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Messages - jamiecraig20

1
Other Addons / TaG Class - Australia
September 03, 2013, 11:59:05 PM
Thinking of making a TaG class like we have in Australia, once i have permission of Nathan to use his X30, I'll combine that with the rotax i've made to create TaG light and TaG heavy classes.
2
Suggestions and wishlist / Re: Tonykart wheel
August 19, 2013, 11:20:44 PM
+1
3
Other Addons / Re: DD2 WIP
August 17, 2013, 08:05:36 AM
Beta 2 released! Check my original post
4
Other Addons / Re: DD2 WIP
August 15, 2013, 11:19:05 PM
I will upload an updated version this afternoon. i have found an accurate torque curve and have updated that. I have also managed to make the engine flat-shift like a DD2(no lifting when shift gears). I am now trying to find a way to disable the hand clutch.
5
Suggestions and wishlist / Registering new classes
August 14, 2013, 04:21:52 AM
We need a feature to register new classes so they appear on the stats page.
6
Racing / Re: ProKart Challenge (test race)
July 29, 2013, 07:34:02 AM
Is PST GMT -7?
7
Other Addons / Re: DD2 WIP
July 21, 2013, 01:08:58 AM
i'm pretty sure torque at low revs is too low
8
Suggestions and wishlist / Engine Powervalve
July 21, 2013, 01:07:59 AM
We need realistic powervalve settings for KF1
9
Other Addons / Re: DD2 WIP
July 15, 2013, 03:08:12 AM
ah yes, now i see where  i went wrong
10
Other Addons / Re: Engines / karts
July 14, 2013, 04:36:12 AM
Also, did you try changing the drive type in the kart .cfg files
11
Other Addons / Re: Superkart
July 14, 2013, 03:29:56 AM
Try this guys, KZ1 engine and kart model, but superkart engine files, based on Yamaha TZ250, used in superkart racing

http://www.mediafire.com/?jvrn5l8hdalujl2
12
Other Addons / Re: Engines / karts
July 14, 2013, 03:21:21 AM
I'm not sure then, i haven't messed around with it
13
Other Addons / Re: Superkart
July 14, 2013, 03:20:29 AM
I am in the process of making a superkart! But only the engine files, no graphical mod
14
Other Addons / Re: DD2 WIP
July 14, 2013, 03:19:14 AM
Also make sure you change the max torque of the clutch to in between 500 and 700, otherwise it slips.
15
Other Addons / Re: DD2 WIP
July 14, 2013, 03:18:33 AM
If it is nervous, add more ballast weight, also to make it faster try changing the first and second axis' inertia and friction. Also change the efficiency. Add more torque in the .engn file.