• Welcome, Guest. Please login.
 
June 04, 2024, 04:28:22 PM

News:

Please read the FORUM RULES


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - nak

1
Track Editing / Re: Track creation guide
January 29, 2012, 07:00:22 PM
Evo thanks for the explanation on the density map! This could be a big help in the future.
2
Track Editing / Re: Track creation guide
January 25, 2012, 10:24:27 PM
Hi, could someone please give me a visual example of a density map, have figured everything else with the 3d grass but dont have any idea what this should look like. If you could tell me how to make one I would be forever in your debt.
3
Thanks guys I missed Piboso's reply, it was 1 badly named object in the max file on each model! just where the 2nd split is on Norisring and next to the S/F on Assen.
4
If it would help here are the TRP, TCL and RDF that I am currently working on. www.megaupload.com/?d=9ZPXT2QC I am aware that the file names dont match, this is changed before they are put into the game folder. The track loads into game and plays just fine but cannot be finished without working timing :( Also if some kind soul would tell me exactly what im doing wrong i would be forever indebted to them!!!
5
Hi sorry yeah its for GPBikes but all the track conversion knowledge is here.
6
Hi more stupid problems for me! if anyone can help? the centre line is stamped and closed on another project however for the life of me I cant get the lap times working,  tracks are in game and working its just the damn lap timers :(
finish_line
{
long = 2177.000000
left = -17.000000
right = 22.000000
}
speedtrap_line
{
long = 345.000000
left = -11.000000
right = 12.000000
}
split1
{
long = 658.211426
left = -15.000000
right = 15.000000
}
split2
{
long = 1200.802856
left = -15.000000
right = 15.000000
}
split3
{
long = 1743.394287
left = -15.000000
right = 15.000000
}
pit_in
{
long = 1924.800049
left = -1.000000
right = 20.000000
}
pit_out
{
long = 180.000000
left = -1.000000
right = 20.000000
}
pit_lane
{
numstalls = 24
starttype = 1
startstartlong = 115.149002
startdifflong = 6.000000
startstartlat = 17.270000
startendlat = 17.270000
startanglerel = 270.000000
startposx = 14.406000
startposz = -42.141998
startspacingx = 0.000000
startspacingz = 6.000000
startangleabs = 90.000000
startcolumns = 1
start_stall0
{
long = 2173.719482
lat = 18.680481
angle = -1.297989
}
start_stall1
{
long = 2167.479980
lat = 18.777954
angle = -0.563057
}
start_stall2
{
long = 2161.297119
lat = 18.800657
angle = -0.005325
}
start_stall3
{
long = 2155.297119
lat = 18.801216
angle = -0.005325
}
start_stall4
{
long = 2149.297119
lat = 18.801773
angle = -0.005325
}
start_stall5
{
long = 2143.297119
lat = 18.802332
angle = -0.005325
}
start_stall6
{
long = 2137.297119
lat = 18.802889
angle = -0.005325
}
start_stall7
{
long = 2131.297119
lat = 18.803448
angle = -0.005325
}
start_stall8
{
long = 2125.297119
lat = 18.804005
angle = -0.005325
}
start_stall9
{
long = 2119.297119
lat = 18.804564
angle = -0.005325
}
start_stall10
{
long = 2113.297119
lat = 18.805120
angle = -0.005325
}
start_stall11
{
long = 2107.297119
lat = 18.805679
angle = -0.005325
}
start_stall12
{
long = 2101.297119
lat = 18.806236
angle = -0.005325
}
start_stall13
{
long = 2095.297119
lat = 18.806795
angle = -0.005325
}
start_stall14
{
long = 2089.297119
lat = 18.807352
angle = -0.005325
}
start_stall15
{
long = 2083.297119
lat = 18.807911
angle = -0.005325
}
start_stall16
{
long = 2077.297119
lat = 18.808468
angle = -0.005325
}
start_stall17
{
long = 2071.297119
lat = 18.809027
angle = -0.005325
}
start_stall18
{
long = 2065.297119
lat = 18.809584
angle = -0.005325
}
start_stall19
{
long = 2059.297119
lat = 18.810143
angle = -0.005325
}
start_stall20
{
long = 2053.297119
lat = 18.810699
angle = -0.005325
}
start_stall21
{
long = 2047.296997
lat = 18.811256
angle = -0.005325
}
start_stall22
{
long = 2041.296997
lat = 18.811815
angle = -0.005325
}
start_stall23
{
long = 2035.296997
lat = 18.812372
angle = -0.005325
}
}
pit_board
{
height = 0.000000
startlong = 0.000000
difflong = 0.000000
startlat = 0.000000
endlat = 0.000000
stall0
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall1
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall2
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall3
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall4
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall5
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall6
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall7
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall8
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall9
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall10
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall11
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall12
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall13
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall14
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall15
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall16
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall17
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall18
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall19
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall20
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall21
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall22
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall23
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
}
starting_grid
{
numstalls = 24
numstallsperrow = 3
distfromstartline = 1.000000
lanespacing = 5.000000
rowspacing = 15.000000
difflat = 0.000000
lanewidth = 4.500000
latshift = 0.000000
side = 1
stall0
{
long = 2176.000000
lat = 4.500000
angle = 0.000000
}
stall1
{
long = 2171.000000
lat = 0.000000
angle = 0.000000
}
stall2
{
long = 2166.000000
lat = -4.500000
angle = 0.000000
}
stall3
{
long = 2161.000000
lat = 4.500000
angle = 0.000000
}
stall4
{
long = 2156.000000
lat = 0.000000
angle = 0.000000
}
stall5
{
long = 2151.000000
lat = -4.500000
angle = 0.000000
}
stall6
{
long = 2146.000000
lat = 4.500000
angle = 0.000000
}
stall7
{
long = 2141.000000
lat = 0.000000
angle = 0.000000
}
stall8
{
long = 2136.000000
lat = -4.500000
angle = 0.000000
}
stall9
{
long = 2131.000000
lat = 4.500000
angle = 0.000000
}
stall10
{
long = 2126.000000
lat = 0.000000
angle = 0.000000
}
stall11
{
long = 2121.000000
lat = -4.500000
angle = 0.000000
}
stall12
{
long = 2116.000000
lat = 4.500000
angle = 0.000000
}
stall13
{
long = 2111.000000
lat = 0.000000
angle = 0.000000
}
stall14
{
long = 2106.000000
lat = -4.500000
angle = 0.000000
}
stall15
{
long = 2101.000000
lat = 4.500000
angle = 0.000000
}
stall16
{
long = 2096.000000
lat = 0.000000
angle = 0.000000
}
stall17
{
long = 2091.000000
lat = -4.500000
angle = 0.000000
}
stall18
{
long = 2086.000000
lat = 4.500000
angle = 0.000000
}
stall19
{
long = 2081.000000
lat = 0.000000
angle = 0.000000
}
stall20
{
long = 2076.000000
lat = -4.500000
angle = 0.000000
}
stall21
{
long = 2071.000000
lat = 4.500000
angle = 0.000000
}
stall22
{
long = 2066.000000
lat = 0.000000
angle = 0.000000
}
stall23
{
long = 2061.000000
lat = -4.500000
angle = 0.000000
}
}
num_checkpoints = 0

Edit: all the "left" values are - and right are +. I have 2 tracks almost ready to go but the laptimes are giving me real problems and TBH the official online documentation is pretty shocking.
7
I loves you guys, thought the centre line was done, it wasn't sorted now :) gonna carry on adding the textures and get this bad boy finished now.
8
www.megaupload.com/?d=V8ZS4YGO
Here are the trp map and rdf, I know that the rdf has the pits and start on the s/f line and im also aware that the textures are not finished, however this is just to test the track as its for GPBikes, and the physics really dont like the uphill gradients.

If anyone can find what the problem is I would be eternally grateful.
9
Hi guys, having a problem with trackEd. When I load up the track the model shows all the detail and all the textures that I have applied however, once I lay the centre line and merge it if I reload the track then all the detail has disappeared and the track will not load into the game :(
Pic's very much related