Kart Racing Pro Official Forum

General => General Discussion => Topic started by: PiBoSo on March 21, 2013, 06:44:24 pm

Title: Kart Racing Pro beta8
Post by: PiBoSo on March 21, 2013, 06:44:24 pm
Kart Racing Pro beta8 released: http://www.kartracing-pro.com/?page=news

A clean install is strongly recommended.

Note: replays are not compatible with previous versions
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 21, 2013, 06:44:36 pm

No mini, sorry. It will take more time to finish it, and it seemed a good idea to avoid further delay.
Title: Re: Kart Racing Pro beta8
Post by: Aritz on March 21, 2013, 06:56:19 pm
Great :)

No way for testing it until tomorrow though :(
Title: Re: Kart Racing Pro beta8
Post by: The Iceman Marco on March 21, 2013, 07:01:48 pm
Going to test it immediately   :D :D :D
Title: Re: Kart Racing Pro beta8
Post by: Vladimir Shestakov on March 21, 2013, 07:31:30 pm
Have error on load :(
Win 7 report (sorry for russian :) ):
Имя события проблемы:   APPCRASH
  Имя приложения:   kart.exe
  Версия приложения:   0.0.0.0
  Отметка времени приложения:   514b085b
  Имя модуля с ошибкой:   kart.exe
  Версия модуля с ошибкой:   0.0.0.0
  Отметка времени модуля с ошибкой:   514b085b
  Код исключения:   c0000005
  Смещение исключения:   001723d5
  Версия ОС:   6.1.7601.2.1.0.256.1
  Код языка:   1049
  Дополнительные сведения 1:   0a9e
  Дополнительные сведения 2:   0a9e372d3b4ad19135b953a78882e789
  Дополнительные сведения 3:   0a9e
  Дополнительные сведения 4:   0a9e372d3b4ad19135b953a78882e789

Ознакомьтесь с заявлением о конфиденциальности в Интернете:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0419

Если заявление о конфиденциальности в Интернете недоступно, ознакомьтесь с его локальным вариантом:
  C:\Windows\system32\ru-RU\erofflps.txt
Title: Re: Kart Racing Pro beta8
Post by: Pentti Hilkuri on March 21, 2013, 07:39:48 pm
And I just shut down my simrig. Oh well, gonna test this first thing tomorrow morning.

Thanks Piboso for your hard work.
Title: Re: Kart Racing Pro beta8
Post by: LauZzZn on March 21, 2013, 07:43:23 pm
i already installed and tested:
good:
rain
physiks but only steering

bad:
no mini
you have to turn your graphics so much down to play it. normally i can play it on max. graphic settings but now i have to turn down a few graphics :( for me thats the most bad point in b8.
Title: Re: Kart Racing Pro beta8
Post by: Diddy4957 on March 21, 2013, 07:55:49 pm
for the most part its good, but I have random pixels in the middle of the steering wheel? This may just be my computer, but I wondered if anyone else had this. Zuera is really good
Title: Re: Kart Racing Pro beta8
Post by: LauZzZn on March 21, 2013, 07:56:20 pm
sorry for being so stupid but i had another game running ^^
Title: Re: Kart Racing Pro beta8
Post by: Andreas.L on March 21, 2013, 07:57:47 pm
It is sooooooooooo gooooooooooooooooood so much beter grip!
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 21, 2013, 08:01:41 pm
Quote from: LauZzZn on March 21, 2013, 07:56:20 pm
sorry for being so stupid but i had another game running ^^


(http://www.facepalm.de/images/facepalm.jpg)

;D
Title: Re: Kart Racing Pro beta8
Post by: James Beer on March 21, 2013, 08:12:36 pm
will there be a sooner update then before v1.0 with the mini in then or do we have to wait alot longer?
Title: Re: Kart Racing Pro beta8
Post by: Piers Prior on March 21, 2013, 08:22:50 pm
cheers piboso i am downloading now :)
Title: Re: Kart Racing Pro beta8
Post by: laraarsa on March 21, 2013, 08:30:03 pm
Seems the download is overloaded  ;D
30 kb/s for the win! :)
Title: Re: Kart Racing Pro beta8
Post by: Piers Prior on March 21, 2013, 08:34:13 pm
mine is fine :P downloadin like normal
must be your internet or somthing  :'(
Title: Re: Kart Racing Pro beta8
Post by: alphafloor on March 21, 2013, 08:43:29 pm
Hi, I cannot install Beta 8, I have downloaded it and  when I double click on the icon to Install, I have a message "Set up file is corrupted" and nothing else happens.
I have deleted all previous KRP installation. Any idea of what coul be wrong?

Thanks !
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 21, 2013, 09:25:05 pm
Quote from: alphafloor on March 21, 2013, 08:43:29 pm
Hi, I cannot install Beta 8, I have downloaded it and  when I double click on the icon to Install, I have a message "Set up file is corrupted" and nothing else happens.
I have deleted all previous KRP installation. Any idea of what coul be wrong?

Thanks !


The server is probably overloaded at the moment. Is there someone who can mirror the download?
Title: Re: Kart Racing Pro beta8
Post by: LauZzZn on March 21, 2013, 09:26:19 pm
sorry its to big to upload -.-
Title: Re: Kart Racing Pro beta8
Post by: nmpcs on March 21, 2013, 09:31:46 pm
Can´t wait to try it :D
Title: Re: Kart Racing Pro beta8
Post by: Arrowjmax4 on March 21, 2013, 09:55:49 pm
WHY DO I NOT FIND OUT UNTIL IM ABOUT TO LEAVE FOR SCHOOL, WHYYYYYYYY?!?!?  :( :'(
Title: Re: Kart Racing Pro beta8
Post by: Jommy45 on March 21, 2013, 10:17:47 pm
just played the new beta, its so good! the kart feels good and turns in well, noticed from a rear view when driving you can see the back wheel lift more or 'jacking'
great job piboso!!! :) :D
Title: Re: Kart Racing Pro beta8
Post by: DjFIL on March 21, 2013, 11:18:45 pm
Quote from: PiBoSo on March 21, 2013, 09:25:05 pm
The server is probably overloaded at the moment. Is there someone who can mirror the download?


How about starting a torrent for the download?  I could even start one once my download is complete, and if it's not corrupted.  I'm pretty sure lots of KRP players would be willing to help seed.
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 21, 2013, 11:29:55 pm
Quote from: DjFIL on March 21, 2013, 11:18:45 pm
Quote from: PiBoSo on March 21, 2013, 09:25:05 pm
The server is probably overloaded at the moment. Is there someone who can mirror the download?


How about starting a torrent for the download?  I could even start one once my download is complete, and if it's not corrupted.  I'm pretty sure lots of KRP players would be willing to help seed.


If someone can create it then the link can be added to the website.
Title: Re: Kart Racing Pro beta8
Post by: DjFIL on March 22, 2013, 12:07:39 am
Creating a magnet link is giving me some issues.  I don't have any where to host the file, so I've emailed PiBoSo directly (to the support email address) with the .torrent file.  Hopefully he can host it and link it for those who wish to download via torrent.

I'll keep my available upstream bandwidth at 1.0 megabits/sec (128 KB/sec) for the next 24 hours (0000 GMT on Saturday/1600 PDT [Vancouver] on Friday).  Please keep seeding once it is done.  Also for those who already have the file, please help out... place it in the root of your Torrent Downloads folder (not in a folder of it's own, not renamed, not in a zip\rar, etc.) and then open the torrent (once available)... it will confirm your file matches and then will let you immediately start to seed.
Title: Re: Kart Racing Pro beta8
Post by: DjFIL on March 22, 2013, 12:34:46 am
Just had a rip around the new track in the KF3.  Track looks really nice.  Kart feels really nice.  Noticed a little more head movement when going around corners, kind of nice.  Keep up the good work.
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 22, 2013, 12:42:26 am
Quote from: DjFIL on March 22, 2013, 12:07:39 am
Creating a magnet link is giving me some issues.  I don't have any where to host the file, so I've emailed PiBoSo directly (to the support email address) with the .torrent file.  Hopefully he can host it and link it for those who wish to download via torrent.

I'll keep my available upstream bandwidth at 1.0 megabits/sec (128 KB/sec) for the next 24 hours (0000 GMT on Saturday/1600 PDT [Vancouver] on Friday).  Please keep seeding once it is done.  Also for those who already have the file, please help out... place it in the root of your Torrent Downloads folder (not in a folder of it's own, not renamed, not in a zip\rar, etc.) and then open the torrent (once available)... it will confirm your file matches and then will let you immediately start to seed.


Thank you.
Torrent file hosted and link added: http://www.kartracing-pro.com/?page=downloads
Title: Re: Kart Racing Pro beta8
Post by: EVO on March 22, 2013, 02:37:32 am
Seeding friends! thanks DjFil. Super Special Thanks to PiBoSo for all his hard work!
Title: Re: Kart Racing Pro beta8
Post by: EVO on March 22, 2013, 02:39:34 am
Correction Leeching at the moment extremely slowly. 0.1kbs
I can host the file agian if you want me to PiBoSo

Okay now seeding
Title: Re: Kart Racing Pro beta8
Post by: DjFIL on March 22, 2013, 03:33:11 am
Hopefully it will pick up as we get more seeders.  I see it listed as 6 peers currently.  I've confirmed my bandwidth and firewall settings, hopefully it will pick up.  As you may know, torrents are only as powerful as the size of the swarm.

On a side note about Beta 8.  I'm noticing that none of my 3rd party tracks (copied the 'tracks' folder from my beta 7 install, before I wiped the folder clear) will load.  They all give the message "data mismatch" and then won't move forward unless I cancel the load.  All standard (PiBoSo) tracks are working fine.  Do I need to redownload them?  Is there a specific file in each folder (records, ghost file, etc) I need to delete first?  Is it a server thing?

I just tried to delete the 'trainer' and 'replay' files from the \My Documents\PiBoSo\Kart Racing Pro\ folder, including the ones in the \Profiles\My Profile\ section.  I also deleted the records.ini file.  No change.  :(
Title: Re: Kart Racing Pro beta8
Post by: Pentti Hilkuri on March 22, 2013, 07:23:03 am
Quote from: PiBoSo on March 22, 2013, 12:42:26 am
Thank you.
Torrent file hosted and link added: http://www.kartracing-pro.com/?page=downloads


Downloading again and will seed for a good while.
Title: Re: Kart Racing Pro beta8
Post by: Matthew McLean on March 22, 2013, 07:34:51 am
I have an issue, the Arrow X2 skin that I made shows up as completely black, the only thing that is as it was is the steering wheel...
Title: Re: Kart Racing Pro beta8
Post by: csubi1985 on March 22, 2013, 08:15:21 am
hy.Dedicated Server can do the B8?? far I like the fresh session.  ;) ;) ;)
Title: Re: Kart Racing Pro beta8
Post by: LauZzZn on March 22, 2013, 08:16:34 am
i can still make my dedicated server like in beta7 and it works. yesterday i made a dedicated server at zuera wirh kz1 and piboso drove with us ^^
Title: Re: Kart Racing Pro beta8
Post by: csubi1985 on March 22, 2013, 08:32:17 am
yesterday he looked me in the server, but today it does not seem to b8??ideas??
Title: Re: Kart Racing Pro beta8
Post by: Aritz on March 22, 2013, 11:55:51 am
Downloading  8)

Is a new track exporter built? Are the not darkened areas fixed with rain?
Title: Re: Kart Racing Pro beta8
Post by: Dan Buck on March 22, 2013, 12:01:32 pm
Quote from: laraarsa on March 21, 2013, 08:30:03 pm
Seems the download is overloaded  ;D
30 kb/s for the win! :)


65 kb/s here! LOL!!! :D

nice PiBoSo! thanks for Beta 8! ;)

*EDIT*

the torrent file is pretty slow indeed! the Mirror 1 link works much better at 500 kb/s! ;)
Title: Re: Kart Racing Pro beta8
Post by: Serega on March 22, 2013, 12:15:17 pm
It's time to mordants dust off my steering wheel, thanks Piboso ;)
Title: Re: Kart Racing Pro beta8
Post by: Alex Luzhin on March 22, 2013, 12:24:28 pm
Good.
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 22, 2013, 12:45:49 pm
Quote from: Aritz on March 22, 2013, 11:55:51 am
Downloading  8)

Is a new track exporter built? Are the not darkened areas fixed with rain?


Track tools haven't been updated yet.
Please report if there are rendering errors.
Title: Re: Kart Racing Pro beta8
Post by: DjFIL on March 22, 2013, 03:51:09 pm
Hrmm.  I only copied my tracks folder... nothing else.  I guess I might have to delete them (or back them up) and try fresh downloads.

I've created a thread in the "support" section about my "data mismatch" on majority of my 3rd party tracks.  Even after a full wipe (including all my settings, etc) of KRP, only select 3rd-party tracks are able to load.  Any help would be appreciated.
Title: Re: Kart Racing Pro beta8
Post by: Schwoni on March 22, 2013, 04:03:13 pm
tested a few laps.... i feel wierd physics, i feel more grip but also it is understeery. If i drive through a curve it understeer but a bit later it suddenly oversteer so massive and fast, then i try to countersteer and it is also so sensitive, it feels like maximum grip on front and like ice on rear axle then. same at full braking, turn the wheel while full braking 1mm and u spin like a maniac. First impressions, more later...
Someone else this problems?
Title: Re: Kart Racing Pro beta8
Post by: LauZzZn on March 22, 2013, 04:16:58 pm
yeah the thing with the brake is very extreme now and much more in the rain. but i like it much more
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 22, 2013, 04:28:42 pm
Quote from: Schwoni on March 22, 2013, 04:03:13 pm
tested a few laps.... i feel wierd physics, i feel more grip but also it is understeery. If i drive through a curve it understeer but a bit later it suddenly oversteer so massive and fast, then i try to countersteer and it is also so sensitive, it feels like maximum grip on front and like ice on rear axle then. same at full braking, turn the wheel while full braking 1mm and u spin like a maniac. First impressions, more later...
Someone else this problems?


The same problem has already been reported.
Please try changing the steer ratio from STD to MAX, and lowering caster from 10 to 8.
Please report if this helps.
Title: Re: Kart Racing Pro beta8
Post by: James Beer on March 22, 2013, 04:42:01 pm
Quote from: Schwoni on March 22, 2013, 04:03:13 pm
tested a few laps.... i feel wierd physics, i feel more grip but also it is understeery. If i drive through a curve it understeer but a bit later it suddenly oversteer so massive and fast, then i try to countersteer and it is also so sensitive, it feels like maximum grip on front and like ice on rear axle then. same at full braking, turn the wheel while full braking 1mm and u spin like a maniac. First impressions, more later...
Someone else this problems?


I agree with this too, at first I tout it was my wheel being weird but I realised the steering was much more "positive"in the fact that you don't have to move the wheel as much but when you do full lock the rear lifts up quite a lot I noticed quite different from beta 7
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 22, 2013, 04:50:04 pm
Quote from: PiBoSo on March 22, 2013, 04:28:42 pm
Quote from: Schwoni on March 22, 2013, 04:03:13 pm
tested a few laps.... i feel wierd physics, i feel more grip but also it is understeery. If i drive through a curve it understeer but a bit later it suddenly oversteer so massive and fast, then i try to countersteer and it is also so sensitive, it feels like maximum grip on front and like ice on rear axle then. same at full braking, turn the wheel while full braking 1mm and u spin like a maniac. First impressions, more later...
Someone else this problems?


The same problem has already been reported.
Please report if changing the steer ratio from STD to MAX, and lowering caster from 10 to 8, helps.


Could you also please report if changing ackermann in garage improves the handling?
Title: Re: Kart Racing Pro beta8
Post by: Serega on March 22, 2013, 05:16:54 pm
in general there is a decrease of coupling the rear wheels ... on acceleration no longer works so famously cut gas to the floor ... and grip in fast corners can suddenly gap, but I do not know how much it's realistic, because not driven on karts
Title: Re: Kart Racing Pro beta8
Post by: Aritz on March 22, 2013, 05:29:41 pm
There is still room for improvements but it has to be said: It is way better than before :)

I've tested KF3 with MAX ackerman and after a few laps for heating and with a little rubber on track (5laps not more), the kart handles very good with a LOT less steerwheel turn.

I think that optimization has been improved a lot, isn't it? I've got a good computer, so my FPS have been high always, but now they are even higher :)

There are "buts" though:

-Kerbs are a big problem, you cannot touch them... Specially in Zuera, where the shape of the kerb is very bumpy and the kart goes to the sky or the hell.

-KZ1 can be shifted without lift off if you wait until the max RPM

-I would like more rear controllable slides at fast speed. I mean, fast curves should be done with a long slight rear and easy to mantain drift.

Anyway, good patch! 
Title: Re: Kart Racing Pro beta8
Post by: Serega on March 22, 2013, 05:40:38 pm
test kz on hard chassic no problem with grip :) but my rear left wheel has heated up to 90 degrees
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 22, 2013, 05:45:19 pm
Quote from: Aritz on March 22, 2013, 05:29:41 pm
I think that optimization has been improved a lot, isn't it? I've got a good computer, so my FPS have been high always, but now they are even higher :)


A lot of optimizations have been integrated in Beta8, especially for long tracks like Yosemite :)
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 22, 2013, 05:57:49 pm
- how carb works? I put 0 in the F100 and engine broke after few minutes even if temp was 45

- FFB: I would like to feel more "vibrations" during turns, now is only a centering spring equal in strainght both turn, do you have same feeling or I have a wrong setup of wheel?
Title: Re: Kart Racing Pro beta8
Post by: EVO on March 22, 2013, 06:10:12 pm
Oppolo the kart shpuld beake at carb 0. Thats very lean. Almost now fuel/oil. Use fir qualifying
Title: Re: Kart Racing Pro beta8
Post by: EVO on March 22, 2013, 06:12:09 pm
It wouldbe realistic to be able to adjust will driving
Title: Re: Kart Racing Pro beta8
Post by: Aritz on March 22, 2013, 06:19:48 pm
Quote from: PiBoSo on March 22, 2013, 05:45:19 pm
Quote from: Aritz on March 22, 2013, 05:29:41 pm
I think that optimization has been improved a lot, isn't it? I've got a good computer, so my FPS have been high always, but now they are even higher :)


A lot of optimizations have been integrated in Beta8, especially for long tracks like Yosemite :)


140-160 FPS onboard with a 207Mb track with thousends of objects:

http://www.youtube.com/watch?v=yMvB7-2xoYE&feature=youtu.be

(The track is unfinished and I am not allowed to share it, please don't ask for the link :) )
Title: Re: Kart Racing Pro beta8
Post by: Aritz on March 22, 2013, 06:21:25 pm
Quote from: EVO on March 22, 2013, 06:12:09 pm
It wouldbe realistic to be able to adjust will driving


Not for the KZ, which has a Dell Orto carb (not "carburable" on the fly)
Title: Re: Kart Racing Pro beta8
Post by: Aritz on March 22, 2013, 06:28:00 pm
Quote from: PiBoSo on March 22, 2013, 12:45:49 pm
Quote from: Aritz on March 22, 2013, 11:55:51 am
Downloading  8)

Is a new track exporter built? Are the not darkened areas fixed with rain?


Track tools haven't been updated yet.
Please report if there are rendering errors.


I've render the track with Max 2010 with no problems today. Is the 2012 exporter working? I've seen the file data and it is 2012, so no changes/not working?

Any expected release data for the new exporter with the darkened opacity channel working?

I want to finish the track as soon as possible :) thx
Title: Re: Kart Racing Pro beta8
Post by: Schwoni on March 22, 2013, 06:28:59 pm
i used now: ackerman= min, steer ratio= max and caster 12 it feels much better now. Almost 1 sec faster but if the klart start drifting still very difficult to handle.
Title: Re: Kart Racing Pro beta8
Post by: The Iceman Marco on March 22, 2013, 06:30:09 pm
Quote from: PiBoSo on March 22, 2013, 04:28:42 pm
The same problem has already been reported.
Please try changing the steer ratio from STD to MAX, and lowering caster from 10 to 8.
Please report if this helps.


Changing the steer ratio from STD to MAX fixed the problem, it's much better. ;)

I haven't tried the caster yet.
Title: Re: Kart Racing Pro beta8
Post by: Kartonero on March 22, 2013, 06:51:37 pm
Quote from: The Iceman Marco on March 22, 2013, 06:30:09 pm
Quote from: PiBoSo on March 22, 2013, 04:28:42 pm
The same problem has already been reported.
Please try changing the steer ratio from STD to MAX, and lowering caster from 10 to 8.
Please report if this helps.


Changing the steer ratio from STD to MAX fixed the problem, it's much better. ;)

I haven't tried the caster yet.


+1

yesterday I had the same feelings as Schwoni.

Less caster helps a lot to fix that.

KRP is back! ;D
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 22, 2013, 07:19:00 pm
Quote from: The Iceman Marco on March 22, 2013, 06:30:09 pm
Changing the steer ratio from STD to MAX fixed the problem, it's much better. ;)

yes, with STD steering ratio is too much short
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 22, 2013, 07:21:13 pm
Quote from: oppolo on March 22, 2013, 07:19:00 pm
Quote from: The Iceman Marco on March 22, 2013, 06:30:09 pm
Changing the steer ratio from STD to MAX fixed the problem, it's much better. ;)

yes, with STD steering ratio is too much short


Thank you for the feedback.
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 22, 2013, 08:29:42 pm
I'm going on not to find a good FFB
in the profiler of G25 120 0 0 0 900, n the game 900 150 power
I drove only rented kart and there was a lot of vibrations during turning, here there are any, do you fell the same? what you think about?
maybe would it be good to put some fake vibrations during turns? other sims do for sure
Title: Re: Kart Racing Pro beta8
Post by: Schwoni on March 22, 2013, 11:00:51 pm
what about tire pressure? with shifter 0.4 bar or 1 bar it`s the same problem.. 3 laps and 120 degrees so undrivable.
Title: Re: Kart Racing Pro beta8
Post by: Arrowjmax4 on March 23, 2013, 12:54:22 am
PiBoSo has the engine mappings being corrected for f100 so the birel doesnt have the extra revs?
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 23, 2013, 12:55:54 am
Quote from: Arrowjmax4 on March 23, 2013, 12:54:22 am
PiBoSo has the engine mappings being corrected for f100 so the birel doesnt have the extra revs?


All 3 F100 engines are the same in beta8.
Title: Re: Kart Racing Pro beta8
Post by: Matthew McLean on March 23, 2013, 01:32:05 am
Ever since Beta 7 I've been loving the curbs, but I find it hard to hit them without flipping in this beta, has anyone else found it like that? Love the steering though, when set up correctly it feels a lot like a real kart.
Title: Re: Kart Racing Pro beta8
Post by: McBidouille on March 23, 2013, 02:04:42 am
Hi everybody,

It seems that there's a lot of things to say about B8 with this topic.
A really good improvement concerning the physics to my mind.
Karts are so much forgivable and braking is no more a problem (for me).
So we can push the kart further on the track while being able to make mistakes. We have now a good compromise between these facts. In any case, too many risks took have always brought a driver off the track. ;D
Of course, the feelings will never be perfect, and things could always be better.
Two negative point I can give that are not bad but that can be better :
1- Balance on the chassis that could give us more stability entering and leaving the curves. (Mass transfer?)
2- More controllable slides under braking.(Probably linked with the mass transfer).
Title: Re: Kart Racing Pro beta8
Post by: Matthew McLean on March 23, 2013, 02:33:53 am
Also, a dry line still forms in the wet. I'm currently in a server with a friend and the weather settings are 19*, rainy, 100% wet and we've got oddly shaped dry patches.
Title: Re: Kart Racing Pro beta8
Post by: McBidouille on March 23, 2013, 02:36:29 am
I report though an error.
I just drove at essay on a F100 and in straights, reaching the maximum rpm value at full speed result in an engine overheat at each time :o
Is it normal?
I tested it with  the radiator cover at 35% but this has never change anything.
Title: Re: Kart Racing Pro beta8
Post by: DjFIL on March 23, 2013, 02:39:11 am
I've noticed (for the first time) that I've had to make gear setup changes so I don't keep hitting the RPM limiter (on multiple tracks).  Haven't noticed an overheat issue yet, maybe I never run long enough stints.
Title: Re: Kart Racing Pro beta8
Post by: kill_em_all on March 23, 2013, 09:36:49 am
Hello,

I receive a "failed to login" message when trying to enter the World servers. Is there a  problem? Locally the Beta 8 seems to be unlocked though.

Thanks
Title: Re: Kart Racing Pro beta8
Post by: Pentti Hilkuri on March 23, 2013, 09:49:28 am
Quote from: kill_em_all on March 23, 2013, 09:36:49 am
Hello,

I receive a "failed to login" message when trying to enter the World servers. Is there a  problem? Locally the Beta 8 seems to be unlocked though.

Thanks


Have you registered (http://stats.kartracing-pro.com/register.php) your account?
Title: Re: Kart Racing Pro beta8
Post by: kill_em_all on March 23, 2013, 10:02:01 am
Thanks a lot Pentti, I missed that.
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 23, 2013, 11:49:09 am
Quote from: Schwoni on March 22, 2013, 11:00:51 pm
what about tire pressure? with shifter 0.4 bar or 1 bar it`s the same problem.. 3 laps and 120 degrees so undrivable.


The problem is that the KZ1 stresses the rear tyres much more than the other karts. It weights more, too.
In real life, are there dedicated tyres for the shifters?
Title: Re: Kart Racing Pro beta8
Post by: LauZzZn on March 23, 2013, 11:50:17 am
no you have the same as in kf1 and kf3
Title: Re: Kart Racing Pro beta8
Post by: Aritz on March 23, 2013, 12:04:54 pm
In fact they use softer tyres usually, they must be faster than kf1 :D
Title: Re: Kart Racing Pro beta8
Post by: GhostriderPl on March 23, 2013, 12:29:51 pm
In kZ1 we use the same tires like the other classes like KF1.

Only when the tires are free (World Championships for example) we use the softest.





Greetings, GhostriderPL
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 23, 2013, 12:41:27 pm

Can someone please report the temperatures of all 4 tyres after 20 fast laps with the KF1 and the KZ1?
Title: Re: Kart Racing Pro beta8
Post by: dibu on March 23, 2013, 02:15:27 pm
Quote from: PiBoSo on March 23, 2013, 12:41:27 pm

Can someone please report the temperatures of all 4 tyres after 20 fast laps with the KF1 and the KZ1?


KZ1 - Zuera - 22° - 20 laps
see attached pic for temperatures.
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 23, 2013, 02:49:37 pm
Quote from: dibu on March 23, 2013, 02:15:27 pm
Quote from: PiBoSo on March 23, 2013, 12:41:27 pm

Can someone please report the temperatures of all 4 tyres after 20 fast laps with the KF1 and the KZ1?


KZ1 - Zuera - 22° - 20 laps
see attached pic for temperatures.


Thank you very much. Could you please do the same with the KF1, for comparison purposes?
Title: Re: Kart Racing Pro beta8
Post by: Aritz on March 23, 2013, 03:03:14 pm
Tyre temp is quite high but what it is too high is the wear... Those tyres should last at least 2 races of 20 laps or even more easily.
!
By the way,  wsk has its next race on Zuera if I am not wrong, I can ask a friend about tyre temps and wear
Title: Re: Kart Racing Pro beta8
Post by: McBidouille on March 23, 2013, 03:14:44 pm
If I remember my experience, the ideal temperature to have a fast kart is 70°C.
I didn't have this tyre problem while driving the KZ1 class.
Also my pressure is always about 0.65-0.7 bar. And it is important after a run to use the asymetric setting to regulate all the tyres to the same pressure as there is different forces practiced on it.
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 23, 2013, 03:23:47 pm
Quote from: McBidouille on March 23, 2013, 03:14:44 pm
If I remember my experience, the ideal temperature to have a fast kart is 70°C.
I didn't have this tyre problem while driving the KZ1 class.
Also my pressure is always about 0.65-0.7 bar. And it is important after a run to use the asymetric setting to regulate all the tyres to the same pressure as there is different forces practiced on it.


In KRP the optimal temp is around 65C.
Title: Re: Kart Racing Pro beta8
Post by: dibu on March 23, 2013, 04:11:17 pm
Quote from: PiBoSo on March 23, 2013, 02:49:37 pm
Thank you very much. Could you please do the same with the KF1, for comparison purposes?


KF1 - Zuera - 20° - 20 laps
see attached pic for temperatures.
Title: Re: Kart Racing Pro beta8
Post by: Aritz on March 23, 2013, 04:24:55 pm
The tyre wear now is correct :) More inside than outside, good point :D
Title: Re: Kart Racing Pro beta8
Post by: Michael Giles on March 23, 2013, 07:06:05 pm
Noobular Question:

How do you know if your running Beta 8 or 7,...after what I think was a clean install?

Michael,...
Title: Re: Kart Racing Pro beta8
Post by: laraarsa on March 23, 2013, 07:25:01 pm
Quote from: Michael Giles on March 23, 2013, 07:06:05 pm
Noobular Question:

How do you know if your running Beta 8 or 7,...after what I think was a clean install?

Michael,...

If you can go online you have done it correct. If you get a message saying there is a new build, it has gone wrong
Title: Re: Kart Racing Pro beta8
Post by: Serega on March 23, 2013, 07:31:29 pm
Worse feeling feedback. I disabled centering spring strength to better feel grip, but now I feel this force steering wheel returns to the center and to interrupt all the feelings.
Title: Re: Kart Racing Pro beta8
Post by: Diddy4957 on March 23, 2013, 07:53:00 pm
I dont know about KF1, but KF3 tires round zuera are used in CIK for 4 heats, same as WSK, and you get 6 tires for that because at the end of 3 heats the outside tyres begin to ware, and overheat easily as the track is very fast, with long corners. Then a new set for the pre final and final, which was about 30 round Zuera, in total, or 38 at any other track with a shorter lap time. By the end of the final the outside tires do begin to overheat and produce less grip, although they are still consistent.
(dont have exact temperature data)
Title: Re: Kart Racing Pro beta8
Post by: Delano/SM on March 23, 2013, 10:36:22 pm
Quote from: Diddy4957 on March 21, 2013, 07:55:49 pm
for the most part its good, but I have random pixels in the middle of the steering wheel? This may just be my computer, but I wondered if anyone else had this. Zuera is really good


i have it too its damn frustrating but for the rest beta8 is awesome  ;)
Title: Re: Kart Racing Pro beta8
Post by: Michael Giles on March 23, 2013, 11:22:17 pm
From the list of Beta 8 features,.. what does this mean, if you please? 'possibility to choose texture quality and new texture compression'

Michael,...
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 23, 2013, 11:29:03 pm
Quote from: Michael Giles on March 23, 2013, 11:22:17 pm
From the list of Beta 8 features,.. what does this mean, if you please? 'possibility to choose texture quality and new texture compression'

Michael,...


http://forum.kartracing-pro.com/index.php?topic=1527.msg23106#msg23106
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 24, 2013, 12:44:24 am
Quote from: DjFIL on March 22, 2013, 12:07:39 am
Creating a magnet link is giving me some issues.  I don't have any where to host the file, so I've emailed PiBoSo directly (to the support email address) with the .torrent file.  Hopefully he can host it and link it for those who wish to download via torrent.

I'll keep my available upstream bandwidth at 1.0 megabits/sec (128 KB/sec) for the next 24 hours (0000 GMT on Saturday/1600 PDT [Vancouver] on Friday).  Please keep seeding once it is done.  Also for those who already have the file, please help out... place it in the root of your Torrent Downloads folder (not in a folder of it's own, not renamed, not in a zip\rar, etc.) and then open the torrent (once available)... it will confirm your file matches and then will let you immediately start to seed.


The build has been updated to Beta8b.
Can someone please create a new torrent?
Title: Re: Kart Racing Pro beta8
Post by: DjFIL on March 24, 2013, 01:27:23 am
I could later tonight if no one else has by then.  We'll need access to the new installer first, and it's again better if we have multiple seeders immediately available.
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 24, 2013, 02:32:13 am

Build updated: http://www.kartracing-pro.com/?page=downloads
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 24, 2013, 10:47:08 am
Quote from: Serega on March 23, 2013, 07:31:29 pm
Worse feeling feedback. I disabled centering spring strength to better feel grip, but now I feel this force steering wheel returns to the center and to interrupt all the feelings.


so I am not the only one with doubts about FFB, I tried various combinations between profiler and setting in the game but no way, it seems a centering spring with always the same value in straight and turns
Title: Re: Kart Racing Pro beta8
Post by: Serega on March 24, 2013, 12:10:45 pm
Quote from: oppolo on March 24, 2013, 10:47:08 am
Quote from: Serega on March 23, 2013, 07:31:29 pm
Worse feeling feedback. I disabled centering spring strength to better feel grip, but now I feel this force steering wheel returns to the center and to interrupt all the feelings.


so I am not the only one with doubts about FFB, I tried various combinations between profiler and setting in the game but no way, it seems a centering spring with always the same value in straight and turns

Apparently only we bother with feedback...
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 24, 2013, 12:43:07 pm
Quote from: oppolo on March 24, 2013, 10:47:08 am
Quote from: Serega on March 23, 2013, 07:31:29 pm
Worse feeling feedback. I disabled centering spring strength to better feel grip, but now I feel this force steering wheel returns to the center and to interrupt all the feelings.


so I am not the only one with doubts about FFB, I tried various combinations between profiler and setting in the game but no way, it seems a centering spring with always the same value in straight and turns


Can someone post a comparison between the force feedback in KRP and the real one?
Title: Re: Kart Racing Pro beta8
Post by: Nathan Dunnett on March 24, 2013, 01:07:40 pm
FFB feels pretty good to me using G27, a little more feel from the pneumatic trail would be good but it feels fairly accurate to me. You guys must realise that karts have lots of scrub radius and heaps of caster compared to most cars, most of the feedback you get in real life is from the mechanical trail rather than the tyres, hence why it feels like it has a centering spring.
Title: Re: Kart Racing Pro beta8
Post by: oskart on March 24, 2013, 02:04:09 pm
I've just tested the beta8 and I've got a problem when I try to use the defaults tracks, KRP closes and kart.exe error. How can I repair it?? thanks all
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 24, 2013, 02:09:06 pm
Quote from: oskart on March 24, 2013, 02:04:09 pm
I've just tested the beta8 and I've got a problem when I try to use the defaults tracks, KRP closes and kart.exe error. How can I repair it?? thanks all


This is usually a problem with the graphics drivers.
Please make sure they are updated to the latest official ones.
Title: Re: Kart Racing Pro beta8
Post by: Kimzu97 on March 24, 2013, 02:09:21 pm
You have definitely gone to the right direction with beta8!

The physics changes are really good, especially the steering physics. It's now direct and fast but still precise. Much more realistic. But lock up braking is still a bit too hard to control and the kart flips easily when driving over the kerbs. But I guess those wasn't the major issues to fix in beta8.
As expected, the multiplayer is better now. No joining lag and it's easier to have close racing. That's good!
Can't say anything about FFB as I didn't play beta7 with my new wheel. But it feels pretty good, could have more effects though.

Hopefully KRP will now get more popular! At least I can now really use KRP as a training tool!

Thank you PiBoSo for this great sim! :)
Title: Re: Kart Racing Pro beta8
Post by: Nathan Dunnett on March 24, 2013, 02:10:10 pm
I just re-tried using max steering lock, and it feels too weak. I'm using 100% in game, then 101% strength 0% spring 0% dampening in the Logitech settings.

The karts feel great now, feels like there should be a little more grip past peak slip and it's very sensitive at high slip angles, maybe the side walls are just a tad too stiff. Definitely feels more natural than the last beta I tried (5 or 6, can't remember). I've only tested the Tonykart (does that make a difference?) KF1 at Lonato. What's a quick time? My best so far is a 43.2 but I think I can go another 0.4-0.5 quicker.
Title: Re: Kart Racing Pro beta8
Post by: Nathan Dunnett on March 24, 2013, 02:11:06 pm
Also the underside of the kart has way too much friction when bottoming out, which makes low ride heights very hard to use.
Title: Re: Kart Racing Pro beta8
Post by: Serega on March 24, 2013, 02:31:01 pm
Piboso, there's absolutely nothing to do with real life. The question is mainly about why not turn off centering spring strength?
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 24, 2013, 02:37:27 pm
Quote from: Serega on March 24, 2013, 02:31:01 pm
Piboso, there's absolutely nothing to do with real life. The question is mainly about why not turn off centering spring strength?


The centering spring should be automatically turned off. What steering wheel are you using?
Title: Re: Kart Racing Pro beta8
Post by: Nathan Dunnett on March 24, 2013, 02:42:04 pm
Quote from: Serega on March 24, 2013, 02:31:01 pm
Piboso, there's absolutely nothing to do with real life. The question is mainly about why not turn off centering spring strength?


What you're feeling is the heavy mechanical trail due to high scrub radius, caster and kingpin inclination. It's not centering spring, it's like that in real life.
Title: Re: Kart Racing Pro beta8
Post by: Schwoni on March 24, 2013, 02:43:27 pm
i have no problems with FFB
Title: Re: Kart Racing Pro beta8
Post by: Serega on March 24, 2013, 02:54:02 pm
logitech driving force gt and in beta 7 im not have problem with fbb
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 24, 2013, 02:54:49 pm
well, here there are real kart drivers to judge FFB better than me, as I said before I drove only rented karts and there was so much steering vibrations during turns and after 15 minutes of race my arms where "broken", and this I don't feel in KRP, when I am turning there is only a "apparently" center spring, if I increase the power of FFB I have only a stronger centering spring.
well, real drivers, is it so also in real competition karts?
Title: Re: Kart Racing Pro beta8
Post by: Serega on March 24, 2013, 02:57:52 pm
Sorry if im dont right but im dont feel grip... Earlier with better grip steering became heavy, and the loss of grip becomes easy ... Now it is always hard and I do not feel
Title: Re: Kart Racing Pro beta8
Post by: Schwoni on March 24, 2013, 03:00:38 pm
a private kart is really easy to steer, rental karts are so hard because they are like tanks and most bended. Sure u feel the street in corners but not that the wheel move much let or right, don`t know how to explain good in english, sry
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 24, 2013, 03:06:51 pm
Quote from: Schwoni on March 24, 2013, 03:00:38 pm
a private kart is really easy to steer, rental karts are so hard because they are like tanks and most bended. Sure u feel the street in corners but not that the wheel move much let or right, don`t know how to explain good in english, sry


yes I have understood quite well, and yes, I dont' feel the road with my FFB settings (posted in my previous post) , it appers road is like a billiards, as Serega told also me I had a better feeling with beta7

EDIT
I tried many settings in the logitech profile, in setup with caster, in game of steering wheel, nothing, there is always the same centering force, doesn't matter what front wheels are doing, both in straight and in turns, the same centering force, I'm sorry but here it's so  :'(
Title: Re: Kart Racing Pro beta8
Post by: Aritz on March 24, 2013, 05:25:01 pm
I have a big center force, but it is not centering effect but strong caster effect. With less caster, the centering or the center force (whatever you call it) is a lot less.

So probably the solution is to reduce the caster effect to the FFB.

Private karts are mostly the same, the more caster you have, the harder the steering is. You can let it loose in straights if you are not accelerating but carefully, you may crash if you relax too much. Well, there are settings where you cannot let the wheel; if you have a big TOE OUT, steering tends to go outside, not straight
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 24, 2013, 05:44:57 pm
Quote from: Aritz on March 24, 2013, 05:25:01 pm
I have a big center force, but it is not centering effect but strong caster effect. With less caster, the centering or the center force (whatever you call it) is a lot less.

So probably the solution is to reduce the caster effect to the FFB.

Private karts are mostly the same, the more caster you have, the harder the steering is. You can let it loose in straights if you are not accelerating but carefully, you may crash if you relax too much. Well, there are settings where you cannot let the wheel; if you have a big TOE OUT, steering tends to go outside, not straight


yes, less caster less centering force but i ment, if I turn, for saying, steering wheel for 2 degress I have an X force, if I turn 10 degrees I have again an X force and so on, as I said I have the feel this force is not tight to what  the front wheels are doing. I know you have a racing kart, how the steering behaves? always the same force?
I'm not here to complain for complain, I'm here for improving game if possible and if the game is good just now, then tell me is good so, I hope my position is clear
Title: Re: Kart Racing Pro beta8
Post by: DjFIL on March 24, 2013, 05:56:11 pm
Quote from: PiBoSo on March 24, 2013, 12:44:24 am
The build has been updated to Beta8b.
Can someone please create a new torrent?

You have email PiBoSo.  Once the .torrent is ready for download it is just the same as last time, fellow seeders are appreciated (just put the krp-beta8b.exe installer in your torrent download folder, then use the torrent file to start seeding).  I'll try and have it seed as fast as I can for the first day or two... but as always with torrents, more seeders the better it is for everyone.
Title: Re: Kart Racing Pro beta8
Post by: ParkourAsh_CM on March 24, 2013, 06:17:27 pm
can u buy KRP on english currency as it says 28 euro's? :( £23?
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 24, 2013, 06:22:47 pm
Quote from: ^^ SpOOnziLLa ^^ on March 24, 2013, 06:17:27 pm
can u buy KRP on english currency as it says 28 euro's? :( £23?


You can buy KRP in any currency supported by PayPal, that will automatically do the conversion.
Title: Re: Kart Racing Pro beta8
Post by: Eslotes on March 24, 2013, 06:26:30 pm
Why are u rising the price up?
Title: Re: Kart Racing Pro beta8
Post by: ParkourAsh_CM on March 24, 2013, 06:29:22 pm
Quote from: PiBoSo on March 24, 2013, 06:22:47 pm
Quote from: ^^ SpOOnziLLa ^^ on March 24, 2013, 06:17:27 pm
can u buy KRP on english currency as it says 28 euro's? :( £23?


You can buy KRP in any currency supported by PayPal, that will automatically do the conversion.

Thanks if all is good i should have the full game tonite Cant waitt :D :D :D
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 24, 2013, 06:32:07 pm
Quote from: Eslotes on March 24, 2013, 06:26:30 pm
Why are u rising the price up?


maybe the more content, I payed 20 and there was only 3 karts and 1 track and not at this state of evolution
Title: Re: Kart Racing Pro beta8
Post by: Eslotes on March 24, 2013, 06:33:04 pm
Quote from: oppolo on March 24, 2013, 06:32:07 pm
Quote from: Eslotes on March 24, 2013, 06:26:30 pm
Why are u rising the price up?


maybe the more content, I payed 20 and there was only 3 karts and 1 track

Same im since beta 1
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 24, 2013, 06:33:34 pm
Quote from: Eslotes on March 24, 2013, 06:26:30 pm
Why are u rising the price up?


The price increases because there are more features and contents.
If you compare Beta8 with Beta1:
- 2 new kart manufacturers
- 2 new engines
- 1 new dash
- 3 new tracks + 3 additional layouts
- 1 new helmet
- 1 new intake
- dynamic track surface
- trainer
don't you think that they are worth the additional 8 euro?
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 24, 2013, 06:36:28 pm
Quote from: oppolo on March 24, 2013, 05:44:57 pm
Quote from: Aritz on March 24, 2013, 05:25:01 pm
I have a big center force, but it is not centering effect but strong caster effect. With less caster, the centering or the center force (whatever you call it) is a lot less.

So probably the solution is to reduce the caster effect to the FFB.

Private karts are mostly the same, the more caster you have, the harder the steering is. You can let it loose in straights if you are not accelerating but carefully, you may crash if you relax too much. Well, there are settings where you cannot let the wheel; if you have a big TOE OUT, steering tends to go outside, not straight


yes, less caster less centering force but i ment, if I turn, for saying, steering wheel for 2 degress I have an X force, if I turn 10 degrees I have again an X force and so on, as I said I have the feel this force is not tight to what  the front wheels are doing. I know you have a racing kart, how the steering behaves? always the same force?
I'm not here to complain for complain, I'm here for improving game if possible and if the game is good just now, then tell me is good so, I hope my position is clear


Could you please write what steering wheel settings are you using?
Title: Re: Kart Racing Pro beta8
Post by: Eslotes on March 24, 2013, 06:37:06 pm
So if you add mini kart to beta 9, 30€ then?
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 24, 2013, 06:42:23 pm
Quote from: PiBoSo on March 24, 2013, 06:33:34 pm
- 3 new tracks + 3 additional layouts

uh? just a moment, I didn't know: I can't see hoddesdon
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 24, 2013, 06:44:27 pm
Quote from: oppolo on March 24, 2013, 06:42:23 pm
Quote from: PiBoSo on March 24, 2013, 06:33:34 pm
- 3 new tracks + 3 additional layouts

uh? just a moment, I didn't know: I can't see hoddesdon


Hoddesdon is Rye House Kart Raceway.
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 24, 2013, 06:51:08 pm
Quote from: PiBoSo on March 24, 2013, 06:36:28 pm
Could you please write what steering wheel settings are you using?

logitech profiler G25
150
0
0
0
900

in game
forcefeedbakc 150 (if i put 100 there is less power)

setup
toe out 7
caster 18 (if i set 8 there is less power but the feeling doesn't change, maybe tracks are too flat?)

thanks for attention
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 24, 2013, 06:52:41 pm
Quote from: PiBoSo on March 24, 2013, 06:44:27 pm
Hoddesdon is Rye House Kart Raceway.

ok i have all  ;D
Title: Re: Kart Racing Pro beta8
Post by: Serega on March 24, 2013, 06:53:23 pm
Oppolo, i think i solved the problem ^^ I decrease overall strenfth of 150 to 101 in profiler and in game. And i turn off damper effect strength (dont know help it). And i can feel grip now... What was this talk about caster? ^^
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 24, 2013, 07:03:21 pm
Quote from: oppolo on March 24, 2013, 06:51:08 pm
Quote from: PiBoSo on March 24, 2013, 06:36:28 pm
Could you please write what steering wheel settings are you using?

logitech profiler G25
150
0
0
0
900

in game
forcefeedbakc 150 (if i put 100 there is less power)

setup
toe out 7
caster 18 (if i set 8 there is less power but the feeling doesn't change, maybe tracks are too flat?)

thanks for attention


Did you enable "Wheel Rotation" in KRP -> Settings -> Input, setting it at 900?
Title: Re: Kart Racing Pro beta8
Post by: Serega on March 24, 2013, 07:10:07 pm
I think he will be happy after my post, Piboso :)
Title: Re: Kart Racing Pro beta8
Post by: Piers Prior on March 24, 2013, 08:35:11 pm
has anyone else noticed that if you put steer ratio to max then you get like no FFB :P just what i have noticed

(also sorry if this is stupid but do i need to re download krp from http://www.kartracing-pro.com/?page=downloads for an update or is it the same :P )
thanks
Title: Re: Kart Racing Pro beta8
Post by: ParkourAsh_CM on March 24, 2013, 08:37:32 pm
Sorry guys ive got the full license now, had for over an hour and still havent started, i click go to track and a text box comes up saying Kart. EXE
any reason as its really annoying!
Title: Re: Kart Racing Pro beta8
Post by: LauZzZn on March 24, 2013, 08:47:34 pm
try to go to the garage but dont change anything, then click done and get to track
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 24, 2013, 08:55:36 pm
Quote from: Serega on March 24, 2013, 06:53:23 pm
Oppolo, i think i solved the problem ^^ I decrease overall strenfth of 150 to 101 in profiler and in game. And i turn off damper effect strength (dont know help it). And i can feel grip now... What was this talk about caster? ^^


with 100 100 here the FFB is too weak, I found this
profiler
120
0
0
20 centering spring
900
in game 115 strenght

now more or less is equal to beta7 and I can survive with this but...let's go on...when I turn those small front tyres and they grasp the tarmac near the pick of slip angle, shoudn't the steering wheel have some vibrations?

more caster is an help for turn the kart because the internal rear tyre lift better, but steering wheel becomes heavier and more difficult put horse powers on the tarmac on the exit of turn.
sorry is in italian but I think you can find the same in your language http://www.kartcafe.it/showthread.php/3571-Geometria-Angoli-Anteriore-Il-Caster


Quote from: PiBoSo on March 24, 2013, 07:03:21 pm
Did you enable "Wheel Rotation" in KRP -> Settings -> Input, setting it at 900?

yes offcourse

Quote from: Hispinkness Prior on March 24, 2013, 08:35:11 pm
has anyone else noticed that if you put steer ratio to max then you get like no FFB :P just what i have noticed

no, here not

Quote from: ^^ SpOOnziLLa ^^ on March 24, 2013, 08:37:32 pm
Sorry guys ive got the full license now, had for over an hour and still havent started, i click go to track and a text box comes up saying Kart. EXE
any reason as its really annoying!


do you launch the exe with admin rights?
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 24, 2013, 08:59:01 pm
Quote from: Hispinkness Prior on March 24, 2013, 08:35:11 pm
(also sorry if this is stupid but do i need to re download krp from http://www.kartracing-pro.com/?page=downloads for an update or is it the same :P )
thanks


It's possible to download the patch here: http://www.kartracing-pro.com/downloads/kart.exe
Title: Re: Kart Racing Pro beta8
Post by: Serega on March 24, 2013, 09:05:37 pm
oppolo change to 101 ok? no 100 - 101)) centering spring to 0 damper to 0  spring effect to 0 and ingame and in profiler overall strength change to 101 ^^
Title: Re: Kart Racing Pro beta8
Post by: ParkourAsh_CM on March 24, 2013, 09:09:01 pm
Quote from: oppolo on March 24, 2013, 08:55:36 pm
Quote from: Serega on March 24, 2013, 06:53:23 pm
Oppolo, i think i solved the problem ^^ I decrease overall strenfth of 150 to 101 in profiler and in game. And i turn off damper effect strength (dont know help it). And i can feel grip now... What was this talk about caster? ^^


with 100 100 here the FFB is too weak, I found this
profiler
120
0
0
20 centering spring
900
in game 115 strenght

now more or less is equal to beta7 and I can survive with this but...let's go on...when I turn those small front tyres and they grasp the tarmac near the pick of slip angle, shoudn't the steering wheel have some vibrations?

more caster is an help for turn the kart because the internal rear tyre lift better, but steering wheel becomes heavier and more difficult put horse powers on the tarmac on the exit of turn.
sorry is in italian but I think you can find the same in your language http://www.kartcafe.it/showthread.php/3571-Geometria-Angoli-Anteriore-Il-Caster


Quote from: PiBoSo on March 24, 2013, 07:03:21 pm
Did you enable "Wheel Rotation" in KRP -> Settings -> Input, setting it at 900?

yes offcourse

Quote from: Hispinkness Prior on March 24, 2013, 08:35:11 pm
has anyone else noticed that if you put steer ratio to max then you get like no FFB :P just what i have noticed

no, here not

Quote from: ^^ SpOOnziLLa ^^ on March 24, 2013, 08:37:32 pm
Sorry guys ive got the full license now, had for over an hour and still havent started, i click go to track and a text box comes up saying Kart. EXE
any reason as its really annoying!


do you launch the exe with admin rights?

i dont kno wat that is Friend? plz help lol :)
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 24, 2013, 09:18:37 pm
Quote from: Serega on March 24, 2013, 09:05:37 pm
oppolo change to 101 ok? no 100 - 101)) centering spring to 0 damper to 0  spring effect to 0 and ingame and in profiler overall strength change to 101 ^^


tried it, no sorry, 101 is equal to 100, 101 can't be the magic number, anyway with those settings I feel like in beta7, thanks to all helping me, but...I'd like more vibrrrrrrations, shoudn't it be more realistic?
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 24, 2013, 09:22:22 pm
Quote from: ^^ SpOOnziLLa ^^ on March 24, 2013, 09:09:01 pm
i dont kno wat that is Friend? plz help lol :)

have you win7? is the game installed in program files (x86)? if so, right click on kart.exe, compatibily, launch this program as admin, or something like that, i have win in italian
Title: Re: Kart Racing Pro beta8
Post by: ParkourAsh_CM on March 24, 2013, 09:25:36 pm
havent got windows 7 no
Title: Re: Kart Racing Pro beta8
Post by: ParkourAsh_CM on March 24, 2013, 09:28:41 pm
x86??
Title: Re: Kart Racing Pro beta8
Post by: Piers Prior on March 24, 2013, 09:47:35 pm
Quote from: PiBoSo on March 24, 2013, 08:59:01 pm
Quote from: Hispinkness Prior on March 24, 2013, 08:35:11 pm
(also sorry if this is stupid but do i need to re download krp from http://www.kartracing-pro.com/?page=downloads for an update or is it the same :P )
thanks


It's possible to download the patch here: http://www.kartracing-pro.com/downloads/kart.exe

thanks PiBoSo ;)
Title: Re: Kart Racing Pro beta8
Post by: Schwoni on March 24, 2013, 10:05:09 pm
i drove with f100 now, does choke work now? i used carb:2 and 3 laps with choke all was fine, after that 3 laps an no choke and on straight engine broke^^
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 24, 2013, 10:10:24 pm
Quote from: Schwoni on March 24, 2013, 10:05:09 pm
i drove with f100 now, does choke work now? i used carb:2 and 3 laps with choke all was fine, after that 3 laps an no choke and on straight engine broke^^


Carburation and choke should work correctly now. Please report if you find problems.
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 24, 2013, 10:11:15 pm
Quote from: ^^ SpOOnziLLa ^^ on March 24, 2013, 08:37:32 pm
Sorry guys ive got the full license now, had for over an hour and still havent started, i click go to track and a text box comes up saying Kart. EXE
any reason as its really annoying!


Could you please try updating the graphics drivers?
Title: Re: Kart Racing Pro beta8
Post by: Nathan Dunnett on March 24, 2013, 10:19:25 pm
Quote from: oppolo on March 24, 2013, 09:18:37 pm
Quote from: Serega on March 24, 2013, 09:05:37 pm
oppolo change to 101 ok? no 100 - 101)) centering spring to 0 damper to 0  spring effect to 0 and ingame and in profiler overall strength change to 101 ^^


tried it, no sorry, 101 is equal to 100, 101 can't be the magic number, anyway with those settings I feel like in beta7, thanks to all helping me, but...I'd like more vibrrrrrrations, shoudn't it be more realistic?

You don't get vibrations from your steering in real life unless something is very wrong, the vibrations all come from the engine and travel through the chassis. If we had vibration effects it would be masking the actual feedback and make it harder to drive.
Title: Re: Kart Racing Pro beta8
Post by: ParkourAsh_CM on March 24, 2013, 10:30:07 pm
Quote from: PiBoSo on March 24, 2013, 10:11:15 pm
Quote from: ^^ SpOOnziLLa ^^ on March 24, 2013, 08:37:32 pm
Sorry guys ive got the full license now, had for over an hour and still havent started, i click go to track and a text box comes up saying Kart. EXE
any reason as its really annoying!


Could you please try updating the graphics drivers?

ok they are at the newest update available :)
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 24, 2013, 10:31:54 pm
Quote from: ^^ SpOOnziLLa ^^ on March 24, 2013, 09:28:41 pm
x86??


if you have win xp forget my post, try to reinstall the game
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 24, 2013, 10:34:10 pm
Quote from: jnl.42 on March 24, 2013, 10:19:25 pm
You don't get vibrations from your steering in real life unless something is very wrong, the vibrations all come from the engine and travel through the chassis. If we had vibration effects it would be masking the actual feedback and make it harder to drive.

ok thank you for you feedback
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 24, 2013, 10:44:22 pm
Quote from: ^^ SpOOnziLLa ^^ on March 24, 2013, 10:30:07 pm
Quote from: PiBoSo on March 24, 2013, 10:11:15 pm
Quote from: ^^ SpOOnziLLa ^^ on March 24, 2013, 08:37:32 pm
Sorry guys ive got the full license now, had for over an hour and still havent started, i click go to track and a text box comes up saying Kart. EXE
any reason as its really annoying!


Could you please try updating the graphics drivers?

ok they are at the newest update available :)


Please reinstalling Kart Racing Pro, deleting the files in "My Documents"/PiBoSo/
Title: Re: Kart Racing Pro beta8
Post by: Schwoni on March 24, 2013, 10:57:44 pm
i tried carb2 now and choke every 1 or 2 laps all was fine, forgot that choke and broken :) made me almost 0.2 sec faster.
Carb 0 and 1 is impossible to drive because 1 choke is not enough in a lap or it always broke on straight at hiogh rpm, but that`s good. I have to try that in different weather settings.
Till now i have to say it work really fine :)
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 24, 2013, 11:01:06 pm
Quote from: Schwoni on March 24, 2013, 10:57:44 pm
i tried carb2 now and choke every 1 or 2 laps all was fine, forgot that choke and broken :) made me almost 0.2 sec faster.
Carb 0 and 1 is impossible to drive because 1 choke is not enough in a lap or it always broke on straight at hiogh rpm, but that`s good. I have to try that in different weather settings.
Till now i have to say it work really fine :)


do you use it in this way?

The driver covers the intake while he is still on the gas just as he starts to brake - if the intake is covered while the throttle is shut it doesn't have much of an effect. With the air intake covered but throttle open the engine sucks in a lot of fuel but a lot less air than at full throttle with intake wide open.
font http://www.kartingasia.com/forum/topic406.html
Title: Re: Kart Racing Pro beta8
Post by: Schwoni on March 24, 2013, 11:02:21 pm
sure, i drive that engine aircooled in real so i know how to use it ;)
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 24, 2013, 11:07:35 pm
Quote from: Schwoni on March 24, 2013, 11:02:21 pm
sure, i drive that engine aircooled in real so i know how to use it ;)


no sorry, don't misunderstanding please, I don't know anything, it's for my knowledge only.
still one question please,  how much RPM I can drive the 100?
Title: Re: Kart Racing Pro beta8
Post by: Schwoni on March 24, 2013, 11:09:27 pm
i use it on fastest part of track, like u posted there. i`m round about 20.000 rpm then
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 24, 2013, 11:16:13 pm
Quote from: Schwoni on March 24, 2013, 11:09:27 pm
i use it on fastest part of track, like u posted there. i`m round about 20.000 rpm then


thanks
Title: Re: Kart Racing Pro beta8
Post by: tocameroke on March 25, 2013, 12:42:04 am
For when we have full support TRAK IR????
.......and the physics of the first beta was much better XD.........THX!
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 25, 2013, 12:53:52 am
Quote from: tocameroke on March 25, 2013, 12:42:04 am
.......and the physics of the first beta was much better XD.........THX!


Could you please write where exactly was Beta1 physics better than Beta8 one?
Title: Re: Kart Racing Pro beta8
Post by: Leonardo Ratafia on March 25, 2013, 03:29:55 am
hi, i'm trying this new version 8b, and i've found a couple of thinks "new" since previous version.
when oversteering the car now tends to help you save it from spinning, so it's a bit better, but i just figure out how to drift properly..
when hitting the kerbs now is easier to roll over

i would like to have, if possible, some key assigned to set the FOV and pitch from within the game, from the cockpit view, so it's easier to set it.

the smooth option on the pedals and steering when using a wheel are supposed to be enabled or are they for button funtion assignment?

i love the new track btw
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 25, 2013, 09:46:12 am
Quote from: Leonardo Ratafia on March 25, 2013, 03:29:55 am
i would like to have, if possible, some key assigned to set the FOV and pitch from within the game, from the cockpit view, so it's easier to set it.

the smooth option on the pedals and steering when using a wheel are supposed to be enabled or are they for button funtion assignment?


when you are in track push ESC key, from the popup menu go to settings and go where there is fov and pitch, now return on the track, and now when you press again ESC and then setting, you'll be directly in the fov and pitch menu

the smooth option is only for digital input, for expample it is important for setting the front brake of kf1 in the right pad of a steering wheel
Title: Re: Kart Racing Pro beta8
Post by: Serega on March 25, 2013, 10:09:34 am
Quote from: oppolo on March 25, 2013, 09:46:12 am
Quote from: Leonardo Ratafia on March 25, 2013, 03:29:55 am
i would like to have, if possible, some key assigned to set the FOV and pitch from within the game, from the cockpit view, so it's easier to set it.

the smooth option on the pedals and steering when using a wheel are supposed to be enabled or are they for button funtion assignment?


when you are in track push ESC key, from the popup menu go to settings and go where there is fov and pitch, now return on the track, and now when you press again ESC and then setting, you'll be directly in the fov and pitch menu

the smooth option is only for digital input, for expample it is important for setting the front brake of kf1 in the right pad of a steering wheel

Im not use front brake in kf1 - its make me slower :) I like understeer
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 25, 2013, 10:23:29 am
Quote from: Serega on March 25, 2013, 10:09:34 am
Im not use front brake in kf1 - its make me slower :) I like understeer

strange, it should permit to brake more close to the turn
Title: Re: Kart Racing Pro beta8
Post by: Nathan Dunnett on March 25, 2013, 10:26:47 am
I haven't really tried front brakes much, every time I try it screws up my corner with understeer.
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 25, 2013, 10:30:04 am
Quote from: Nathan Dunnett on March 25, 2013, 10:26:47 am
I haven't really tried front brakes much, every time I try it screws up my corner with understeer.


because we have digital input, you should set smouth at around 50 60 and front brake power at around 50 60, and then use it only for brake in the straight
Title: Re: Kart Racing Pro beta8
Post by: Nathan Dunnett on March 25, 2013, 10:32:10 am
I've done that but it still makes me slower.
Title: Re: Kart Racing Pro beta8
Post by: Eslotes on March 25, 2013, 11:48:36 am
I feel more grip with the F100 than with the KZ1
Title: Re: Kart Racing Pro beta8
Post by: Serega on March 25, 2013, 12:02:44 pm
Up to now there is no dependence of the pressure in the tires on their degree of warming...
Title: Re: Kart Racing Pro beta8
Post by: Aritz on March 25, 2013, 12:42:57 pm
Quote from: Eslotes on March 25, 2013, 11:48:36 am
I feel more grip with the F100 than with the KZ1


Yep... Something is worse in the KZ than other classes. Maybe the weight is exagerated or something, I don't know, but for example KC3 (the best behaviour for me) is a lot better to handle. In real life, the differences are not as high as here
Title: Re: Kart Racing Pro beta8
Post by: tocameroke on March 25, 2013, 04:10:08 pm
Quote from: PiBoSo on March 25, 2013, 12:53:52 am
Quote from: tocameroke on March 25, 2013, 12:42:04 am
.......and the physics of the first beta was much better XD.........THX!


Could you please write where exactly was Beta1 physics better than Beta8 one?

Original message:

Por supuesto, voy a intentar explicarselo. Mi primera impresion cuando jugaba en la beta 1 es que era mucho mas real la sensacion de conducir un kart real, con el comportamiento del coche en las curvas. Un kart por naturaleza tiende a resbalar de la parte trasera, pudiendo ser corregido con contravolante, si no recuerdo mal eso justo era lo que yo sentia en la beta 1: Drifting. Pero no se quien le aconseja sobre este aspecto, por otro lado cada dia somos mas exigentes con los simuladores y usamos todo tipo de perifericos para tener mas inmersion, por ejemplo TRACK IR. Podria usted decirme si eso será posible algun dia?  Espero no molestarle y gracias por su gran trabajo.

Google translate:

...Of course, I will try to explain it. My first impression when I played in the beta 1 is that it was much more real the feeling of driving a real-kart, with the car's behavior while cornering. A kart by nature tends to slide to the rear and can be corrected with countersteering, if I remember correctly it was just what I felt in the beta 1: Drifting. But do not know who advised on this issue, on the other hand each day we are more demanding with simulators and use all kinds of peripherals to get more immersion, for example TRACK IR. Could you tell me if this will be possible one day? I hope not to bother you and thanks for your great work!!
Title: Re: Kart Racing Pro beta8
Post by: ParkourAsh_CM on March 25, 2013, 08:43:05 pm
any reason y this is happening as i clearly cant drive when this happends lol
Title: Re: Kart Racing Pro beta8
Post by: Eslotes on March 25, 2013, 09:42:05 pm
Well with 38º on track,radiator at 0% and the engine kart goes up to 58-60º what needs to be at 50-52
Piboso u gonna fix this or add two radiator's?

(http://www.kartcom.com/com_kart_asset/11823/Manu-Renaudie-KZ1.jpg)
(http://www.pe-chaumat.com/com_kart_asset/45/PE-Chaumat-KZ1.jpg)
Title: Re: Kart Racing Pro beta8
Post by: Schwoni on March 25, 2013, 09:58:30 pm
+1 more as 32° air is not possible for me.
Title: SHIFTING
Post by: matt1818 on March 26, 2013, 01:36:11 am
i set shifters on my wheel turned off auto shift and still one gear is this right i need help thanks
Title: Re: Kart Racing Pro beta8
Post by: Herabrasil on March 30, 2013, 11:53:02 pm
When i try go to ONLINE... there a message.."invalid login, please register"   WHY???

in the others version, it doesnt happend...   only now on Beta8!!

what do i have to do guys??
Title: Re: Kart Racing Pro beta8
Post by: Eslotes on March 31, 2013, 12:14:03 am
if that happend just register ...
Title: Re: Kart Racing Pro beta8
Post by: Leonardo Ratafia on March 31, 2013, 12:30:46 am
could you please add a virtuar mirror option so it's better for racing? the left/right/back look it's too slow and can't race like that.
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 31, 2013, 12:33:55 am
no compromises, it's a sim
Title: Re: Kart Racing Pro beta8
Post by: PiBoSo on March 31, 2013, 12:45:37 am
Quote from: Leonardo Ratafia on March 31, 2013, 12:30:46 am
could you please add a virtuar mirror option so it's better for racing? the left/right/back look it's too slow and can't race like that.


Head rotation was made slow on purpose to avoid abusing of look-back.
A virtual mirror is not an option, but what about an arrow on the bottom of the screen that points to your nearest opponent?
Title: Re: Kart Racing Pro beta8
Post by: Leonardo Ratafia on March 31, 2013, 01:10:01 am
i don't understand, looking back in a karting race is very important, just a fast look to keep an eye on the opponents, it's not cheating, so i don't see where this "abuse on purpose" is helping when racing.
just a bit faster full heading would be enough, arrows would blow convert it into a bit arcadish, i guess virtual mirror would aswell...
so the only way i guess it's faster looking or an option for instant looking, like in LFS.

btw, the wheel rotation wizard works very nice, i set my DFGT to 900 on purpose to see how it worked, and set the game set the rotation to 900 but in game only rotates 180 degrees. thumbs up for that.

Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 31, 2013, 01:15:19 am
Quote from: Leonardo Ratafia on March 31, 2013, 01:10:01 am
arrows would blow convert it into a bit arcadish, i guess virtual mirror would aswell...

so the only way i guess it's faster looking or an option for instant looking, like in LFS.




yes, I agree, but also an instant looking is arcadish (in fact in GSC and FT it has been disable), what about a stereo sound? problems with fps?
Title: Re: Kart Racing Pro beta8
Post by: Leonardo Ratafia on March 31, 2013, 01:34:59 am
it definitely should be faster, not instant, at least faster when looking forward, the back looking it's not bad, but it takes a lot to look forward again, that's the main problem i guess, you need to be looking forward very fast.
Title: Re: Kart Racing Pro beta8
Post by: Herabrasil on March 31, 2013, 01:38:27 am
Quote from: Eslotes on March 31, 2013, 12:14:03 am
if that happend just register ...


where??   

website of piboso???
Title: Re: Kart Racing Pro beta8
Post by: oppolo on March 31, 2013, 01:41:01 am
Quote from: Herabrasil on March 31, 2013, 01:38:27 am
where??   


http://stats.kartracing-pro.com/records.php
Title: Re: Kart Racing Pro beta8
Post by: tocameroke on March 31, 2013, 08:16:35 pm
Quote from: tocameroke on March 25, 2013, 04:10:08 pm
Quote from: PiBoSo on March 25, 2013, 12:53:52 am
Quote from: tocameroke on March 25, 2013, 12:42:04 am
.......and the physics of the first beta was much better XD.........THX!


Could you please write where exactly was Beta1 physics better than Beta8 one?

Original message:

Por supuesto, voy a intentar explicarselo. Mi primera impresion cuando jugaba en la beta 1 es que era mucho mas real la sensacion de conducir un kart real, con el comportamiento del coche en las curvas. Un kart por naturaleza tiende a resbalar de la parte trasera, pudiendo ser corregido con contravolante, si no recuerdo mal eso justo era lo que yo sentia en la beta 1: Drifting. Pero no se quien le aconseja sobre este aspecto, por otro lado cada dia somos mas exigentes con los simuladores y usamos todo tipo de perifericos para tener mas inmersion, por ejemplo TRACK IR. Podria usted decirme si eso será posible algun dia?  Espero no molestarle y gracias por su gran trabajo.

Google translate:

...Of course, I will try to explain it. My first impression when I played in the beta 1 is that it was much more real the feeling of driving a real-kart, with the car's behavior while cornering. A kart by nature tends to slide to the rear and can be corrected with countersteering, if I remember correctly it was just what I felt in the beta 1: Drifting. But do not know who advised on this issue, on the other hand each day we are more demanding with simulators and use all kinds of peripherals to get more immersion, for example TRACK IR. Could you tell me if this will be possible one day? I hope not to bother you and thanks for your great work!!


After seeing more in depth tested this new version, I say that is better than previous versions, but it should be easier for countersteer correction, and more power on KZ1 .. TrackIR and support!
Title: Re: Kart Racing Pro beta8
Post by: Leonardo Ratafia on April 01, 2013, 04:19:22 am
With the right setup the karts feel better. For the side views y would add more angle to the like a bit closer to looking over the shoulder or at least the option so people can change it to they like.
The full heading option should be faster when looking forward again, just record yourself when looking back and forward and you'll see that tou tend to watch to the front faster
Title: Re: Kart Racing Pro beta8
Post by: fdg1997 on April 01, 2013, 09:47:34 pm
Quote from: PiBoSo on March 31, 2013, 12:45:37 am
Quote from: Leonardo Ratafia on March 31, 2013, 12:30:46 am
could you please add a virtuar mirror option so it's better for racing? the left/right/back look it's too slow and can't race like that.


Head rotation was made slow on purpose to avoid abusing of look-back.
A virtual mirror is not an option, but what about an arrow on the bottom of the screen that points to your nearest opponent?


Piboso,for me its sounds Awesome!!!
Title: Re: Kart Racing Pro beta8
Post by: nmpcs on April 02, 2013, 02:31:03 pm
personally I dont like arrows. I prefer to keep it as it is.
We all can hear an opponent closing by and I think the looking left, right and back are good enough.
Arrows will make the game look like arcade, not simulation as it is intended
Title: Re: Kart Racing Pro beta8
Post by: Leonardo Ratafia on April 02, 2013, 04:47:33 pm
i agree, but when you move the head 90 degrees (as it seems in the sim) don´t forget that your eyes can look further, so yes, maybe you move the head 90 but you see 135 degrees at least, i don´t see the con on doing it faster or different, you can´t race properly if you are not looking forward to the track, you won't be any faster by looking around, it just would be helpfull imo.

but  no arrows please
Title: Re: Kart Racing Pro beta8
Post by: Aritz on April 02, 2013, 07:20:41 pm
After several laps with KF3, I think KRP has one big problem that could explain two problems:

-When the kart do the jacking (one tyre on air), not only one tyre is on air, but the other has only 50% surface touching the asphalt (50 or 10, doesnt matter). And then the KRP's problem begins: I think tyre surface vs grip is not correctly simulated. Is like 50% less surface means 50% less grip, which is not correct at all (in karting at least) In fact, in karting less surface is even more grip! Not because less surface but because more weight in that tyre. I can't really say that the grip is increased when jacking but what I can say is that jacking doesn't increase spin probabilities :) This in KRP is not working like I expect.

-Due this grip problem the kart has a very high risk of spin when the engine pushes. Almost everytime the kart is jacking, if you push the accelerator, the kart starts spinning, even with low powered KF3! Of course this is 100 times worse with KZ. In real life to spin with a KF3 is "almost" impossible, even with KZ is not easy to do...

-And finally, the kerb grip problem could be the same issue... Once the kart loses part of the surface when you pass through a high kerb, the grip is reduced and you spin.
Title: Re: Kart Racing Pro beta8
Post by: GhostriderPl on April 02, 2013, 07:36:58 pm
+1   Very good explained




Greetings, GhostriderPL
Title: Re: Kart Racing Pro beta8
Post by: oppolo on April 03, 2013, 10:39:22 pm
when I host a race with KZ1 and sigthing lap on, there is sighting lap for 5 min but also warmup for 5 min. is it right so?
Title: Re: Kart Racing Pro beta8
Post by: Jakob98 on April 04, 2013, 04:21:31 pm
Quote from: oppolo on April 03, 2013, 10:39:22 pm
when I host a race with KZ1 and sigthing lap on, there is sighting lap for 5 min but also warmup for 5 min. is it right so?
Yes ;)
Title: Re: Kart Racing Pro beta8
Post by: oppolo on April 04, 2013, 04:42:26 pm
Quote from: Jakob98 on April 04, 2013, 04:21:31 pm
Quote from: oppolo on April 03, 2013, 10:39:22 pm
when I host a race with KZ1 and sigthing lap on, there is sighting lap for 5 min but also warmup for 5 min. is it right so?
Yes ;)


mmm, the question is not clear, I meant, also in real life KZ1 do 5 minutes of sighting laps and then 5 minutes of warmup?
Title: Re: Kart Racing Pro beta8
Post by: Emil114 on April 13, 2013, 11:15:23 pm
KRP will be awesome if you make the new tonykart wheel!!!!:)
Title: Re: Kart Racing Pro beta8
Post by: Alex Luzhin on April 14, 2013, 08:21:06 pm
and rotax (dd2,senior,junior)
Title: Re: Kart Racing Pro beta8
Post by: LauZzZn on April 14, 2013, 08:22:23 pm
get a engine with sound. its called iame x30 and is the best engine
Title: Re: Kart Racing Pro beta8
Post by: Diddy4957 on April 14, 2013, 08:35:52 pm
Someones making a rotax anyway, and people can download the x30
Title: Re: Kart Racing Pro beta8
Post by: James Beer on April 14, 2013, 08:44:23 pm
Quote from: LauZzZn on April 14, 2013, 08:22:23 pm
get a engine with sound. its called iame x30 and is the best engine


doesnt matter what engine you drive either it be a rotax, iame, honda, yamaha etc. as-long as YOU are enjoying it and are having fun thats the only thing that counts
Title: Re: Kart Racing Pro beta8
Post by: Eslotes on April 14, 2013, 08:53:17 pm
its not always fun James it seems that you never have raced a race
Title: Re: Kart Racing Pro beta8
Post by: James Beer on April 14, 2013, 08:58:07 pm
Quote from: Diddy4957 on April 14, 2013, 08:35:52 pm
Someones making a rotax anyway, and people can download the x30

yes its great that people are now making engines it will bring a more personal touch to the game when you can race the kart you can actually drive on the sim with paints and airboxes you use


Quote from: Eslotes on April 14, 2013, 08:53:17 pm
its not always fun James it seems that you never have raced a race


maybe if you arent enjoying it you should stop ;)
Title: Re: Kart Racing Pro beta8
Post by: Eslotes on April 14, 2013, 09:14:28 pm
I dont race anymore... maybe in future
Title: Re: Kart Racing Pro beta8
Post by: Diddy4957 on April 14, 2013, 09:52:41 pm
Quote from: Intrepid James on April 14, 2013, 08:58:07 pm
maybe if you arent enjoying it you should stop ;)


If you didnt have the low points in racing then you wouldnt appreciate the high points when you have them  ;)
Title: Re: Kart Racing Pro beta8
Post by: James Beer on April 14, 2013, 10:07:51 pm
yes agreed , but there is no point in-forcing yourself into doing something you dont want to, i havent been racing for over 9 months because i cant get my kart up to spec on a small budget so i wont be able to keep up, but i wont enjoy it so thats the point im getting at

and piboso with betab im still getting the error message - is anyone else getting this
Title: Re: Kart Racing Pro beta8
Post by: nmpcs on April 14, 2013, 10:13:50 pm
The 8b fix solved the Data Mismatch problem for me, but I know that there's still someone complaining about getting the same error even with the 8b installed
Title: Re: Kart Racing Pro beta8
Post by: Diddy4957 on April 14, 2013, 10:22:53 pm
I dont get the problem anymore, why dont you delete krp and reinstall it again to check if its installed cleanly
Title: Re: Kart Racing Pro beta8
Post by: James Beer on April 14, 2013, 10:30:27 pm
Quote from: Diddy4957 on April 14, 2013, 10:22:53 pm
I dont get the problem anymore, why dont you delete krp and reinstall it again to check if its installed cleanly


yeah ive done this well i even went to the length of wiping my hardrive with a new version of windows, then i put krp beta8b on and still get the same message on some servers "error"
Title: Re: Kart Racing Pro beta8
Post by: Diddy4957 on April 14, 2013, 11:02:34 pm
If you put up a list of the servers you get this problem on then other people can see if its the same servers that have the problem
Title: Re: Kart Racing Pro beta8
Post by: oppolo on June 04, 2013, 11:40:38 pm
Quote from: PiBoSo on March 24, 2013, 10:10:24 pm
Quote from: Schwoni on March 24, 2013, 10:05:09 pm
i drove with f100 now, does choke work now? i used carb:2 and 3 laps with choke all was fine, after that 3 laps an no choke and on straight engine broke^^


Carburation and choke should work correctly now. Please report if you find problems.


f100, essay, air temp 20 degrees, carb 2, rpm max 19500

if I don't choke engine seize, if I choke all is ok.
instead it seems that tuck doesn't work, I used a trainer without tuck, if I tuck behind him, I don't increase my speed

Title: Re: Kart Racing Pro beta8
Post by: BoNI on June 12, 2013, 05:27:57 pm
please, no one can reupload the beta 8?! I thought i had saved the file somewhere but i can not find it... and don't tell me to download the beta 9, because i already have it... I want the 8! :P
thank you!
Title: Re: Kart Racing Pro beta8
Post by: Leonardo Ratafia on June 30, 2013, 05:14:13 pm
here it is
https://www.dropbox.com/s/8aelrakev9wrhag/krp-beta8b.exe
Title: Re: Kart Racing Pro beta8
Post by: BoNI on July 01, 2013, 09:07:55 am
thank you Leo!  ;)
Title: Re: Kart Racing Pro beta8
Post by: Leonardo Ratafia on July 07, 2013, 09:14:02 pm
the only pitty is that if using beta8b you can't race online, when you press World it says Old version, please update or sth like that, it would be nice to let people still race online with beta8.
Title: Re: Kart Racing Pro beta8
Post by: Andreas.L on July 07, 2013, 09:27:16 pm
beta 9 is out................