how convert the track with Bob's track builder to KRP
http://forum.kartracing-pro.com/index.php?topic=196.0
http://forum.kartracing-pro.com/index.php?topic=196.420 (Post from Madcowie)
how convert the track with Bob's track to 3dsmax 2015
You must have 3ds max 2010
hey can someone describe more clearly how to use madcowies method? I have some questions ;D
I have done step 1 and 2 but on step 3 where does the tga's go? and on step 4 should I delete the dds's from the game data/btb folder or from where? i guess it's from where you convert them? :o
And on 5 how do you load the exported 3ds in 3dsimed? ::)
no dds, tga.
yes, delete the dds from the main folder
just press import ;)
so the 3ds files go to the game data track folder? with the tga files in there too instead of the deleted dds files? or is that wrong?
when I try to import the 3ds track with the tga files I can only import one file, I can't import all files in the folder at once. what am I doing wrong here? btw it would be awesome with a detailed guide on how to do this 3dsimed step too, so you guys don't have to answer as many track conversion questions ;)
Quote from: 2mas Forsman on August 20, 2014, 07:58:12 AM
so the 3ds files go to the game data track folder? with the tga files in there too instead of the deleted dds files? or is that wrong?
when I try to import the 3ds track with the tga files I can only import one file, I can't import all files in the folder at once. what am I doing wrong here? btw it would be awesome with a detailed guide on how to do this 3dsimed step too, so you guys don't have to answer as many track conversion questions ;)
you need to export textures using 3dsimed
it must be tools section