Kart Racing Pro Official Forum

Mods => Tracks => Topic started by: malny on July 11, 2013, 11:33:02 PM

Title: [Release] 7 Laghi
Post by: malny on July 11, 2013, 11:33:02 PM
WSK arrives to Branduzzo for the 4th and final round of the WSK Master Series ...

what better time than this, to release an alpha/beta of Castelletto di Branduzzo -- 7 Laghi?

the track is WIP  :-X
I already have plans to change the entire outside of the track, plants, bushes, grass, and many different textures ...

in modeling I have to add doors and windows of the buildings and the small grandstand ...

the rest should be fully functional .... ???

:( :( :( :( :( :( :( some computers may have problems viewing the asphalt in wet conditions, caused by a BUMP map, defined probably too! (found out yesterday, sorry)

the track has a surprise in setting, and may differ from the final version, it is a special edition! ;D

Thank you, PiBoSo, Aritz, evo, LauZzZn, Oppolo

Track  UPLOADING NOW



http://www.mediafire.com/download/gzu3pivowwrwpll/laghi.pkz
leave comments, suggestions, tips, reported bugs and various ... I'll try to improve!
Title: Re: 7 Laghi open BETA
Post by: oppolo on July 11, 2013, 11:55:11 PM
Quote from: malny on July 11, 2013, 11:33:02 PM
Thank you, PiBoSo, Aritz, evo, LauZzZn, Oppolo
thanks to you for your accurate work, it has been a pleasure to test one of the best addon tracks for krp
Title: Re: 7 Laghi open BETA
Post by: IceMan11 on July 12, 2013, 12:13:41 AM
YES!!! Can't wait to try it out. :D
Title: Re: 7 Laghi open BETA
Post by: malny on July 12, 2013, 12:18:40 AM
download  in first post ;)
Title: Re: 7 Laghi open BETA
Post by: Capeta on July 13, 2013, 11:17:06 AM
Thank you malny!
Title: Re: 7 Laghi open BETA
Post by: HamletBandit (tonykartmini) on July 13, 2013, 12:57:53 PM
this is probably the best track made so far thankyou very much
Title: Re: 7 Laghi open BETA
Post by: jd88x89 on July 13, 2013, 02:41:06 PM
Malny, let me just say this is probably the most highest detailed track on KRP as of right now. The modeling is incredible, the details of the track are nothing like what we seen, the fence structuring is also breath taking, the buildings look realistic (I can compare them to real life because I haven't been there but it still looks off-the-hook). Just amazing. This track bets La Conca 3d (also because you don't need to change anything in settings to get this to work). Congrats on making this a grat track. Looking forward to more in the future. And defiantly a good job and a shout out to the guys that helped you,  PiBoSo, Aritz, EVO, LauZzZn, Oppolo 
Title: Re: 7 Laghi open BETA
Post by: Cory_Hayes on July 13, 2013, 02:58:10 PM
isnt CuidadEvita the hightest detailed track/
Title: Re: 7 Laghi open BETA
Post by: jd88x89 on July 13, 2013, 03:06:19 PM
Quote from: Cory_bro on July 13, 2013, 02:58:10 PM
isnt CuidadEvita the hightest detailed track/

Yes, but its not race-able.
Title: Re: 7 Laghi open BETA
Post by: Cory_Hayes on July 13, 2013, 03:32:52 PM
yeah it is....I have raced many of times with my mates..
Title: Re: 7 Laghi open BETA
Post by: jd88x89 on July 13, 2013, 03:34:11 PM
Quote from: Cory_bro on July 13, 2013, 03:32:52 PM
yeah it is....I have raced many of times with my mates..
send me a link. last one i had, the grid was screwed up.
Title: Re: 7 Laghi open BETA
Post by: Cory_Hayes on July 13, 2013, 03:36:43 PM
its private
Title: Re: 7 Laghi open BETA
Post by: jd88x89 on July 13, 2013, 03:47:52 PM
Anyway, nice job Malny
Title: Re: 7 Laghi open BETA
Post by: Vladimir Shestakov on July 13, 2013, 08:17:52 PM
Good work!!!
Title: Re: 7 Laghi open BETA
Post by: malny on July 13, 2013, 08:25:57 PM
thanks guys, I'll try to improve it, and complete ;) ... will not be a quick job because I have other work to do, and my skills are at the limit :-\ .... a year ago did not even know 3ds max ;D
Title: Re: 7 Laghi open BETA
Post by: oppolo on July 13, 2013, 09:33:40 PM
Quote from: jd88x89 on July 13, 2013, 02:41:06 PM
and a shout out to the guys that helped you,  PiBoSo, Aritz, EVO, LauZzZn, Oppolo

thanks, it was so nice work with Malny, he asked me testing the track only in the final stage but I realize soon it would have become one of the best addon track for krp, in the last 2 weeks we were in contact almost all days, thanks Malny for this good work.
Title: Re: 7 Laghi open BETA
Post by: McBidouille on July 14, 2013, 12:11:54 AM
Still in Beta and only one little negative point, as all the rest of the track is really enjoying and give a very good comfort while we drive on it.
Impressive work Malny, you don't leave the details away as we can feel like in real ;)
So the only thing negative is that we can't put the tires on the outside kurbs while we can drive on the others easily.
Outside kurbs send the kart in uncontrolable spins.But I know that this is still a beta. ;)

And I think that lap times could be really better with it ok. ::)

Thanks so much though for this great job.
Title: Re: 7 Laghi open BETA
Post by: malny on July 14, 2013, 12:43:42 AM
Quote from: McBidouille on July 14, 2013, 12:11:54 AM
Still in Beta and only one little negative point, as all the rest of the track is really enjoying and give a very good comfort while we drive on it.
Impressive work Malny, you don't leave the details away as we can feel like in real ;)
So the only thing negative is that we can't put the tires on the outside kurbs while we can drive on the others easily.
Outside kurbs send the kart in uncontrolable spins.But I know that this is still a beta. ;)

And I think that lap times could be really better with it ok. ::)

Thanks so much though for this great job.


in Beta8 and earlier was really slippery, in beta9 the curbs outside 3D  have improved significantly .... you need to ask for improvements to PiBoSo ;). I could put an invisible surface to make them less slippery but lose the FFB .... you should let slide more the kart on the curbs and steer gently to exit .... I shall attempt to create the curbs real!
Title: Re: 7 Laghi open BETA
Post by: McBidouille on July 14, 2013, 08:00:40 PM
Ok thanks Malny...thats right I remember that we have the same problem in Zuera and some other tracks.
That's more true with the KZ class because of much more power on the acceleration.
Piboso already know the thing.
As I said said, this is not a big matter, nevermind if its not improved.

Title: Re: 7 Laghi open BETA
Post by: Emil114 on July 15, 2013, 07:47:13 PM
on 7laghi when my friends and I play on the track so when one of us goes out on the track crash judgment of others krp
Title: Re: 7 Laghi open BETA
Post by: Leonardo Ratafia on July 18, 2013, 07:52:35 PM
the track is amazingly done.
just the kerb issue that you don't have ffb and much less grip. but i'm sure you will figure that out and fix it. kerpen kerbs are very nice in feeling
Title: Re: 7 Laghi open BETA
Post by: LauZzZn on July 18, 2013, 08:09:33 PM
Quote from: Leonardo Ratafia on July 18, 2013, 07:52:35 PM
the track is amazingly done.
just the kerb issue that you don't have ffb and much less grip. but i'm sure you will figure that out and fix it. kerpen kerbs are very nice in feeling
malny did everything right on the kerb. they are the most realistic and its a krp bug with the kerbs. piboso has to correct it a bit more in beta 10 or whatever he will name it. i will make the same kerbs on sarno and ipswitch ;)
Title: Re: 7 Laghi open BETA
Post by: EnergyCorse on July 22, 2013, 11:31:50 AM
hi i did there one week ago the wsk and for me you can make a bit more grip or rubber on the track ( if it is possible ) ;)
Title: Re: 7 Laghi open BETA
Post by: malny on July 22, 2013, 03:24:13 PM
Quote from: EnergyCorse on July 22, 2013, 11:31:50 AM
hi i did there one week ago the wsk and for me you can make a bit more grip or rubber on the track ( if it is possible ) ;)

wow, nice to find professional drivers ... ;D
my track is the Monday before the race! ;) the parking lot is empty ... hehehe.

I can increase the grip and the tire! But adding grip, we miss the beauty of the dynamic surface!

in truth, the track is inspired at the WSK Final Cup 2012 :P  (sponsor)
Title: Re: 7 Laghi open BETA
Post by: jd88x89 on July 23, 2013, 03:25:32 AM
For some reason, when i go racing or even to track, it crashes the game
Title: Re: 7 Laghi open BETA
Post by: Birel-Rotax 42 on July 23, 2013, 05:06:45 AM
Same here... Whenever somebody goes to track for the first time, the game crashes for one person (seemingly random). Also, when a player's game crashes and they rejoin after race pre-start has been initiated, the game will CTD when the person who joined goes to track. Thanks for making this track! Just a friendly suggestion for a fix.
Title: Re: 7 Laghi open BETA
Post by: malny on July 23, 2013, 11:21:43 AM
thanks for reporting errors!  ;)
those with problems, which pc configuration do you have?

the only thing I can do is release a new file .MAP with asphalt texture more "light" only for people with problems 8)

and then look for the right compromise for the final version! ;D
Title: Re: 7 Laghi open BETA
Post by: Birel-Rotax 42 on July 23, 2013, 04:02:19 PM
I'm running MAX everything, and am getting upwards of 200 frames per second, I'm not sure that would have anything to do with the problem, but if you want us to try anything, it can be done.
Title: Re: 7 Laghi open BETA
Post by: malny on July 23, 2013, 05:36:44 PM
Quote from: Birel-Rotax 42 on July 23, 2013, 04:02:19 PM
I'm running MAX everything, and am getting upwards of 200 frames per second, I'm not sure that would have anything to do with the problem, but if you want us to try anything, it can be done.
well I play everything full details, shadows, resolution to 1440, to more than 200frames, with my track I've had to lower 16x to 8x anti-aliasing filters and drop to 4x anisotropic, otherwise not well visualized reflections ...

unfortunately, i'm not a graphic designer, not a programmer, I do not understand anything, I've got a better than expected result, it is the first time! :-\
without expert advice, I'll never find the problem :-[
Title: Re: 7 Laghi open BETA
Post by: LauZzZn on November 10, 2016, 12:11:20 AM
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