Kart Racing Pro Official Forum

Mods => Tracks => Topic started by: Ryan Harris on July 15, 2011, 10:38:43 am

Title: [Release] Toowoomba Kart Club (AUS)
Post by: Ryan Harris on July 15, 2011, 10:38:43 am
FINAL DOWNLOAD: http://www1.zippyshare.com/v/45560628/file.html

Hey, I am an Australian Karter (QLD) and this is my home track. I have been working on the track in Bobs Track Builder for about a week and a half now and honestly all i wanted was to have my home track to race on. It is about 80% done, some of the textures like pit lane and curbs are not the best but i just want to be able to have my home town track in the game.

But when im done, i will need for someone who is willing to take a little bit of time to convert the track into 3ds Max, seeing as i do not own the program. Not many textures have been used in this track as all i want is it to be half decent so it shouldnt take too long (hopefully) :D

This is my first track so hopefully it wont be too bad :D
I will soon post some pictures of the track

Here is the track on this Youtube Clip http://www.youtube.com/watch?v=u2sZWgfsIdY&feature=related
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Aritz on July 15, 2011, 11:51:31 am
please, use image option to show the screenshots :)

the icon is a little gioconda
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Eslotes on July 15, 2011, 11:55:20 am
Aritz 1+
Realy nice track i like this track x'd when are u going to released?
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Ryan Harris on July 15, 2011, 12:03:31 pm
I am a student so i am working on this around my study at the moment, so hopefully soon i will be able to put it up for someone to convert for me :D
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Ryan Harris on July 15, 2011, 12:13:38 pm
(http://img842.imageshack.us/img842/93/12031560.jpg)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Ryan Harris on July 15, 2011, 12:15:20 pm
(http://img24.imageshack.us/img24/404/83463018.jpg)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Ryan Harris on July 15, 2011, 12:17:04 pm
(http://img191.imageshack.us/img191/6828/90014558.jpg)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Ryan Harris on July 15, 2011, 12:17:44 pm
(http://img339.imageshack.us/img339/869/94119863.jpg)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Ryan Harris on July 15, 2011, 12:18:35 pm
(http://img24.imageshack.us/img24/8200/99818852.jpg)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Ryan Harris on July 15, 2011, 12:20:37 pm
(http://img233.imageshack.us/img233/839/52519362.jpg)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: The Iceman Marco on July 15, 2011, 12:39:38 pm
I think that it looks very good.  ;)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Aritz on July 15, 2011, 12:59:51 pm
Nice track

You have to think about the mix of the real google photo with the grass. Is not easy to do it in 3dmax...Even if in BTB is possible, when you do the conversion, the mixed textures will disappear... You will have only the grass ;) I know is possible to do, but you have to master the program, I tried some things with Magescq and I wasn't able to do it :(
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Ryan Harris on July 15, 2011, 01:12:23 pm
Hmm Ok Aritz, well that is a little unfortunate... Maybe if possible, once i have all the objects placed down, insted of useing background image, use the other blend tool, it may even look better then before :D haveing the background image was just for me to see where to place all my objects etc. ill see how it goes :D
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Racehard on July 15, 2011, 05:05:01 pm
That's an awesome track, can't wait to drive on it.

And you did a great job aswell :)

http://www.youtube.com/watch?v=u2sZWgfsIdY
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Ryan Harris on July 17, 2011, 03:10:50 am
Thanks :D i have finished the track and i need to put it up for MegaUpload, but i dont know how to put the right file up, can anyone help me please :S
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Nitrox on July 17, 2011, 03:39:15 pm
Have you already converted it?
If not, for uploading BTB projects you have to choose the whole directory in /Program Files/BTB/My Projects...It's probably really large, it includes all objects, textures and xpacks you used, even modifications you made to textures etc.

With this guide (http://forum.kartracing-pro.com/index.php?topic=196.0), conversion is not really a big deal, it just takes some time. You could try it yourself if you haven't already :)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Ryan Harris on July 18, 2011, 07:38:25 am
thanks, one little problem i have is i dont have 3dsmax, so i will soon be uploading the track for someone else to convert then give it back to me, and i will learn how to do the rest. :D I just got to winzip up my track then upload it as soon as possible :D
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Ryan Harris on July 18, 2011, 08:19:07 am
RELEASE (BTB FILE) : Here is the link for the Download of my track. It is in Bobs Track Builder Form so anyone willing to convert this into 3dsmax for me would be gladly praised haha :D then when done, just put it up for download for me to get back off you. :D hopefully i will be able to use the Track tools with no problem :D

It would be gladly appricaited if someone could help me out :D thx : http://www.megaupload.com/?d=GT24LAOX
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Nitrox on July 18, 2011, 09:26:32 am
I will have a look at it in the evening.  Btw, there is a 30 Days trial od 3damax ;)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Bacchulum on July 18, 2011, 09:39:02 am
Cool, something local. :D
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Ryan Harris on July 18, 2011, 12:04:50 pm
Yeah if I could I would get the trial but I have to watch download limit. Thank you so much tho. Cant wait :d
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Ryan Harris on July 18, 2011, 12:28:40 pm
Oh and one thing Nitrox, It was exported as a rFactor file, so you will have to follow the rFactor conversion tutorial. Thanks so much for doing this :D :D
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Nitrox on July 18, 2011, 09:36:20 pm
Well, I imported the track in 3Ds Max and it looks very good so far. You really seem to know what you're doin' ;) I definetaly will convert the track, but it will take some time - not sure about how much free time I will have the next days.

There are some issues left:

- Three objects have no textures. I converted every picture format to tga, but those are left. Please check them in BTB, maybe you find the bug and reupload, or you find the textures in the xpack and upload them plus some screenshots of the objects in BTB (so I can tell which texture to put where).

(http://img694.imageshack.us/img694/1143/bugsyv.th.jpg) (http://imageshack.us/photo/my-images/694/bugsyv.jpg/)

- The trees you used seem very detailed. However, as KRP only displays the front side of the textures, there may be some invisible parts. They are too detailed to flip every texture for me, I would only do this to the most inappropriate parts.

- I'm not quite sure of the size of the track, it seems a bit big to me. Did you use kart track scale? There is a way to resize the whole track in the end if necessary, just wanted to know...

- I can see starting lights textures, but I can't find the starting light model. Could you show me where it is? Or are there just the textures?

- Terrain textures look good, I think. I won't do any mix with any background image, but I think it still looks fine :)

Anyways, great work man!
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Schwoni on July 18, 2011, 09:59:54 pm
with the missing texturen, please check if they are in ┬┤dds format this should work fine.
@Nitrox: maybe this missing textures are in jpg convert them to tga and put them to the right object, should be possible because this are only 3 ;)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Nitrox on July 18, 2011, 10:33:26 pm
I made this mistake with my own track, this time I converted every picture to tga (dds, jpg, bmp, png,...). So I think they should be there, but they are not :)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Luca VT250 on July 22, 2011, 01:24:05 pm
It is now possible to download the track?
Greetings.
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Nitrox on July 22, 2011, 03:09:56 pm
Conversion will hopefully be finished next week.
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Nitrox on July 26, 2011, 12:54:01 pm
Conversion is finished so far, please have a look at your messages ;)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Ryan Harris on July 27, 2011, 12:18:05 am
Thank you Nitrox! The Track will be up for download very soon as i am about to edit it in tracktools. Not too long now :D
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Eslotes on September 09, 2011, 10:30:30 am
any news abaut this awesome track?
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Ryan Harris on September 29, 2011, 07:29:12 am
Sorry. I am having some trouble testing the track at the moment because of computer problems so hopefully the track will be up in the near future. Sorry :(
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Racehard on September 29, 2011, 08:21:01 pm
Hope you get them solved soon.
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: laraarsa on November 24, 2011, 04:33:53 pm
Is this track ready.(I like it very much)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Nitrox on November 24, 2011, 08:00:58 pm
It is sad, that it takes him so long to finish it. I converted this track for him, so I know that only race data etc. is missing to complete it, while it is fully drivable yet. And yes, it is fun to drive ;)

Hope you'll finish soon or let someone else do it! :)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Racehard on November 24, 2011, 08:45:54 pm
I would also love to see that track in krp some day :)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Racehard on December 08, 2011, 06:59:38 pm
Any news?

Nitrox, did you convert it for him? If yes, you can do race data etc. aswell then? That should be the least work.

This track looks really good. Come on guys you can do it.
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: laraarsa on December 26, 2011, 01:43:47 pm
He was last active on 8th of December. Could you finish the track Nitrox?
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Nitrox on December 26, 2011, 08:42:02 pm
There is already another user who wants to finish it and told me he will ask the creator for permission. However, I didn't receive any answer by now. I wrote a PM to the creator and, if I get the permission, will finish it during the first week of the new year. Maybe I can implement wet texture, new tire marks etc. We will see :)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Ryan Harris on December 31, 2011, 03:15:45 am
Hey guys. I am VERY sorry to not get back to you about my project, All the work that i have put into this track has gone missing so Nitrox will finish the project under my permission. I honestly am very sorry to leave you guys hanging. I have been very busy and pushed for time and I think the best possible thing to do is let Nitrox take over. Plus i was not the greatest when it came to using TrackED. Hope you enjoy my track and have fun. :D Sorry.

Ryan.
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Racehard on December 31, 2011, 10:43:10 am
Thank you  :)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Nitrox on December 31, 2011, 11:37:57 am
First version will be released next week :) And trust me, the track is really fun to drive!
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: laraarsa on December 31, 2011, 02:38:34 pm
Quote from: Nitrox on December 31, 2011, 11:37:57 am
First version will be released next week :) And trust me, the track is really fun to drive!

Thanks Nitrox and MrShowtime
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: JamieP on January 02, 2012, 01:33:07 pm
It'll be great to finally have an Aussie track for my planned championship. :)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Nitrox on January 05, 2012, 05:16:34 pm
Hey there,

this is the first beta version of Toowoomba Kart Club track!

It is not complete yet and there are some things to do. Things that will be done:

- add bestline
- add shaders for kerbs, pit, etc.
- add puddles and adjust look with different weather conditions
- add start/finish line

However, the biggest problem I have is a loss of FFB after some laps. During testing, it seemed that it will loose FFB sooner, if a higher groove/wet multiplier is set, but this could be a coincidence. Please report back, if you have FFB loss too!

Suggestions and bug list is welcome! I can do everything that can be done easily via 3Ds and tracktools.

I hope a solution for FFB problem will be found.

Further, please report if you experience any frame drops or bad overall performence.

Please do not upload it to any track database, as it is a beta version and may soon be replaced.

http://www.fileserve.com/file/Up7qy9m/ToowoombaKartClub.pkz
(http://www.fileserve.com/file/Up7qy9m/ToowoombaKartClub.pkz)

http://www.megaupload.com/?d=TRP715HL

Please note that MrShowtime22 is the creator, I edited and converted the track.
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Eslotes on January 05, 2012, 05:28:54 pm
Cant download,upload to megaupload please
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Nitrox on January 05, 2012, 06:00:41 pm
Updated, already uploaded it, but megaupload refused to work. Now its online!
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Racehard on January 05, 2012, 06:01:49 pm
Great, I'll try it right away:)

Thank you very much.
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Racehard on January 05, 2012, 06:12:57 pm
I have the same kart.exe error at Toowoomba as on Roskilde and LaConca.

Yet another track what the ...  :-\
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: maxrod on January 05, 2012, 06:13:34 pm
I got a feeling that the ffb is to do with the os that the track is built or converted on, are you using xp, All the tracks i have built on here are all done on xp with the same problem, I have been using windows 7 64 bit for some time and tested some tracks i have built and am not having the problem, may be wrong but it would be good to know from other people who have built tracks or converted to find the solution.
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Nitrox on January 05, 2012, 07:39:39 pm
No can't confirm that. I built another track, which does not suffer from FFB loss.

The ok one was build by me with BTB, converted with 3Ds Max Win7 64bit.
Toowoomba was built on another system with BTB, converted by me with same setup.

Don't know what to do about kart.exe error, for me it always worked. Roslkide is working too, didn't test new LaConca yet. 3Ds Max is 32 bit, EDFexp is 23bit too.

Edit: Racehard, you've got a PM!
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Racehard on January 05, 2012, 07:51:44 pm
Yeah that .exe problem only happens at a few systems, we couldn't find out what it was caused by.

Maybe these three tracks have something in common which others don't have?

Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Ryan Harris on January 06, 2012, 11:22:21 am
The track was originally made on windows xp so that might be the explanation why the ffb does what it does
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Ryan Harris on January 08, 2012, 05:37:43 am
Can someone make a YouTube video of my track please because i am currently unavailable to test it :D

EDIT:
Decided to update to beta5 and give the track a test. Very pleased with how it converted into the game. With experience from racing on the track in real life, i'd have to say it is very similar, if not 95% accurate to it's real life counterpart. I'm getting the force feedback loss issue too. It seems to only occur when driving over bumps or ripple strips? hopefully piboso will end up finding a solution to this problem. Thanks for converting the track for me :)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: JamieP on January 08, 2012, 07:36:49 am
Had a drive of the track today and it was good fun. Didn't do a lot of laps but will do a few in the next few days
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Ryan Harris on January 08, 2012, 09:36:29 am
That is great to hear :D
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Nitrox on January 08, 2012, 09:52:12 am
Nice to hear! I had the idea with bumps and ripple strips too, thus drove a few very careful laps. After some minutes FFB was gone...
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Ryan Harris on January 08, 2012, 09:58:15 am
it becomes very annoying :(

I try to take the real racing line but sometimes the force feedback would just disable because i try to use a little bit more kerb so... hopefully it can be worked on.
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Arrowjmax4 on January 17, 2012, 05:48:19 am
PLEASE, PLEASE!

Hopefully the FFB issue gets fixed,
And also, me and a friend Raced together here and it was all good besides ffb loss and the lanes arent done properly so you cant actually 'race'
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: EVO on January 17, 2012, 08:00:57 am
amazing beta.
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Nitrox on January 17, 2012, 10:10:24 am
Quote from: Arrowjmax4 on January 17, 2012, 05:48:19 am
And also, me and a friend Raced together here and it was all good besides ffb loss and the lanes arent done properly so you cant actually 'race'


What do you mean by "lanes"?
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: dibu on January 17, 2012, 01:39:27 pm
In your .rdf file the corridor values are set to 0.000000

If you use the following values, the corridors are open:

corridor0 = -1.500000
corridor1 = 1.500000

If the corridors (lanes) don't exist, you can't start a race.
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Nitrox on January 17, 2012, 03:22:27 pm
Whoops thanks, will be corrected during the next days. No news concerning FFB loss, though :(
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Ryan Harris on January 18, 2012, 01:03:40 pm
yes i hope that the FFB can be worked on and fixed... :S
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: EVO on January 18, 2012, 07:32:03 pm
your track it  baller.  Ive noticed FFB loss and several tracks an not idea why it suddently occurs
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: iamrayman on January 23, 2012, 03:40:56 pm
hey,

could someone reupload the beta file now that megaupload has been taken from us?

Cheers
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Nitrox on January 23, 2012, 04:31:20 pm
Yes sorry, I will reupload today with fixed starting lines.

Ok not today, but soon.
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Nitrox on January 29, 2012, 12:44:42 pm
Toowoomba updated with starting lines and reuploaded - no further changes. I think the Beta is ok and driveable, so I think I will continue when I have a new idea for FFB loss. I don't want to spent more time completing the shaders etc, since it's not really useable because of FFB loss.

I hope zippy share works for everyone, if not please report back. Megaupload is down btw.

http://www65.zippyshare.com/v/46050944/file.html (http://www65.zippyshare.com/v/46050944/file.html)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: LIAM-36-AUS on June 15, 2012, 12:16:10 am
Quote from: MrShowtime22 on January 18, 2012, 01:03:40 pm
yes i hope that the FFB can be worked on and fixed... :S
Please register Towoomba on records, nowone can see the records they have of Towoomba kart track  :(        here's the link to records  stats.kartracing-pro.com/records.php?trackid=3&kartid=3
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Nitrox on October 04, 2012, 08:59:07 pm
I will re-register the track, when beta 7 is out. Let's hope it works.
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: assheris on October 15, 2012, 05:57:59 pm
any news???
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Serega on October 27, 2012, 08:38:35 pm
toowoomba in stats!
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: LIAM-36-AUS on October 27, 2012, 10:13:59 pm
Quote from: Serega on October 27, 2012, 08:38:35 pm
toowoomba in stats!
YAY!!!!  ;D       lol     really off-topic but i was going around in my passworded session with the track rock island online and i got down to 33 seconds or something and after the session it was not on the records page for Rock island and try refreshing and everything nothing worked? also to celebrate ive made a online server called Towoomba server, Feel free to join ;)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Jakob98 on October 27, 2012, 10:21:16 pm
Quote from: LIAM-36-AUS on October 27, 2012, 10:13:59 pm
Quote from: Serega on October 27, 2012, 08:38:35 pm
toowoomba in stats!
YAY!!!!  ;D       lol     really off-topic but i was going around in my passworded session with the track rock island online and i got down to 33 seconds or something and after the session it was not on the records page for Rock island and try refreshing and everything nothing worked? also to celebrate ive made a online server called Towoomba server, Feel free to join ;)
it was same to me on rock Island the records dosent work ???
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: LIAM-36-AUS on October 27, 2012, 10:58:19 pm
Toowoomba records doesnt work.  i did about 6 laps in my online Toowoomba session and i did 41's mostly and nothing came up  :'(
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Nitrox on October 27, 2012, 11:18:41 pm
Downloading Beta 7... let's see if i can find out what went wrong ;)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: Nitrox on October 28, 2012, 12:23:45 am
New version here: http://www1.zippyshare.com/v/45560628/file.html (http://www1.zippyshare.com/v/45560628/file.html)

Records should work now! Also, track is no longer displayed as beta.

If you want to improve marshalls or camera set or anything else feel free to do so. I'm not really into KRP anymore because of too little time. Will try to at least register the track after every KRP update. If I miss something feel free to send me a pm ;)
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: DjFIL on October 31, 2012, 06:29:34 am
Track crashes to desktop for me.  :(  I've had a few tracks with this problem, but this is the first one that I really wanted to try.  Any ideas of the cause of this?  It occurs not when the track is first loading (like most other tracks did for me), but when I click from the 'garage' menu to go to my kart.
Title: Re: Toowoomba Kart Club WIP (AUS)
Post by: LauZzZn on November 10, 2016, 12:06:24 am
up
Title: Re: [Release] Toowoomba Kart Club (AUS)
Post by: Nitrox on November 10, 2016, 11:02:52 am
Hey there,
unfortunately, I've been away from KRP quite a while now and don't really have time to look into this. However, I think I still have all the Track Builder and 3ds Max data from the last version. So if there are still problems with the track and anyone with skills wants to look into this, pls get permission from Ryan Harris (Mr Showtime22) and I can provide you with the files.
Title: Re: [Release] Toowoomba Kart Club (AUS)
Post by: Raise on November 10, 2016, 07:39:23 pm
I believe Ryan totally remade it no idea what happened to it though
Title: Re: [Release] Toowoomba Kart Club (AUS)
Post by: vancstar.71 on August 04, 2017, 02:27:27 pm
Any chance anyone has the Toowoomba track still so I can download it and give it a try I think I had an early version of it but can't find a download link here for it that works.
Title: Re: [Release] Toowoomba Kart Club (AUS)
Post by: vancstar.71 on April 04, 2018, 06:15:01 am
Bump
Title: Re: [Release] Toowoomba Kart Club (AUS)
Post by: Raise on April 04, 2018, 07:26:05 am
Quote from: vancstar.71 on April 04, 2018, 06:15:01 am
Bump

https://www.dropbox.com/sh/s32hw0r6yc5av0f/AAAnCS-Fc5GmW-M0POZtc5K6a/KRP%20Tracks?dl=0
??????
Title: Re: [Release] Toowoomba Kart Club (AUS)
Post by: vancstar.71 on March 13, 2019, 06:09:49 am
Thanks grabbing it now