Kart Racing Pro Official Forum

Mods => Track Editing => Topic started by: malny on June 27, 2013, 01:31:38 AM

Title: 2-faced textures
Post by: malny on June 27, 2013, 01:31:38 AM
hello,
I had read a post of PiBoSo saying that the 2-side was not supported ...
but poking around I noticed that the track "LaConca 3d" it has the same effect ...

does anyone know how to do??
see the texure from behind?

I do not know who is the author of that track ...

thanks to all
Title: Re: 2-faced textures
Post by: IceMan11 on June 27, 2013, 03:26:26 AM
La Coca 3d is made by Schwoni. ;)
Title: Re: 2-faced textures
Post by: LauZzZn on June 27, 2013, 08:10:26 AM
Quote from: IceMan11 on June 27, 2013, 03:26:26 AM
La Coca 3d is made by Schwoni. ;)
no bud your wrong with that. Berzinque made it as it already says in the title of the track "la conca 3d by berzinque". also i guess he used 2 textures for that. one for the front and one for the back so 2 different objects
Title: Re: 2-faced textures
Post by: malny on June 27, 2013, 11:25:43 AM
seemed so well done, I thought that he had found an alternative method for mapped, ;D
ok I create textures ... ;)
Title: Re: 2-faced textures
Post by: IceMan11 on June 27, 2013, 05:26:15 PM
Quote from: LauZzZn on June 27, 2013, 08:10:26 AM
Quote from: IceMan11 on June 27, 2013, 03:26:26 AM
La Coca 3d is made by Schwoni. ;)
no bud your wrong with that. Berzinque made it as it already says in the title of the track "la conca 3d by berzinque". also i guess he used 2 textures for that. one for the front and one for the back so 2 different objects

Ah. Right. Didn't notice that. Sorry :-[
Title: Re: 2-faced textures
Post by: Aritz on June 28, 2013, 12:58:01 PM
It is easy to fix:

Select the face you want to be double sided. Select detach and then detach as clone. Select the face again and flip it.

You can do a better job, nicer, if you select the cloned object and flip this instead of the original one, then you will have fliped only the cloned and the original is untouched. Anyway, the effect will be the same.
Title: Re: 2-faced textures
Post by: malny on June 28, 2013, 03:40:27 PM
Quote from: Aritz on June 28, 2013, 12:58:01 PM
It is easy to fix:

Select the face you want to be double sided. Select detach and then detach as clone. Select the face again and flip it.

You can do a better job, nicer, if you select the cloned object and flip this instead of the original one, then you will have fliped only the cloned and the original is untouched. Anyway, the effect will be the same.

thank you, but with this method the textures are equal-sided .... instead of creating a new texture can blend it and get a result like Laconca .... work already done, I am satisfied! ;)
Title: Re: 2-faced textures
Post by: Aritz on June 28, 2013, 03:52:24 PM
Uhm

I dont understand, how did you fix the problem?

What are you meaning with equal sided?
Title: Re: 2-faced textures
Post by: malny on June 28, 2013, 04:16:31 PM
Quote from: Aritz on June 28, 2013, 03:52:24 PM
Uhm

I dont understand, how did you fix the problem?

What are you meaning with equal sided?

Clone/flip/new texture map
for the back of the sponsors I created a new texture turned and less visible,
so they look really on canvas!
Title: Re: 2-faced textures
Post by: Aritz on June 28, 2013, 04:46:52 PM
I didnt tell you which or how put the texture... Only how to fix the two sided texture problem
Title: Re: 2-faced textures
Post by: malny on June 28, 2013, 05:05:04 PM
Quote from: Aritz on June 28, 2013, 04:46:52 PM
I didnt tell you which or how put the texture... Only how to fix the two sided texture problem

;)yes, that method, I knew him because I used to wire fence and trees! I only asked because he seemed to have used the option of 2-faced 3ds,
I think we understand  better in Italian or Spanish ;D heheh