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Mods => Tracks => Topic started by: Junfan on January 20, 2015, 11:13:37 PM

Title: Oakland Valley Race Park (US) Beta 1...a raw one ;)
Post by: Junfan on January 20, 2015, 11:13:37 PM
Hi,

So I've finally brought myself to release this track to the KRP community.  It's still very raw, and there are some quirks and cosmetic issues I'll need to iron out.  That being said, it's driveable, and as challenging as its real-life counterpart.

Oakland Valley Race Park (OVRP) is located in Cuddebackville, NY USA.  It is one of the premier stops in the USA Northeast Rotax Max Challenge, and a favorite of kart racers all over the Northeastern United States.  I do not recall which of the Andrettis famously said that if you learn to race there, you can race anywhere.  Go to http://www.ovrp.net/ to learn more.  Here's the link to the KRP track:

http://www.mediafire.com/download/waqdb5m23m31gdi/OVRP.zip

Again, the caveat is that it's still a work in progress - short-listed for immediate improvement are some of the bumpiness on the track surface itself, as well as improved buildings and pits.  Long story short, I've been reading posts about how people should endeavor to make the effort to create tracks on their own, so I picked up the gauntlet, so to speak, and here's the result, so far.  I'm a total newb at track building and 3ds Max, but I'd be nowhere, if it wasn't for the help of evolution-kart.  This friend has been super helpful, and joint credit should go to him when the track is finally ready to be registered.  Thanks also to the kind souls here that have shared their track-building knowledge and created the tutorials I followed to make this thing.

And to recall last year's ice bucket challenge insanity, I call out US KRP'ers to come out and start creating some tracks, to deal with the dearth of American venues in the game. :)

Thanks again to my co-creator evolution-kart, and to Piboso for making such an awesome sim in the first place.

Junfan


Title: Re: Oakland Valley Race Park (US) Beta 1...a raw one ;)
Post by: evolution-kart on January 21, 2015, 11:04:59 PM
Congratulations for releasing your first track so far. It looks very nice and i am looking forward for the final version.
Title: Re: Oakland Valley Race Park (US) Beta 1...a raw one ;)
Post by: Junfan on January 23, 2015, 04:45:46 AM
Thanks to you, man!
All:  link now points to a newer version with slightly better buildings and track markings.

Junfan
Title: Re: Oakland Valley Race Park (US) Beta 1...a raw one ;)
Post by: dibu on January 24, 2015, 09:47:28 AM
Thank you. :)  Good progress.
(Some corners are still a bit tricky because of the bumbs.)
Title: Re: Oakland Valley Race Park (US) Beta 1...a raw one ;)
Post by: Junfan on February 07, 2015, 12:47:45 AM
A new version is up, with some cosmetic updates.
Still some ways to go, but the track is coming along ;)

Thanks,

Junfan
Title: Re: Oakland Valley Race Park (US) Beta 1...a raw one ;)
Post by: WSalisbury3 on February 10, 2015, 07:15:38 AM
Wow this is great!! It really feels and drives like OVRP! By far one of the best tracks I've seen on here. As a racer from NY, I strongly urge you to look into recreating Batavia Motorsports Park. I think i'm probably the only person on here that can say they drove the track for a number of years. It is an incredible track and would love to see it come back to life! Although having cuddebackville is definitely great for us north east guys! Can't wait for the finished product!
Title: Re: Oakland Valley Race Park (US) Beta 1...a raw one ;)
Post by: composite.wave on February 10, 2015, 07:27:39 PM
Thanks.
Title: Re: Oakland Valley Race Park (US) Beta 1...a raw one ;)
Post by: Junfan on February 26, 2015, 01:51:28 AM
Thanks WSalisbury3, it's my pleasure, to work on this - although it IS pretty time consuming!  Will we see you there IRL when the season starts?
Don't know if I'm ready to tackle another track, but I would very much like to continue to do this as my time allows, especially if it's useful for N.E. racers.  Let me get through this one first ;)

I put up another version - was not planning to release another one until I was good and ready with something more final, but I was able to fix a couple of issues with this one that I felt would make the track more raceable for users.  I was able to address some of the evil bumping and jerking in some of the corners - obviously, did not want to remove them all, since the track in real life is not exactly as smooth as a billiard table - which is very much part of its character.  Also, one of my son's fellow real life racers took a stab at the race data file - it now accommodates 24 karts, although it reveals some of the work needed on the staging area.

From now on I'm concentrating on cosmetics - fixing some issues I'm having with some of the textures in 3ds max, as well as a lot work in the paddock area.  Again, many thanks to evolution-kart for all his help!

Junfan

Title: Re: Oakland Valley Race Park (US) Beta 1...a raw one ;)
Post by: Junfan on March 16, 2015, 12:22:19 AM
Update:
Fixed a scaling issue with the track - thanks to real life karters who've raced this track and alerted me to the issue.
The track's scale now reflects real life more closely.
This will probably be the last update, until I am ready to release a "prettier" version of it...

Thanks all!

Junfan
Title: Re: Oakland Valley Race Park (US) Beta 1...a raw one ;)
Post by: Junfan on March 27, 2015, 01:05:58 AM
Link updated - new version has some of the offending bumps removed, and now has the "short" layout.
I hope I registered it properly, please let me know if you're not getting laptimes...

Thanks everyone!

Junfan
Title: Re: Oakland Valley Race Park (US) Beta 1...a raw one ;)
Post by: composite.wave on March 30, 2015, 09:22:03 PM
Many thanks.
Title: Re: Oakland Valley Race Park (US) Beta 1...a raw one ;)
Post by: Vladimir Shestakov on March 30, 2015, 09:36:30 PM
Have some problems with blistering shadows on track.
Title: Re: Oakland Valley Race Park (US) Beta 1...a raw one ;)
Post by: Junfan on March 30, 2015, 10:17:55 PM
Yeah, I think everyone does. (have the "shadow problem").
I've trying to get rid of them, but I don't seem to be able to.  I have some friends looking into the issue - if anyone out there has any suggestions I'd be more than glad to hear them.  Hopefully people that are better at this than I am can chime in.
My apologies for the shadows - and thank you for trying out the track.

Junfan
Title: Re: Oakland Valley Race Park (US) Beta 1...a raw one ;)
Post by: Vladimir Shestakov on March 30, 2015, 10:23:00 PM
That we must say - Thank you!
Title: Re: Oakland Valley Race Park (US) Beta 1...a raw one ;)
Post by: LauZzZn on March 30, 2015, 11:48:33 PM
Whats the problem?
Title: Re: Oakland Valley Race Park (US) Beta 1...a raw one ;)
Post by: Junfan on March 30, 2015, 11:58:39 PM
There are "concrete" decal objects placed on the track surface - they get these "mirror-like" reflections from trees, etc.
They are basically flat planes in 3ds Max named "decal_XX" using a single-channel texture (no alpha channel).  The other surfaces (asphalt) don't seem to be affected.
If you download and check out the track you can definitely see it.  I'll try to post a screen shot soon.
Thanks!
Junfan
Title: Re: Oakland Valley Race Park (US) Beta 1...a raw one ;)
Post by: LauZzZn on March 31, 2015, 11:04:42 AM
yes, please post a screenshot as I dont understand your problem ;)
Title: Re: Oakland Valley Race Park (US) Beta 1...a raw one ;)
Post by: Junfan on April 01, 2015, 12:00:59 AM
Hopefully this helps...


(http://s3.postimg.org/z2qaf3383/IMG_0468.jpg)

(http://s16.postimg.org/8670t68bp/IMG_0469.jpg)

(http://s29.postimg.org/tcyl7mwg7/IMG_0470.jpg)

Thanks,

Junfan
Title: Re: Oakland Valley Race Park (US) Beta 1...a raw one ;)
Post by: LauZzZn on April 01, 2015, 06:00:28 PM
This seems to be the shadow of the trees. Delete the alphachannel of the tarmactexture and you should be able to see a complete shadow :)