Kart Racing Pro Official Forum

Mods => Track Editing => Topic started by: dhedhe on September 04, 2013, 05:25:59 AM

Title: Sepang International Kart Circuit
Post by: dhedhe on September 04, 2013, 05:25:59 AM
The track are done. :D

Videos :
Mikko (http://youtu.be/PgT77vSDuWE)
Rama (http://youtu.be/pl4jUqWc3zg)
prostix (http://youtu.be/zbzkL2YaTOc)

Screenies :
(http://farm4.staticflickr.com/3725/11051551136_281a80a9d8_o.jpg)
(http://farm4.staticflickr.com/3833/11051644223_b28308b63d_o.jpg)
(http://farm4.staticflickr.com/3672/11051565784_f3d97b1d06_o.jpg)
(http://farm6.staticflickr.com/5492/11051560606_a30f2dc878_o.jpg)
(http://farm4.staticflickr.com/3807/11153769125_f896f37097_o.jpg)
(http://farm3.staticflickr.com/2844/11153808906_0f55aa78bf_o.jpg)
(http://farm4.staticflickr.com/3666/11153956123_4d4388998b_o.jpg)
(http://farm6.staticflickr.com/5549/11153838574_161750ed17_o.jpg)

The track can be downloaded here (https://drive.google.com/file/d/0B50RV77pRT6GTEhhRmpUX0tuNTg/edit?usp=sharing)
The reversed track here (https://drive.google.com/file/d/0B50RV77pRT6GcWNhWWcxYjl5Ukk/edit?usp=sharing)
Title: Re: Sepang International Kart Circuit
Post by: Bayley Bell on September 04, 2013, 05:34:15 AM
Looks Great! Good job.
Title: Re: Sepang International Kart Circuit
Post by: Leonardo Ratafia on September 04, 2013, 05:01:48 PM
looking forward for this track
Title: Re: Sepang International Kart Circuit
Post by: IceMan11 on September 05, 2013, 01:25:21 AM
Nice, a 2nd kart track right next to an F1 track.
Title: Re: Sepang International Kart Circuit
Post by: Sam on September 05, 2013, 01:42:22 AM
When to kuala lumpur for a holiday and me and my sister raced each other in comers we came 2 and 3 in the lap time leder board....... The kid that one was 26kg and was in the proper kart we were in junior karts with a comer on it
Title: Re: Sepang International Kart Circuit
Post by: DjFIL on October 21, 2013, 06:23:26 AM
Any news on this.  This would be another great track to have.  Layout (via Google Maps and the video) looks great.  Could easily make my top 3 tracks, up there with Suzuka.
Title: Re: Sepang International Kart Circuit
Post by: LauZzZn on November 04, 2013, 12:34:33 AM
looks like a really great track. good quality. i like good quality thats the point i like most on tracks :)
Title: Re: Sepang International Kart Circuit
Post by: Marco Dakic on November 04, 2013, 04:15:04 PM
very good :D i like it much
Title: Sepang International Kart Circuit
Post by: dhedhe on November 07, 2013, 02:57:44 AM
Sorry  I ve been busy with other sim lately. But, here is the latest build preview driven by my good buddy Andika

video (http://youtu.be/pl4jUqWc3zg)

the build can be downloaded here (https://docs.google.com/file/d/0B50RV77pRT6GLTktdnhoQTBsTlk/edit?usp=sharing)
Title: Re: Sepang International Kart Circuit
Post by: Birel-Rotax 42 on November 07, 2013, 03:08:29 AM
Brilliant! So awesome! Thanks for such a great track.
Title: Re: Sepang International Kart Circuit
Post by: DjFIL on November 08, 2013, 04:19:43 AM
Wow.  Awesome job.  Even if it stays like this, it's easily one of my top tracks in KRP.  Really look forward to seeing the final release.
Title: Re: Sepang International Kart Circuit
Post by: Clova414 on November 10, 2013, 10:13:45 PM
is this track available for download I see a lot of people you driving it on the server?
Title: Re: Sepang International Kart Circuit
Post by: LauZzZn on November 10, 2013, 10:58:29 PM
Quote from: Clova414 on November 10, 2013, 10:13:45 PM
is this track available for download I see a lot of people you driving it on the server?
here ! https://docs.google.com/file/d/0B50RV77pRT6GLTktdnhoQTBsTlk/edit?usp=sharing
Title: Re: Sepang International Kart Circuit
Post by: phillippe denes on November 12, 2013, 12:22:54 AM
nice
Title: help (solved)
Post by: dhedhe on November 16, 2013, 09:09:11 AM
need help anybody  :-[

why the alpha didn't work properly on a "WLLCONC" object

Title: Re: [WIP]Sepang International Kart Circuit
Post by: MuniX on November 16, 2013, 08:44:33 PM
Nice track. Great job!!
Title: Re: help
Post by: Snappe on November 19, 2013, 12:04:42 AM
Quote from: dhedhe on November 16, 2013, 09:09:11 AM
need help anybody  :-[
why the alpha didn't work properly on a "WLLCONC" object

Try using CK_ as a prefix in the texture name. CK_fence.tga for example. This will make the alpha edges sharp but should solve the sorting issue.
Title: Re: help
Post by: dhedhe on November 19, 2013, 01:50:46 PM
Quote from: Snapper on November 19, 2013, 12:04:42 AM
Quote from: dhedhe on November 16, 2013, 09:09:11 AM
need help anybody  :-[
why the alpha didn't work properly on a "WLLCONC" object

Try using CK_ as a prefix in the texture name. CK_fence.tga for example. This will make the alpha edges sharp but should solve the sorting issue.

Nope it didnt work  :-\
Title: Re: [WIP]Sepang International Kart Circuit
Post by: Snappe on November 19, 2013, 10:53:23 PM
That's really weird, I don't understand why the wires are showing in front of the roofing.
If you want to send the model and textures I can take a look at it?
BTW you shouldn't make the whole object WLLCONC... Just the pillar should be collidable.
Title: Re: [WIP]Sepang International Kart Circuit
Post by: dhedhe on November 21, 2013, 01:01:56 AM
Quote from: Snapper on November 19, 2013, 10:53:23 PM
That's really weird, I don't understand why the wires are showing in front of the roofing.
If you want to send the model and textures I can take a look at it?
BTW you shouldn't make the whole object WLLCONC... Just the pillar should be collidable.

Fixed. i was using "CK_" on the object name not the texture name *facepalm
Thanks Snapper
Title: help again
Post by: dhedhe on November 21, 2013, 06:01:06 PM
object with alpha texture didnt receive any shadow even with "SHAD_" prefix

Title: Re: help again
Post by: PiBoSo on November 21, 2013, 07:00:57 PM
Quote from: dhedhe on November 21, 2013, 06:01:06 PM
object with alpha texture didnt receive any shadow even with "SHAD_" prefix

This is an engine limitation: surfaces mapped with a texture with alpha do not receive shadows.
Title: Re: help again
Post by: dhedhe on November 22, 2013, 02:47:40 AM
Quote from: PiBoSo on November 21, 2013, 07:00:57 PM
Quote from: dhedhe on November 21, 2013, 06:01:06 PM
object with alpha texture didnt receive any shadow even with "SHAD_" prefix

This is an engine limitation: surfaces mapped with a texture with alpha do not receive shadows.

ow i see. i'll just have to find a way around it then. Thank you PiBoSo
Title: Re: [WIP]Sepang International Kart Circuit
Post by: oliver on November 26, 2013, 05:58:52 PM
release ????
Title: Re: [WIP]Sepang International Kart Circuit
Post by: dhedhe on November 27, 2013, 03:24:23 AM
december 2013 ,curently still beta testing for performance
Title: Re: [WIP]Sepang International Kart Circuit
Post by: dhedhe on November 28, 2013, 05:46:00 PM
now that visual stuff r done, i need some more help

1. how to create camera set? is it in max or in editor?

2. how to add marshall n how to position them?

3. to create best line does it need just one fast lap? i did 10 laps the editor still wont import from replay

thanks before :)
Title: Re: [WIP]Sepang International Kart Circuit
Post by: PiBoSo on November 29, 2013, 01:20:59 PM
Quote from: dhedhe on November 28, 2013, 05:46:00 PM
now that visual stuff r done, i need some more help

1. how to create camera set? is it in max or in editor?

2. how to add marshall n how to position them?

3. to create best line does it need just one fast lap? i did 10 laps the editor still wont import from replay

thanks before :)

1. Track Editor -> View -> Cameras Control

2. Track Editor -> View -> Marshals

http://tools.piboso.com/index.php?topic=7

3. Track Editor still needs to be updated to import the latest replay format.
Title: Re: [WIP]Sepang International Kart Circuit
Post by: dhedhe on November 29, 2013, 01:43:02 PM
aaah I get it now...thank you again PiBoSo :)
Title: Re: Sepang International Kart Circuit
Post by: dhedhe on December 01, 2013, 06:03:31 PM
track released, download link on page 1
Title: Re: Sepang International Kart Circuit
Post by: Matthijs050 on December 01, 2013, 08:45:40 PM
Just drove a couple of laps arround it!
You did a great job, the track itself its not a fast layout, so its not my favorite, but thats only my opinion. But he, besides that, you did a awesome job, very nice detailed creation !!

:D
Title: Re: Sepang International Kart Circuit
Post by: dhedhe on December 04, 2013, 06:35:35 AM
Glad you guys like it  ;D . I'm still learning to make a propper track. Please do drop me a feedback so I can improve the track.

I put this on my profile.ini file

Quote
[testing]
groove_edit=1
groove_multiplier=20

But still can't find the temp.grv file after I press ctrl+g. Is there something I missed?

and how do drying tracks works?
Title: Re: Sepang International Kart Circuit
Post by: LauZzZn on December 04, 2013, 07:30:20 AM
maybe it is the same in real but i would like to have some more objects in the breaking zones to orientate. its pretty hard to find the braking point from feeling it in games for me. no problem in real but in the game its quite hard. not just krp, barely every sim
Title: Re: Sepang International Kart Circuit
Post by: baxter1122332 on May 01, 2022, 01:22:21 PM
hello guys, i want to download this but it says it is acsess denined please help
Title: Re: Sepang International Kart Circuit
Post by: LXS77 on May 01, 2022, 02:20:15 PM
Quote from: baxter1122332 on May 01, 2022, 01:22:21 PMhello guys, i want to download this but it says it is acsess denined please help

Hi, you can download it here:
Quote from: Raise on April 22, 2019, 10:01:59 PMhttps://drive.google.com/drive/folders/1RUx9PntaSTxNDQUJyt6j3BOYsuRF82gb
Just scroll down to Sepang.pkz and Sepang_reverse.pkz.