and in the race (15-20 laps) you run a harder compound (in order to last longer) with lower pressure. After the race you take the hot pressure of the tires (you must see a difference of 1-2 psi) and the temperature across the pattern. If the inner is about 1-3 degrees higher than the outer then it's ok. Some example to help you..

(Outer-Middle-Inner) : 41-42-43 = too low temps, try a softer compound or increase the pressure
                                    47-51-49 = good overall temp, lower the pressure
                                    46-43-48 = good overall temp, increase the pressure. If the overall temp exceed 54 then try a harder compound
                                    49-51-52 = just about the right compound and pressure "


     7. Radiator cover = ? Seems like I saw on the forums that this affects engine temperature. How do you know what the ideal engine temperature is?
ANSWERED via laraarsa and DontLook's posts...
"To keep the engine in the optimum temperature range"
"Kart | Lower Temp Warning | Optimum | Higher Temp Warning
FS250 | 52 | 60 | 72
KS1 | 42 | 50 | 62
KC3 | 42 | 50 | 62
KC1 | 42 | 50 | 62
Your display shows water temp. Engine temp is usually 2-4 degrees higher."


     8. What are the differences between the karts within a particular type? T, C, or B?
ANSWERED via EVO and nmpcs's posts below...
Stands for "...Birel, CRG and Tony Karts"
"I think there is a slight difference in stiffness for the three chassis. I've heard lots of people say the CRG doesn't take kerbs very well, but its faster in other ways."
       

     OK, thanks in advance. I apologize if any of the above are dumb questions or have already been answered in the forum. I've been pouring over the posts and hadn't come across anything that answered all those questions. I just want to enjoy it to its fullest and whatever response I get might help someone else when they first start out driving KRP.
        Thanks again! -KCSmoke