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Messages - robbo43

1
Track Editing / Re: Lydd
July 27, 2012, 02:47:44 PM
Evo,

Sorry, only just found your PM notification in my spam box. I've re-sent the track guide to you.

Cheers

Rob
2
Tracks / Re: Lydd Kart Circuit plus winter version
June 01, 2012, 08:44:22 PM
Strange, it isn't in my sent items either. Oh well, email re-sent.
3
Email sent  :)
4
Hi Evo,

I've completed the track guide. Took me a bit longer to get the screengrabs than I expected, sorry for the delay.

It's too large to attach to this post, can I email it too you?

Cheers

Rob
5
I've just had a thought. I have no idea about track modelling, but would it be easier as a temporary fix to raise the height of the grass in line with the outside of the kerbs (i.e. is it a generic plain which could be raised with a few mouse clicks). I'm guessing that this would make it easier to rejoin the track, and you may be able to be more aggressive on the kerbs without being launched into the air. It wouldn't sort out the profile of the kerbs but would make the track more 'attackable'.

Cheers

Rob 
6
Hi Evo,

I think the overall look of the track is very good - the grass varies at the circuit depending on the time of year and whether they've had any moto-x. Sounds like the kerbs will be a nightmare, but it really does affect the drivability of the circuit. I will press ahead this weekend with pulling together a track map with comments and photos.

Cheers

Rob
7
Evo,

Will definately help you out any way I can. I'm away with work for the next couple of nights, but on my return I will try to do as you suggest and use a track map to add comments. i will probably attach stills from youtube videos to illustrate what I can. Sounds like a nice little project for me later in the week  :P

As for the bump on the straight out at the back of the circuit, the rise seems good, the drop the other side needs to be a little more aggressive (or it may be the crest of the bump).

The original video you used to make the KRP vs real life video illustrates quite well how you use the kerbs alot at Lydd. To illustrate the fact that no 2 tracks are the same there is another very good track about an hour from Lydd called Bayford Meadows where you need to avoid most of the kerbs at all costs!!

Cheers

Rob
8
Hi Evo,

You've done a fantastic job with this track. I've bought a copy of the game just so I can run it. I have a couple of observations that I hope you can take on board to make this track spot on.

In general, the profile of the kerbs is too steep towards the back of the kerb. Lydd is a place where you can really attack the kerbs to improve your time. Also, when rejoining the track, the back of the kerbs are too high/steep, and you are either grounded or launched into the air. I've been off track at Lydd many times   :D and know you can rejoin most of the track without too many problems.

Also, the bumps into turn 1 (after the start grid) are a little too aggressive.

I can provide further feedback on specific kerbs (i.e. which ones you cut and which ones need to be wider as they are used as the braking zone) if you would find it useful.

Many thanks for all your hard work so far.

Cheers

Rob