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Messages - monaco98

1
General Discussion / Our sim setup with kart
July 03, 2011, 12:52:20 PM
Here is our Sim almost finished at our KARTSHOP. as our local track in it which we are just finishing. have a leaderboard with it like on top gear where you get your fastest time put up on the board for people to see and beat...
2
Here is our Sim almost finished at our KARTSHOP. as our local track in it which we are just finishing. have a leaderboard with it like on top gear where you get your fastest time put up on the board for people to see and beat...
3
Track Editing / Re: problem with new track
July 02, 2011, 04:30:27 PM
not sure how the grass got on there but if i zoomed in on 3dsmax on the tyres then there is a small triangle on top of them, if i delete it then the grass goes away. problem fixed. not sure how or why it is there but is now gone.
thanks for all help.
regards
shane
4
Track Editing / Re: problem with new track
July 02, 2011, 04:18:08 PM
thanks shall delete the sectors, not sure why the grass is over the tyre barriers..

5
Track Editing / problem with new track
July 02, 2011, 04:06:38 PM
Hi everyone getting there with a track iam working on. have made it trough all the steps and got it in to KRP and work reasonable. a few things to fix up. but there are 2 thing i cant figure out yet how to remove or hide. I have 3 objects sticking up around the track they look like a board they are named in 3dmax as sectors and xfinish. not sure what to do with them if to delete them or if they meed to be there how to hide them. i have attached a picture to show the problem..   the second one is with some of my tire barriers they have a grey shape of them i have attached a picture of that as well if any one has an idea on how to remoe them.
regards
shane.
6
Track Editing / Re: converting problem 3dsmax
June 29, 2011, 02:40:19 PM
Hi everyone, tried jst making a basic circle track in BTB and then put in to 3dsmax and it goes through and opens up fine, so i assume it is something to do with my terrain or  scenery . will try without some of it and see..
7
Track Editing / converting problem 3dsmax
June 29, 2011, 01:37:04 PM
Hi everyone, hope some one can shed some light on my problem. importing into 3dsmax 9 32bit.
there is 1 problem, maybe 2.
the first one when importing into 3dsmax i am following the tutorial in one of the other post. i have a basic track i made in BTB and placed in rfactor now trying to convert to KRP. now when i go to maxscript, then GMT2 importer i select the location where the .TGA files are and the direcrory for the GMT files. when the material editor screen comes up and it starts doing its thing. it goes for a few seconds then stops and says not responding.  if i leave it for a minute it then finished and all that is showing is a few tyre barriers that are now triangle shape and have a different texture on them.  also tried on another track out of rfactor to see if it was my track that was the problem but that comes up saying looking for DDS file or something about a cube.

the second one iam not sure affect anything but when starting 3dsmax i get an error
DLL<C:\program files (x86)autodesk\3ds max 9\stdplugs\DxPlugins\DxDDS.bmi> failed to initialize.
error code:9998 - invalid access to memory location.

not sure if this is causing the problem or not..

any help or sugggestion would be much appreciated.
regards
shane