Kart Racing Pro Official Forum

General => General Discussion => Topic started by: PiBoSo on August 13, 2016, 01:26:22 PM

Title: Kart Racing Pro beta15b
Post by: PiBoSo on August 13, 2016, 01:26:22 PM
Kart Racing Pro beta15b released:
http://www.kartracing-pro.com/?page=news

Beta15b changelog:
fix: joystick calibration bug

Download:
http://www.kartracing-pro.com/?page=downloads
( download mirrors would be extremely helpful and welcome )

How to update: http://forum.kartracing-pro.com/index.php?topic=3597.0
Title: Re: Kart Racing Pro beta15b
Post by: PiBoSo on August 13, 2016, 01:26:54 PM
Sorry for releasing another Beta, but unfortunately development of the "final" version is taking much more time than expected, so a "snapshot" has been published.
Work on the new and updated karts and on improved netcode is in progress, and the "final" version will be released as soon as possible.

Release notes
- a clean installation is strongly recommended
- replays and setups are not compatible with the previous versions
- the replay buffer size setting has been changed from bytes to megabytes: http://forum.kartracing-pro.com/index.php?topic=1527
- the tyres and chassis physics data format has been changed, so mods for previous versions are not compatible

Known bugs
- the floor pan settings doesn't make any difference at the moment. The simulation is completed, but the chassis data is missing
- the dedicated server save/restore feature is not working anymore. It will be restored as soon as possible
Title: Re: Kart Racing Pro beta15b
Post by: Vladimir Shestakov on August 13, 2016, 07:05:16 PM
Quote from: PiBoSo on August 13, 2016, 01:26:22 PM
Beta15b changelog:
fix: joystick calibration bug
Thank You! Now works properly.

Sliding much better in this beta.
Title: Re: Kart Racing Pro beta15b
Post by: Junfan on August 14, 2016, 02:22:18 AM
That did it.
Thanks!
Title: Re: Kart Racing Pro beta15b
Post by: Marco Dakic on August 14, 2016, 02:10:56 PM
The Chassis feels a lot of more better to handle and a way easyier to drive, i can lock the Brake complete without spin ... thats great
Title: Re: Kart Racing Pro beta15b
Post by: casasracingmotorsport on August 15, 2016, 06:17:25 PM
And the otk bodywork m6??? :'(
Title: Re: Kart Racing Pro beta15b
Post by: Alessandro Ceronetti on August 16, 2016, 01:17:28 PM
For the 'full' release u will have to fix a lot of bugs and make a lot of improvements because so far is a struggle to play online like in the old beta. The classifications arent quite right, the qualify heats and the second chance won't work and the damage isin't as strict as in the old beta. Also the penalising system is a bit bad. Laps aren't counting in some races and sometimes even in the practice session.
Anyway looking forward for the 'full' release :)
Title: Re: Kart Racing Pro beta15b
Post by: Cory_Hayes on August 16, 2016, 01:32:10 PM
Quote from: Alessandro Ceronetti on August 16, 2016, 01:17:28 PM
For the 'full' release u will have to fix a lot of bugs and make a lot of improvements because so far is a struggle to play online like in the old beta. The classifications arent quite right, the qualify heats and the second chance won't work and the damage isin't as strict as in the old beta. Also the penalising system is a bit bad. Laps aren't counting in some races and sometimes even in the practice session.
Anyway looking forward for the 'full' release :)

The laps not counting can be caused by having a high ping.

1. high ping obviously being someone is downloading in your house or what ever.
2. you are joining a server that is hosted in a country really far away from you so it won't pick up times because of the lag produced by joining to a foreign server.
Title: Re: Kart Racing Pro beta15b
Post by: Alessandro Ceronetti on August 16, 2016, 04:58:11 PM
Oh right but so far i've only been playing with people in my country
Title: Re: Kart Racing Pro beta15b
Post by: Cory_Hayes on August 16, 2016, 05:05:19 PM
Quote from: Alessandro Ceronetti on August 16, 2016, 01:17:28 PM
For the 'full' release u will have to fix a lot of bugs and make a lot of improvements because so far is a struggle to play online like in the old beta. The classifications arent quite right, the qualify heats and the second chance won't work and the damage isin't as strict as in the old beta. Also the penalising system is a bit bad. Laps aren't counting in some races and sometimes even in the practice session.
Anyway looking forward for the 'full' release :)

Or, yous are cutting the track and its cancelling the lap
Title: Re: Kart Racing Pro beta15b
Post by: PiBoSo on August 16, 2016, 09:38:40 PM

Statistics should now be recorded:
http://stats.kartracing-pro.com/records.php?trackid=33&kartid=2

Please report if a kart or track is not working.
Title: Re: Kart Racing Pro beta15b
Post by: Marco Dakic on August 17, 2016, 01:17:54 AM
Quote from: Alessandro Ceronetti on August 16, 2016, 01:17:28 PM
For the 'full' release u will have to fix a lot of bugs and make a lot of improvements because so far is a struggle to play online like in the old beta. The classifications arent quite right, the qualify heats and the second chance won't work and the damage isin't as strict as in the old beta. Also the penalising system is a bit bad. Laps aren't counting in some races and sometimes even in the practice session.
Anyway looking forward for the 'full' release :)

On Which track you have the Problem that it will not Counting Laps ???
Title: Re: Kart Racing Pro beta15b
Post by: EVO on August 17, 2016, 10:14:25 AM
I really like the new Beta.  Just a few minor recommendations for release 1 track map for new Lonato and best lines not the warmup lap tire heating swerving. 
Title: Re: Kart Racing Pro beta15b
Post by: casasracingmotorsport on August 17, 2016, 06:15:33 PM
When the otk bodywork m6 ??
Title: Re: Kart Racing Pro beta15b
Post by: alexcutillas on August 18, 2016, 01:56:56 PM
are u going to do the new bumpers for birelart and for otk chassis? and the new paints for the default karts that will improve the game a lot.
Title: Re: Kart Racing Pro beta15b
Post by: PiBoSo on August 21, 2016, 11:07:16 AM

The new bumpers will come as soon as possible.
Title: Re: Kart Racing Pro beta15b
Post by: dibu on August 22, 2016, 07:00:30 PM
First of all, the new beta is a good progress, thank you very much PiBoSo. The handling of the karts (tested KZ1 + F100) feels better than in beta14.

I've two questions:
The curbs at the new parts of Lonato 2016 feel different for me. When I slightly touch some of the inner curbs the karts spins or becomes unstable (KZ1). If I drive over the outer curb before the last three tight corners, the kart gets drawn to the outside wall. The old curbs which were also in Lonato_04 feel as always. Is it only me or are the new curbs different?

When I drive on a bumpy track like Nordschleife (KZ1), I've the impression that the kart jumps much more than in previous betas. Is it caused by the new tyres physics data? 
Title: Re: Kart Racing Pro beta15b
Post by: PiBoSo on August 22, 2016, 09:12:49 PM
Quote from: dibu on August 22, 2016, 07:00:30 PM
First of all, the new beta is a good progress, thank you very much PiBoSo. The handling of the karts (tested KZ1 + F100) feels better than in beta14.

I've two questions:
The curbs at the new parts of Lonato 2016 feel different for me. When I slightly touch some of the inner curbs the karts spins or becomes unstable (KZ1). If I drive over the outer curb before the last three tight corners, the kart gets drawn to the outside wall. The old curbs which were also in Lonato_04 feel as always. Is it only me or are the new curbs different?

When I drive on a bumpy track like Nordschleife (KZ1), I've the impression that the kart jumps much more than in previous betas. Is it caused by the new tyres physics data?

The kerbs of the new Lonato have been redone.
The bumpiness is probably due to the new chassis flex simulation code. The physics data will be tuned for the next release.
Title: Re: Kart Racing Pro beta15b
Post by: dibu on August 22, 2016, 09:39:07 PM
Quote from: PiBoSo on August 22, 2016, 09:12:49 PM
The kerbs of the new Lonato have been redone.
Also the first fast right and the three last tight corners? Because these curbs seem to be as before for me (except the checkpoints, which I think are much better set at Lonato 2016).
Title: Re: Kart Racing Pro beta15b
Post by: PiBoSo on August 23, 2016, 12:26:54 AM
Quote from: dibu on August 22, 2016, 09:39:07 PM
Quote from: PiBoSo on August 22, 2016, 09:12:49 PM
The kerbs of the new Lonato have been redone.
Also the first fast right and the three last tight corners? Because these curbs seem to be as before for me (except the checkpoints, which I think are much better set at Lonato 2016).

The layout and camber of the "old" parts has been changed slightly, too, to try to make them more accurate.
Title: Re: Kart Racing Pro beta15b
Post by: fmaisonnave on August 23, 2016, 02:17:31 AM
The outside kerb before the hairpins of New Lonato is undrivable, when you touch it Kart goes everywhere
Title: Re: Kart Racing Pro beta15b
Post by: tebbers14 on August 23, 2016, 02:41:50 AM
I must say that there has been positive progress.

Personally I feel the more betas put out public the better the game can be. :)
Title: Re: Kart Racing Pro beta15b
Post by: PiBoSo on August 23, 2016, 11:28:38 AM
Quote from: fmaisonnave on August 23, 2016, 02:17:31 AM
The outside kerb before the hairpins of New Lonato is undrivable, when you touch it Kart goes everywhere

The handling on kerbs is a known problem. It is under investigation and it will be improved in the next release.
Title: Re: Kart Racing Pro beta15b
Post by: Alessandro Ceronetti on August 25, 2016, 04:21:03 PM
I have a g27 logitech wheel and now that the new beta is out, i can't use the buttons on the side of the steering wheel with the H shaped gearstick. This is also happening on different games on different consoles. Please help
Title: Re: Kart Racing Pro beta15b
Post by: tebbers14 on August 26, 2016, 12:54:55 AM
Also at lonato, the grass is missing in turn that goes adjacent to the pits. I can do replay if needed. 
Title: Re: Kart Racing Pro beta15b
Post by: futureracer on August 26, 2016, 06:40:42 PM
with the new beta my logitech gt driving force pedals dont work anymore, they work on everygame but this one, the pedals are inverted so like 0 full on and 255 is resting but thats backwards.
Title: Re: Kart Racing Pro beta15b
Post by: LauZzZn on August 26, 2016, 07:19:05 PM
Try to recalibrate the pedals
Title: Re: Kart Racing Pro beta15b
Post by: dibu on August 29, 2016, 08:24:51 PM
I've some questions about the changelog:

Changelog:
....
new: karts default setups support
What exactly is it? How does it it work?

....
new: fixed setup option
I guess there is no way to define your own 'fixed setup' atm (at least I didn't find it) and the game's '-Default-' setup is the 'fixed setup'.
Will it be possible in a future release to define your own 'fixed setup'?
Title: Re: Kart Racing Pro beta15b
Post by: PiBoSo on August 30, 2016, 12:21:25 AM
Quote from: dibu on August 29, 2016, 08:24:51 PM
I've some questions about the changelog:

Changelog:
....
new: karts default setups support
What exactly is it? How does it it work?

It should now be possible to add setups in a "setups" sub-folder of a kart, and they should be listed in the garage.

Quote
....
new: fixed setup option
I guess there is no way to define your own 'fixed setup' atm (at least I didn't find it) and the game's '-Default-' setup is the 'fixed setup'.
Will it be possible in a future release to define your own 'fixed setup'?

Please post this request in the "Suggestions and wishlist" section of the forum.
Title: Re: Kart Racing Pro beta15b
Post by: skynet83 on November 19, 2016, 10:37:33 PM
Just popped in to say thanks piboso, your simulation has the most realistic handling karts in the way you have to trail the brake in to the turn to get the kart to turn in, it feels accurate to me. Also i am able to get on the brake hard in the first part of the braking zone have the kart move around a bit under braking and still trail of the brake enough to get the kart to turn in, that tells me both chassis and tyre are working well. I cannot do this in any other simulated kart

RF2 failed, there karts feel like it has a chassis made of solid bar that does not flex enough and it has some crazy snap oversteer. Automobilista can't make the karts work because of the game engine limitations (no flex), although i thiink Niels is capable of great kart physics.

Keep up the good work,

regards
Title: Re: Kart Racing Pro beta15b
Post by: PiBoSo on November 24, 2016, 03:41:43 PM
Quote from: skynet83 on November 19, 2016, 10:37:33 PM
Just popped in to say thanks piboso, your simulation has the most realistic handling karts in the way you have to trail the brake in to the turn to get the kart to turn in, it feels accurate to me. Also i am able to get on the brake hard in the first part of the braking zone have the kart move around a bit under braking and still trail of the brake enough to get the kart to turn in, that tells me both chassis and tyre are working well. I cannot do this in any other simulated kart

RF2 failed, there karts feel like it has a chassis made of solid bar that does not flex enough and it has some crazy snap oversteer. Automobilista can't make the karts work because of the game engine limitations (no flex), although i thiink Niels is capable of great kart physics.

Keep up the good work,

regards

Thank you.
Title: Re: Kart Racing Pro beta15b
Post by: hjthzz on January 01, 2017, 01:54:27 PM
Quote from: futureracer on August 26, 2016, 06:40:42 PM
with the new beta my logitech gt driving force pedals dont work anymore, they work on everygame but this one, the pedals are inverted so like 0 full on and 255 is resting but thats backwards.

Hello.

Same problem for me. I have a Logitech Driving Force GT. The pedals don't work (they are inverted). I had no problems in Beta 14.

Any solution? Tried to calibrate everything but does not work.

Thank you.
Title: Re: Kart Racing Pro beta15b
Post by: jon_of_mine on January 01, 2017, 02:02:46 PM
Same with me with my Thrustmaster T150 and T3PA pedals :(
Title: Re: Kart Racing Pro beta15b
Post by: hjthzz on January 01, 2017, 02:44:05 PM
Hello again.

It is a problem of the latest KRP Beta 15. I installed KRP Beta 14 and the pedals works.

The temporary but effective solution is to install KRP Beta 14, do the calibration and configure the axis for Throttle and Brake. Then you can play KRP Beta 15, but be sure not to calibrate the axis again or the pedals will stop being detected.

You can have both Beta installed since they share the same configuration folder.
Title: Re: Kart Racing Pro beta15b
Post by: futureracer on January 02, 2017, 01:44:37 AM
Quote from: hjthzz on January 01, 2017, 01:54:27 PM
Quote from: futureracer on August 26, 2016, 06:40:42 PM
with the new beta my logitech gt driving force pedals dont work anymore, they work on everygame but this one, the pedals are inverted so like 0 full on and 255 is resting but thats backwards.

Hello.

Same problem for me. I have a Logitech Driving Force GT. The pedals don't work (they are inverted). I had no problems in Beta 14.

Any solution? Tried to calibrate everything but does not work.


Thank you.

this fix works for me every time, completely calibrate every thing and set it up, then alt tab, and tab back in. fixed the reverse pedals for me..