Kart Racing Pro Official Forum

General => General Discussion => Topic started by: laraarsa on November 11, 2013, 07:01:42 PM

Title: Kart Racing Pro beta10
Post by: laraarsa on November 11, 2013, 07:01:42 PM
Kart Racing Pro beta10 released: http://www.kartracing-pro.com/?page=news

A clean install is strongly recommended.

Release Notes:
- replays and setups are not compatible with previous versions
- engines data format has been changed to improve temperatures simulation
- dashes data format has been changed to support rpm lights warning
- gearbox preload was not included in Beta10 because it wasn't working correctly
Title: Re: Kart Racing Pro Beta 10
Post by: Cory_Hayes on November 11, 2013, 07:05:10 PM
hows does the pre load actually work?
Title: Re: Kart Racing Pro Beta 10
Post by: Bayley Bell on November 11, 2013, 07:05:58 PM
So beta 10 was just released! What do you guys like more in this beta than beta 9? I found the karts to handle much better and I love the new Radiator Arm Cover feature! But I'm still curious to see how the shift pre-load works?
Title: Re: Kart Racing Pro Beta 10
Post by: Bayley Bell on November 11, 2013, 07:11:44 PM
I swear I saw something about shift pre-load included in the release notes but perhaps not the final release notes? Was there a reason for this?
Title: Re: Kart Racing Pro Beta 10
Post by: oppolo on November 11, 2013, 07:12:29 PM
Quote from: Cory_bro on November 11, 2013, 07:05:10 PM
hows does the pre load actually work?

it should work in this way: keep the gear stick in the upshifting position, the gear will engage when you lift gas pedal

Quote from: Bayley Bell on November 11, 2013, 07:05:58 PM
What do you guys like more in this beta than beta 9?

give me some days, i am not quick as you guys   ;D
Title: Re: Kart Racing Pro Beta 10
Post by: laraarsa on November 11, 2013, 07:17:20 PM
Please keep the release discussion to this thread guys, thanks!
Title: Re: Kart Racing Pro Beta 10
Post by: Bayley Bell on November 11, 2013, 07:26:52 PM
Where is the button to enable pre-load shifting?
Title: Re: Kart Racing Pro Beta 10
Post by: Cory_Hayes on November 11, 2013, 07:32:58 PM
When will the servers be up??
Title: Re: Kart Racing Pro Beta 10
Post by: Alex10 on November 11, 2013, 07:59:19 PM
Hi guys, just downloaded beta 10 and I dont like it at all! First off the force feedback, grip and flex in the chassi feels very unrealistic in my opinion, the steering feels like a sponge. Second off the brake settings in garage are awfull, if you try driving with front brakes(even with brakes on low) you will lock upp like hell into every corner. In my opinion everything about the hanling(including brakes etc) is much worse than in beta 9, which i liked a lot.
Title: Re: Kart Racing Pro Beta 10
Post by: MuniX on November 11, 2013, 08:03:04 PM
Please link to update
Title: Re: Kart Racing Pro Beta 10
Post by: laraarsa on November 11, 2013, 08:13:27 PM
Quote from: Mskart on November 11, 2013, 08:03:04 PM
Please link to update
The update can be downloaded from here: http://www.kartracing-pro.com/?page=downloads
Title: Re: Kart Racing Pro Beta 10
Post by: MuniX on November 11, 2013, 08:20:20 PM
thank you
Title: Re: Kart Racing Pro Beta 10
Post by: oppolo on November 11, 2013, 08:32:11 PM
Quote from: Alex10 on November 11, 2013, 07:59:19 PM
if you try driving with front brakes(even with brakes on low) you will lock upp like hell into every corner
yes because the force setting of front brake is disappeared from setup menu, maybe it is something going wrong and not wanted, it is usefull for user using a digital input for front brake, I suppose the most part
Title: Re: Kart Racing Pro Beta 10
Post by: oppolo on November 11, 2013, 08:34:06 PM
what is for the radiator arm?
in the F100 the movement is wrong
Title: Re: Kart Racing Pro Beta 10
Post by: Fäbu22 on November 11, 2013, 08:38:17 PM
sorry but i dont know how to udate the game

i click on the link an i come to the krp site with the beta 10 descrition

but where can i download the update???

pease help me
thanks
Title: Re: Kart Racing Pro Beta 10
Post by: PiBoSo on November 11, 2013, 08:38:48 PM
Quote from: oppolo on November 11, 2013, 08:32:11 PM
Quote from: Alex10 on November 11, 2013, 07:59:19 PM
if you try driving with front brakes(even with brakes on low) you will lock upp like hell into every corner
yes because the force setting of front brake is disappeared from setup menu, maybe it is something going wrong and not wanted, it is usefull for user using a digital input for front brake, I suppose the most part

It doesn't seem to be possible to set the leverage on the manual brakes in real life.
The brake setting is for the pedal only.
If it can be useful, the option to limit the front brakes input could be added to the settings.
Title: Re: Kart Racing Pro Beta 10
Post by: Alby46 on November 11, 2013, 08:39:22 PM
sorry piboso, where can i find the changelog?
Title: Re: Kart Racing Pro Beta 10
Post by: PiBoSo on November 11, 2013, 08:40:58 PM
Quote from: Fäbu22 on November 11, 2013, 08:38:17 PM
sorry but i dont know how to udate the game

i click on the link an i come to the krp site with the beta 10 descrition

but where can i download the update???

pease help me
thanks

http://www.kartracing-pro.com/?page=downloads
Title: Re: Kart Racing Pro Beta 10
Post by: PiBoSo on November 11, 2013, 08:41:08 PM
Quote from: Alby46 on November 11, 2013, 08:39:22 PM
sorry piboso, where can i find the changelog?

http://www.kartracing-pro.com/?page=news
Title: Re: Kart Racing Pro Beta 10
Post by: oppolo on November 11, 2013, 08:47:49 PM
Quote from: PiBoSo on November 11, 2013, 08:38:48 PM
It doesn't seem to be possible to set the leverage on the manual brakes in real life.
The brake setting is for the pedal only.
If it can be useful, the option to limit the front brakes input could be added to the settings.
yes, it will be very useful thanks
I used a force about 50 for front brake in the previous versions, unfortunately I can use only the right paddle of my g25 for simulate the better possible, I think there are no wheels with analogic paddles, sometimes compromises are necessary
Title: Re: Kart Racing Pro Beta 10
Post by: oppolo on November 11, 2013, 08:58:10 PM
Quote from: Alex10 on November 11, 2013, 07:59:19 PM
First off the force feedback, grip and flex in the chassi feels very unrealistic in my opinion, the steering feels like a sponge.
try high values of FFB force, high caster and rubbered track and linearity 100 in the FFB
Title: Re: Kart Racing Pro Beta 10
Post by: VELOCIPEDE on November 11, 2013, 09:05:35 PM
download mirror by DrivingItalia.NET -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3451
Title: Re: Kart Racing Pro Beta 10
Post by: James Beer on November 11, 2013, 09:09:05 PM
when i installed the new beta fresh, it didnt create a piboso folder in my documents, so where am i meant to put the the key?
Title: Re: Kart Racing Pro Beta 10
Post by: oppolo on November 11, 2013, 09:10:12 PM
Quote from: James Beer on November 11, 2013, 09:09:05 PM
when i installed the new beta fresh, it didnt create a piboso folder in my documents, so where am i meant to put the the key?

copy license.ini from old version
Title: Re: Kart Racing Pro Beta 10
Post by: James Beer on November 11, 2013, 09:33:29 PM
to me it doesnt feel like it is ready, sorry to say it but its not. Feels like a downgrade to me but thats just my opinion.
Title: Re: Kart Racing Pro Beta 10
Post by: oppolo on November 11, 2013, 09:34:26 PM
Quote from: oppolo on November 11, 2013, 07:12:29 PM
Quote from: Cory_bro on November 11, 2013, 07:05:10 PM
hows does the pre load actually work?

it should work in this way: keep the gear stick in the upshifting position, the gear will engage when you lift gas pedal



yes, it appears also to me it doesn't work  :-\
Title: Re: Kart Racing Pro Beta 10
Post by: LIAM 36 AUS on November 11, 2013, 09:50:19 PM
Just downloaded it, when i click on the exe. it says "Setup File is Corrupted".  Same thing that happend with Beta 9, now i gotta download it on a different computer and copy it onto my one again. :(  is there no way to fix this for Newer Releases?
Title: Re: Kart Racing Pro Beta 10
Post by: PiBoSo on November 11, 2013, 09:57:54 PM
Quote from: LIAM 36 AUS on November 11, 2013, 09:50:19 PM
Just downloaded it, when i click on the exe. it says "Setup File is Corrupted".  Same thing that happend with Beta 9, now i gotta download it on a different computer and copy it onto my one again. :(  is there no way to fix this for Newer Releases?

The server is probably overloaded at the moment. Please try downloading it again. The file should be exactly 613,112,091 bytes.
Title: Re: Kart Racing Pro Beta 10
Post by: ctreg2 on November 11, 2013, 10:24:58 PM
Quote from: Alex10 on November 11, 2013, 07:59:19 PM
Hi guys, just downloaded beta 10 and I dont like it at all! First off the force feedback, grip and flex in the chassi feels very unrealistic in my opinion, the steering feels like a sponge. Second off the brake settings in garage are awfull, if you try driving with front brakes(even with brakes on low) you will lock upp like hell into every corner. In my opinion everything about the hanling(including brakes etc) is much worse than in beta 9, which i liked a lot.

this is what i have found to be as well! also it crashes a lot I used to get below 30 ping now i have 250-400!
Title: Re: Kart Racing Pro Beta 10
Post by: oppolo on November 11, 2013, 10:34:41 PM
in the mini60 engine

OptTemperature = 50
   CylinderHeatTransferFactor = 0.06
   CylinderMassFactor = 0.1
   StaticCoolingFactor = 0.001
   CoolingFactor = 0.00065
   HeatingFactor = 0.5

   starter
   {
      torque = 2.5
      maxRPM = 2100
   }

   shiftRPM = 11000
   MaxRPM = 14000
   TemperatureAlarm
   {
      min = 95
      max = 120
Title: Re: Kart Racing Pro Beta 10
Post by: PiBoSo on November 11, 2013, 10:50:08 PM
Quote from: oppolo on November 11, 2013, 10:34:41 PM
in the mini60 engine

OptTemperature = 50
   CylinderHeatTransferFactor = 0.06
   CylinderMassFactor = 0.1
   StaticCoolingFactor = 0.001
   CoolingFactor = 0.00065
   HeatingFactor = 0.5

   starter
   {
      torque = 2.5
      maxRPM = 2100
   }

   shiftRPM = 11000
   MaxRPM = 14000
   TemperatureAlarm
   {
      min = 95
      max = 120

The optimal temperature is the engine one, while the alarm is triggered, in an aircooled engine, by cylinder head temperature.
Title: Re: Kart Racing Pro Beta 10
Post by: PiBoSo on November 11, 2013, 11:13:27 PM
If force feedback is weak and you experience random crashes, please make sure to do a clean install, removing all settings and old setups saved in My Documents/PiBoSo/Kart Racing Pro/
Title: Re: Kart Racing Pro Beta 10
Post by: PiBoSo on November 11, 2013, 11:20:09 PM

The main problems reported so far are:
- collisions
- ping
- rolling start

Anything else?
Title: Re: Kart Racing Pro Beta 10
Post by: oppolo on November 11, 2013, 11:58:00 PM
Quote from: PiBoSo on November 11, 2013, 10:50:08 PM

The optimal temperature is the engine one, while the alarm is triggered, in an aircooled engine, by cylinder head temperature.
is there some relation between opt engine and head temp in an air cooled?
I mean, if I make the physic of an engine with head temp of 180, should I increase also the opt eng temp?
Title: Re: Kart Racing Pro Beta 10
Post by: PiBoSo on November 11, 2013, 11:59:54 PM
Quote from: oppolo on November 11, 2013, 11:58:00 PM
Quote from: PiBoSo on November 11, 2013, 10:50:08 PM

The optimal temperature is the engine one, while the alarm is triggered, in an aircooled engine, by cylinder head temperature.
is there some relation between opt engine and head temp in an air cooled?
I mean, if I make the physic of an engine with head temp of 180, should I increase also the opt eng temp?

There is no direct relation.
Probably a way to read engine temperature should be added for modders.
Title: Re: Kart Racing Pro Beta 10
Post by: oppolo on November 12, 2013, 12:10:15 AM
Quote from: PiBoSo on November 11, 2013, 11:59:54 PM
There is no direct relation.
Probably a way to read engine temperature should be added for modders.

ok thanks,
this is an obscure parameter I don't know how it could change by, I could guess
CylinderHeatTransferFactor
CylinderMassFactor
HeatingFactor
IntakeScale
carburation
Title: Re: Kart Racing Pro Beta 10
Post by: oppolo on November 12, 2013, 12:54:40 AM
Quote from: oppolo on November 11, 2013, 08:34:06 PM
what is for the radiator arm?

bump

another thing, why now I can shiftup without lift also at rpm a little below max rpm?
Title: Re: Kart Racing Pro Beta 10
Post by: Sam on November 12, 2013, 12:57:35 AM
Oppolo you can shift when not lifting in real life as well, but it destroys the gear box and engine
Title: Re: Kart Racing Pro Beta 10
Post by: Aritz on November 12, 2013, 01:01:07 AM
Quote from: Sam on November 12, 2013, 12:57:35 AM
Oppolo you can shift when not lifting in real life as well, but it destroys the gear box and engine

You CAN'T shift not lifting in real life, so no destroys at all.
Title: Re: Kart Racing Pro Beta 10
Post by: Sam on November 12, 2013, 01:05:33 AM
You can flat shift..... And now some guy that races and owns are gear compiny made a gear box that you can flat shift with... And its legal
Title: Re: Kart Racing Pro Beta 10
Post by: Matthew McLean on November 12, 2013, 03:09:36 AM
Quote from: Aritz on November 12, 2013, 01:01:07 AM

You CAN'T shift not lifting in real life, so no destroys at all.

http://www.youtube.com/watch?v=8CzFChc8gk4 - flat-shift 100% official international regulation legal.
Title: Re: Kart Racing Pro Beta 10
Post by: Cory_Hayes on November 12, 2013, 04:38:12 AM
Oop there is it
Title: Re: Kart Racing Pro Beta 10
Post by: LIAM 36 AUS on November 12, 2013, 07:03:12 AM
Quote from: PiBoSo on November 11, 2013, 09:57:54 PM
Quote from: LIAM 36 AUS on November 11, 2013, 09:50:19 PM
Just downloaded it, when i click on the exe. it says "Setup File is Corrupted".  Same thing that happend with Beta 9, now i gotta download it on a different computer and copy it onto my one again. :(  is there no way to fix this for Newer Releases?

The server is probably overloaded at the moment. Please try downloading it again. The file should be exactly 613,112,091 bytes.
Nope, Did'nt work. I have to use another Computer to Download, that was the only Fix last time.    its 584 MG it says.  Someone else had the same Problem and said to download using a different Computer.
Title: Re: Kart Racing Pro Beta 10
Post by: Aritz on November 12, 2013, 09:18:27 AM
Quote from: Matthew McLean on November 12, 2013, 03:09:36 AM
Quote from: Aritz on November 12, 2013, 01:01:07 AM

You CAN'T shift not lifting in real life, so no destroys at all.

http://www.youtube.com/watch?v=8CzFChc8gk4 - flat-shift 100% official international regulation legal.

designed by Modena Engineering used exclusively by Ricky Capo

And I wasn't talking about that new invention, I was talking about standard KZ engines, so the engines of KRP should be the same, where IS IMPOSSIBLE to shift that way. It is simply not possible because the torque doesn't allow you, and therefore you can't broke the engine at all.
Title: Re: Kart Racing Pro Beta 10
Post by: Cory_Hayes on November 12, 2013, 10:14:37 AM
Ricky Capo's dad owns a company in Australia called Modena Engineering, but it has nothing to do with the engine Modena, I have a feeling it is actually a maxter engine.
Title: Re: Kart Racing Pro Beta 10
Post by: PiBoSo on November 12, 2013, 10:33:00 AM
Quote from: oppolo on November 12, 2013, 12:54:40 AM
Quote from: oppolo on November 11, 2013, 08:34:06 PM
what is for the radiator arm?

bump

another thing, why now I can shiftup without lift also at rpm a little below max rpm?

It is a flaw of the gearbox simulation, but it's not new.
Title: Re: Kart Racing Pro Beta 10
Post by: LauZzZn on November 12, 2013, 04:49:57 PM
i think the same about the ffb. its a bit weird while driving now.
radial tiresumping ist better but still not good enough. piboso if you want i give you a test version of lyon to test the right settings out. havent tested the netcode yet.
but in total i pretty like the new beta. for me the ffb and the dumping is just a small piece of the cake. well done piboso!
Title: Re: Kart Racing Pro Beta 10
Post by: Eemeli Kelokorpi on November 12, 2013, 07:00:55 PM
After updating i got "Invalid login: please register"
Title: Re: Kart Racing Pro Beta 10
Post by: PiBoSo on November 12, 2013, 08:09:35 PM
Quote from: Eemeli Kelokorpi on November 12, 2013, 07:00:55 PM
After updating i got "Invalid login: please register"

Please make sure the nickname is correctly set in Kart Racing Pro -> Profiles -> Nickname
Title: Re: Kart Racing Pro Beta 10
Post by: Eemeli Kelokorpi on November 13, 2013, 09:33:34 AM
Quote from: PiBoSo on November 12, 2013, 08:09:35 PM
Quote from: Eemeli Kelokorpi on November 12, 2013, 07:00:55 PM
After updating i got "Invalid login: please register"

Please make sure the nickname is correctly set in Kart Racing Pro -> Profiles -> Nickname

Yes it is correct.
Title: Re: Kart Racing Pro Beta 10
Post by: Matthew McLean on November 13, 2013, 10:20:54 AM
PiBoSo, the new engine CFG file structure for temperature and radiators in Beta 10 leaves us an-able to have properly functioning air-cooled engines. The Mini60 temperature doesn't really function properly, and an engine I had made for the last beta has serious temperature issues. As standard out of pits it starts at 450 degrees, when it's meant to start at 180. The only way I can get the temperature to function as intended is to give it the properties of a water-cooled engine, which means in the setup menu there is a radiator cover option and the radiator arm cover works while driving. Do you have any suggestions?
Title: Re: Kart Racing Pro Beta 10
Post by: PiBoSo on November 13, 2013, 10:30:18 AM
Quote from: Matthew McLean on November 13, 2013, 10:20:54 AM
PiBoSo, the new engine CFG file structure for temperature and radiators in Beta 10 leaves us an-able to have properly functioning air-cooled engines. The Mini60 temperature doesn't really function properly, and an engine I had made for the last beta has serious temperature issues.

Could you please give more information about the Mini60 engine temperature problem?
Title: Re: Kart Racing Pro Beta 10
Post by: oppolo on November 13, 2013, 10:49:05 AM
I'm doing my birel 190 suitable for beta10, following parameters of mini60 I haven't problems of temperature during race, the only "issue" is the starting temperature, but it is not a real problem because it drops soon
Title: Re: Kart Racing Pro Beta 10
Post by: Matthew McLean on November 13, 2013, 10:54:52 AM
Quote from: oppolo on November 13, 2013, 10:49:05 AM
I'm doing my birel 190 suitable for beta10, following parameters of mini60 I haven't problems of temperature during race, the only "issue" is the starting temperature, but it is not a real problem because it drops soon

I have the starting temp issue as well, but myself and a few friends also have an issue keeping it at the correct temperature
Title: Re: Kart Racing Pro Beta 10
Post by: oppolo on November 13, 2013, 11:11:29 AM
Quote from: Matthew McLean on November 13, 2013, 10:54:52 AM
Quote from: oppolo on November 13, 2013, 10:49:05 AM
I'm doing my birel 190 suitable for beta10, following parameters of mini60 I haven't problems of temperature during race, the only "issue" is the starting temperature, but it is not a real problem because it drops soon

I have the starting temp issue as well, but myself and a few friends also have an issue keeping it at the correct temperature

also in the mini60 of Piboso head temp has a more wide range than liquid cooled, it is related to engine rpm and gas pedal.
this is my attempt with beta10 with a birel190 air cooled, it is not still final http://speedy.sh/qWSR2/birel-190.7z readme inside, I'm still going on to change parameters for seeing what happens
Title: Re: Kart Racing Pro Beta 10
Post by: PiBoSo on November 13, 2013, 02:48:16 PM
Quote from: Eemeli Kelokorpi on November 13, 2013, 09:33:34 AM
Quote from: PiBoSo on November 12, 2013, 08:09:35 PM
Quote from: Eemeli Kelokorpi on November 12, 2013, 07:00:55 PM
After updating i got "Invalid login: please register"

Please make sure the nickname is correctly set in Kart Racing Pro -> Profiles -> Nickname

Yes it is correct.

Did you receive the email with the correct nickname?
Title: Re: Kart Racing Pro Beta 10
Post by: Eemeli Kelokorpi on November 13, 2013, 02:53:17 PM
Quote from: PiBoSo on November 13, 2013, 02:48:16 PM
Quote from: Eemeli Kelokorpi on November 13, 2013, 09:33:34 AM
Quote from: PiBoSo on November 12, 2013, 08:09:35 PM
Quote from: Eemeli Kelokorpi on November 12, 2013, 07:00:55 PM
After updating i got "Invalid login: please register"

Please make sure the nickname is correctly set in Kart Racing Pro -> Profiles -> Nickname

Yes it is correct.

Did you receive the email with the correct nickname?

Nope.
Title: Re: Kart Racing Pro Beta 10
Post by: oppolo on November 14, 2013, 07:55:39 PM
local host, I was training rolling start, I was in the corridor and my speed was over 50 intentionally before yellow line, but I didn,t take a penalty
Title: Re: Kart Racing Pro Beta 10
Post by: PiBoSo on November 14, 2013, 08:28:04 PM
Quote from: oppolo on November 14, 2013, 07:55:39 PM
local host, I was training rolling start, I was in the corridor and my speed was over 50 intentionally before yellow line, but I didn,t take a penalty

Rolling start regulations have been changed to be more realistic.
In real life the yellow line is only used for rolling re-starts after a race neutralization.
Now the race starts as soon as the starting lights are turned off.
Title: Re: Kart Racing Pro Beta 10
Post by: oppolo on November 14, 2013, 10:19:22 PM
Quote from: oppolo on November 11, 2013, 07:12:29 PM
Quote from: Bayley Bell on November 11, 2013, 07:05:58 PM
What do you guys like more in this beta than beta 9?

give me some days, i am not quick as you guys   ;D

well, after many attempts for a satisfied FFB I say this release is not so bad. FFB in KRP basically is this, is not real feel in the gmotor, useless expect something completely different

finally KZ1 has stronger brakes

I haven't understood what arm on radiator is for

I wasn't online, so I don't know anything about it
Title: Re: Kart Racing Pro Beta 10
Post by: Aritz on November 14, 2013, 10:42:33 PM
The arm on radiator warms the engine a lot faster. This is used on winter or cold days in real life.
Title: Re: Kart Racing Pro Beta 10
Post by: Bayley Bell on November 15, 2013, 03:23:50 AM
Quote from: oppolo on November 14, 2013, 10:19:22 PM
Quote from: oppolo on November 11, 2013, 07:12:29 PM
Quote from: Bayley Bell on November 11, 2013, 07:05:58 PM
What do you guys like more in this beta than beta 9?

give me some days, i am not quick as you guys   ;D

well, after many attempts for a satisfied FFB I say this release is not so bad. FFB in KRP basically is this, is not real feel in the gmotor, useless expect something completely different

finally KZ1 has stronger brakes

I haven't understood what arm on radiator is for

I wasn't online, so I don't know anything about it

It heats up the engine faster, but works well when you combine arm cover and radiator cover in the kart setup.
Title: Re: Kart Racing Pro Beta 10
Post by: oppolo on November 15, 2013, 10:30:14 AM
so the hand could be useful during rolling start, do you feel different in power with 10 degrees less of temp?. for me this stuff is strange, liquid cooled engine shoudn't have a thermostat? anyway I know, it exists in real life

(http://www.vroomkart.it/sites/vroomkart.com/files/www.bazardelkart.it/ALIM3424_0.JPG)
Title: Re: Kart Racing Pro Beta 10
Post by: Sam on November 15, 2013, 11:08:30 AM
10 degrees for a shifter of the start is worth about half a hp aspecialy if too cooled
Title: Re: Kart Racing Pro Beta 10
Post by: Clova414 on November 18, 2013, 03:22:58 AM
Quote from: Sam on November 15, 2013, 11:08:30 AM
10 degrees for a shifter of the start is worth about half a hp aspecialy if too cooled

quite the opposite actually the only risk of being too cool is cold seizures of the engine from the cylinder head materials not expanding the same as the piston, but being too hot will take away power dramatically...
Title: Re: Kart Racing Pro Beta 10
Post by: Sam on November 18, 2013, 10:12:43 AM
If too cold like you said seizures but they loose alot of excelration but too hots pre bad aswell
Title: Re: Kart Racing Pro Beta 10
Post by: DjFIL on November 19, 2013, 05:34:37 AM
Just tested the new framecap option PiBoSo mentions in the core.ini documentation thread.

[framerate]
cap = 120


I tried 120 frames (makes sense for 60hz monitors)... the frame rate readout in game shows 125.  Tried to bump it down to 115... game still shows 125.  Any ideas?
Title: Re: Kart Racing Pro Beta 10
Post by: PiBoSo on November 19, 2013, 11:34:40 AM
Quote from: DjFIL on November 19, 2013, 05:34:37 AM
Just tested the new framecap option PiBoSo mentions in the core.ini documentation thread.

[framerate]
cap = 120


I tried 120 frames (makes sense for 60hz monitors)... the frame rate readout in game shows 125.  Tried to bump it down to 115... game still shows 125.  Any ideas?

Post updated:
http://forum.kartracing-pro.com/index.php?topic=286.msg30487
Title: Re: Kart Racing Pro Beta 10
Post by: HornetMaX on November 19, 2013, 11:45:05 AM
I feel a bit dumb but what would be the difference between setting v-sync at 120 (I have a 120Hz screen) and framecap at 120 ?

MaX.
Title: Re: Kart Racing Pro Beta 10
Post by: PiBoSo on November 19, 2013, 11:53:08 AM
Quote from: HornetMaX on November 19, 2013, 11:45:05 AM
I feel a bit dumb but what would be the difference between setting v-sync at 120 (I have a 120Hz screen) and framecap at 120 ?

MaX.

In theory, the only difference is that v-sync = 120 fps, cap = 125 fps.
In practice, there could also be differences due to the different waiting used: cap uses a "sleep" function on the CPU, v-sync uses an unknown function in the graphics driver, that could use more CPU or GPU.
The main purpose of the "cap" feature is to save power, especially when not on track.

It's probably better to use v-sync with a 120hz monitor, to avoid tearing.
Title: Re: Kart Racing Pro Beta 10
Post by: HornetMaX on November 19, 2013, 11:58:28 AM
Quote from: PiBoSo on November 19, 2013, 11:53:08 AM
It's probably better to use v-sync with a 120hz monitor, to avoid tearing.
That was my thought too. Not that I notice tearing while playing but ... :)

MaX.
Title: Re: Kart Racing Pro Beta 10
Post by: oppolo on November 20, 2013, 10:32:03 PM
Quote from: PiBoSo on November 11, 2013, 08:38:48 PM
It doesn't seem to be possible to set the leverage on the manual brakes in real life.
The brake setting is for the pedal only.
isn't it possible to set the leverage with those screws?

(http://kartsportnews.com/OLD-site/content/2008/Handbremse.jpg)

(http://tonykart.com/immagini_prodotti/205_1177.jpg)
Title: Re: Kart Racing Pro Beta 10
Post by: PiBoSo on November 21, 2013, 03:08:27 PM
Quote from: oppolo on November 20, 2013, 10:32:03 PM
Quote from: PiBoSo on November 11, 2013, 08:38:48 PM
It doesn't seem to be possible to set the leverage on the manual brakes in real life.
The brake setting is for the pedal only.
isn't it possible to set the leverage with those screws?

At least one extra attachment point is needed to adjust leverage:
(http://www.margay.com/shopmargay/images/P/KidKart_DriveFront03-3.jpg)
Title: Re: Kart Racing Pro Beta 10
Post by: oppolo on November 21, 2013, 03:57:13 PM
Quote from: PiBoSo on November 21, 2013, 03:08:27 PM
At least one extra attachment point is needed to adjust leverage:

I was thinking that the gray screw, pointed by the arrow, allow the movement of piston in that black pivot

(pensavo che la vite sul manettino, quella grigia indicata dalla freccia, permettesse il movimento del pistoncino che preme sulla pompa, il pistoncino sembra che faccia fulcro su quella vite nera indicata dalla freccia)

Title: Re: Kart Racing Pro Beta 10
Post by: PiBoSo on November 21, 2013, 08:37:46 PM
Quote from: oppolo on November 21, 2013, 03:57:13 PM
Quote from: PiBoSo on November 21, 2013, 03:08:27 PM
At least one extra attachment point is needed to adjust leverage:

I was thinking that the gray screw, pointed by the arrow, allow the movement of piston in that black pivot

There doesn't seem to be a way to adjust the leverage ratio.
Maybe it is possible to change the master cylinder, though.
Title: Re: Kart Racing Pro Beta 10
Post by: LauZzZn on November 21, 2013, 09:15:31 PM
for back brake there isnt really something.
on the front brake you adjust it by using. there isnt only 1 and 0.  but on the pedals of the steering wheels, there is only 1 and 0. that is our problem.
Title: Re: Kart Racing Pro Beta 10
Post by: oppolo on November 21, 2013, 09:26:20 PM
Quote from: PiBoSo on November 21, 2013, 08:37:46 PM
Quote from: oppolo on November 21, 2013, 03:57:13 PM
Quote from: PiBoSo on November 21, 2013, 03:08:27 PM
At least one extra attachment point is needed to adjust leverage:

I was thinking that the gray screw, pointed by the arrow, allow the movement of piston in that black pivot

There doesn't seem to be a way to adjust the leverage ratio.
Maybe it is possible to change the master cylinder, though.

mmm, yes you are right, the ratio doesn't change, it's only adaptive for the shape of the hand, like in the front brake of motorbike.

anyway we need a trick, even if not realistic because it is impossibile to use with a digital input, who drives krp with analogic paddles behind the wheel?

- or an increase in the smoothness
- or a power brake setting
Title: Re: Kart Racing Pro Beta 10
Post by: Piers Prior on November 22, 2013, 07:13:32 PM
yea i agree, there has to be some comprimise cause we dont all have load cell front brake levers on our wheels at home haha
Title: Re: Kart Racing Pro Beta 10
Post by: PiBoSo on November 25, 2013, 01:13:46 PM

Two serious force feedback bugs have been found and ( hopefully ) fixed.
Work is in progress to improve collisions, too.
A patch should be released soon.
Title: Re: Kart Racing Pro Beta 10
Post by: Sam Flintham on November 25, 2013, 01:30:24 PM
Quote from: PiBoSo on November 25, 2013, 01:13:46 PM

Two serious force feedback bugs have been found and ( hopefully ) fixed.
Work is in progress to improve collisions, too.
A patch should be released soon.
Great work PiBoSo  :D glad to see fixes coming
Title: Re: Kart Racing Pro Beta 10
Post by: maxrod on November 25, 2013, 03:01:29 PM
Its not just the feed back of the wheel its the strength, it feels to light if you look at games like codemasters f1 and pcars it takes more work to turn the wheel on the g25 and g27.