Kart Racing Pro Official Forum

Mods => Track Editing => Topic started by: LauZzZn on January 05, 2013, 06:34:21 PM

Title: 3DS MAX track tutorial
Post by: LauZzZn on January 05, 2013, 06:34:21 PM
hey guys,
i make for you some 3ds max tutorial about how to make a track

Tutorials

here is video #1 for multiple method for tarmac, white lines and alternate layouts:

Link deleted

new video for gras and kerbs #2

Link deleted

picture tutorial for lofting, grass and kerbs #3:

Link deleted



3D stuff packs



Links deleted
Title: Re: 3DS MAX track tutorial
Post by: nmpcs on January 05, 2013, 08:54:19 PM
nice. I think I'm gonna try it :)
Title: Re: 3DS MAX track tutorial
Post by: Arrowjmax4 on January 15, 2013, 02:13:16 AM
Is this with 2013? If not will it be the same? Is it possible to do it in English?
Title: Re: 3DS MAX track tutorial
Post by: LauZzZn on January 15, 2013, 07:30:01 AM
yes its 2013 but it looks the same like 2010-2012.
it is with no speaking. no german no english.
Title: Re: 3DS MAX track tutorial
Post by: Arrowjmax4 on January 15, 2013, 12:29:51 PM
I'll pm you any questions
Title: Re: 3DS MAX track tutorial
Post by: maxrod on January 15, 2013, 01:05:03 PM
If you use google sketchup there is no need to resize.
Title: Re: 3DS MAX track tutorial
Post by: LauZzZn on January 15, 2013, 01:36:41 PM
i prefer 3dsmax more precise.
Title: Re: 3DS MAX track tutorial
Post by: maxrod on January 15, 2013, 02:27:01 PM
You can export terrain from google sketckup to 3dsmax with correct size and elevation then conform your track to the terrain, How is it more precise if you have to resize?.
Title: Re: 3DS MAX track tutorial
Post by: LauZzZn on January 15, 2013, 03:41:39 PM
i prefer it because i can work more precise with it. and i learned making tracks like this from schwoni i never worked with anything else than 3dsmax so i dont know about working with other programs and this method is very good i think.
Title: Re: 3DS MAX track tutorial
Post by: jd88x89 on January 15, 2013, 09:26:48 PM
Did u get it as a student version?
Title: Re: 3DS MAX track tutorial
Post by: LauZzZn on January 16, 2013, 11:49:21 AM
tutorial #2 released!
Title: Re: 3DS MAX track tutorial
Post by: Arrowjmax4 on January 16, 2013, 12:38:15 PM
ive just started now :) so far i have put the spline down, but i sort of lose it from there
Title: Re: 3DS MAX track tutorial
Post by: wedge34 on February 01, 2013, 07:45:44 AM
I am able to get all the way to the loft fine, but when I loft I can not get the track to be centered on the spline.  It is always on one side or the other.  What am I missing?  Thanks!
Title: Re: 3DS MAX track tutorial
Post by: LauZzZn on February 01, 2013, 08:10:52 PM
nothing sometimes that happening but it doesnt matter!
Title: Re: 3DS MAX track tutorial
Post by: DjFIL on April 02, 2013, 02:06:17 AM
I think I might get a trial version and try this tutorial out.  I wasn't super impressed with what I saw in BTB (like creating a pit lane or connector roads), and since you had to finish the work in 3DS (according to other tutorial pages) I might as well do it from start to finish in 3DS MAX.  Hopefully I have the patience to learn this, cause I really would love to get back in to track modeling (something I did lots with in CART Precision Racing back in the day).
Title: Re: 3DS MAX track tutorial
Post by: LauZzZn on April 09, 2013, 05:18:01 PM
new video: http://youtu.be/4WnHlvhDTeM
Title: Re: 3DS MAX track tutorial
Post by: DjFIL on April 15, 2013, 06:07:02 PM
Thanks again for these videos.  Really enjoying learning 3DS Max for exactly what I wanted to use it for.

I'm stuck on the loft phase.  I've created my track piece for lofting using points at 0.0, 0.2, 0.4, 6.6, 6.8, 7.0 (for 7m wide track).  When I do the 'loft' the track pieces end up inside of my line, instead of using it as the center line.  How do I resolve this?  It appears I'm using the same settings/technique as you are in the video.  I can't spot the difference.

the line


attempted loft


Thanks.
Title: Re: 3DS MAX track tutorial
Post by: LauZzZn on April 15, 2013, 06:10:22 PM
i already saw that problem now very often but it never happened to me. maybe just restart the project you arent really far with the track now so its no big problem to do it again.
when this doesnt solve the problem please pm me
Title: Re: 3DS MAX track tutorial
Post by: DjFIL on April 15, 2013, 08:23:29 PM
2nd attempt looked even worse.  Does it matter if I curve the lines?  I just did a quick pass with only straight lines... but it caused a worse result (can't post pic... at work now).  Will PM when home after one more attempt.  Thanks.
Title: Re: 3DS MAX track tutorial
Post by: LauZzZn on April 15, 2013, 08:26:57 PM
when you only make straight lines it wont work you have to make it "soft
Title: Re: 3DS MAX track tutorial
Post by: DjFIL on April 15, 2013, 08:38:17 PM
Good to know.  I think I had a mix of soft and straight lines on my first attempt.  I'll let you know how it goes.  And if any issues, a PM will be incoming.  Thanks.
Title: Re: 3DS MAX track tutorial
Post by: BenMagz on April 15, 2013, 09:15:38 PM
You have to move the pivot point in 3DS max to the centre of your line so it lofts around that point.

Google how to find it :)
Title: Re: 3DS MAX track tutorial
Post by: malny on April 16, 2013, 01:34:40 AM
yes, the pivot is very important for loft, because you choose the point of dragging !
is located in one of those menu on the right of the modifiers ... top right.. click on "affect pivot only" and then with the move

X LauZzZn
If you move the pivot on the section of your kerb you can create them directly on the curve without moving after with pach deform ;)
I will do so the internal kerbs
Title: Re: 3DS MAX track tutorial
Post by: Aritz on April 16, 2013, 09:10:33 AM
It seems that the line is too short anyway, is it correct?
Title: Re: 3DS MAX track tutorial
Post by: Aritz on April 16, 2013, 09:12:41 AM
Quote from: malny on April 16, 2013, 01:34:40 AM
If you move the pivot on the section of your kerb you can create them directly on the curve without moving after with pach deform ;)
I will do so the internal kerbs

And the texture is correctly mapped?
Title: Re: 3DS MAX track tutorial
Post by: maxrod on April 16, 2013, 10:27:19 AM
when you loft a track create the spline in top view then the line you are going to loft off put it in the front view then when you have made the loft you can use the splines on the line in the front view to move the track.
Title: Re: 3DS MAX track tutorial
Post by: DjFIL on April 16, 2013, 08:07:29 PM
I just did a new project and got up to the track line this morning.  I plan to attempt building the track piece and doing lofting tonight.  Hopefully it will turn out this time and I can start to move forward.  I'll probably post the results tonight.

And I forgot to ask... Does anyone have a basic track texture pack that I can use?

Quote from: Aritz on April 16, 2013, 09:10:33 AM
It seems that the line is too short anyway, is it correct?
My line for the road cross section?  It is correct at 7.0 meters in width.

That's the information I've confirmed and re-confirmed via Google Maps and/or Google Earth.  Guess it wasn't a very wide track.  I never actually got to drive it.  This track (and the dirt oval beside it) closed almost 15 years ago.  I wanted to try and re-create it.  If I get the basics down to a satisfactory level, I want to contact the property owner and see if I can go and walk the track and take some photos... or what's left of it.  According to the latest (2012) overhead photos (from Google), the dirt track is 100% overgrown... but the asphalt of the karting track appears to still be there.
Title: Re: 3DS MAX track tutorial
Post by: LauZzZn on April 16, 2013, 08:16:31 PM
pm me your email and ill invite you to a dropbox folder with textures you can use
Title: Re: 3DS MAX track tutorial
Post by: malny on April 16, 2013, 09:15:53 PM
Quote from: Aritz on April 16, 2013, 09:12:41 AM
Quote from: malny on April 16, 2013, 01:34:40 AM
If you move the pivot on the section of your kerb you can create them directly on the curve without moving after with pach deform ;)
I will do so the internal kerbs

And the texture is correctly mapped?

My process:
-select line
-compound objects -> Loft
-get shape ---> select the section of the curb
-Skin parameters ---> choose the steps as needed, if you need flip normals
-Surface parameters ---> apply mapping--->real-world map size
-now add material
-if you need unwrap UVW

the process may vary a little depending if the section of curb is a line or a close polygon ..

I am a beginner ... always ready to learn ;D
Title: Re: 3DS MAX track tutorial
Post by: DjFIL on April 17, 2013, 06:27:55 AM
Yay.  Looks like I got it fixed.  I was able to figure out how to adjust the pivot point on the line I was lofting.  Works great.

To me it seems important for me to ask before I move to far ahead....  What about a pit area?  Would it be easier to create the road and tarmac area for that before I start adding in the grass areas in between and outside the track?
Title: Re: 3DS MAX track tutorial
Post by: LauZzZn on April 17, 2013, 07:00:29 AM
no make the grass i show you in another video how to make the pit area
Title: Re: 3DS MAX track tutorial
Post by: Aritz on April 17, 2013, 10:37:26 AM
Quote from: DjFIL on April 16, 2013, 08:07:29 PM

Quote from: Aritz on April 16, 2013, 09:10:33 AM
It seems that the line is too short anyway, is it correct?
My line for the road cross section?  It is correct at 7.0 meters in width.

That's the information I've confirmed and re-confirmed via Google Maps and/or Google Earth.  Guess it wasn't a very wide track.  I never actually got to drive it.  This track (and the dirt oval beside it) closed almost 15 years ago.  I wanted to try and re-create it.  If I get the basics down to a satisfactory level, I want to contact the property owner and see if I can go and walk the track and take some photos... or what's left of it.  According to the latest (2012) overhead photos (from Google), the dirt track is 100% overgrown... but the asphalt of the karting track appears to still be there.

I meant the track line. You can use "measure" for that (hammer icon, then measure)
Title: Re: 3DS MAX track tutorial
Post by: DjFIL on April 17, 2013, 04:32:07 PM
Ok.  Thanks LauZzZn.  Look forward to the next videos.  I'll move forward with what I have.

Yup.  665 meters in length.  Got that right.
Title: Re: 3DS MAX track tutorial
Post by: DjFIL on April 20, 2013, 08:03:48 PM
Again thanks for these tutorials.  If I can make a request of which one is next... is pit lanes and extra parts of road (connections for alternate routes, runoffs, etc.)  That'd be awesome.  :)
Title: Re: 3DS MAX track tutorial
Post by: DjFIL on April 26, 2013, 07:38:33 PM
New question, directly related to your 2nd tutorial and kerbs.  Sometimes when I do the path deform, it puts the lofted kerb very far away from the selected shape.  Why would this happen?  If I try to move it towards, it doesn't work.  I've had 2 successful kerbs made so far... but for some reason other times it's a complete mess.  Is this heavily reliant on the pivot point (like the original lofting was)?  Or something else I should be checking for?

Thanks.
Title: Re: 3DS MAX track tutorial
Post by: LauZzZn on April 26, 2013, 07:45:42 PM
send me the file and i try to correct them ;)
Title: Re: 3DS MAX track tutorial
Post by: DjFIL on April 26, 2013, 08:55:58 PM
I deleted my kerb work and started the file again (from my previous save... as a textured, plain, track).  Working ok now.  Now I'm having to do the 180 degree rotation (to have the kerbs poping up, instead of down into the ground)... but that's minor.  I'll let you know if anything else is to occur.
Title: Re: 3DS MAX track tutorial
Post by: LauZzZn on April 28, 2013, 07:37:02 PM
new videos and files added
Title: Re: 3DS MAX track tutorial
Post by: DjFIL on April 28, 2013, 08:00:45 PM
You the man!  Thanks LauZzZn.  Look forward to getting home and trying this tonight.
Title: Re: 3DS MAX track tutorial
Post by: malny on April 29, 2013, 02:14:02 AM
Quote from: LauZzZn on April 28, 2013, 07:37:02 PM
new videos and files added

good, your video will greatly help the community!
I use a lot the loft ...
for the wire I select the edge of the grass or a polyline, and I do a loft ....
after putting the textures, clone the wire and flip normal to have it visible on both sides ..
then I draw my stakes 3D, and align with spacing tools put them at fixed distances ...
Title: Re: 3DS MAX track tutorial
Post by: DjFIL on April 29, 2013, 02:29:08 AM
Quote from: malny on April 29, 2013, 02:14:02 AM
good, your video will greatly help the community!
I use a lot the loft ...
for the wire I select the edge of the grass or a polyline, and I do a loft ....
after putting the textures, clone the wire and flip normal to have it visible on both sides ..
then I draw my stakes 3D, and align with spacing tools put them at fixed distances ...

Hmm, that's an interesting technique to use.  I might give that a try and see which is easier for me.

For my concrete wall I just created an upside-down U (3 sides), lofted that along a line, and than used the 'path deform' tool to run it along the edge/line of my choice.  It was tricky after to cap the edges of the lofted line (so it didn't look hollow when viewed from the previously open ends), but I figured it out and that ended up working perfectly.
Title: Re: 3DS MAX track tutorial
Post by: LauZzZn on May 01, 2013, 12:06:50 PM
you could just have used the box tool ;)
Title: Re: 3DS MAX track tutorial
Post by: shaethompson on May 01, 2013, 01:06:54 PM
Is 3DS Max avaliable on 32-bit? I'm really keen to try out your tutorial because BTB frustrates me.
Title: Re: 3DS MAX track tutorial
Post by: LauZzZn on May 01, 2013, 01:10:25 PM
yes
Title: Re: 3DS MAX track tutorial
Post by: shaethompson on May 01, 2013, 01:38:02 PM
Is it possible I could have a link? I went onto the 3DS Max website and it said I could only download in 64-bit
Title: Re: 3DS MAX track tutorial
Post by: LauZzZn on May 01, 2013, 01:41:38 PM
search for students.autodesk i have no link ready im only online on my phone
Title: Re: 3DS MAX track tutorial
Post by: LauZzZn on February 19, 2014, 07:57:51 PM
I made a new picture tutorial for lofting inside grass and new kerb method+texturing the kerbs
Title: Re: 3DS MAX track tutorial
Post by: Emil114 on March 08, 2014, 03:03:47 PM
how can i do the pit in 3dsmax??
Title: Re: 3DS MAX track tutorial
Post by: Joshiii.Karting on August 05, 2014, 02:48:20 PM
can you re-upload the tutorials on youtube?  :)