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Messages - junak333

1
Suggestions and wishlist / Re: Rev or Speed Limiter
June 21, 2013, 10:54:09 AM
It is more like 'speed-limiter' button used in F1 cars while cruising in pits  ;)
2
Suggestions and wishlist / Re: Rev or Speed Limiter
June 19, 2013, 09:55:46 AM
Rephrasing it again: after reaching certain speed kart should not accelerate more.
I know it could be achieved by setting RPM or speed limiter. Both options are ok for me.
I do not know though, what is easier to implement in KRP. If it is easier with RFP limiter that is fine.
3
Suggestions and wishlist / Re: Rev or Speed Limiter
June 14, 2013, 02:15:30 PM
I would need such feature at least for  Mini 60 kart (most useful for indoor).
Is it possible to change somewhere in the game config?
4
Suggestions and wishlist / Re: Rev or Speed Limiter
June 13, 2013, 12:54:41 PM
Thank you for hint. I know it is not best place for that question but please, could you point me where I can find RPM limiter? I carefully went through all mini kart options and I could not find it.
While changing final ratio I end up in the range of 95-120 km/h, even lowest range is too high for me..
5
Suggestions and wishlist / Rev or Speed Limiter
June 12, 2013, 12:34:28 PM
When I was driving in some indoor tracks I experience cut of engine power when reaching higher speed. I suppose that 'feature' is for safety reasons in small and narrow tracks.

I have created my nearby track but because of 'no speed limits' in KRP most breaking points are different compared to real track. Combining 'speed limiter' with mini kart could make all indoor karting close to perfection  :).
I believe there might be other use cases for 'speed limiter'.

6
Support / Re: Logitech G27 Wheel & Fanatec Pedals
March 23, 2013, 08:24:23 AM
It worked for me  :).
After selecting Fanatec controller in calibration and pressing pedals, it was possible to assign correct inputs.
Thank you
7
Support / Logitech G27 Wheel & Fanatec Pedals
March 21, 2013, 04:49:41 PM
I have Logitech G27 Wheel & Fanatec Pedals (CSR Elite Pedals). Pedals are connected using separate USB.
KRP is not recognizing pedals in such setup.
When I am assigning inputs, wheel is visible, although there is no reaction when I select accelerator or break (pressing on any pedal does not trigger input selection)
I am pretty sure that such mixture should work, at least working perfectly in Dirt3.

What am I doing wrong?
8
Please do not sneer at indoor karts.
I am not pro but I am here because I love karting, every turn and twist makes me happy:). Indoor tracks are more affordable and you can use them whole year, I believe they are helping to improve skills as well... I pretty sure that running 90km/h on small 500m tracks with many bends is not feasible. And there is no need for high performance engines.

PiBoSo any chances to reduce grip in rear or have ability to have different sets of tires for front and rear?
9
I collected following info about karts (2 different tracks):
- CRG Black-Flash (engine 270cm3 10KM
- RK Racing Kart(Birel), Engine Honda GX200 (6.5KM), Tyres: Vega Racing kart RH7-hard
10
Great to hear KR-Pro have roadmap for non-Pro users  :D.

In the meantime I am still trying to create setup/environment for indoor amateurs.  What I found is that real karts (I am driving) have much lower REAR grip then KRP regardless of track's material (concrete in wet gives best results). That maybe the same size of tires but it is line with indoor track owners preference where they give better control to drivers while non-experienced driver are sliding a lot thus reaching lower speed.
With regards to acceleration/speed, changing gear ratio is not best option - true is accelerating slower but reaching higher speed then amateurs karts. I found that best option is to lower track temperature and open cover thus engine become colder and is much weaker :)

I went through kart setup guide but still could not reduce rear grip to the desired level.
If we could select different types of tires for front and rear that would be very helpful and I hope not big change in KRP core
11
I am voting for that with both hands.
I am a very beginner in karting, I am usually going for indoor tracks and have fun with friends. I bought KRP just to recreate those fillings and impress folks with new skills  ;). I also have created simple tracks of my neighborhood...

Current karts in KRP are too strong and have much higher grip compared with what I am driving in reality. To make it comparable I am experimenting with different materials codes and usually using wet track – which is little artificial for indoor :).

To summarize, giving ability to users to set grip level, engine power or even cutting engines for max speed would be very welcomed!

Sorry for offending professional drivers...