Kart Racing Pro Official Forum

Mods => Bodyworks => Topic started by: oppolo on April 02, 2019, 08:41:50 pm

Title: bodywork VS engine
Post by: oppolo on April 02, 2019, 08:41:50 pm
where is the string/file where an engine is assigned to a bodywork?
Title: Re: bodywork VS engine
Post by: Taddzy on April 03, 2019, 01:23:58 am
welcome back oppolo, what exactly do you mean by this
Title: Re: bodywork VS engine
Post by: oppolo on April 03, 2019, 01:23:37 pm
Hi, thanks
I'd like to do a 4T engine with  4 gears, but the structures of files has changed from my last visit...so I dont know how to tell KRP  to use this engine with this chassis
Title: Re: bodywork VS engine
Post by: Birel-Rotax 42 on April 05, 2019, 05:01:48 pm
Quote from: oppolo on April 03, 2019, 01:23:37 pmHi, thanks
I'd like to do a 4T engine with  4 gears, but the structures of files has changed from my last visit...so I dont know how to tell KRP  to use this engine with this chassis
The bodywork is now distinctly separate from the chassis. This means that Tony Kart pods can be run with a CRG chassis and any other combination you could think of.

As far as linking an engine to a certain kart, you may want to reference the KZ1 engine files. As far as I know, there are three variations of each engine "i", "m", and "v" which represent Iame, Maxter, and Vortex. However, as I did with the Rotax, it is possible to only use one engine for all karts. For each engine you add, you will have to add a 'kart' folder that indicates which kart is allowed to use this engine. I believe the 'kartname.ini' file will give you the options to say which karts can be used. One folder for each kart.

I can make a video tutorial if needed. It's hard to explain without the visual aspect.
Title: Re: bodywork VS engine
Post by: oppolo on April 06, 2019, 09:31:13 am
Quote from: Birel-Rotax 42 on April 05, 2019, 05:01:48 pm
Quote from: oppolo on April 03, 2019, 01:23:37 pmHi, thanks
I'd like to do a 4T engine with  4 gears, but the structures of files has changed from my last visit...so I dont know how to tell KRP  to use this engine with this chassis
The bodywork is now distinctly separate from the chassis. This means that Tony Kart pods can be run with a CRG chassis and any other combination you could think of.

As far as linking an engine to a certain kart, you may want to reference the KZ1 engine files. As far as I know, there are three variations of each engine "i", "m", and "v" which represent Iame, Maxter, and Vortex. However, as I did with the Rotax, it is possible to only use one engine for all karts. For each engine you add, you will have to add a 'kart' folder that indicates which kart is allowed to use this engine. I believe the 'kartname.ini' file will give you the options to say which karts can be used. One folder for each kart.

I can make a video tutorial if needed. It's hard to explain without the visual aspect.
thank you, not necessary the video, I confused "karts" with "bodyworks"