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November 26, 2024, 09:19:42 PM

News:

Kart Racing Pro release13e available! :)


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Messages - Bruno Saboia

1
General Discussion / Re: Kart Racing Pro beta6
March 30, 2012, 03:51:08 AM
Nice replies. I'm testing it to see if the physics really improved, but if everyone is praising, I hope that this version is good. I really didn't like Beta 5 feel.
2
General Discussion / Re: Beta 6
February 09, 2012, 12:44:44 AM
No changes to physics, then?
3
General Discussion / Re: Newbie
January 24, 2012, 01:39:31 AM
Quote from: robby on January 20, 2012, 09:55:21 AM
Hi bruno

Ihad the same problem wen i was running win xk with other race games

I had a look at things back then and found out win xp das only suport up to 4 gb off ram the more i put in the slower some games became it was a windows problem they told me
I took contact wit them and they told me if i got more ram in it could cose problems wit serten progs so i took som out and it dit work back than i now olso the home edition of win7 suports only 8 gb you cood put more in bad it wil use only 8 i heve 12 gb and only use 8 and wen i startup it tels i heve 12 gb

Regards robby


Hello Robby,

I must disagree with you because I only got problems with KRP. All other games, sims and etc. run flawlessly. But I know that PiBoSo will fix it for us.

PiBoSo, you should set up a beta team to help you with that kind of issues. Just a suggestion.

Thanks.
4
General Discussion / Re: Newbie
January 20, 2012, 12:32:22 AM
Quote from: PiBoSo on January 13, 2012, 11:49:55 PM
Quote from: Clive Loynes on January 13, 2012, 10:14:12 PM
I have updated the driver with no great benefit to the one they released on 19th Dec.

I'm on XP, does that make a difference?

And whilst the GFX card is "directx11 compliant" I don't know if I have it.

It shouldn't make any difference.
There seems to be a problem in the graphics engine, that will be investigated.

There is a problem certainly, PiBoSo. My specs are:

i7 SandyBridge 2600+
ATI Radeon HD 6950
16 GB of RAM
Samsung SSD HD

And what I've noticed:

* KRP is the game that takes longer to load on my machine. I have Skyrim and Battlefield 3 installed, both take less to load than KRP
* The frame rate drop occurs no matter what hardware specs I've got. With this PC, it should be impossible to feel any FPS drop on KRP, which is relatively easy on graphics in comparison to other titles
* Frame drop and crashes are more common in Lonato than Essay

That is what I can help you with at the moment.

5
General Discussion / Re: Kart Racing Pro beta5
January 06, 2012, 12:18:55 PM
Tested KRP beta 5. Yes, the new features are nice, like ducking and so, but I have two complaints:

1 - The marbles in real life don't get so often to the racing line. And marbles aren't really a issue on kart racing, dust is far more concerning, but it is a nice feature anyway
2 - There is now a sunden oversteer which is very strange. A lot of people have complaint about this, and in my opinion the karts are no longer giving you a realistic feel. Since the most important thing in a sim is the physics, I think you should set fixing this as a top 0 priority, PiBoSo.

I have a suggestion: why don't you create a beta team, PiBoSo? That way it should be better to test things before realeasing, it is too much job for just one person.

Thanks.
6
Translations / Re: Portuguese (BR)
January 04, 2012, 01:00:22 PM
Como é o procedimento para instalação dos arquivos de tradução?

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How do I install the language pack?
7
Suggestions and wishlist / Re: Do you want AI?
December 27, 2011, 07:41:48 PM
This question is almost irrelevant, in the way that it was written. "Do you want AI?" Yes, I want.  But that is the same thing of asking if I want 1 billion dollars.

Of course, everybody wishes AI, but it is not free. There is a lot of other features that are far more important. Netcode is top 1. If you connect to LFS servers anytime in the day, there is ALWAYS someone to race against, and that is because they have a proper netcode. The simracers I know don't mind to race online against other people, provided that the netcode is good enough. That is not true in KRP. Besides the netcode being still premature, there is lots of other online problems, like:

* ODE crash
* Significant frame drop on on-line races with more than 3 karts
* Stuttering, which renders good times practically impossible to achieve

If those problems were fixed, I assure you that the servers of KRP would have more people connected. I really like the game, but the online experience is very premature.

So, if is to choose, please fix netcode!
8
Racing / Re: looking for BRAZILIAN drivers
November 11, 2011, 12:59:01 PM
Eu sou brasileiro também, corro às vezes com o Filipe. Vamo que vamo!
brunosaboia@msn.com ou Bruno Saboia no Facebook.

Abraços
9
Bug reports / Re: ODE INTERNAL ERROR 1
November 10, 2011, 08:02:25 PM
Here is a screen with the error, just happened to me while racing.

http://imageshack.us/photo/my-images/411/unledgd.png
10
General Discussion / Re: KC1 hand brake question
November 07, 2011, 08:32:16 PM
Quote from: evo1087 on November 07, 2011, 06:49:44 PM
I use the right paddle shift on my driving force pro.  I have to put it at 36% becasue its not pressure senseitive. Are the pressure sensitive on the G35 or G27 or other wheels?

Bruno    The clutch pedal is a funny idea like reminds me of this. http://www.youtube.com/watch?v=nSDBjDZVfcU
You should use your clutch as your brake and your brake and your front brake

I own a G27 and AFAIK it is not pressure sensitive... it is just a button
11
General Discussion / Re: KC1 hand brake question
November 07, 2011, 05:51:19 PM
Quote from: The Iceman Marco on November 07, 2011, 04:58:17 PM
If you use it for KC1 you can brake much later. ;)

Thanks. I will try to set my clutch pedal to be the front brake, but isn't that unrealistic?
12
General Discussion / Improving Multiplayer
November 07, 2011, 03:33:52 PM
Hi all,

I am enjoying KRP a lot. It seems very much accurate, and I'm going to re-build a kart to race. I hope that KRP will help me to get good results.

Anyway, since we do not have AI pilots to race against, I think that one of the things that should improve is the multiplayer. I find that it is more important to have a solid multiplayer than to add bots to race with. Coding the bots would cost a lot of time, and that precious time could be used better into lots of more important stuff.

I cannot join a lot of games in the lobby room. As a matter of fact, they are the marjority, those I can't join. The game screen displays "Connecting", then I wait sometime and it goes "Connection Timeout" (maybe you should implement a network.log to find out what is going on here). When I click OK in this is screen, there is a hangout of some seconds before the lobby screen appears again. I'm not sure, but I think that this hangout is because the game is connecting to the master server to get the server list. However, this should be done in an asynchronous way, multi-thread maybe (I'm sorry if my language here is a little bit technical, but I'm sure PiBoSo will understand me). This kind of thing would improve a lot the gaming experience. (Also the same issue happens when you first load the game... there is a loading just for showing the kart going around the track, which I found pretty useless. I would rather see the game screen loading at once, but my thread is about multiplayer issues so I will try to stick to the topic.

In a similiar way, the game hangout for a little time when someone is connecting to the server. This already have cost me a good lap. It is very annoying, specially because people keep connecting and disconnecting from the server.

Also, there is a lot of lag. I play with a friend of my city, my ping with him is about 15ms. We subscribe to the same ISP, and my connection is the same of him in terms of download/upload rate (15mb/1mb). When we play together, the experience is good sometimes, but sometimes I got a significant framerate drop when he joins. We tried the other way around, namely he serving and I joining, and sometimes he got the same issue as well. My PC is good, it runs SC II with no flaws, so I know that the problem is not my hardware specs. Also when I play alone this never happens.

But the things got worse if someone have a ping of 150ms or so. The kart becames bumpy and strange, and once I've seen the kart entering the floor (after this, the game crashed)! It is very hard to race in those sittuations because it is almost impossible to avoid a collision with other kart, and collisions in KRP, at this state, generally have some very random results, which could easily end one's race.

There is also something very strange. Whenever I host a race session, the game begins to stutter if some players join. If I have 4 different players simultaneosly racing with me, the game always stutter... it is impossible to drive well in those sittuations, because the game locks up for like 1/2 second and then come back, and I don't know when it will happen (but, because of Murphy's law, we know that it is in the worse possible sittuation). During the lockup, the steering wheel became light, as if no FFB existed (I have a G27).

But, please, don't get me wrong. KRP is great, I'm just telling what it disturbs me. The money I paid for the game is even cheap for what it offers, I should say. But I think that this kind of thing must be improved, that would bring a lot of newcomers to the game.

Thanks all.
13
Bug reports / Re: ODE INTERNAL ERROR 1
November 07, 2011, 02:58:03 PM
This happens sometimes with me also. Sometimes when I did a spin in the game or someone hits me, but it is hard to reproduce it. Sorry, PiBoSo. Maybe you could create a debug.log and write a handler to write some info to it in case of a crash. It would help.
14
Other Addons / Re: Dashes
November 07, 2011, 02:53:49 PM
Good, thanks.
15
Translations / Re: Portuguese (BR)
November 07, 2011, 02:28:08 PM
Eu sou Brasileiro também, posso te ajudar, trabalho na Procuradoria Geral do Estado e tenho que saber bastante de português.

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I'm Brazilian too, I can help translating because my job demands a good knowledge of portuguese.