The track are done. :D
Videos :
Mikko (http://youtu.be/PgT77vSDuWE)
Rama (http://youtu.be/pl4jUqWc3zg)
prostix (http://youtu.be/zbzkL2YaTOc)
Screenies :
(http://farm4.staticflickr.com/3725/11051551136_281a80a9d8_o.jpg)
(http://farm4.staticflickr.com/3833/11051644223_b28308b63d_o.jpg)
(http://farm4.staticflickr.com/3672/11051565784_f3d97b1d06_o.jpg)
(http://farm6.staticflickr.com/5492/11051560606_a30f2dc878_o.jpg)
(http://farm4.staticflickr.com/3807/11153769125_f896f37097_o.jpg)
(http://farm3.staticflickr.com/2844/11153808906_0f55aa78bf_o.jpg)
(http://farm4.staticflickr.com/3666/11153956123_4d4388998b_o.jpg)
(http://farm6.staticflickr.com/5549/11153838574_161750ed17_o.jpg)
The track can be downloaded here (https://drive.google.com/file/d/0B50RV77pRT6GTEhhRmpUX0tuNTg/edit?usp=sharing)
The reversed track here (https://drive.google.com/file/d/0B50RV77pRT6GcWNhWWcxYjl5Ukk/edit?usp=sharing)
Looks Great! Good job.
looking forward for this track
Nice, a 2nd kart track right next to an F1 track.
When to kuala lumpur for a holiday and me and my sister raced each other in comers we came 2 and 3 in the lap time leder board....... The kid that one was 26kg and was in the proper kart we were in junior karts with a comer on it
Any news on this. This would be another great track to have. Layout (via Google Maps and the video) looks great. Could easily make my top 3 tracks, up there with Suzuka.
looks like a really great track. good quality. i like good quality thats the point i like most on tracks :)
very good :D i like it much
Sorry I ve been busy with other sim lately. But, here is the latest build preview driven by my good buddy Andika
video (http://youtu.be/pl4jUqWc3zg)
the build can be downloaded here (https://docs.google.com/file/d/0B50RV77pRT6GLTktdnhoQTBsTlk/edit?usp=sharing)
Brilliant! So awesome! Thanks for such a great track.
Wow. Awesome job. Even if it stays like this, it's easily one of my top tracks in KRP. Really look forward to seeing the final release.
is this track available for download I see a lot of people you driving it on the server?
Quote from: Clova414 on November 10, 2013, 10:13:45 PM
is this track available for download I see a lot of people you driving it on the server?
here ! https://docs.google.com/file/d/0B50RV77pRT6GLTktdnhoQTBsTlk/edit?usp=sharing
nice
need help anybody :-[
why the alpha didn't work properly on a "WLLCONC" object
Nice track. Great job!!
Quote from: dhedhe on November 16, 2013, 09:09:11 AM
need help anybody :-[
why the alpha didn't work properly on a "WLLCONC" object
Try using CK_ as a prefix in the texture name. CK_fence.tga for example. This will make the alpha edges sharp but should solve the sorting issue.
Quote from: Snapper on November 19, 2013, 12:04:42 AM
Quote from: dhedhe on November 16, 2013, 09:09:11 AM
need help anybody :-[
why the alpha didn't work properly on a "WLLCONC" object
Try using CK_ as a prefix in the texture name. CK_fence.tga for example. This will make the alpha edges sharp but should solve the sorting issue.
Nope it didnt work :-\
That's really weird, I don't understand why the wires are showing in front of the roofing.
If you want to send the model and textures I can take a look at it?
BTW you shouldn't make the whole object WLLCONC... Just the pillar should be collidable.
Quote from: Snapper on November 19, 2013, 10:53:23 PM
That's really weird, I don't understand why the wires are showing in front of the roofing.
If you want to send the model and textures I can take a look at it?
BTW you shouldn't make the whole object WLLCONC... Just the pillar should be collidable.
Fixed. i was using "CK_" on the object name not the texture name *facepalm
Thanks Snapper
object with alpha texture didnt receive any shadow even with "SHAD_" prefix
Quote from: dhedhe on November 21, 2013, 06:01:06 PM
object with alpha texture didnt receive any shadow even with "SHAD_" prefix
This is an engine limitation: surfaces mapped with a texture with alpha do not receive shadows.
Quote from: PiBoSo on November 21, 2013, 07:00:57 PM
Quote from: dhedhe on November 21, 2013, 06:01:06 PM
object with alpha texture didnt receive any shadow even with "SHAD_" prefix
This is an engine limitation: surfaces mapped with a texture with alpha do not receive shadows.
ow i see. i'll just have to find a way around it then. Thank you PiBoSo
release ????
december 2013 ,curently still beta testing for performance
now that visual stuff r done, i need some more help
1. how to create camera set? is it in max or in editor?
2. how to add marshall n how to position them?
3. to create best line does it need just one fast lap? i did 10 laps the editor still wont import from replay
thanks before :)
Quote from: dhedhe on November 28, 2013, 05:46:00 PM
now that visual stuff r done, i need some more help
1. how to create camera set? is it in max or in editor?
2. how to add marshall n how to position them?
3. to create best line does it need just one fast lap? i did 10 laps the editor still wont import from replay
thanks before :)
1. Track Editor -> View -> Cameras Control
2. Track Editor -> View -> Marshals
http://tools.piboso.com/index.php?topic=7
3. Track Editor still needs to be updated to import the latest replay format.
aaah I get it now...thank you again PiBoSo :)
track released, download link on page 1
Just drove a couple of laps arround it!
You did a great job, the track itself its not a fast layout, so its not my favorite, but thats only my opinion. But he, besides that, you did a awesome job, very nice detailed creation !!
:D
Glad you guys like it ;D . I'm still learning to make a propper track. Please do drop me a feedback so I can improve the track.
I put this on my profile.ini file
Quote
[testing]
groove_edit=1
groove_multiplier=20
But still can't find the temp.grv file after I press ctrl+g. Is there something I missed?
and how do drying tracks works?
maybe it is the same in real but i would like to have some more objects in the breaking zones to orientate. its pretty hard to find the braking point from feeling it in games for me. no problem in real but in the game its quite hard. not just krp, barely every sim
hello guys, i want to download this but it says it is acsess denined please help
Quote from: baxter1122332 on May 01, 2022, 01:22:21 PMhello guys, i want to download this but it says it is acsess denined please help
Hi, you can download it here:
Quote from: Raise on April 22, 2019, 10:01:59 PMhttps://drive.google.com/drive/folders/1RUx9PntaSTxNDQUJyt6j3BOYsuRF82gb
Just scroll down to Sepang.pkz and Sepang_reverse.pkz.