Kart Racing Pro Official Forum

General => Racing => Sim Karting World Championship => Topic started by: Xander Clements on November 10, 2013, 08:53:29 PM

Title: SKWC Multiplayer Bug Fix (Highly Recommended)
Post by: Xander Clements on November 10, 2013, 08:53:29 PM
In Kart Racing Pro, the basic set for maximum number of karts in your drawing distance is 5. To set the number to KRP's maximum of 12 in total, you need to modify your profile.ini file. This can be found within your profile's folder, as shown in this picture with "Xander Clements".

(http://www.servimg.com/image_preview.php?i=25&u=15417743)

Next up, you need to open the file "profile", which will either have "profile.ini" for those on Windows XP or lower, or "profile" and configuration settings as the file type for Windows Vista or higher.

Once this has been opened, you need to scroll down to "[net]" and change the connection from "connection=0" to "connection=2", as seen in this picture.

(http://www.servimg.com/image_preview.php?i=26&u=15417743)

Once this has been done, left-click file and then on the dropdown select save. Once done, close the file.
Title: Re: SKWC Multiplayer Bug Fix (Highly Recommended)
Post by: Birel-Rotax 42 on November 10, 2013, 08:59:42 PM
Thanks for posting this, it is really helpful when all karts are visible.
Title: Re: SKWC Multiplayer Bug Fix (Highly Recommended)
Post by: HornetMaX on April 04, 2015, 01:23:39 PM
Isn't it much easier to go into in-game settings/misc/connection and set it to high ? It just does the same thing.

MaX.
Title: Re: SKWC Multiplayer Bug Fix (Highly Recommended)
Post by: Xander Clements on April 04, 2015, 02:08:26 PM
If you run a FOV that is edited outside of the game, then you do this in order to not lose that FOV. If you edit anything in settings directly in KRP, your FOV will be set to default.
Title: Re: SKWC Multiplayer Bug Fix (Highly Recommended)
Post by: HornetMaX on April 04, 2015, 03:20:48 PM
Right, but that's because of the (out of range) FoV, not of the connection. By the way, it's not a bug IMO: it's designed to work like that.

MaX.
Title: Re: SKWC Multiplayer Bug Fix (Highly Recommended)
Post by: Xander Clements on April 05, 2015, 03:34:36 AM
Quote from: HornetMaX on April 04, 2015, 03:20:48 PM
Right, but that's because of the (out of range) FoV, not of the connection. By the way, it's not a bug IMO: it's designed to work like that.

MaX.

Technically speaking it isn't a bug, no, but it is honestly one of the dumbest implimentations of netcode that I have ever seen on a sim. Limiting the amount of vehicles that can be seen on track is dumb enough on its own, but not even labeling it as such is just plain stupid.
Title: Re: SKWC Multiplayer Bug Fix (Highly Recommended)
Post by: HornetMaX on April 05, 2015, 10:45:54 AM
Can't disagree on that :)

MaX.