Kart Racing Pro beta10b released: http://www.kartracing-pro.com/downloads/kart.exe
To apply it, overwrite kart.exe in Kart Racing Pro installation folder.
Changelog:
fix: force feedback
fix: collisions
fix: xml penalties export
fix: challenge html export
fix: dedicated server xml export
fix: dedicated server replay save
The new feedback is almost too good. The wheel won't stop shaking when I'm going in a straight line. I try increasing the linearity and deadzone, but that just takes away the actual feedback given by the wheel. I have only tried this for about 15 minutes, but I know there is something I am doing wrong.
Quote from: Birel-Rotax 42 on November 25, 2013, 11:35:13 PM
The new feedback is almost too good. The wheel won't stop shaking when I'm going in a straight line. I try increasing the linearity and deadzone, but that just takes away the actual feedback given by the wheel. I have only tried this for about 15 minutes, but I know there is something I am doing wrong.
Please try setting FF linearity at 100% and FF deadzone at 15%.
When I get to 100% linearity and 15% deadzone, there is no feeling in the wheel. I am trying 10% deadzone, and cranking up the logitech profiler ffb force.
the FFB is better because there isn't anymore the loss of power when the wheel reached a certain angle of rotation.
the power is also stronger but this is easily settable as we like because you did a good job in this thing
in my opinion the problem of FFB is caused by tracks' surfaces, they are too flat, I'm not driving my car of every day, I'm driving a kart, I should feel in my wheel the small depressions of the tarmac, instead I feel the tarmac as flat as a pool, so the FFB is almost only a centering spring. I'm not saying I would like the exaggerations of realfeel plugin for gmotor based games, but I would like to feel better what is under front wheels, but maybe there is really only a very flat surface
why I'm saying is tracks's fault? because in goldenport the situation of FFB is better
This is not a gmotor based game and I cant see that it has anything to do with the track as the tracks would be coded the same the only differents would be how the mesh in the model would have a impact, I beleive to represent a kart in real life it is to light it takes much more work driving a real kart, as I have said in a previous post if you look at f1 or pcars they are way stronger.
Quote from: oppolo on November 26, 2013, 11:54:37 AM
the power is also stronger but this is easily settable as we like because you did a good job in this thing
Could you please post the force feedback settings you are using?
Full download updated:
http://www.kartracing-pro.com/?page=downloads
Mirrors with a direct link are welcome.
g25
(http://i195.photobucket.com/albums/z226/kirkkonummi/krpprof_zps62cafde6.png) (http://s195.photobucket.com/user/kirkkonummi/media/krpprof_zps62cafde6.png.html)
(http://i195.photobucket.com/albums/z226/kirkkonummi/screen001_zps0f7171bf.jpg) (http://s195.photobucket.com/user/kirkkonummi/media/screen001_zps0f7171bf.jpg.html)
Oppolo, I think you should try with "Utilizza impostazioni speciali di gioco" and "Consenti al gioco di adattare le impostazioni" both checked, otherwise the G25 settings will override KRP settings which, in my opinion, makes little sense. A game that has a full handling of FFB should never use the Logitech default settings (my opinion, again).
Side note for piboso: do you have a G25/27 ? I think it's a "must have" for you, no way you can handle this important stuff just from the feedback from the users.
MaX.
direct link from drivingitalia server -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3451
Quote from: VELOCIPEDE on November 26, 2013, 09:53:49 PM
direct link from drivingitalia server -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3451
Thank you.
It requires registration, though, so it cannot be added to the list of mirrors.
Quote from: HornetMaX on November 26, 2013, 09:28:53 PM
Oppolo, I think you should try with "Utilizza impostazioni speciali di gioco" and "Consenti al gioco di adattare le impostazioni" both checked, otherwise the G25 settings will override KRP settings which, in my opinion, makes little sense. A game that has a full handling of FFB should never use the Logitech default settings (my opinion, again).
Side note for piboso: do you have a G25/27 ? I think it's a "must have" for you, no way you can handle this important stuff just from the feedback from the users.
MaX.
boh, I just tried them checked but I feel the same, anyway those settings are not the default ones
i'm not saying FFB is bad, but...but...have you tried goldenport? that is more or less what I mean, look here how many vibrations http://www.youtube.com/watch?feature=player_detailpage&v=UWmn3JI0L8g#t=129 , and when you push the wheel, that force is used also for lift the internal rear wheel. I know it's impossible to match exactly the reality....but... ::)
...look also at the steering ratio, krp don't reach that, we have to turn our wheel more
yes the steering angle is something piboso has to change. i noticed this very soon in earlier versions. it became better but it is still not good. Here is one more example how steering in real works (by the way, i had the pole in this race :D ) http://youtu.be/-N6cd0lHuhE
I found a configuration slighty better
(http://i195.photobucket.com/albums/z226/kirkkonummi/krpg25_zps11c14cc1.png) (http://s195.photobucket.com/user/kirkkonummi/media/krpg25_zps11c14cc1.png.html)
(http://i195.photobucket.com/albums/z226/kirkkonummi/screen002_zps34587aa2.jpg) (http://s195.photobucket.com/user/kirkkonummi/media/screen002_zps34587aa2.jpg.html)
PiBoSo,
Don't know what you did, would not understand it any way but, the 10b Version seems like an entirely different Simulation.
Set-ups are a snap now, I can do spot on what I would do at a Real-World track, and the resultant is Real!
Now get this; Previously my in Sim Testing yielded 37 FPS,..now it is at, plus-minus 65 FPS,..that's with any Kart on Lonato, Long, dry.
Fab Job,
Cheers,
Michael Giles,
Tomah, Wisconsin 54660
U.S.
http://youtu.be/pjOUTDQsFbI
Not sure if the issue was never found/fixed... or if it's returned in KRP 10b. It's the very odd wobble stop after a big sideways slide. How to embed video? And sorry for quality. Couldn't figure out direct feed recording using nVidia ShadowPlay... not sure if that works with KRP actually.
Don't know why,but I had no luck running the kart.exe you shared,Piboso..I am getting some ODE(not sure if this is it) and a Runtime error..At the beginning everything is fine,but when I go to the track and hear the engine sound,the game stops responding.I will just download the full install and see if it will behave better..
EDIT: Just installed the game freshly,and still have the same errors..
-ODE INTERNAL ERROR1 (something including math files)
- RUNTIME ERROR
Gonna add screens.
SECOND EDIT: Just to mention that I'm getting this error in both Testing and Multiplayer modes.Just saw the early thread..
THIRD EDIT+SCREENS: Okay,after some testing,I finally came to the conclusion that the FFB is causing the problem.Tried different variations,some of them are:
-No FFB,wheel spin set to 270*,the spin works fine. : The game works FINE
-FFB set to 50%,dead zone enabled on different degrees and also linearity enabled on different percentages : The game CRASHES
-FFB set to 100%,no dead zone and linearity set to 0 : The game CRASHES
After these experiments,I'm sure that the FFB is the problem.
Screens: http://imgur.com/a/XtQpL
I hope this will help the improvement of the software.
-Regards,Flamber.
Quote from: DjFIL on December 01, 2013, 07:57:56 AM
http://youtu.be/pjOUTDQsFbI
Not sure if the issue was never found/fixed... or if it's returned in KRP 10b. It's the very odd wobble stop after a big sideways slide. How to embed video? And sorry for quality. Couldn't figure out direct feed recording using nVidia ShadowPlay... not sure if that works with KRP actually.
This is a limitation of the tyre model. It only happens when the tyres are going perfectly lateral.
Quote from: Michael Giles on December 01, 2013, 03:06:45 AM
PiBoSo,
Don't know what you did, would not understand it any way but, the 10b Version seems like an entirely different Simulation.
Set-ups are a snap now, I can do spot on what I would do at a Real-World track, and the resultant is Real!
Now get this; Previously my in Sim Testing yielded 37 FPS,..now it is at, plus-minus 65 FPS,..that's with any Kart on Lonato, Long, dry.
Fab Job,
Cheers,
Michael Giles,
Tomah, Wisconsin 54660
U.S.
Very good to hear :)
Quote from: PiBoSo on December 01, 2013, 10:26:50 AM
Quote from: DjFIL on December 01, 2013, 07:57:56 AM
http://youtu.be/pjOUTDQsFbI
Not sure if the issue was never found/fixed... or if it's returned in KRP 10b. It's the very odd wobble stop after a big sideways slide. How to embed video? And sorry for quality. Couldn't figure out direct feed recording using nVidia ShadowPlay... not sure if that works with KRP actually.
This is a limitation of the tyre model. It only happens when the tyres are going perfectly lateral.
Oh I see. Something on the looking for a fix list... but I'm guessing low priority as it's probably pretty rare. And that's fine.
Quote from: Flamber on December 01, 2013, 08:48:56 AM
Don't know why,but I had no luck running the kart.exe you shared,Piboso..I am getting some ODE(not sure if this is it) and a Runtime error..At the beginning everything is fine,but when I go to the track and hear the engine sound,the game stops responding.I will just download the full install and see if it will behave better..
EDIT: Just installed the game freshly,and still have the same errors..
-ODE INTERNAL ERROR1 (something including math files)
- RUNTIME ERROR
Gonna add screens.
SECOND EDIT: Just to mention that I'm getting this error in both Testing and Multiplayer modes.Just saw the early thread..
THIRD EDIT+SCREENS: Okay,after some testing,I finally came to the conclusion that the FFB is causing the problem.Tried different variations,some of them are:
-No FFB,wheel spin set to 270*,the spin works fine. : The game works FINE
-FFB set to 50%,dead zone enabled on different degrees and also linearity enabled on different percentages : The game CRASHES
-FFB set to 100%,no dead zone and linearity set to 0 : The game CRASHES
After these experiments,I'm sure that the FFB is the problem.
Screens: http://imgur.com/a/XtQpL
I hope this will help the improvement of the software.
-Regards,Flamber.
Anybody can help?Or I will just have to wait till the next version..?
Quote from: Flamber on December 01, 2013, 08:48:56 AM
Don't know why,but I had no luck running the kart.exe you shared,Piboso..I am getting some ODE(not sure if this is it) and a Runtime error..At the beginning everything is fine,but when I go to the track and hear the engine sound,the game stops responding.I will just download the full install and see if it will behave better..
EDIT: Just installed the game freshly,and still have the same errors..
-ODE INTERNAL ERROR1 (something including math files)
- RUNTIME ERROR
Gonna add screens.
SECOND EDIT: Just to mention that I'm getting this error in both Testing and Multiplayer modes.Just saw the early thread..
THIRD EDIT+SCREENS: Okay,after some testing,I finally came to the conclusion that the FFB is causing the problem.Tried different variations,some of them are:
-No FFB,wheel spin set to 270*,the spin works fine. : The game works FINE
-FFB set to 50%,dead zone enabled on different degrees and also linearity enabled on different percentages : The game CRASHES
-FFB set to 100%,no dead zone and linearity set to 0 : The game CRASHES
After these experiments,I'm sure that the FFB is the problem.
Screens: http://imgur.com/a/XtQpL
I hope this will help the improvement of the software.
-Regards,Flamber.
Which kart are you using?
I only have one word for this new beta... Greatness :D
Quote from: PiBoSo on December 02, 2013, 03:53:40 PM
Quote from: Flamber on December 01, 2013, 08:48:56 AM
Don't know why,but I had no luck running the kart.exe you shared,Piboso..I am getting some ODE(not sure if this is it) and a Runtime error..At the beginning everything is fine,but when I go to the track and hear the engine sound,the game stops responding.I will just download the full install and see if it will behave better..
EDIT: Just installed the game freshly,and still have the same errors..
-ODE INTERNAL ERROR1 (something including math files)
- RUNTIME ERROR
Gonna add screens.
SECOND EDIT: Just to mention that I'm getting this error in both Testing and Multiplayer modes.Just saw the early thread..
THIRD EDIT+SCREENS: Okay,after some testing,I finally came to the conclusion that the FFB is causing the problem.Tried different variations,some of them are:
-No FFB,wheel spin set to 270*,the spin works fine. : The game works FINE
-FFB set to 50%,dead zone enabled on different degrees and also linearity enabled on different percentages : The game CRASHES
-FFB set to 100%,no dead zone and linearity set to 0 : The game CRASHES
After these experiments,I'm sure that the FFB is the problem.
Screens: http://imgur.com/a/XtQpL
I hope this will help the improvement of the software.
-Regards,Flamber.
Which kart are you using?
CRG KF1 when I was testing it,also with the KF3 in Lonato..It is happening with all the karts in the game..
Quote from: Flamber on December 02, 2013, 04:42:40 PM
Quote from: PiBoSo on December 02, 2013, 03:53:40 PM
Quote from: Flamber on December 01, 2013, 08:48:56 AM
Don't know why,but I had no luck running the kart.exe you shared,Piboso..I am getting some ODE(not sure if this is it) and a Runtime error..At the beginning everything is fine,but when I go to the track and hear the engine sound,the game stops responding.I will just download the full install and see if it will behave better..
EDIT: Just installed the game freshly,and still have the same errors..
-ODE INTERNAL ERROR1 (something including math files)
- RUNTIME ERROR
Gonna add screens.
SECOND EDIT: Just to mention that I'm getting this error in both Testing and Multiplayer modes.Just saw the early thread..
THIRD EDIT+SCREENS: Okay,after some testing,I finally came to the conclusion that the FFB is causing the problem.Tried different variations,some of them are:
-No FFB,wheel spin set to 270*,the spin works fine. : The game works FINE
-FFB set to 50%,dead zone enabled on different degrees and also linearity enabled on different percentages : The game CRASHES
-FFB set to 100%,no dead zone and linearity set to 0 : The game CRASHES
After these experiments,I'm sure that the FFB is the problem.
Screens: http://imgur.com/a/XtQpL
I hope this will help the improvement of the software.
-Regards,Flamber.
Which kart are you using?
CRG KF1 when I was testing it,also with the KF3 in Lonato..But I think it is happening with all the karts.
Have you tried a clean install, deleting all files ( except license.ini ) in "My Documents"/PiBoSo/Kart Racing Pro/ ?
Quote from: nmpcs on December 02, 2013, 03:57:23 PM
I only have one word for this new beta... Greatness :D
Thank you :)
Quote from: PiBoSo on December 02, 2013, 05:00:52 PM
Quote from: Flamber on December 02, 2013, 04:42:40 PM
Quote from: PiBoSo on December 02, 2013, 03:53:40 PM
Quote from: Flamber on December 01, 2013, 08:48:56 AM
Don't know why,but I had no luck running the kart.exe you shared,Piboso..I am getting some ODE(not sure if this is it) and a Runtime error..At the beginning everything is fine,but when I go to the track and hear the engine sound,the game stops responding.I will just download the full install and see if it will behave better..
EDIT: Just installed the game freshly,and still have the same errors..
-ODE INTERNAL ERROR1 (something including math files)
- RUNTIME ERROR
Gonna add screens.
SECOND EDIT: Just to mention that I'm getting this error in both Testing and Multiplayer modes.Just saw the early thread..
THIRD EDIT+SCREENS: Okay,after some testing,I finally came to the conclusion that the FFB is causing the problem.Tried different variations,some of them are:
-No FFB,wheel spin set to 270*,the spin works fine. : The game works FINE
-FFB set to 50%,dead zone enabled on different degrees and also linearity enabled on different percentages : The game CRASHES
-FFB set to 100%,no dead zone and linearity set to 0 : The game CRASHES
After these experiments,I'm sure that the FFB is the problem.
Screens: http://imgur.com/a/XtQpL
I hope this will help the improvement of the software.
-Regards,Flamber.
Which kart are you using?
CRG KF1 when I was testing it,also with the KF3 in Lonato..But I think it is happening with all the karts.
Have you tried a clean install, deleting all files ( except license.ini ) in "My Documents"/PiBoSo/Kart Racing Pro/ ?
No. Gonna do it right now. :)
Did everything you said and still the same..This time crashed at Essay...
Quote from: Flamber on December 02, 2013, 05:20:29 PM
Did everything you said and still the same..This time crashed at Essay...
What steering wheel are you using?
Thrustmaster Ferrari F430
Quote from: Flamber on December 02, 2013, 05:56:53 PM
Thrustmaster Ferrari F430
It seems to work correctly with Beta10:
http://www.youtube.com/v/LXhtrFbrM3A
Quote from: PiBoSo on December 02, 2013, 06:11:33 PM
Quote from: Flamber on December 02, 2013, 05:56:53 PM
Thrustmaster Ferrari F430
It seems to work correctly with Beta10:
http://www.youtube.com/v/LXhtrFbrM3A
Well,the strange thing is that I had no problems with the Beta10 too.But when I updated to 10b today,the chaos started..Nevermind,as I said - I will just wait till the next update,whenever that is..
And just to mention - the changes are really good..I played for a while now and really liked it,except this FFB thing.Keep up the good work :)
Quote from: nmpcs on December 02, 2013, 03:57:23 PM
I only have one word for this new beta... Greatness :D
A big thank you from me too, very good work. :D :D
FFB (G27, KZ1) is fine now. Also up- and downhill passages (Nordschleife, Yosemite-Park) give me the right grip feeling again (in opposite to beta10a).
I'm using my old FFB settings which still work fine for me: http://forum.kartracing-pro.com/index.php?topic=1743.msg13939#msg13939
Quote from: dibu on December 02, 2013, 09:32:05 PM
Quote from: nmpcs on December 02, 2013, 03:57:23 PM
I only have one word for this new beta... Greatness :D
A big thank you from me too, very good work. :D :D
FFB (G27, KZ1) is fine now. Also up- and downhill passages (Nordschleife, Yosemite-Park) give me the right grip feeling again (in opposite to beta10a).
I'm using my old FFB settings which still work fine for me: http://forum.kartracing-pro.com/index.php?topic=1743.msg13939#msg13939
Thank you very much.
Reinstalled the FFB drivers and everything worked.And for second time - the update is a blast :P
Quote from: Flamber on December 03, 2013, 01:38:01 PM
Reinstalled the FFB drivers and everything worked.And for second time - the update is a blast :P
Woot! 8)
FFB and everything fine, but the rollovers are back again, when hitting a high curb :(
I write here too, after writing it in the bug section...
Quote from: BoNI on December 15, 2013, 09:19:49 AM
i have this error with beta 10b, with 9 everything worked fine...just start the session (I tried only offline) KRP crashes and on the desktop shows the error message...
the strange thing is that at the first start i had 2 rounds of testing and was worked normally.
I followed the installation wizard in the specific topic and there's nothing different than usual...
error messages (before the ode internal error, then when you press ok the other is shown):
(http://s17.postimg.org/mzuayvlcf/Senza_nome.jpg) (http://postimage.org/)
(http://s15.postimg.org/xm6k724i3/Senza_nome2.jpg) (http://postimage.org/)
Windows 8.1 64bit
Intel Q6600 2.4 ghz
Ati HD6850
8GB ram
i tried the clean install several times, only keeping the license file. I also tried to disable the FFB but nothing changes.
the game load the track and the kart. the kart is off and i can move the wheel and the pedals. when i pres "A" to start the kart, the game crashes.
Logitech g27 (modded manufactory, but the the error occurs even using it in stock mode)
Logitech driver 5.10
in the end, after many tests, i solved the problem using version 10 (not 10b)... if I use the 10b version the game crashes just enter in the track.
I hope that piboso understands the problem and fix it in the next version.
any news about my problem?! I tried to do other tests using version 10b but no good news. always the same problem.
I think that there is something in the file kart.exe (10B) which creates problems in my configuration.
if i use the version 10 (not B) of the file kart.exe the game works, but if i put linearity of FFB at 100% in game menu, the FFB is practically flat...
Bonjour je viens de télécharger la version 10B mais je n'arrive pas à jouer au challenge! il me dise que mon je dois me connecter mais ou,? et ou je peux trouver des traductions en francais du jeux? merci
hi, i just downloaded beta 10, copy and pasted the exe file into my folder but now i get nothing. i bought the game originally, i am running windows 7. Any help is appreciated.
i also tried the directions posted and now nothing works
Quote from: ajcjr on January 20, 2014, 11:55:12 PM
hi, i just downloaded beta 10, copy and pasted the exe file into my folder but now i get nothing. i bought the game originally, i am running windows 7. Any help is appreciated.
i also tried the directions posted and now nothing works
The latest build already integrates the patch, so there is no need to download the EXE file:
http://www.kartracing-pro.com/?page=downloads
Quote from: PiBoSo on January 21, 2014, 01:51:45 AM
Quote from: ajcjr on January 20, 2014, 11:55:12 PM
hi, i just downloaded beta 10, copy and pasted the exe file into my folder but now i get nothing. i bought the game originally, i am running windows 7. Any help is appreciated.
i also tried the directions posted and now nothing works
The latest build already integrates the patch, so there is no need to download the EXE file:
http://www.kartracing-pro.com/?page=downloads
it says its corrupted when i download it
downloaded from mirror a and b and still getting corrupt file error.
any help is appreciated.
Quote from: ajcjr on January 22, 2014, 04:47:08 AM
downloaded from mirror a and b and still getting corrupt file error.
any help is appreciated.
Please try to download the installer again. The file size must be exactly 613,112,377 bytes.
Quote from: PiBoSo on January 22, 2014, 11:01:47 AM
Quote from: ajcjr on January 22, 2014, 04:47:08 AM
downloaded from mirror a and b and still getting corrupt file error.
any help is appreciated.
Please try to download the installer again. The file size must be exactly 613,112,377 bytes.
what do you mean by installer?
Quote from: ajcjr on January 22, 2014, 06:19:53 PM
Quote from: PiBoSo on January 22, 2014, 11:01:47 AM
Quote from: ajcjr on January 22, 2014, 04:47:08 AM
downloaded from mirror a and b and still getting corrupt file error.
any help is appreciated.
Please try to download the installer again. The file size must be exactly 613,112,377 bytes.
what do you mean by installer?
krp-beta10b.exe
What is going to be new for next beta?
Quote from: Cory_Hayes on January 22, 2014, 07:39:21 PM
What is going to be new for next beta?
The next release will hopefully not be a beta anymore.
And what is going to be new? because surely there is quite a bit you could do :) even if it takes a long time for a next release
Quote from: Cory_Hayes on January 23, 2014, 06:32:30 AM
And what is going to be new? because surely there is quite a bit you could do :) even if it takes a long time for a next release
There are a few improvements planned: physics, multiplayer, user interface and dirt support.
Is the like...kart physic going to be added where if you touch wheels the kart will get air?
Quote from: PiBoSo on January 23, 2014, 08:44:33 PM
Quote from: Cory_Hayes on January 23, 2014, 06:32:30 AM
And what is going to be new? because surely there is quite a bit you could do :) even if it takes a long time for a next release
There are a few improvements planned: physics, multiplayer, user interface and dirt support.
and what do you mean by dirt support?
Quote from: Cory_Hayes on January 28, 2014, 03:24:13 PM
Quote from: PiBoSo on January 23, 2014, 08:44:33 PM
Quote from: Cory_Hayes on January 23, 2014, 06:32:30 AM
And what is going to be new? because surely there is quite a bit you could do :) even if it takes a long time for a next release
There are a few improvements planned: physics, multiplayer, user interface and dirt support.
and what do you mean by dirt support?
(http://www.carmagblog.co.za/wp-content/uploads/2013/03/Oval-dirt-karting.jpg)
So we are going to be able to race on dirt......?
Really Piboso?
Will the track creators have the option to make dirt jumps like a rallycross track? And i thin it will be really fun! Keep up the good work everyone!
Bes regards.
the next think is nascar karting -.- Keep the real karting up!! Make it better not making it funnier
Quote from: Eslotes on February 01, 2014, 05:58:25 PM
the next think is nascar karting -.- Keep the real karting up!! Make it better not making it funnier
Please don't worry. The top priorities are to improve
asphalt physics, multiplayer and user interface.
Dirt is only a "bonus" coming from another project in progress.
mx bikes ;)
Quote from: PiBoSo on February 01, 2014, 06:05:34 PM
Quote from: Eslotes on February 01, 2014, 05:58:25 PM
the next think is nascar karting -.- Keep the real karting up!! Make it better not making it funnier
Please don't worry. The top priorities are to improve asphalt physics, multiplayer and user interface.
Dirt is only a "bonus" coming from another project in progress.
Good job done there with the MX Bikes, i will buy that definitely, I hope the handling is good because u can get a lot of MX Simulators riders to your simulator.
Quote from: Eslotes on February 02, 2014, 12:20:42 PM
Quote from: PiBoSo on February 01, 2014, 06:05:34 PM
Quote from: Eslotes on February 01, 2014, 05:58:25 PM
the next think is nascar karting -.- Keep the real karting up!! Make it better not making it funnier
Please don't worry. The top priorities are to improve asphalt physics, multiplayer and user interface.
Dirt is only a "bonus" coming from another project in progress.
Good job done there with the MX Bikes, i will buy that definitely, I hope the handling is good because u can get a lot of MX Simulators riders to your simulator.
Thank you.
So PiBoSo, does having dirt support you are going to make a dirt kart for the next beta/version of krp :)
Quote from: Cory_Hayes on February 02, 2014, 12:37:14 PM
So PiBoSo, does having dirt support you are going to make a dirt kart for the next beta/version of krp :)
This task will be left to modders, if interested.
Piboso i was thinking what about being able to get bent axels in the next version of krp it would be awesome
@Piboso
It is possible to reconcile the external view !?
Quote from: Tmax94 on February 02, 2014, 09:56:06 PM
@Piboso
It is possible to reconcile the external view !?
What do you mean with "reconcile"?
Quote from: PiBoSo on February 02, 2014, 10:52:55 PM
Quote from: Tmax94 on February 02, 2014, 09:56:06 PM
@Piboso
It is possible to reconcile the external view !?
What do you mean with "reconcile"?
Advance the view
Quote from: Tmax94 on February 02, 2014, 11:59:06 PM
Quote from: PiBoSo on February 02, 2014, 10:52:55 PM
Quote from: Tmax94 on February 02, 2014, 09:56:06 PM
@Piboso
It is possible to reconcile the external view !?
What do you mean with "reconcile"?
Advance the view
It's not possible to move the external driving view.
Damage !
Y there a meter that enables display of the gear ratios on the screen ? It would help me to play manual :)
Quote from: Tmax94 on February 03, 2014, 07:45:09 PM
Damage !
Y there a meter that enables display of the gear ratios on the screen ? It would help me to play manual :)
Kart Racing Pro -> Settings -> Simulation -> Cockpit View -> Show HUD
Quote from: PiBoSo on February 03, 2014, 08:51:43 PM
Quote from: Tmax94 on February 03, 2014, 07:45:09 PM
Damage !
Y there a meter that enables display of the gear ratios on the screen ? It would help me to play manual :)
Kart Racing Pro -> Settings -> Simulation -> Cockpit View -> Show HUD
Yes I know it
What is the "dead zone" and "linearity" of the force feedback settings in the game options ?
Quote from: Tmax94 on February 08, 2014, 04:23:34 PM
Quote from: PiBoSo on February 03, 2014, 08:51:43 PM
Quote from: Tmax94 on February 03, 2014, 07:45:09 PM
Damage !
Y there a meter that enables display of the gear ratios on the screen ? It would help me to play manual :)
Kart Racing Pro -> Settings -> Simulation -> Cockpit View -> Show HUD
Yes I know it
What is the "dead zone" and "linearity" of the force feedback settings in the game options ?
http://forum.kartracing-pro.com/index.php?topic=3596.0
so is there anything else your planning on adding PiBoSo? :)
Quote from: James Beer on February 11, 2014, 06:28:30 PM
so is there anything else your planning on adding PiBoSo? :)
A new feature already integrated is the possibility to restrict an event to multiple categories, instead of just one.
For modders, a new shader has been added, that allows the use of additive environment maps.
Quote from: BoNI on December 28, 2013, 10:24:54 AM
I write here too, after writing it in the bug section...
Quote from: BoNI on December 15, 2013, 09:19:49 AM
i have this error with beta 10b, with 9 everything worked fine...just start the session (I tried only offline) KRP crashes and on the desktop shows the error message...
the strange thing is that at the first start i had 2 rounds of testing and was worked normally.
I followed the installation wizard in the specific topic and there's nothing different than usual...
error messages (before the ode internal error, then when you press ok the other is shown):
(http://s17.postimg.org/mzuayvlcf/Senza_nome.jpg) (http://postimage.org/)
(http://s15.postimg.org/xm6k724i3/Senza_nome2.jpg) (http://postimage.org/)
Windows 8.1 64bit
Intel Q6600 2.4 ghz
Ati HD6850
8GB ram
i tried the clean install several times, only keeping the license file. I also tried to disable the FFB but nothing changes.
the game load the track and the kart. the kart is off and i can move the wheel and the pedals. when i pres "A" to start the kart, the game crashes.
Logitech g27 (modded manufactory, but the the error occurs even using it in stock mode)
Logitech driver 5.10
in the end, after many tests, i solved the problem using version 10 (not 10b)... if I use the 10b version the game crashes just enter in the track.
I hope that piboso understands the problem and fix it in the next version.
I'm having the same problem and have had no luck. I've downloaded both mirrors and tried to uninstall and install the game numerous times. Any help would be appreciated as it is becoming greatly frustrating.
Can you make it possible to bend chassis and axles and things like that in krp
Quote from: kkalish19 on February 17, 2014, 01:39:09 AM
I'm having the same problem and have had no luck. I've downloaded both mirrors and tried to uninstall and install the game numerous times. Any help would be appreciated as it is becoming greatly frustrating.
Are you using Windows 8.1? There seems to be an incompatibility between KRP beta10b and Windows 8.1
A solution hasn't been found yet. The only workaround is to use an older build of KRP or, if possible, a previous Windows version.
What controller are you using?
Yes I am using Windows 8.1 with a Logitech MOMO Steering Wheel. The 8.1 is most likely the problem
Hi Piboso,
I want to know how to remove the empty feeling in the middle of the steering wheel Logitech G27 ? We need to reduce the linearity of force feedback ?
Quote from: Tmax94 on February 25, 2014, 05:38:26 PM
Hi Piboso,
I want to know how to remove the empty feeling in the middle of the steering wheel Logitech G27 ? We need to reduce the linearity of force feedback ?
A lower FF linearity value should increase the strength in the middle.
Quote from: PiBoSo on February 25, 2014, 06:02:25 PM
Quote from: Tmax94 on February 25, 2014, 05:38:26 PM
Hi Piboso,
I want to know how to remove the empty feeling in the middle of the steering wheel Logitech G27 ? We need to reduce the linearity of force feedback ?
A lower FF linearity value should increase the strength in the middle.
Thank you Piboso !
It would be possible to create a section on the official forum to bring together French and French players dedicated server on the game ? It would be a good idea I think.
I can't see what French server has to do with force feedback bit off topic, What is this all about the French going alone in KRP.