• Welcome, Guest. Please login.
 
June 16, 2026, 07:40:28 PM

News:

Please read the FORUM RULES


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - freeman

1
General Discussion / Re: Kart Racing Pro beta1
December 14, 2010, 09:22:32 PM
Hi,
I have to say i really liked the look and feel of this Kart simulator despite a few problems that i had  . I will just make a quick list of good and bad points with my wish-list of improvement

Good:
* visually good, love the rain and Kart model. looks and feels like Netkar pro, any connections??

*FFB over curbs and stationary ffb is good

*Tyres pick up grass (does it effect grip?)
----------------------------------------------------------------
Bad:
*Force Feedback has issues, becomes lighter as you apply the throttle especially on the straight, looses self centring effect a little. i can't put my finger on it but theirs definitely some issues here P.S (im using G25)

*Track is nice but does not have much surface/Bumps. In real life i get a lot more vibration and sensation of bumps from the wheel. The closest sim to real life  for FFB feeling is Iracing, i'm not saying you should laser scan tracks but if you could model the bumps/dips/cracks in to the surface of the track it would make a huge difference i think. To get a realistic feeling from the FFB i think it's partly in the surface of the track and not just the tyre model alone. check out iracing in slow motion for good example.

http://www.youtube.com/watch?v=7XP8dFgNHn4&feature=related


*Menu lag and sometimes freezing.


2
Support / Re: Logitech MOMO Force Feedback
December 13, 2010, 09:04:29 PM
It seems the FFB is faulty across the board on all wheels, i have g25.
3
General Discussion / Re: Force Feedback
December 13, 2010, 09:01:46 PM
i have g25 and i also have many issues with FF. It loses ff as you apply the throttle and is mostly loose in the middle as you drive straight. Their is more i find it difficult to describe, maybe the sensitivity of the input? :/. I am no novice with setting up ff, so everything is calibrated and mapped correctly and it seems to be working as it should,, so i can only assume the fault is from within the sim. 
4
Hi,
I have to say i really liked the look and feel of this Kart simulator despite a few problems that i had  ;D. I will just make a quick list of good and bad points with my wish-list of improvement

Good:
* visually good, love the rain and Kart model. looks and feels like Netkar pro, any connections??

*FFB over curbs and stationary ffb is good

*Tyres pick up grass (does it effect grip?)
----------------------------------------------------------------
Bad:
*Force Feedback has issues, becomes lighter as you apply the throttle especially on the straight, looses self centring effect a little. i can't put my finger on it but theirs definitely some issues here P.S (im using G25)

*Track is nice but does not have much surface/Bumps. In real life i get a lot more vibration and sensation of bumps from the wheel. The closest sim to real life  for FFB feeling is Iracing, i'm not saying you should laser scan tracks but if you could model the bumps/dips/cracks in to the surface of the track it would make a huge difference i think. To get a realistic feeling from the FFB i think it's partly in the surface of the track and not just the tyre model alone. check out iracing in slow motion for good example.

http://www.youtube.com/watch?v=7XP8dFgNHn4&feature=related


*Menu lag and sometimes freezing.