Kart Racing Pro Official Forum

Mods => Plugins => Topic started by: HornetMaX on May 29, 2014, 10:40:42 pm

Title: MaxHUD
Post by: HornetMaX on May 29, 2014, 10:40:42 pm
Hi all,
this plugin allows to put on screen a variety of widgets as show in the below images.

EACH WIDGET CAN BE CONFIGURED AND HIDDEN, YOU DO NOT HAVE TO USE THEM ALL.

For install instructions, plugin configuration, changes in versions and so on, please read the .pdf file in the .zip.  PLEASE. READ. IT.

      DOWNLOAD v2.1.4: (https://mega.nz/#F!dRsyARjI!ceFbX0UW01KgB93KY83hZA)  <<-- THIS if for GPB beta15, WRS beta13, KRP rel8 and MXB beta10

Love this stuff and you want to show that ? Have too much money at hand and don't knowe what to do with it ? Donations are welcome  8)
PM me when donations are done, so that I can keep a donors list HERE (http://forum.piboso.com/index.php?topic=6059.0).

(http://i.imgur.com/8qEORV3.png) (https://www.paypal.me/HornetMaX)

(https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1dE9fbE00RzRRM1E) (https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1dE9fbE00RzRRM1E)(https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1R2JXX180enc5Wjg) (https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1R2JXX180enc5Wjg)
(https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1anVmSDM5b01yNjQ) (https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1anVmSDM5b01yNjQ)(https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1YmJZUHYwTTZZZW8) (https://drive.google.com/uc?export=view&id=0BzmU7Qoo77i1YmJZUHYwTTZZZW8)

IMPORTANT: If you get a warning/error about missing dlls, or if nothing shows up once on track, install:
Title: Re: MaxHUD
Post by: dibu on May 30, 2014, 08:00:21 pm
Thank you very much MaX, at least for me it's the KRP plugin of the year.  :)
Finaly realtime live-timing is back. All plugins of NOP (random) stopped working with the changed data format of KRP beta11.
Title: Re: MaxHUD
Post by: EVO on May 30, 2014, 08:19:43 pm
I don't see temperature. Can it be added?  This would be useful for me because I need all the fps I can get so I hve to hide the driver and hud.
Title: Re: MaxHUD
Post by: Tmax94 on May 31, 2014, 03:11:10 pm
There also to view with the helmet ?
Title: Re: MaxHUD
Post by: HornetMaX on May 31, 2014, 03:47:04 pm
Quote from: EVO on May 30, 2014, 08:19:43 pm
I don't see temperature. Can it be added?  This would be useful for me because I need all the fps I can get so I hve to hide the driver and hud.


There's no temperature because that's normally shown on the HUD. Just show the HUD, no ? I doubt it makes you lose a lot of FPS.

Quote from: Tmax94 on May 31, 2014, 03:11:10 pm
There also to view with the helmet ?


What do you mean exactly ?

There's an option to show/hide the helmet inside (and you can also make it vibrate a bit and put its top and bottom section at different height).

MaX.
Title: Re: MaxHUD
Post by: EVO on June 02, 2014, 06:22:30 pm
The plugin is great!! Can you add  temperature though?
Title: Re: MaxHUD
Post by: Top-Kart 92 on June 02, 2014, 07:51:46 pm
how to instal
Title: Re: MaxHUD
Post by: HornetMaX on June 02, 2014, 08:30:20 pm
Quote from: EVO on June 02, 2014, 06:22:30 pm
The plugin is great!! Can you add  temperature though?


Temperature is on the dash ? Why don't you activate the dash to get it ?

Quote from: Top-Kart 92 on June 02, 2014, 07:51:46 pm
how to instal


Oh man, what about reading the 1st message ?

Quote from: HornetMaX on May 29, 2014, 10:40:42 pm
For install instructions, plugin configuration, changes in versions and so on, please read the .pdf file in the .zip.  PLEASE. READ. IT.


MaX.
Title: Re: MaxHUD
Post by: tocameroke on June 02, 2014, 10:31:04 pm
CONGRATULATIONS!!!!!!! Very Cool!


***PIBOSO***
Now just need to have support for TrackIR
Title: Re: MaxHUD
Post by: EVO on June 03, 2014, 04:02:31 pm
Quote from: HornetMaX on June 02, 2014, 08:30:20 pm
Quote from: EVO on June 02, 2014, 06:22:30 pm
The plugin is great!! Can you add  temperature though?


Temperature is on the dash ? Why don't you activate the dash to get it ?

Quote from: Top-Kart 92 on June 02, 2014, 07:51:46 pm
how to instal


Oh man, what about reading the 1st message ?

Quote from: HornetMaX on May 29, 2014, 10:40:42 pm
For install instructions, plugin configuration, changes in versions and so on, please read the .pdf file in the .zip.  PLEASE. READ. IT.


MaX.


No sense in showing redundant information. Less distractions. For example I only need temp light (not even the value just a light) an rpm light and splits. 
Title: Re: MaxHUD
Post by: HornetMaX on June 03, 2014, 04:51:10 pm
Quote from: EVO on June 03, 2014, 04:02:31 pm
No sense in showing redundant information. Less distractions.

Well, that's why there's no temp in the plugin, it's already in the dash.

Quote from: EVO on June 03, 2014, 04:02:31 pm
For example I only need temp light (not even the value just a light) an rpm light and splits.

RPM light is in the speed/gear indication: it changes color depending on the RPMs.

Splits are already there in the plugin.

What's missing ?

I can't customize the whole thing to fit anyone's needs (well, except my own ones :) ), it has to be a sort of trade-off.

MaX.
Title: Re: MaxHUD
Post by: LauZzZn on June 03, 2014, 04:53:41 pm
Is your telemetry working for KRP?
Title: Re: MaxHUD
Post by: HornetMaX on June 03, 2014, 04:56:06 pm
Quote from: LauZzZn on June 03, 2014, 04:53:41 pm
Is your telemetry working for KRP?


As replied on GPB forum:

Quote
Not the version currently out (v1.1), but I have one almost ready and it is working with KRP too. So it's gonna come soon ...


MaX.
Title: Re: MaxHUD
Post by: EVO on June 03, 2014, 05:38:09 pm
What software do you use to make this?
Title: Re: MaxHUD
Post by: HornetMaX on June 03, 2014, 09:04:11 pm
Quote from: EVO on June 03, 2014, 05:38:09 pm
What software do you use to make this?


You can use any language you want, provided it has a C interface. I use C++.

MaX.
Title: Re: MaxHUD
Post by: EVO on June 05, 2014, 11:09:42 pm
how long did it take you to make it? How difficult was it to manipulate random's code for PiBoSo's sims?  May inquire to acquire the code so that I can have a shot at a personal hud design?
Title: Re: MaxHUD
Post by: HornetMaX on June 06, 2014, 12:05:35 am
Quote from: EVO on June 05, 2014, 11:09:42 pm
how long did it take you to make it?

I didn't count the time spent on it and I've been adding features for a long time.
Despite being a comp. science engineer, I was a bit rusty on development as I no longer work in this field, so I lost quite some time at start.
Right now, when I have to add a new feature it'a matter of a minutes to hours (unless it's something very complex).

Quote from: EVO on June 05, 2014, 11:09:42 pm
How difficult was it to manipulate random's code for PiBoSo's sims?

As always with other's code, it's a bit hard to understand. Random's code was also with very few comments and in a strange language (strange to me at least, not even sure if it was hungarian or something like that).
After having understood it, I've essentially rewritten everything, not sure there's a single line left in.

Quote from: EVO on June 05, 2014, 11:09:42 pm
May inquire to acquire the code so that I can have a shot at a personal hud design?


Random's code no, I cannot send it to you.

My one yes (send me a PM with your email), but  I can warn you from now that if you're not proficient in C++, then you're entering a world of pain: it's 4000+ lines of messy code (without counting blank lines, comments and not even some preprocessor stuff), overcomplicated by the fact it can be compiled for GPB, WRS and KRP.

MaX.
Title: Re: MaxHUD
Post by: maxrod on June 06, 2014, 09:12:44 am
Is this possible to run this on beta 10b, As at the moment we are running SimVibe and that is not able to run with beta 11.
Title: Re: MaxHUD
Post by: HornetMaX on June 06, 2014, 11:08:48 am
Quote from: maxrod on June 06, 2014, 09:12:44 am
Is this possible to run this on beta 10b, As at the moment we are running SimVibe and that is not able to run with beta 11.

I would have to make a dedicated builld for this, which in turns implies I'd have to fetch piboso's plugin interface for beta10b (I don't have it, maybe somebody has it around or Piboso can fetch it) and adapt some code.
I'd be really happy to avoid doing that as it could become a maintenace nightmare. In any case, one day or the other you'l have to move forward  so ...

What's the problem with SimVibe and beta11 ?

MaX.
Title: Re: MaxHUD
Post by: maxrod on June 06, 2014, 12:59:55 pm
Thanks for the reply, It is not for me it is for some one else I will have to get in touch with the person to find out, As you would think if SimVib works with 10b sooner or later it has to work with beta 11, But then again are people going to keep updating software plugins tracks ect with every beta, as there has now been over 11.
Title: Re: MaxHUD
Post by: HornetMaX on June 06, 2014, 01:33:27 pm
Quote from: maxrod on June 06, 2014, 12:59:55 pm
But then again are people going to keep updating software plugins tracks ect with every beta, as there has now been over 11.

Plugins and tracks may not need to be updated every single beta. For plugins it's only if the plugin interface changes (which has been the case from 10 to 11, but not on many other betas).

Anyway, for my plugins and stuff, I'll keep updating them: usually it's just a 2 hours job as most of the time the changes are done by Piboso in order to minimize impact on the plugins.

MaX.
Title: Re: MaxHUD
Post by: HornetMaX on June 21, 2014, 02:49:28 am
v1.8.0 out:


MaX.
Title: Re: MaxHUD
Post by: HornetMaX on September 08, 2014, 11:26:18 pm
v1.8.1 out:


MaX.
Title: Re: MaxHUD
Post by: HornetMaX on September 29, 2014, 11:46:22 pm
v1.9.0 out:


MaX.
Title: Re: MaxHUD
Post by: HornetMaX on October 01, 2014, 01:29:20 am
v1.9.1 out:


MaX.
Title: Re: MaxHUD
Post by: HornetMaX on October 01, 2014, 11:03:48 pm
v1.9.2 out:


MaX.
Title: Re: MaxHUD
Post by: HornetMaX on October 05, 2014, 12:13:40 am
v1.9.3 out:


MaX.
Title: Re: MaxHUD
Post by: Paulkouhan on November 28, 2014, 08:36:02 pm
I just get it !

very nice thank you.
Title: Re: MaxHUD
Post by: dibu on November 28, 2014, 09:30:04 pm
As already said the MaxHud plugin is still the plugin of the year for me.:)

Max, I've noticed a time difference between -0.2 and -0.9 seconds at the splits between your tool and PiBoSo's time in the dash. Do you know what's the reason?
Title: Re: MaxHUD
Post by: HornetMaX on November 28, 2014, 11:11:22 pm
Quote from: dibu on November 28, 2014, 09:30:04 pm
As already said the MaxHud plugin is still the plugin of the year for me.:)

Way too generous. And I stil lowe you a beer :)

Quote from: dibu on November 28, 2014, 09:30:04 pm
Max, I've noticed a time difference between -0.2 and -0.9 seconds at the splits between your tool and PiBoBo's time in the dash. Do you know what's the reason?


I guess you mean the live-gap line in the timing widget, right ? From the manual:

QuoteLine 4 is for LiveGap: it's the time difference at (roughly) the same spot on the track between your current lap and your best lap. Kind of a ghost for the poors. You'll notice two values: the 1st one is compute with GPB/WRS/KRP timing info (_fTime), the second with Windows accurate timer. Normally GPB/WRS/KRP info should be enough, but for some unexplained reasons GPB/WRS/KRP''s _fTime sometimes drifts off (I've seen errors of 0.7s on a single lap). Once the issue is sorted out I'll keep only one value.


Honestly, I asked Piboso at least 3 times to have a look at why the game time passed to the plugin (_fTime) drifts off like this, but I never got any answer.

I'm making one last attempt here: http://forum.piboso.com/index.php?topic=1769.0 (http://forum.piboso.com/index.php?topic=1769.0)

MaX.
Title: Re: MaxHUD
Post by: VELOCIPEDE on January 02, 2015, 07:44:41 pm
update for KRP beta 12? thanks
Title: Re: MaxHUD
Post by: HornetMaX on January 02, 2015, 09:35:32 pm
Quote from: VELOCIPEDE on January 02, 2015, 07:44:41 pm
update for KRP beta 12? thanks

Gee, give me at least the time to download beta12 ... it hasn't even been out for 48hrs and, to be honest, I was relatively busy on Jan 1st :)

MaX.
Title: Re: MaxHUD
Post by: HornetMaX on January 03, 2015, 08:20:17 pm
v1.9.5 out:


MaX.
Title: Re: MaxHUD
Post by: HornetMaX on May 24, 2015, 01:16:15 am
v1.9.6 out:


MaX.
Title: Re: MaxHUD
Post by: HornetMaX on May 26, 2015, 09:35:09 pm
v1.9.7 out:


MaX.
Title: Re: MaxHUD
Post by: HornetMaX on July 04, 2015, 04:54:49 pm
v1.9.8 out:


IMPORTANT:


MaX.
Title: Re: MaxHUD
Post by: HornetMaX on July 18, 2015, 04:22:55 pm
v1.9.9 out:


IMPORTANT: the rumble stuff has been tested on GPB only (and very briefly). Read the manual for the details (it saves you asking here and me replying "It's in the manual").

MaX.
Title: Re: MaxHUD
Post by: VELOCIPEDE on July 26, 2015, 05:15:31 pm
don't work with the last beta 14, please update, thanks
Title: Re: MaxHUD
Post by: HornetMaX on July 29, 2015, 11:51:48 pm
v1.9.9c out:


MaX.
Title: Re: MaxHUD
Post by: dibu on July 30, 2015, 08:38:26 pm
Thank you MaX, nice that you don't forget KRP.  :)
Title: Re: MaxHUD
Post by: VELOCIPEDE on July 30, 2015, 09:37:41 pm
thank you  :)
Title: Re: MaxHUD
Post by: HornetMaX on August 02, 2015, 12:28:48 pm
v1.9.9d out:


MaX.
Title: Re: MaxHUD
Post by: HornetMaX on October 20, 2015, 02:25:34 pm
v1.9.9e out:


MaX.
Title: Re: MaxHUD
Post by: HornetMaX on October 28, 2015, 11:39:58 pm
v1.9.9f out:


MaX.
Title: Re: MaxHUD
Post by: HornetMaX on October 31, 2015, 01:35:26 pm
v1.9.9g out:


MaX.
Title: Re: MaxHUD
Post by: HornetMaX on March 05, 2016, 12:14:30 am
v2.0.0 out:
Title: Re: MaxHUD
Post by: HornetMaX on July 13, 2016, 10:43:22 pm
v2.0.1 (2016/07/13):
Title: Re: MaxHUD
Post by: dibu on July 14, 2016, 07:11:40 pm
Thank you as always MaX, also for the WRS version  :)
Title: Re: MaxHUD
Post by: HornetMaX on July 14, 2016, 07:55:54 pm
Quote from: dibu on July 14, 2016, 07:11:40 pm
Thank you as always MaX, also for the WRS version  :)

Pleasure ! Unfortunately there seems to be be a bug in KRP and WRS, so the standings widget doesn't work for them :(
Title: Re: MaxHUD
Post by: HornetMaX on October 06, 2016, 10:31:12 pm
V2.0.3 (2016/10/06) out:

[/quote]
Title: Re: MaxHUD
Post by: dibu on October 07, 2016, 07:13:26 am
Thank you very much MaX, I was already missing it.  :)

The new feature list makes MaXHUD even more interesting.
Title: Re: MaxHUD
Post by: HornetMaX on October 08, 2016, 10:34:12 pm
V2.0.4 (2016/10/08) out:

Title: Re: MaxHUD
Post by: casasracingmotorsport on October 18, 2016, 08:03:36 pm
thanks for this  :D
Title: Re: MaxHUD
Post by: HornetMaX on December 29, 2016, 04:57:27 pm
V2.0.5 (2016/12/29) out:

Title: Re: MaxHUD
Post by: HornetMaX on December 30, 2016, 08:37:52 pm
v2.05b (2016/12/30) out:
Title: Re: MaxHUD
Post by: HornetMaX on February 16, 2017, 10:00:07 pm
v2.0.6 out (2017/02/16):

Title: Re: MaxHUD
Post by: HornetMaX on February 18, 2017, 12:09:52 am
v2.0.6a out (2017/02/17):
Title: Re: MaxHUD
Post by: HornetMaX on February 19, 2017, 10:14:32 pm
v2.0.6b out (2017/02/19):
Title: Re: MaxHUD
Post by: AidenKempf on March 14, 2017, 03:57:45 am
Doesn't work for beta 16?
Title: Re: MaxHUD
Post by: Raise on March 14, 2017, 05:28:54 am
Quote from: AidenKempf on March 14, 2017, 03:57:45 am
Doesn't work for beta 16?


it has to be updated bro.... the game changed things dont work for it anymore
Title: Re: MaxHUD
Post by: AidenKempf on March 15, 2017, 12:43:22 am
Yeah figured I hope it gets updated :)
Title: Re: MaxHUD
Post by: HornetMaX on March 16, 2017, 07:58:30 pm
v2.0.7 out (2017/03/16):
Title: Re: MaxHUD
Post by: HornetMaX on March 17, 2017, 09:06:08 pm
v2.0.7b out (2017/03/17):
Title: Re: MaxHUD
Post by: AidenKempf on March 21, 2017, 01:55:26 am
Wow you are one of the best mod makers thanks <3
Title: Re: MaxHUD
Post by: HornetMaX on June 19, 2017, 11:34:58 pm
v2.0.8 out (2017/06/19):
Title: Re: MaxHUD
Post by: dibu on June 20, 2017, 06:38:58 pm
Quote from: HornetMaX on June 19, 2017, 11:34:58 pm
v2.0.8 out (2017/06/19):

    ...



Thank you MaX, I still love your plugins. :)
Title: Re: MaxHUD
Post by: HornetMaX on July 20, 2017, 10:17:18 pm
Quote from: dibu on June 20, 2017, 06:38:58 pm
Quote from: HornetMaX on June 19, 2017, 11:34:58 pm
v2.0.8 out (2017/06/19):

    ...



Thank you MaX, I still love your plugins. :)


Cheers dibu !

BTW, it seems to work fine with rel1/2.
Title: Re: MaxHUD
Post by: HornetMaX on January 23, 2018, 07:48:09 pm
V2.0.9 (2018/01/23) out:
Title: Re: MaxHUD
Post by: HornetMaX on June 16, 2018, 10:43:27 pm
V2.1.0 out(2018/06/16)

No changes for GPB, WRS and KRP.
Title: Re: MaxHUD
Post by: HornetMaX on July 16, 2018, 06:08:49 pm
V2.1.1 out(2018/07/16)
No changes for MXB and KRP.

I've added a PayPal donate button in the 1st post 8)
Title: Re: MaxHUD
Post by: dibu on July 16, 2018, 10:10:38 pm
Thank you MaX, donation button found  :).
Title: Re: MaxHUD
Post by: HornetMaX on August 29, 2018, 08:43:13 pm
V2.1.2 out(2018/08/29)

No changes for GPB, WRS and KRP.
Title: Re: MaxHUD
Post by: HornetMaX on April 11, 2019, 08:09:11 pm
V2.1.3 out (2019/04/11)
Title: Re: MaxHUD
Post by: HornetMaX on May 08, 2019, 04:49:43 pm
V2.1.4 out (2019/05/08)