Kart Racing Pro Official Forum

General => Bug reports => Topic started by: whizse on September 13, 2018, 03:07:49 PM

Title: (Wine) GLSL compilation issues with Mesa
Post by: whizse on September 13, 2018, 03:07:49 PM
Hi,

When testing your game on Linux using Wine I noticed that several of the shaders fail to compile with Mesa. The issues seems to be caused by not specifying a #version, which results in GLSL 1.10 by default, and not explicitly using floats, e.g. using 0 instead of 0.0.

With those changes the game (the demo at least) seems to run very well and would probably be a good candidate for whitelisting in Steam Play/Proton.
Title: Re: (Wine) GLSL compilation issues with Mesa
Post by: PiBoSo on September 14, 2018, 09:59:00 AM

Thank you for the report.