Kart Racing Pro Official Forum

General => Suggestions and wishlist => Topic started by: jd88x89 on July 03, 2013, 05:43:40 PM

Title: TOP Priority thing that should get fixed for the next Beta or Build
Post by: jd88x89 on July 03, 2013, 05:43:40 PM
        Hey guys. For the past couple of weeks I've been racing with a bunch of my friends. We have got a few dedicated servers up and been racing on them fine. Although, we do have some complaints, and they will agree that these things should be fixed before next build or beta. They agree with me that the main problem right now is that there is too much net code. When you sometimes try to make a pass and the guy your passing comes down onto you, instead of rubbing, it shoots you to the grass. I mean, if you do rub hard or dive bomb the guy, it should move them a bit, like a couple of lanes over, not shooting off into the grass. Although, this is not as bad in the Mini 60, it is still there. The other thing that should be fixed for all the karts is the bumb drafting. When you come up softly on the kart in front of you and try to push them, it usually either gets them really loose, you spin them out  or move them out of the way. This NEEDS to be fixed. Another problem is with the starts. One problem is with bigger fields of like 8 or more karts (or less karts), it is impossible to go green without a penalty. This is caused because of the following. There should not be a set speed limit, the leader should control the speed. You can still have the acceleration point as the yellow line, just don't have a set speed. The other thing that has to be done away with is when coming to the grid on the start line is overtaking. This should be done away with because if someone checks up, the other guy will get a overtaking penalty.
       In conclusion, the game is good. Also, the game has the potential to be one of the best games out there, if this stuff is fixed.
Title: Re: TOP Priority thing that should get fixed for the next Beta or Build
Post by: James Beer on July 03, 2013, 06:02:04 PM
Quote from: jd88x89 on July 03, 2013, 05:43:40 PM
        Hey guys. For the past couple of weeks I've been racing with a bunch of my friends. We have got a few dedicated servers up and been racing on them fine. Although, we do have some complaints, and they will agree that these things should be fixed before next build or beta. They agree with me that the main problem right now is that there is too much net code. When you sometimes try to make a pass and the guy your passing comes down onto you, instead of rubbing, it shoots you to the grass. I mean, if you do rub hard or dive bomb the guy, it should move them a bit, like a couple of lanes over, not shooting off into the grass. Although, this is not as bad in the Mini 60, it is still there. The other thing that should be fixed for all the karts is the bumb drafting. When you come up softly on the kart in front of you and try to push them, it usually either gets them really loose, you spin them out  or move them out of the way. This NEEDS to be fixed. Another problem is with the starts. One problem is with bigger fields of like 8 or more karts (or less karts), it is impossible to go green without a penalty. This is caused because of the following. There should not be a set speed limit, the leader should control the speed. You can still have the acceleration point as the yellow line, just don't have a set speed. The other thing that has to be done away with is when coming to the grid on the start line is overtaking. This should be done away with because if someone checks up, the other guy will get a overtaking penalty.
       In conclusion, the game is good. Also, the game has the potential to be one of the best games out there, if this stuff is fixed.

+1 i have to agree, the overtaking penalty at the start is a bad system because if they want to ensure they win they can easily give you a penalty by slowing down when your doing your warmup lap. Bump drafting also needs to be fixed, as at the moment you just push the guy out the way almost like they have no weight or it feels like it sort of gets caught
Title: Re: TOP Priority thing that should get fixed for the next Beta or Build
Post by: IceMan11 on July 03, 2013, 06:15:48 PM
+1. I agree with you 100%.
Title: Re: TOP Priority thing that should get fixed for the next Beta or Build
Post by: Andreas.L on July 03, 2013, 06:26:14 PM
+1
Title: Re: TOP Priority thing that should get fixed for the next Beta or Build
Post by: Braden Eves on July 04, 2013, 07:27:27 PM
+1 i agree
Title: Re: TOP Priority thing that should get fixed for the next Beta or Build
Post by: Cross on July 04, 2013, 07:50:14 PM
I do not agree on the overtaking penalty. I have had too many races where I was on pole waiting for the yellow line only for the guy in second place to pass me and grab the lead before the first turn. Something needs to be in place to insure the leader is the one in control of the start.
Title: Re: TOP Priority thing that should get fixed for the next Beta or Build
Post by: nmpcs on July 04, 2013, 08:39:52 PM
I have to agree with Cross on that
Title: Re: TOP Priority thing that should get fixed for the next Beta or Build
Post by: IceMan11 on July 04, 2013, 09:59:09 PM
Quote from: Cross on July 04, 2013, 07:50:14 PM
I do not agree on the overtaking penalty. I have had too many races where I was on pole waiting for the yellow line only for the guy in second place to pass me and grab the lead before the first turn. Something needs to be in place to insure the leader is the one in control of the start.

+1
Title: Re: TOP Priority thing that should get fixed for the next Beta or Build
Post by: Cory_Hayes on July 05, 2013, 01:52:52 AM
yeah but what if someone brake checks so the others go past and they will all get penalties won't they?
Title: Re: TOP Priority thing that should get fixed for the next Beta or Build
Post by: fdg1997 on July 05, 2013, 02:38:04 AM
Agree with you 100%

The start problem... i was thinking if we remove the speed limit,the first place set the speed,no penaltys for that,just keep the distance limit,then when the driver reach the corridors,there's a check if everyone are in the correct positions,if they are,then the lights go green when they pass the "yellow line"(the line that indicates that you can accelerate),if not,the light stay red and the drivers need to do another "formation lap" like its in real life... sorry my english,hope you guys understand!
Title: Re: TOP Priority thing that should get fixed for the next Beta or Build
Post by: nmpcs on July 05, 2013, 02:21:06 PM
I like that idea, fdg1997.
The only thing that could happen is if someone started to play with his position every lap and so the restart would be "permanent".
For that I think the faulty driver should get a warning and if he keeps on the wrong position in the next lap, he should be DQ'd

Another thing... I think the light should go green for everyone right after the leader goes through the yellow line, instead of making everyone pass that line to start full throttle
Title: Re: TOP Priority thing that should get fixed for the next Beta or Build
Post by: IceMan11 on July 05, 2013, 05:25:52 PM
Quote from: fdg1997 on July 05, 2013, 02:38:04 AM
Agree with you 100%

The start problem... i was thinking if we remove the speed limit,the first place set the speed,no penaltys for that,just keep the distance limit,then when the driver reach the corridors,there's a check if everyone are in the correct positions,if they are,then the lights go green when they pass the "yellow line"(the line that indicates that you can accelerate),if not,the light stay red and the drivers need to do another "formation lap" like its in real life... sorry my english,hope you guys understand!

I understand what you are saying and I agree with you. I also think that the pre-start should be fixed a bit. You shouldn't get disqualified if you jump the line before the formation lap or warm up laps start. You should at least get a warning so you can push your kart back up a bit and/or apply the brake.
Title: Re: TOP Priority thing that should get fixed for the next Beta or Build
Post by: fdg1997 on July 05, 2013, 09:22:15 PM
Quote from: nmpcs on July 05, 2013, 02:21:06 PM
I like that idea, fdg1997.
The only thing that could happen is if someone started to play with his position every lap and so the restart would be "permanent".
For that I think the faulty driver should get a warning and if he keeps on the wrong position in the next lap, he should be DQ'd

Another thing... I think the light should go green for everyone right after the leader goes through the yellow line, instead of making everyone pass that line to start full throttle

Yeah,I think of it after i post that,but when i was going to edit thye post(now) i saw your and IceMan11 posts so dont edit it,i definitely agree with both of you guys,and i think that puting our ideas together make the "Perfect Idea" in my point of view... =D
Title: Re: TOP Priority thing that should get fixed for the next Beta or Build
Post by: IceMan11 on July 05, 2013, 10:18:22 PM
Quote from: fdg1997 on July 05, 2013, 09:22:15 PM
Quote from: nmpcs on July 05, 2013, 02:21:06 PM
I like that idea, fdg1997.
The only thing that could happen is if someone started to play with his position every lap and so the restart would be "permanent".
For that I think the faulty driver should get a warning and if he keeps on the wrong position in the next lap, he should be DQ'd

Another thing... I think the light should go green for everyone right after the leader goes through the yellow line, instead of making everyone pass that line to start full throttle

Yeah,I think of it after i post that,but when i was going to edit thye post(now) i saw your and IceMan11 posts so dont edit it,i definitely agree with both of you guys,and i think that puting our ideas together make the "Perfect Idea" in my point of view... =D

With the "Perfect Idea" KRP would be even MORE awesome!!! ;D :D
Title: Re: TOP Priority thing that should get fixed for the next Beta or Build
Post by: jd88x89 on July 05, 2013, 10:31:58 PM
Quote from: IceMan11 on July 05, 2013, 10:18:22 PM
Quote from: fdg1997 on July 05, 2013, 09:22:15 PM
Quote from: nmpcs on July 05, 2013, 02:21:06 PM
I like that idea, fdg1997.
The only thing that could happen is if someone started to play with his position every lap and so the restart would be "permanent".
For that I think the faulty driver should get a warning and if he keeps on the wrong position in the next lap, he should be DQ'd

Another thing... I think the light should go green for everyone right after the leader goes through the yellow line, instead of making everyone pass that line to start full throttle

Yeah,I think of it after i post that,but when i was going to edit thye post(now) i saw your and IceMan11 posts so dont edit it,i definitely agree with both of you guys,and i think that puting our ideas together make the "Perfect Idea" in my point of view... =D

With the "Perfect Idea" KRP would be even MORE awesome!!! ;D :D
Not to mention the net code fixes
Title: Re: TOP Priority thing that should get fixed for the next Beta or Build
Post by: fdg1997 on July 05, 2013, 11:20:53 PM
Quote from: jd88x89 on July 05, 2013, 10:31:58 PM
Quote from: IceMan11 on July 05, 2013, 10:18:22 PM
Quote from: fdg1997 on July 05, 2013, 09:22:15 PM
Quote from: nmpcs on July 05, 2013, 02:21:06 PM
I like that idea, fdg1997.
The only thing that could happen is if someone started to play with his position every lap and so the restart would be "permanent".
For that I think the faulty driver should get a warning and if he keeps on the wrong position in the next lap, he should be DQ'd

Another thing... I think the light should go green for everyone right after the leader goes through the yellow line, instead of making everyone pass that line to start full throttle

Yeah,I think of it after i post that,but when i was going to edit thye post(now) i saw your and IceMan11 posts so dont edit it,i definitely agree with both of you guys,and i think that puting our ideas together make the "Perfect Idea" in my point of view... =D

With the "Perfect Idea" KRP would be even MORE awesome!!! ;D :D
Not to mention the net code fixes
Yes,for sure,sadly i think that the netcode problem will be one of the hardests(and will be done closer to the final release) things for the Sim,so the "Perfect Idea" is "more accessible" than NETCode problems fixed...
Title: Re: TOP Priority thing that should get fixed for the next Beta or Build
Post by: IceMan11 on July 05, 2013, 11:32:36 PM
Quote from: fdg1997 on July 05, 2013, 11:20:53 PM
Quote from: jd88x89 on July 05, 2013, 10:31:58 PM
Quote from: IceMan11 on July 05, 2013, 10:18:22 PM
Quote from: fdg1997 on July 05, 2013, 09:22:15 PM
Quote from: nmpcs on July 05, 2013, 02:21:06 PM
I like that idea, fdg1997.
The only thing that could happen is if someone started to play with his position every lap and so the restart would be "permanent".
For that I think the faulty driver should get a warning and if he keeps on the wrong position in the next lap, he should be DQ'd

Another thing... I think the light should go green for everyone right after the leader goes through the yellow line, instead of making everyone pass that line to start full throttle

Yeah,I think of it after i post that,but when i was going to edit thye post(now) i saw your and IceMan11 posts so dont edit it,i definitely agree with both of you guys,and i think that puting our ideas together make the "Perfect Idea" in my point of view... =D

With the "Perfect Idea" KRP would be even MORE awesome!!! ;D :D
Not to mention the net code fixes
Yes,for sure,sadly i think that the netcode problem will be one of the hardests(and will be done closer to the final release) things for the Sim,so the "Perfect Idea" is "more accessible" than NETCode problems fixed...

True
Title: Re: TOP Priority thing that should get fixed for the next Beta or Build
Post by: Ryan Harris on July 06, 2013, 07:24:06 AM
Ahh, thankgod other people feel the same way. +infinity