hey guys,
i make for you some 3ds max tutorial about how to make a track
Tutorials
here is video #1 for multiple method for tarmac, white lines and alternate layouts:
Link deleted
new video for gras and kerbs #2
Link deleted
picture tutorial for lofting, grass and kerbs #3:
Link deleted
3D stuff packs
Links deleted
nice. I think I'm gonna try it :)
Is this with 2013? If not will it be the same? Is it possible to do it in English?
yes its 2013 but it looks the same like 2010-2012.
it is with no speaking. no german no english.
I'll pm you any questions
If you use google sketchup there is no need to resize.
i prefer 3dsmax more precise.
You can export terrain from google sketckup to 3dsmax with correct size and elevation then conform your track to the terrain, How is it more precise if you have to resize?.
i prefer it because i can work more precise with it. and i learned making tracks like this from schwoni i never worked with anything else than 3dsmax so i dont know about working with other programs and this method is very good i think.
Did u get it as a student version?
tutorial #2 released!
ive just started now :) so far i have put the spline down, but i sort of lose it from there
I am able to get all the way to the loft fine, but when I loft I can not get the track to be centered on the spline. It is always on one side or the other. What am I missing? Thanks!
nothing sometimes that happening but it doesnt matter!
I think I might get a trial version and try this tutorial out. I wasn't super impressed with what I saw in BTB (like creating a pit lane or connector roads), and since you had to finish the work in 3DS (according to other tutorial pages) I might as well do it from start to finish in 3DS MAX. Hopefully I have the patience to learn this, cause I really would love to get back in to track modeling (something I did lots with in CART Precision Racing back in the day).
new video: http://youtu.be/4WnHlvhDTeM
Thanks again for these videos. Really enjoying learning 3DS Max for exactly what I wanted to use it for.
I'm stuck on the loft phase. I've created my track piece for lofting using points at 0.0, 0.2, 0.4, 6.6, 6.8, 7.0 (for 7m wide track). When I do the 'loft' the track pieces end up inside of my line, instead of using it as the center line. How do I resolve this? It appears I'm using the same settings/technique as you are in the video. I can't spot the difference.
the line
attempted loft
Thanks.
i already saw that problem now very often but it never happened to me. maybe just restart the project you arent really far with the track now so its no big problem to do it again.
when this doesnt solve the problem please pm me
2nd attempt looked even worse. Does it matter if I curve the lines? I just did a quick pass with only straight lines... but it caused a worse result (can't post pic... at work now). Will PM when home after one more attempt. Thanks.
when you only make straight lines it wont work you have to make it "soft
Good to know. I think I had a mix of soft and straight lines on my first attempt. I'll let you know how it goes. And if any issues, a PM will be incoming. Thanks.
You have to move the pivot point in 3DS max to the centre of your line so it lofts around that point.
Google how to find it :)
yes, the pivot is very important for loft, because you choose the point of dragging !
is located in one of those menu on the right of the modifiers ... top right.. click on "affect pivot only" and then with the move
X LauZzZn
If you move the pivot on the section of your kerb you can create them directly on the curve without moving after with pach deform ;)
I will do so the internal kerbs
It seems that the line is too short anyway, is it correct?
Quote from: malny on April 16, 2013, 01:34:40 AM
If you move the pivot on the section of your kerb you can create them directly on the curve without moving after with pach deform ;)
I will do so the internal kerbs
And the texture is correctly mapped?
when you loft a track create the spline in top view then the line you are going to loft off put it in the front view then when you have made the loft you can use the splines on the line in the front view to move the track.
I just did a new project and got up to the track line this morning. I plan to attempt building the track piece and doing lofting tonight. Hopefully it will turn out this time and I can start to move forward. I'll probably post the results tonight.
And I forgot to ask... Does anyone have a basic track texture pack that I can use?
Quote from: Aritz on April 16, 2013, 09:10:33 AM
It seems that the line is too short anyway, is it correct?
My line for the road cross section? It is correct at 7.0 meters in width.
That's the information I've confirmed and re-confirmed via Google Maps and/or Google Earth. Guess it wasn't a very wide track. I never actually got to drive it. This track (and the dirt oval beside it) closed almost 15 years ago. I wanted to try and re-create it. If I get the basics down to a satisfactory level, I want to contact the property owner and see if I can go and walk the track and take some photos... or what's left of it. According to the latest (2012) overhead photos (from Google), the dirt track is 100% overgrown... but the asphalt of the karting track appears to still be there.
pm me your email and ill invite you to a dropbox folder with textures you can use
Quote from: Aritz on April 16, 2013, 09:12:41 AM
Quote from: malny on April 16, 2013, 01:34:40 AM
If you move the pivot on the section of your kerb you can create them directly on the curve without moving after with pach deform ;)
I will do so the internal kerbs
And the texture is correctly mapped?
My process:
-select line
-compound objects -> Loft
-get shape ---> select the section of the curb
-Skin parameters ---> choose the steps as needed, if you need flip normals
-Surface parameters ---> apply mapping--->real-world map size
-now add material
-if you need unwrap UVW
the process may vary a little depending if the section of curb is a line or a close polygon ..
I am a beginner ... always ready to learn ;D
Yay. Looks like I got it fixed. I was able to figure out how to adjust the pivot point on the line I was lofting. Works great.
To me it seems important for me to ask before I move to far ahead.... What about a pit area? Would it be easier to create the road and tarmac area for that before I start adding in the grass areas in between and outside the track?
no make the grass i show you in another video how to make the pit area
Quote from: DjFIL on April 16, 2013, 08:07:29 PM
Quote from: Aritz on April 16, 2013, 09:10:33 AM
It seems that the line is too short anyway, is it correct?
My line for the road cross section? It is correct at 7.0 meters in width.
That's the information I've confirmed and re-confirmed via Google Maps and/or Google Earth. Guess it wasn't a very wide track. I never actually got to drive it. This track (and the dirt oval beside it) closed almost 15 years ago. I wanted to try and re-create it. If I get the basics down to a satisfactory level, I want to contact the property owner and see if I can go and walk the track and take some photos... or what's left of it. According to the latest (2012) overhead photos (from Google), the dirt track is 100% overgrown... but the asphalt of the karting track appears to still be there.
I meant the track line. You can use "measure" for that (hammer icon, then measure)
Ok. Thanks LauZzZn. Look forward to the next videos. I'll move forward with what I have.
Yup. 665 meters in length. Got that right.
Again thanks for these tutorials. If I can make a request of which one is next... is pit lanes and extra parts of road (connections for alternate routes, runoffs, etc.) That'd be awesome. :)
New question, directly related to your 2nd tutorial and kerbs. Sometimes when I do the path deform, it puts the lofted kerb very far away from the selected shape. Why would this happen? If I try to move it towards, it doesn't work. I've had 2 successful kerbs made so far... but for some reason other times it's a complete mess. Is this heavily reliant on the pivot point (like the original lofting was)? Or something else I should be checking for?
Thanks.
send me the file and i try to correct them ;)
I deleted my kerb work and started the file again (from my previous save... as a textured, plain, track). Working ok now. Now I'm having to do the 180 degree rotation (to have the kerbs poping up, instead of down into the ground)... but that's minor. I'll let you know if anything else is to occur.
new videos and files added
You the man! Thanks LauZzZn. Look forward to getting home and trying this tonight.
Quote from: LauZzZn on April 28, 2013, 07:37:02 PM
new videos and files added
good, your video will greatly help the community!
I use a lot the loft ...
for the wire I select the edge of the grass or a polyline, and I do a loft ....
after putting the textures, clone the wire and flip normal to have it visible on both sides ..
then I draw my stakes 3D, and align with spacing tools put them at fixed distances ...
Quote from: malny on April 29, 2013, 02:14:02 AM
good, your video will greatly help the community!
I use a lot the loft ...
for the wire I select the edge of the grass or a polyline, and I do a loft ....
after putting the textures, clone the wire and flip normal to have it visible on both sides ..
then I draw my stakes 3D, and align with spacing tools put them at fixed distances ...
Hmm, that's an interesting technique to use. I might give that a try and see which is easier for me.
For my concrete wall I just created an upside-down U (3 sides), lofted that along a line, and than used the 'path deform' tool to run it along the edge/line of my choice. It was tricky after to cap the edges of the lofted line (so it didn't look hollow when viewed from the previously open ends), but I figured it out and that ended up working perfectly.
you could just have used the box tool ;)
Is 3DS Max avaliable on 32-bit? I'm really keen to try out your tutorial because BTB frustrates me.
yes
Is it possible I could have a link? I went onto the 3DS Max website and it said I could only download in 64-bit
search for students.autodesk i have no link ready im only online on my phone
I made a new picture tutorial for lofting inside grass and new kerb method+texturing the kerbs
how can i do the pit in 3dsmax??
can you re-upload the tutorials on youtube? :)