Kart Racing Pro Official Forum

General => General Discussion => Topic started by: Cory_Hayes on October 09, 2015, 07:09:30 AM

Title: Next KRP build..
Post by: Cory_Hayes on October 09, 2015, 07:09:30 AM
@PiBoSo
1. What is being updated/added to the next beta of KRP
2. When is it coming?
Title: Re: Next KRP build..
Post by: LiamHatton on October 09, 2015, 11:46:33 AM
There is going to be a option to race AI...

jk  ;D

Although I do wish on it!
Title: Re: Next KRP build..
Post by: Chiimpus on October 09, 2015, 05:47:39 PM
IAME Leopard/X30 and M6 bodywork are looking like prime candidates  ;) ;)
Title: Re: Next KRP build..
Post by: PiBoSo on October 09, 2015, 06:51:17 PM
Quote from: Cory_Hayes on October 09, 2015, 07:09:30 AM
@PiBoSo
1. What is being updated/added to the next beta of KRP
2. When is it coming?

The next build should be the first "official" release.
Several physics improvements are already in progress: tyre model, drafting, chassis flex, ...
The plan is also to add more contents.
There will be a small surprise feature, too.

The release date cannot be set yet, because there still is a lot to do.
Title: Re: Next KRP build..
Post by: Xander Clements on October 09, 2015, 06:57:01 PM
If I may add a couple of suggestions based off what we have experienced after the first round of the new skwc season:

- On the base setup, the karts have a lack of front grip and overall grip. The front end slides far too much for the amount of wheel input normally needed, so whether it is a fix in caster or something else of the sort, I'd recommend putting back in some grip.
- The plastic bodyworks have no flex at all, and minor contacts end up causing major wrecks. In order to have starts like in real life with 33 drivers and only 3-6 spins in turn 1 as a high, this would need to be implemented. In KRP's current state, it appears 12 is already pushing the limit as drivers have to be less aggressive than real life in order to make it through the first few corners.
- The aero loose affect may occur in cars but it does not actually happen in karts. I remember you saying that it was an easy fix so I hope you've already got this in your mind. However, the draft is also overpowered when compared to real life and right now the aero loose balances it. When the aero loose is removed, I'd recommend dialing down the drafting physics.
Title: Re: Next KRP build..
Post by: CRGDK37 on October 09, 2015, 07:38:36 PM
i like the sound of that PiboSo! thank you once again and looking forward to the next release!  :D
Title: Re: Next KRP build..
Post by: elliottbud on October 09, 2015, 11:20:39 PM
Are other suggestions that have been made being considered for the game or is what you've listed the extent of new stuff? Or will you not say
Title: Re: Next KRP build..
Post by: PiBoSo on October 10, 2015, 12:37:01 PM
Quote from: Xander Clements on October 09, 2015, 06:57:01 PM
- The aero loose affect may occur in cars but it does not actually happen in karts. I remember you saying that it was an easy fix so I hope you've already got this in your mind. However, the draft is also overpowered when compared to real life and right now the aero loose balances it. When the aero loose is removed, I'd recommend dialing down the drafting physics.

Aero has already been improved.
The fix will be integrated in the next build.
Title: Re: Next KRP build..
Post by: Cory_Hayes on October 10, 2015, 03:47:06 PM
Quote from: PiBoSo on October 10, 2015, 12:37:01 PM
Quote from: Xander Clements on October 09, 2015, 06:57:01 PM
- The aero loose affect may occur in cars but it does not actually happen in karts. I remember you saying that it was an easy fix so I hope you've already got this in your mind. However, the draft is also overpowered when compared to real life and right now the aero loose balances it. When the aero loose is removed, I'd recommend dialing down the drafting physics.

Aero has already been improved.
The fix will be integrated in the next build.

NICE
Title: Re: Next KRP build..
Post by: tebbers14 on October 14, 2015, 02:57:51 AM
I hope that the M6 is not being taken by Mr. Steal a Project....
Title: Re: Next KRP build..
Post by: Cory_Hayes on October 14, 2015, 03:03:48 AM
Quote from: razorkart14 on October 14, 2015, 02:57:51 AM
I hope that the M6 is not being taken by Mr. Steal a Project....

You can't just say that, obviously PiBoSo is going to have to make it to have the karts all up to date. It is pretty pathetic that certain people have to think that PiBoSo is stealing the project when alls people have been doing is complaining that karts aren't up to date and when he does he gets accused of stealing projects....

you are a good bloke RaZoRCart but yeah, your statement wasn't really needed.
Title: Re: Next KRP build..
Post by: elliottbud on October 14, 2015, 05:49:20 AM
Quote from: Cory_Hayes on October 14, 2015, 03:03:48 AM
Quote from: razorkart14 on October 14, 2015, 02:57:51 AM
I hope that the M6 is not being taken by Mr. Steal a Project....

You can't just say that, obviously PiBoSo is going to have to make it to have the karts all up to date. It is pretty pathetic that certain people have to think that PiBoSo is stealing the project when alls people have been doing is complaining that karts aren't up to date and when he does he gets accused of stealing projects....

you are a good bloke RaZoRCart but yeah, your statement wasn't really needed.

I think connor is just confused about why people were mad about the FP7. Corrie and most others were mad because piboso was helping him do the FP7 all  the while doing it himself. Which ya of course it was coming but why not just say "hey im doing this soon go work on something else"  like thats really the dick move by piboso not doing it. And I think connor just doesnt grasp this. Plus Ian did the M6 in hopes of piboso taking the model from him an using it with mild improvements. But piboso hates Ian so that would never happen until hell freezes over.
Title: Re: Next KRP build..
Post by: Cory_Hayes on October 14, 2015, 07:29:07 AM
Quote from: elliottbud on October 14, 2015, 05:49:20 AM
Quote from: Cory_Hayes on October 14, 2015, 03:03:48 AM
Quote from: razorkart14 on October 14, 2015, 02:57:51 AM
I hope that the M6 is not being taken by Mr. Steal a Project....

You can't just say that, obviously PiBoSo is going to have to make it to have the karts all up to date. It is pretty pathetic that certain people have to think that PiBoSo is stealing the project when alls people have been doing is complaining that karts aren't up to date and when he does he gets accused of stealing projects....

you are a good bloke RaZoRCart but yeah, your statement wasn't really needed.

I think connor is just confused about why people were mad about the FP7. Corrie and most others were mad because piboso was helping him do the FP7 all  the while doing it himself. Which ya of course it was coming but why not just say "hey im doing this soon go work on something else"  like thats really the dick move by piboso not doing it. And I think connor just doesnt grasp this. Plus Ian did the M6 in hopes of piboso taking the model from him an using it with mild improvements. But piboso hates Ian so that would never happen until hell freezes over.

I fully understand what you mean, but PiBoSo in no way has to tell anyone what he is working on, look at it this way, with PiBoSo helping Hiatt do the FP7, he has taught him how to do things for future bodykits.
+ Ian had mentioned the whole giving the M6 to PiBoSo thing, it looks nice, but PiBoSo/Snappe are more than capable of making their own, more than likely better version of the bodykit, I fully understand what you mean, but even if PiBoSo didn't mind Ian ( as we have all seen, he isn't to fond of our friend Ian) He wouldn't take the model....  its not a thing based on relationships, he didn't take any of Laurent's tracks and put them in game... and him and PiBoSo seemed to be pretty good mates so yeah...
Title: Re: Next KRP build..
Post by: elliottbud on October 14, 2015, 05:05:41 PM
Quote from: Cory_Hayes on October 14, 2015, 07:29:07 AM
Quote from: elliottbud on October 14, 2015, 05:49:20 AM
Quote from: Cory_Hayes on October 14, 2015, 03:03:48 AM
Quote from: razorkart14 on October 14, 2015, 02:57:51 AM
I hope that the M6 is not being taken by Mr. Steal a Project....

You can't just say that, obviously PiBoSo is going to have to make it to have the karts all up to date. It is pretty pathetic that certain people have to think that PiBoSo is stealing the project when alls people have been doing is complaining that karts aren't up to date and when he does he gets accused of stealing projects....

you are a good bloke RaZoRCart but yeah, your statement wasn't really needed.

I think connor is just confused about why people were mad about the FP7. Corrie and most others were mad because piboso was helping him do the FP7 all  the while doing it himself. Which ya of course it was coming but why not just say "hey im doing this soon go work on something else"  like thats really the dick move by piboso not doing it. And I think connor just doesnt grasp this. Plus Ian did the M6 in hopes of piboso taking the model from him an using it with mild improvements. But piboso hates Ian so that would never happen until hell freezes over.

I fully understand what you mean, but PiBoSo in no way has to tell anyone what he is working on, look at it this way, with PiBoSo helping Hiatt do the FP7, he has taught him how to do things for future bodykits.
+ Ian had mentioned the whole giving the M6 to PiBoSo thing, it looks nice, but PiBoSo/Snappe are more than capable of making their own, more than likely better version of the bodykit, I fully understand what you mean, but even if PiBoSo didn't mind Ian ( as we have all seen, he isn't to fond of our friend Ian) He wouldn't take the model....  its not a thing based on relationships, he didn't take any of Laurent's tracks and put them in game... and him and PiBoSo seemed to be pretty good mates so yeah...

Ya he doesn't have to but it was still a dick move, and even though hiatt can help others do body works now it would have been much more helpful in general if piboso helped publicly. And ya I guess you're right about the whole Ian thing.
Title: Re: Next KRP build..
Post by: tebbers14 on October 17, 2015, 01:41:49 AM
Quote from: razorkart14 on October 14, 2015, 02:57:51 AM
I hope that the M6 is not being taken by Mr. Steal a Project....

You can't just say that, obviously PiBoSo is going to have to make it to have the karts all up to date. It is pretty pathetic that certain people have to think that PiBoSo is stealing the project when alls people have been doing is complaining that karts aren't up to date and when he does he gets accused of stealing projects....

you are a good bloke RaZoRCart but yeah, your statement wasn't really needed.
[/quote]
Corrie and most others were mad because piboso was helping him do the FP7 all  the while doing it himself. Which ya of course it was coming but why not just say "hey im doing this soon go work on something else"  like thats really the dick move by piboso not doing it. And I think connor just doesnt grasp this. Plus Ian did the M6 in hopes of piboso taking the model from him an using it with mild improvements. But piboso hates Ian so that would never happen until hell freezes over.
[/quote]

I fully understand what you mean, but PiBoSo in no way has to tell anyone what he is working on, look at it this way, with PiBoSo helping Hiatt do the FP7, he has taught him how to do things for future bodykits.
+ Ian had mentioned the whole giving the M6 to PiBoSo thing, it looks nice, but PiBoSo/Snappe are more than capable of making their own, more than likely better version of the bodykit, I fully understand what you mean, but even if PiBoSo didn't mind Ian ( as we have all seen, he isn't to fond of our friend Ian) He wouldn't take the model....  its not a thing based on relationships, he didn't take any of Laurent's tracks and put them in game... and him and PiBoSo seemed to be pretty good mates so yeah...
[/quote]

Ya he doesn't have to but it was still a dick move, and even though hiatt can help others do body works now it would have been much more helpful in general if piboso helped publicly. And ya I guess you're right about the whole Ian thing.
[/quote]

I might of been a little harsh, but I don't want to see someones work (Ian works his a** off) go into the trashcan. If the developers would tell someone what they are doing, the public can work on other things. If anything, the physics of the game itself should be prioritized over looks that can be done by the community. If PiBoSo does put the M6 in game, maybe at least give the modders some credit.
Also, we don't need a WWIII with PiBoSo and Ian.
Title: Re: Next KRP build..
Post by: eralp on October 17, 2015, 02:37:34 PM
small surprises ...
Title: Re: Next KRP build..
Post by: Taddzy on October 25, 2015, 02:31:05 PM
(http://i1375.photobucket.com/albums/ag476/Maxt35/na%20otk_zpsmd0iqxrh.png)

how about making this bodywork a real thing in krp!! make it an option for the crg and lotus as many karts run this style now
Title: Re: Next KRP build..
Post by: Fa Racing Kart on October 26, 2015, 06:40:35 PM
Quote from: Max Tadd on October 25, 2015, 02:31:05 PM
(http://i1375.photobucket.com/albums/ag476/Maxt35/na%20otk_zpsmd0iqxrh.png)

how about making this bodywork a real thing in krp!! make it an option for the crg and lotus as many karts run this style now
It's really a good combinaron,  love it
Title: Re: Next KRP build..
Post by: Alexander Kirkwood on October 29, 2015, 07:16:39 PM
Could the surprise be metal bumpers?
Title: Re: Next KRP build..
Post by: fmaisonnave on November 04, 2015, 07:01:12 PM
Piboso, when will it be the next build, please make the Kart far less grippy.
Title: Re: Next KRP build..
Post by: tebbers14 on November 14, 2015, 07:48:41 PM
Quote from: DRkarter97 on November 14, 2015, 06:32:26 PM
It'd be really nice for next beta to get the option for track makers to designate a path that can be used on warm up laps that takes drivers through cut throughs so as to shorten the lap with out penalties or disqualification.

+1
Title: Re: Next KRP build..
Post by: marcelo on November 17, 2015, 02:01:03 AM
+1
Title: Re: Next KRP build..
Post by: LIAM-36-AUS on November 17, 2015, 11:06:01 AM
Quote from: DRkarter97 on November 14, 2015, 06:32:26 PM
It'd be really nice for next beta to get the option for track makers to designate a path that can be used on warm up laps that takes drivers through cut throughs so as to shorten the lap with out penalties or disqualification.
+1
Title: Re: Next KRP build..
Post by: Cory_Hayes on November 27, 2015, 06:44:51 PM
Bump
Title: Re: Next KRP build..
Post by: Cory_Hayes on December 03, 2015, 04:38:27 AM
Hopefully for the next build PiBoSo can make the front number on the CRG Bigger and Lower?????
(http://i.imgur.com/LTUYzi8.png)
Title: Re: Next KRP build..
Post by: Racer80 on December 13, 2015, 10:20:01 PM
Can you give a release date now Piboso?
Title: Re: Next KRP build..
Post by: HamletBandit (tonykartmini) on December 13, 2015, 11:29:56 PM
i think if the game was good for the next beta id like that ;D ;D
Title: Re: Next KRP build..
Post by: PiBoSo on December 14, 2015, 01:18:55 AM
Quote from: Racer80 on December 13, 2015, 10:20:01 PM
Can you give a release date now Piboso?

Sometime between late January and the end of February.
Title: Re: Next KRP build..
Post by: Cory_Hayes on December 14, 2015, 01:31:35 AM
Quote from: PiBoSo on December 14, 2015, 01:18:55 AM
Quote from: Racer80 on December 13, 2015, 10:20:01 PM
Can you give a release date now Piboso?

Sometime between late January and the end of February.

Can you do anything about the numbers plz?
Title: Re: Next KRP build..
Post by: HornetMaX on December 14, 2015, 11:26:46 AM
Quote from: PiBoSo on December 14, 2015, 01:18:55 AM
Quote from: Racer80 on December 13, 2015, 10:20:01 PM
Can you give a release date now Piboso?

Sometime between late January and the end of February.
Will that be the Steam v1.0 ?
Title: Re: Next KRP build..
Post by: PiBoSo on December 14, 2015, 06:01:06 PM
Quote from: Cory_Hayes on December 14, 2015, 01:31:35 AM
Quote from: PiBoSo on December 14, 2015, 01:18:55 AM
Quote from: Racer80 on December 13, 2015, 10:20:01 PM
Can you give a release date now Piboso?

Sometime between late January and the end of February.

Can you do anything about the numbers plz?

The plan is to fix the CRG numbers size and also the TK lods bug.
Title: Re: Next KRP build..
Post by: PiBoSo on December 14, 2015, 06:03:08 PM
Quote from: DRkarter97 on December 14, 2015, 03:12:14 AM
Quote from: PiBoSo on December 14, 2015, 01:18:55 AM
Quote from: Racer80 on December 13, 2015, 10:20:01 PM
Can you give a release date now Piboso?

Sometime between late January and the end of February.

Tfw krp is being updated when KartKraft is coming out

Looking at the videos and the description it doesn't look like KRP and KK will be direct competitors.
Title: Re: Next KRP build..
Post by: Racer80 on December 14, 2015, 06:39:31 PM
looking forward to the new release :-)
Title: Re: Next KRP build..
Post by: PiBoSo on December 15, 2015, 12:17:39 AM
Quote from: DRkarter97 on December 14, 2015, 07:28:38 PM
Quote from: PiBoSo on December 14, 2015, 06:03:08 PM
Quote from: DRkarter97 on December 14, 2015, 03:12:14 AM
Quote from: PiBoSo on December 14, 2015, 01:18:55 AM
Quote from: Racer80 on December 13, 2015, 10:20:01 PM
Can you give a release date now Piboso?

Sometime between late January and the end of February.

Tfw krp is being updated when KartKraft is coming out

Looking at the videos and the description it doesn't look like KRP and KK will be direct competitors.

It's a kart racing game that has plans to have super realistic physics even if it's some what aimed at console players and hardcore Sim racers doesn't mean it won't directly compete. I mean I guarantee pretty much every person who plays krp will buy kk when it release so if that's not competition I don't know what is.

Maybe. Or maybe not.
It is worth mentioning that KK has something like 100x the KRP budget, so there can't be competition anyway... No one can fight against the power of money  :)
Title: Re: Next KRP build..
Post by: Cory_Hayes on December 15, 2015, 03:51:26 AM
The thing that will more than likely win people over is the fact that it has laser scanned tracks and you can buy stuff, I know that in a way that does take out the " sim " part of the game, but at least we have stuff to work towards instead of just doing lap after lap, I do think heaps of people will play KK and will probably preffer it, but I don't think KRP will be dead, it will just be at a low point for a couple months until the novelty of of it wears off
Title: Re: Next KRP build..
Post by: PiBoSo on December 15, 2015, 11:24:35 AM
Quote from: DRkarter97 on December 15, 2015, 03:45:04 AM
Quote from: PiBoSo on December 15, 2015, 12:17:39 AM
Quote from: DRkarter97 on December 14, 2015, 07:28:38 PM
Quote from: PiBoSo on December 14, 2015, 06:03:08 PM
Quote from: DRkarter97 on December 14, 2015, 03:12:14 AM
Quote from: PiBoSo on December 14, 2015, 01:18:55 AM
Quote from: Racer80 on December 13, 2015, 10:20:01 PM
Can you give a release date now Piboso?

Sometime between late January and the end of February.

Tfw krp is being updated when KartKraft is coming out

Looking at the videos and the description it doesn't look like KRP and KK will be direct competitors.

It's a kart racing game that has plans to have super realistic physics even if it's some what aimed at console players and hardcore Sim racers doesn't mean it won't directly compete. I mean I guarantee pretty much every person who plays krp will buy kk when it release so if that's not competition I don't know what is.

Maybe. Or maybe not.
It is worth mentioning that KK has something like 100x the KRP budget, so there can't be competition anyway... No one can fight against the power of money  :)

:o regardless of budget it is going head to head with krp in the exact same niche genre that is kart based sim racing, even if the physics are a little dodgy or there is like an online career mode doesn't mean it won't compete.

True.
But the point is that it doesn't change KRP plans, because unfortunately there's nothing really that can be done to compete.
Title: Re: Next KRP build..
Post by: Cory_Hayes on December 15, 2015, 01:34:27 PM
Quote from: PiBoSo on December 15, 2015, 11:24:35 AM
Quote from: DRkarter97 on December 15, 2015, 03:45:04 AM
Quote from: PiBoSo on December 15, 2015, 12:17:39 AM
Quote from: DRkarter97 on December 14, 2015, 07:28:38 PM
Quote from: PiBoSo on December 14, 2015, 06:03:08 PM
Quote from: DRkarter97 on December 14, 2015, 03:12:14 AM
Quote from: PiBoSo on December 14, 2015, 01:18:55 AM
Quote from: Racer80 on December 13, 2015, 10:20:01 PM
Can you give a release date now Piboso?

Sometime between late January and the end of February.

Tfw krp is being updated when KartKraft is coming out

Looking at the videos and the description it doesn't look like KRP and KK will be direct competitors.

It's a kart racing game that has plans to have super realistic physics even if it's some what aimed at console players and hardcore Sim racers doesn't mean it won't directly compete. I mean I guarantee pretty much every person who plays krp will buy kk when it release so if that's not competition I don't know what is.

Maybe. Or maybe not.
It is worth mentioning that KK has something like 100x the KRP budget, so there can't be competition anyway... No one can fight against the power of money  :)

:o regardless of budget it is going head to head with krp in the exact same niche genre that is kart based sim racing, even if the physics are a little dodgy or there is like an online career mode doesn't mean it won't compete.

True.
But the point is that it doesn't change KRP plans, because unfortunately there's nothing really that can be done to compete.

Can I be a global moderator?
Title: Re: Next KRP build..
Post by: HamletBandit (tonykartmini) on December 15, 2015, 02:35:25 PM
hamletbandit for krp master admin
Title: Re: Next KRP build..
Post by: fmaisonnave on December 16, 2015, 04:37:16 AM
Quote from: PiBoSo on December 14, 2015, 01:18:55 AM
Quote from: Racer80 on December 13, 2015, 10:20:01 PM
Can you give a release date now Piboso?

Sometime between late January and the end of February.
Maybe too late PiBoSo... The new Kart Sim by that time will be released of going to be released, with better Graphics, better karts, better physics and better ui. So we are going through the last 2 months of KRP if anything changed here
Title: Re: Next KRP build..
Post by: fmaisonnave on December 17, 2015, 02:29:16 AM
Quote from: DRkarter97 on December 16, 2015, 01:28:57 PM
Quote from: DRkarter97 on December 16, 2015, 06:10:31 AM
Quote from: fmaisonnave on December 16, 2015, 04:37:16 AM
Quote from: PiBoSo on December 14, 2015, 01:18:55 AM
Quote from: Racer80 on December 13, 2015, 10:20:01 PM
Can you give a release date now Piboso?

Sometime between late January and the end of February.
Maybe too late PiBoSo... The new Kart Sim by that time will be released of going to be released, with better Graphics, better karts, better physics and better ui. So we are going through the last 2 months of KRP if anything changed here

I have literally no idea what you mean by maybe to late I don't even know what you're trying to achieve by posting this. But to address your other points, sure it looks better and maybe you like the ui better but you have yet to drive the karts and just because it has some aussie 100cc engine doesn't mean it has better karts.

Welp with their release of photos of the formula k rip Krp. Kart Kraft already has plans to have the OK engines along side the KF plus they have the crg with M4 pods which we've been begging for for months with no word from any one about it even being possible
The only con that i think that kartkraft have is modding, that i think it is not supported but i have everything i want, that aussie engines are awesome, ok engines, kf, and even mychron 5 i can see in the pictures of the formula k, and if it have the Tony Kart Licence i say you piboso to not develop anymore this game
Title: Re: Next KRP build..
Post by: Cory_Hayes on December 17, 2015, 05:27:36 AM
Quote from: fmaisonnave on December 17, 2015, 02:29:16 AM
Quote from: DRkarter97 on December 16, 2015, 01:28:57 PM
Quote from: DRkarter97 on December 16, 2015, 06:10:31 AM
Quote from: fmaisonnave on December 16, 2015, 04:37:16 AM
Quote from: PiBoSo on December 14, 2015, 01:18:55 AM
Quote from: Racer80 on December 13, 2015, 10:20:01 PM
Can you give a release date now Piboso?

Sometime between late January and the end of February.
Maybe too late PiBoSo... The new Kart Sim by that time will be released of going to be released, with better Graphics, better karts, better physics and better ui. So we are going through the last 2 months of KRP if anything changed here

I have literally no idea what you mean by maybe to late I don't even know what you're trying to achieve by posting this. But to address your other points, sure it looks better and maybe you like the ui better but you have yet to drive the karts and just because it has some aussie 100cc engine doesn't mean it has better karts.

Welp with their release of photos of the formula k rip Krp. Kart Kraft already has plans to have the OK engines along side the KF plus they have the crg with M4 pods which we've been begging for for months with no word from any one about it even being possible
The only con that i think that kartkraft have is modding, that i think it is not supported but i have everything i want, that aussie engines are awesome, ok engines, kf, and even mychron 5 i can see in the pictures of the formula k, and if it have the Tony Kart Licence i say you piboso to not develop anymore this game

You will be able to mod kartkraft...
Title: Re: Next KRP build..
Post by: Ryan Harris on December 17, 2015, 08:15:09 AM
Steam Workshop boys.
Title: Re: Next KRP build..
Post by: fmaisonnave on December 17, 2015, 01:00:50 PM
Quote from: Cory_Hayes on December 17, 2015, 05:27:36 AM
Quote from: fmaisonnave on December 17, 2015, 02:29:16 AM
Quote from: DRkarter97 on December 16, 2015, 01:28:57 PM
Quote from: DRkarter97 on December 16, 2015, 06:10:31 AM
Quote from: fmaisonnave on December 16, 2015, 04:37:16 AM
Quote from: PiBoSo on December 14, 2015, 01:18:55 AM
Quote from: Racer80 on December 13, 2015, 10:20:01 PM
Can you give a release date now Piboso?

Sometime between late January and the end of February.
Maybe too late PiBoSo... The new Kart Sim by that time will be released of going to be released, with better Graphics, better karts, better physics and better ui. So we are going through the last 2 months of KRP if anything changed here

I have literally no idea what you mean by maybe to late I don't even know what you're trying to achieve by posting this. But to address your other points, sure it looks better and maybe you like the ui better but you have yet to drive the karts and just because it has some aussie 100cc engine doesn't mean it has better karts.

Welp with their release of photos of the formula k rip Krp. Kart Kraft already has plans to have the OK engines along side the KF plus they have the crg with M4 pods which we've been begging for for months with no word from any one about it even being possible
The only con that i think that kartkraft have is modding, that i think it is not supported but i have everything i want, that aussie engines are awesome, ok engines, kf, and even mychron 5 i can see in the pictures of the formula k, and if it have the Tony Kart Licence i say you piboso to not develop anymore this game

You will be able to mod kartkraft...
Didnt know, cant wait for kartkraft!
Title: Re: Next KRP build..
Post by: PiBoSo on December 17, 2015, 11:45:02 PM
Quote from: fmaisonnave on December 16, 2015, 04:37:16 AM
Quote from: PiBoSo on December 14, 2015, 01:18:55 AM
Quote from: Racer80 on December 13, 2015, 10:20:01 PM
Can you give a release date now Piboso?

Sometime between late January and the end of February.
Maybe too late PiBoSo... The new Kart Sim by that time will be released of going to be released, with better Graphics, better karts, better physics and better ui. So we are going through the last 2 months of KRP if anything changed here

Better physics?  ???
Never sell the skin before you've caught the bear.  ;)

Maybe too late, but hopefully there will be space for both: one for more casual karters, and one for the hardcore simmers  :)
Title: Re: Next KRP build..
Post by: PiBoSo on December 18, 2015, 12:29:47 AM

It would be a shame for KRP to die before it was even allowed to show its full potential  :'(
Title: Re: Next KRP build..
Post by: PiBoSo on December 18, 2015, 01:07:02 AM
Quote from: DRkarter97 on December 18, 2015, 12:54:40 AM
Quote from: PiBoSo on December 18, 2015, 12:29:47 AM

It would be a shame for KRP to die before it was even allowed to show its full potential  :'(

I know I've done a lot of bashing of KRP and you recently but I had no intentions of implying that I want krp to fail or for you to give up. I just feel like there are multiple long term problems from the development side that now that there is competition could easily kill the game if they dont change. And I want them to change this game is here its been developed so you shouldn't just up and leave because there is a new kid on the block. I hope you can look past your personal hatred of me to see what I mean and I do apologize if I came off in a manor that implied i wanted to see this game die.

No personal hatred. Just a pain to see attacks to other members and OT messages  ;)
There are big plans to improve KRP physics ( and adding support for wings ), graphics, features, contents ( even the new MyChron ) and, most important, modding tools ( and updated exporters ) and documentation, including examples.
But of course if the whole community will jump on KK it would make everything quite pointless  :'(
Title: Re: Next KRP build..
Post by: Cory_Hayes on December 18, 2015, 07:45:13 AM
I honestly think making me a global moderator would be a good step forward to having stuff done on the forum tbh...
Title: Re: Next KRP build..
Post by: Taddzy on December 18, 2015, 04:33:33 PM
Quote from: PiBoSo on December 18, 2015, 12:29:47 AM

It would be a shame for KRP to die before it was even allowed to show its full potential  :'(

this wont happen but only you could prevent it!! there are many company out there who may take a massive interest in what you do and possibly invest in you and your company!! you never know till you try :)
Title: Re: Next KRP build..
Post by: LiamHatton on December 18, 2015, 05:04:07 PM
Dont forget about the positive comments on steam greenlight ;)
Title: Re: Next KRP build..
Post by: PiBoSo on December 18, 2015, 07:40:29 PM
Quote from: Max Tadd on December 18, 2015, 04:33:33 PM
Quote from: PiBoSo on December 18, 2015, 12:29:47 AM

It would be a shame for KRP to die before it was even allowed to show its full potential  :'(

this wont happen but only you could prevent it!! there are many company out there who may take a massive interest in what you do and possibly invest in you and your company!! you never know till you try :)

Thank you for the encouraging words  :)
Title: Re: Next KRP build..
Post by: Taddzy on December 18, 2015, 08:05:31 PM
Quote from: PiBoSo on December 18, 2015, 07:40:29 PM
Quote from: Max Tadd on December 18, 2015, 04:33:33 PM
Quote from: PiBoSo on December 18, 2015, 12:29:47 AM

It would be a shame for KRP to die before it was even allowed to show its full potential  :'(

this wont happen but only you could prevent it!! there are many company out there who may take a massive interest in what you do and possibly invest in you and your company!! you never know till you try :)

Thank you for the encouraging words  :)

(https://media.giphy.com/media/Trh2LxGxp0CsM/giphy.gif)
Title: Re: Next KRP build..
Post by: Hugo Hernandez on December 18, 2015, 09:18:48 PM
PiBoSo, if you dont want to see krp die , you must be fast
Title: Re: Next KRP build..
Post by: Hugo Hernandez on December 18, 2015, 11:07:30 PM
Such sage like wisdom from a 12 year old. The game is guaranteed fixed now with this amazing advice
[/quote]
Title: Re: Next KRP build..
Post by: Cory_Hayes on December 19, 2015, 02:19:09 AM
Quote from: Mr.Velilla on December 18, 2015, 09:18:48 PM
PiBoSo, if you dont want to see krp die , you must be fast

Not sure if you have been reading any of the comments but we have been saying KRP won't die, it will just slow down for a while until KartKraft's novelty wears off and people will figure out which game they want to play, so PiBoSo doesn't need to " be fast " it is already clear on which game has what content and the appearance, so please, if you are going to comment, comment something useful.
Title: Re: Next KRP build..
Post by: CRGDK37 on December 20, 2015, 12:22:43 PM
my opinion is as long as its regularly updated, the Tonykart bodywork and KF engine models (radiator mounts) used for examples...

popular needed relevant features that are suggested like on track carburettor adjusting.

fixes like the CRG number size and positioning also

the sounds are improved and adding content/features/tracks as best as time would allow.

WET LINES, karting simulator must have, less grip on traditional racing line in the wet!

following on from the carburettor, my idea would be you have a slider while driving, using the arrow keys or something for example, leaner (faster but more risk of seize) on one end of the scale, and Richer (slower but safer) on the other, this would perfectly when racing on the drying track feature when you need to be lean for the bottom end and revs but when it starts to dry, the risk increases of seizing the engine, which would then require a richer setting. would be a perfect combination! would be cool if we could get a small animation as well like the photo i attached

the dynamic drying track surface is really good and having the ability to adjust the carburettor to the current conditions while driving would be a massive deal and help the realism huge amounts!


i know this is easier said than done and i know theres a lot of work involved as well as other projects on the go but if its kept up date and more features added in more frequently, even if there's a lot of small ones, its just a few pointers and i think it would go a long way and everything will be mint!! :D

thanks hopefully people will agree  :-\
Title: Re: Next KRP build..
Post by: LauZzZn on December 20, 2015, 02:25:07 PM
On tracks with 'groove' there is less grip on the normal racing line. Its just the fact that most tracks don't have it ;)
Title: Re: Next KRP build..
Post by: LiamHatton on December 27, 2015, 07:17:06 PM
I have been teased..

https://www.youtube.com/watch?v=jsmyK2-PKgM
Title: Re: Next KRP build..
Post by: Ryan Harris on December 28, 2015, 04:59:05 AM
Quote from: LiamHatton on December 27, 2015, 07:17:06 PM
I have been teased..

https://www.youtube.com/watch?v=jsmyK2-PKgM

Someone had to do it.  ::)
Title: Re: Next KRP build..
Post by: johnpike on December 30, 2015, 05:45:01 PM
I don't like how KK expect you to 'unlock' the KZ and all the faster karts? they may as well go the full shebang and start us off in indoor rentals with wonky steering  :-\

I'm just sticking to KRP. At least the developer here is actively involved with the community.  ;) ;)
Title: Re: Next KRP build..
Post by: tebbers14 on December 30, 2015, 06:38:37 PM
Quote from: johnpike on December 30, 2015, 05:45:01 PM

I'm just sticking to KRP. At least the developer here is actively involved with the community.  ;) ;)

Um... I think that might be a understatement. Where are you PiBoSo? WE NEED YOU!

EDIT: He did post about Christmas, good start lad.
Title: Re: Next KRP build..
Post by: LauZzZn on December 30, 2015, 10:20:33 PM
To improve the KRP support for modders I am here as a moderator to answer your questions or forward them to PiBoSo :)
Title: Re: Next KRP build..
Post by: Alexander Kirkwood on December 31, 2015, 08:50:07 PM
Quote from: DRkarter97 on December 31, 2015, 02:48:26 AM
Cory Hayes for Moderator also plox

+1
Title: Re: Next KRP build..
Post by: johnpike on January 01, 2016, 01:12:49 PM
QuoteMean while piboso has some pretty inconsistent communication skills.

You try building a game by yourself and still respond to everyone on the forum  ;)

I'm not saying that KK doesn't look like a good game, just that if it's supposed to be a simulator I should be trusted from the off by the devs not to virtually kill myself in a KZ  ;D ;D

Title: Re: Next KRP build..
Post by: johnpike on January 02, 2016, 05:37:59 PM
fair enough.

Yeah, something like that would be a good feature!