Kart Racing Pro Official Forum

General => General Discussion => Topic started by: PiBoSo on November 08, 2012, 07:02:30 PM

Title: Beta8 WIP
Post by: PiBoSo on November 08, 2012, 07:02:30 PM

A little update on the progress on Kart Racing Pro.

The main focus so far has been on the tyre simulation model, to integrate some fixes and improvements:
1) fixed a bug that limits slip ( introduced in Beta7 )
2) temperatures should now be correct
3) fixed a bug that could generate wrong dynamic track surface data ( the random marbles bug should hopefully be fixed )
4) faster response to slip changes
Title: Re: Beta8 WIP
Post by: Serega on November 08, 2012, 07:28:47 PM
Well, that the project is not abandoned...
Title: Re: Beta8 WIP
Post by: Eslotes on November 08, 2012, 07:54:49 PM
Quote from: Serega on November 08, 2012, 07:28:47 PM
Well, that the project is not abandoned...
Escuse me?
Title: Re: Beta8 WIP
Post by: laraarsa on November 08, 2012, 08:24:25 PM
Quote from: Eslotes on November 08, 2012, 07:54:49 PM
Quote from: Serega on November 08, 2012, 07:28:47 PM
Well, that the project is not abandoned...
Escuse me?
He means that KRP isn't out of development :)
Title: Re: Beta8 WIP
Post by: Eslotes on November 08, 2012, 08:33:30 PM
I know,i trust in Piboso :)
Title: Re: Beta8 WIP
Post by: Kartonero on November 08, 2012, 09:31:45 PM
Sounds good. ;)
Title: Re: Beta8 WIP
Post by: Barlo on November 08, 2012, 09:38:05 PM
Sounds good. What I publish on the post "Tip for Beta8" will be introduced? Or in this website only works the simulation?
Title: Re: Beta8 WIP
Post by: Jakob98 on November 08, 2012, 09:54:27 PM
Sounds good ;D
Title: Re: Beta8 WIP
Post by: Aritz on November 08, 2012, 09:58:48 PM
I am glad to read this Piboso. Ask us if help is needed  ;)



Quote from: Serega on November 08, 2012, 07:28:47 PM
Well, that the project is not abandoned...

Where did you live in the past 2 years? Please support him not saying such things!
Title: Re: Beta8 WIP
Post by: PiBoSo on November 08, 2012, 10:26:31 PM
Quote from: Barlo on November 08, 2012, 09:38:05 PM
Sounds good. What I publish on the post "Tip for Beta8" will be introduced? Or in this website only works the simulation?

There are improvements planned on the karts.
Not for Beta8, though.
Title: Re: Beta8 WIP
Post by: James Beer on November 08, 2012, 10:30:51 PM
Are you going to improve the netcode for multiplayer? Also please improve the sounds, piboso can you confirm we are getting a mini kart?

We are all behind you piboso! Looking forward to beta 8 now!
Title: Re: Beta8 WIP
Post by: intre on November 08, 2012, 10:49:57 PM
I would really appreciate it, when the netcode will be optimized in Beta8. For sure it has been developed much better than before, but there's still a lot of space to make it perfectly.
With the help of an improved netcode it's way more fun to drive online and that's what most of us want to have!
Title: Re: Beta8 WIP
Post by: LauZzZn on November 08, 2012, 10:50:57 PM
i would like to have the minikart :D
i think that would be really fun !
Title: Re: Beta8 WIP
Post by: Ryan Harris on November 09, 2012, 07:55:20 AM
netcode needs high priority...
Title: Re: Beta8 WIP
Post by: Kimzu97 on November 10, 2012, 06:37:44 PM
For me netcode and control of the slides need to be changed!

Anyway looking forward for this!
Title: Re: Beta8 WIP
Post by: intrepidkart727 on November 10, 2012, 06:58:24 PM
Quote from: Intrepid junior max on November 08, 2012, 10:30:51 PM
Are you going to improve the netcode for multiplayer? Also please improve the sounds, piboso can you confirm we are getting a mini kart?

We are all behind you piboso! Looking forward to beta 8 now!
+1 If online was smoother this game would be the best.
Title: Re: Beta8 WIP
Post by: LIAM-36-AUS on November 10, 2012, 09:16:29 PM
Quote from: Kimzu97 on November 10, 2012, 06:37:44 PM
For me netcode and control of the slides need to be changed!

Anyway looking forward for this!
+1   ;D
Title: Re: Beta8 WIP
Post by: Ryan Harris on November 11, 2012, 03:48:46 AM
Not being able to rub and push people down straights (even at a ping of 40) sucks :(
Title: Re: Beta8 WIP
Post by: intre on November 14, 2012, 10:55:28 AM
Another thing we have mentioned during many online races are the starting procedure of the rolling start.
I like the speed limit, but when the green light comes, everything should be free (like in the reality)!
It was nearly impossible to do a start without any penalties and that sucks! So, is it possible to improve this procedure?
Everything's fine, but remove these rules after the green lights came and it'll be more fun.
Just my 50 cents....
Title: Re: Beta8 WIP
Post by: LIAM-36-AUS on November 14, 2012, 11:36:30 AM
Quote from: intre on November 14, 2012, 10:55:28 AM
Another thing we have mentioned during many online races are the starting procedure of the rolling start.
I like the speed limit, but when the green light comes, everything should be free (like in the reality)!
It was nearly impossible to do a start without any penalties and that sucks! So, is it possible to improve this procedure?
Everything's fine, but remove these rules after the green lights came and it'll be more fun.
Just my 50 cents....
+1!!!! great idea.   its very cool when you see or do all these karts all lined up and then when the green light goes, everything goes!     
Title: Re: Beta8 WIP
Post by: James Beer on November 14, 2012, 04:35:30 PM
Also being able to adjust the carb while on the move
Title: Re: Beta8 WIP
Post by: LauZzZn on November 14, 2012, 04:41:37 PM
and radiator cover
Title: Re: Beta8 WIP
Post by: James Beer on November 14, 2012, 04:52:10 PM
Quote from: LauZzZn on November 14, 2012, 04:41:37 PM
and radiator cover

lauzzzn you can ALREADY adjust radiator cover
Title: Re: Beta8 WIP
Post by: LauZzZn on November 14, 2012, 04:54:28 PM
but not while driving
Title: Re: Beta8 WIP
Post by: James Beer on November 14, 2012, 04:55:28 PM
yes you can
Title: Re: Beta8 WIP
Post by: James Beer on November 14, 2012, 04:56:29 PM
use the Insert and Delete key to do this (thats what its set at default)
Title: Re: Beta8 WIP
Post by: Kimzu97 on November 14, 2012, 05:54:32 PM
Quote from: intre on November 14, 2012, 10:55:28 AM
Another thing we have mentioned during many online races are the starting procedure of the rolling start.
I like the speed limit, but when the green light comes, everything should be free (like in the reality)!
It was nearly impossible to do a start without any penalties and that sucks! So, is it possible to improve this procedure?
Everything's fine, but remove these rules after the green lights came and it'll be more fun.
Just my 50 cents....
Yes that's what I hate too!
Title: Re: Beta8 WIP
Post by: Diddy4957 on November 14, 2012, 06:13:41 PM
id like it if there was an actuall cover on the radiator cover and when you adjust it on track it moves. Its a bit unrealistic at the moment when you adjust the radiator and just numbers apear on the screen
Title: Re: Beta8 WIP
Post by: Jakob98 on November 14, 2012, 07:26:18 PM
Quote from: Diddy4957 on November 14, 2012, 06:13:41 PM
id like it if there was an actuall cover on the radiator cover and when you adjust it on track it moves. Its a bit unrealistic at the moment when you adjust the radiator and just numbers apear on the screen
+1
Title: Re: Beta8 WIP
Post by: Eslotes on November 16, 2012, 08:58:20 PM
Can we expect beta8 for 2012?
Title: Re: Beta8 WIP
Post by: Jakob98 on November 16, 2012, 09:03:44 PM
Quote from: Eslotes on November 16, 2012, 08:58:20 PM
Can we expect beta8 for 2012?
+1??
Title: Re: Beta8 WIP
Post by: LIAM-36-AUS on November 16, 2012, 09:16:09 PM
Quote from: Diddy4957 on November 14, 2012, 06:13:41 PM
id like it if there was an actuall cover on the radiator cover and when you adjust it on track it moves. Its a bit unrealistic at the moment when you adjust the radiator and just numbers apear on the screen
i think there's something like that in Evo's/Dan buck's topic here: http://forum.kartracing-pro.com/index.php?topic=1059.0    if not +1  ;)
Title: Re: Beta8 WIP
Post by: LIAM-36-AUS on November 16, 2012, 09:18:50 PM
Quote from: Eslotes on November 16, 2012, 08:58:20 PM
Can we expect beta8 for 2012?
What!?!?!  2012? :o  its around only 2 months until the end of 2012!  do you mean 2013?  ???
Title: Re: Beta8 WIP
Post by: Eslotes on November 16, 2012, 10:25:58 PM
Liam dont do double posts.
Title: Re: Beta8 WIP
Post by: James Beer on November 16, 2012, 10:32:21 PM
Quote from: Eslotes on November 16, 2012, 10:25:58 PM
Liam dont do double posts.

where did he "double post"
Title: Re: Beta8 WIP
Post by: Sam on November 17, 2012, 12:15:33 AM
Yer eslotes always says he double posts but none of us know what that is
Title: Re: Beta8 WIP
Post by: LauZzZn on November 17, 2012, 12:18:19 AM
Quote from: Ƨᗩᗰ   ƘᗩЯ✞ᎥИ❡72 on November 17, 2012, 12:15:33 AM
Yer eslotes always says he double posts but none of us know what that is

i know what he means.
Title: Re: Beta8 WIP
Post by: James Beer on November 17, 2012, 12:19:01 AM
what does it then?
Title: Re: Beta8 WIP
Post by: LauZzZn on November 17, 2012, 12:20:46 AM
Quote from: Intrepid junior max on November 17, 2012, 12:19:01 AM
what does it then?

2 posts from one person without a post of another between them.
Title: Re: Beta8 WIP
Post by: James Beer on November 17, 2012, 12:21:53 AM
what difference does it make he was answering 2 different questions for two different people , thats just being picky
Title: Re: Beta8 WIP
Post by: LIAM-36-AUS on November 17, 2012, 12:24:00 AM
Quote from: Intrepid junior max on November 17, 2012, 12:21:53 AM
what difference does it make he was answering 2 different questions for two different people , thats just being picky
Exactly!!!  +1
Title: Re: Beta8 WIP
Post by: Sam on November 17, 2012, 12:28:03 AM
Yer liams not just going to wait like half an hour for someone to post something inbetween when he could be help someone
Title: Re: Beta8 WIP
Post by: LauZzZn on November 17, 2012, 12:29:26 AM
and thats because more and more modders are going away from krp.
but i dont mean what eslotes said!
Title: Re: Beta8 WIP
Post by: James Beer on November 17, 2012, 12:30:38 AM
why does it just effect modders(i make paints and im not bothered its just something you have to deal with), they can just ignore the post
Title: Re: Beta8 WIP
Post by: Ryan Harris on November 17, 2012, 01:36:16 AM
You could just mention and answer both questions in the one post?
Title: Re: Beta8 WIP
Post by: GhostriderPl on November 17, 2012, 09:04:38 AM
Generation Facebook   ;) :o






Greetings, GhostriderPL
Title: Re: Beta8 WIP
Post by: Ryan Harris on November 17, 2012, 09:51:43 AM
^^  ;)
Title: Re: Beta8 WIP
Post by: laraarsa on November 17, 2012, 10:03:21 AM
Can we please go back on topic, which is Beta 8  ;)
Title: Re: Beta8 WIP
Post by: Eslotes on November 17, 2012, 12:19:39 PM
Quote from: LauZzZn on November 17, 2012, 12:29:26 AM
and thats because more and more modders are going away from krp.
+1.
Title: Re: Beta8 WIP
Post by: DPKarter#43 on December 28, 2012, 03:51:46 PM
Yea better netcode would be awesome, so you can actually nudge someone without spinning out of control into the wall, so you can actually do close racing.
Title: Re: Beta8 WIP
Post by: JamieP on January 15, 2013, 01:36:04 PM
I think the netcode improvements is key. We really need to have bigger fields with less bandwidth use. Keep up the great work Piboso.
Title: Re: Beta8 WIP
Post by: LauZzZn on January 15, 2013, 01:54:34 PM
i would like to have a dynamic tiremodel. it would be cool because driving over kerbs in krp you really fly but at the same kerbs in real you maybe are 5cm in the air. the tire deforming for me is 2nd after the netcode.
Title: Re: Beta8 WIP
Post by: PiBoSo on January 15, 2013, 03:26:48 PM
Quote from: LauZzZn on January 15, 2013, 01:54:34 PM
i would like to have a dynamic tiremodel. it would be cool because driving over kerbs in krp you really fly but at the same kerbs in real you maybe are 5cm in the air. the tire deforming for me is 2nd after the netcode.

In the physics tyres already have vertical, longitudinal and lateral deformation.
Title: Re: Beta8 WIP
Post by: LauZzZn on January 15, 2013, 03:37:43 PM
could you make them softer? because it feels like they are not soft enough.
Title: Re: Beta8 WIP
Post by: PiBoSo on January 15, 2013, 03:58:46 PM
Quote from: LauZzZn on January 15, 2013, 03:37:43 PM
could you make them softer? because it feels like they are not soft enough.

Vertically?
Title: Re: Beta8 WIP
Post by: James Beer on January 15, 2013, 04:25:30 PM
piboso can you make exhaust smoke with this beta?
Title: Re: Beta8 WIP
Post by: LauZzZn on January 15, 2013, 04:49:42 PM
vertical and horizontal. i give you a good example picture for horizontal later.
Title: Re: Beta8 WIP
Post by: Piers Prior on January 15, 2013, 08:12:29 PM
wow keep it up piboso :)
Title: Re: Beta8 WIP
Post by: VELOCIPEDE on January 16, 2013, 06:36:16 PM
the new 60 mini will be in the beta 8?
Title: Re: Beta8 WIP
Post by: Aritz on January 16, 2013, 08:41:50 PM
Quote from: PiBoSo on January 15, 2013, 03:58:46 PM
Quote from: LauZzZn on January 15, 2013, 03:37:43 PM
could you make them softer? because it feels like they are not soft enough.

Vertically?

Mostly horizontally. Karting tyres have huge lateral deformation. Looking some photos, I would say that contact area can move 3-5cm each side!
Title: Re: Beta8 WIP
Post by: PiBoSo on January 16, 2013, 11:08:56 PM
Quote from: VELOCIPEDE on January 16, 2013, 06:36:16 PM
the new 60 mini will be in the beta 8?

Yes. But the engine data is needed  ;)
Title: Re: Beta8 WIP
Post by: LauZzZn on January 16, 2013, 11:11:44 PM
Quote from: PiBoSo on January 16, 2013, 11:08:56 PM
Quote from: VELOCIPEDE on January 16, 2013, 06:36:16 PM
the new 60 mini will be in the beta 8?

Yes. But the engine data is needed  ;)

i try to get it on saturday
Title: Re: Beta8 WIP
Post by: PiBoSo on January 17, 2013, 12:47:40 AM
Quote from: LauZzZn on January 16, 2013, 11:11:44 PM
Quote from: PiBoSo on January 16, 2013, 11:08:56 PM
Quote from: VELOCIPEDE on January 16, 2013, 06:36:16 PM
the new 60 mini will be in the beta 8?

Yes. But the engine data is needed  ;)

i try to get it on saturday

Thank you.
Title: Re: Beta8 WIP
Post by: LauZzZn on January 19, 2013, 06:35:20 PM
sorry piboso but i havent got it anymore because im driving junior since 2012 and we put everything from cadet class into the trash.
Title: Re: Beta8 WIP
Post by: Cory_Hayes on January 20, 2013, 05:52:07 AM
3012 aye LauZzZn?  ;)
Title: Re: Beta8 WIP
Post by: LauZzZn on January 20, 2013, 11:46:02 AM
Quote from: Cory_bro on January 20, 2013, 05:52:07 AM
3012 aye LauZzZn?  ;)

what?!
Title: Re: Beta8 WIP
Post by: James Beer on January 20, 2013, 11:51:56 AM
of course he means 2012
Title: Re: Beta8 WIP
Post by: Cory_Hayes on January 20, 2013, 03:10:57 PM
could of sworn you had 3012 there  ;)
Title: Re: Beta8 WIP
Post by: Diddy4957 on January 20, 2013, 05:29:10 PM
it shows he edited it  ;) ;)
Title: Re: Beta8 WIP
Post by: LauZzZn on January 28, 2013, 07:43:35 PM
whats the release date for beta 8 ?
Title: Re: Beta8 WIP
Post by: VELOCIPEDE on January 28, 2013, 08:28:00 PM
when ready the beta ?  8)
Title: Re: Beta8 WIP
Post by: PiBoSo on January 28, 2013, 09:19:52 PM
Quote from: LauZzZn on January 28, 2013, 07:43:35 PM
whats the release date for beta 8 ?

Sorry, there is no release date set yet  :-\
Title: Re: Beta8 WIP
Post by: James Beer on January 28, 2013, 09:21:05 PM
well what area in the year?
Title: Re: Beta8 WIP
Post by: PiBoSo on January 28, 2013, 11:38:18 PM
Quote from: Intrepid James on January 28, 2013, 09:21:05 PM
well what area in the year?

The plan is to release it in 4/5 weeks, but there is a lot to do, so: no guarantee.
Title: Re: Beta8 WIP
Post by: Aritz on January 29, 2013, 01:03:20 AM
counter:

27 days, 3h, 38min and 54 sec left

bip

27 days, 3h, 38min and 53 sec left

bip

27 days, 3h, 38min and 52 sec left

;D
Title: Re: Beta8 WIP
Post by: prostix on January 29, 2013, 07:04:14 PM
LOL  ;)
Title: Re: Beta8 WIP
Post by: laraarsa on February 02, 2013, 10:07:46 AM
This is new :D
http://www.youtube.com/watch?feature=player_embedded&v=gTluWhSWu5I#!
Title: Re: Beta8 WIP
Post by: Serega on February 02, 2013, 10:30:19 AM
nice news :)
Title: Re: Beta8 WIP
Post by: LauZzZn on February 02, 2013, 11:17:37 AM
http://www.youtube.com/watch?v=F1OTaccUNx0&feature=youtu.be

AWESOME!
Title: Re: Beta8 WIP
Post by: LauZzZn on February 02, 2013, 11:28:49 AM
now i just wait for a video with the mini ;)
Title: Re: Beta8 WIP
Post by: Aritz on February 02, 2013, 02:07:27 PM
Quote from: laraarsa on February 02, 2013, 10:07:46 AM
This is new :D
http://www.youtube.com/watch?feature=player_embedded&v=gTluWhSWu5I#!

Yes, good news but something in that video is not that good  :( The steering is not working as it should... Too many degrees  :-\ I've drive in Zuera and it is a track with 0 understeer, in fact I had almost everytime oversteer
Title: Re: Beta8 WIP
Post by: PiBoSo on February 02, 2013, 02:14:08 PM
Quote from: Aritz on February 02, 2013, 02:07:27 PM
Quote from: laraarsa on February 02, 2013, 10:07:46 AM
This is new :D
http://www.youtube.com/watch?feature=player_embedded&v=gTluWhSWu5I#!

Yes, good news but something in that video is not that good  :( The steering is not working as it should... Too many degrees  :-\ I've drive in Zuera and it is a track with 0 understeer, in fact I had almost everytime oversteer

Understeer is a known problem. It will be fixed before release of Beta8: the steering geometry simulation is going through a complete rewrite.
The video is meant to show the track only.
Title: Re: Beta8 WIP
Post by: Aritz on February 02, 2013, 03:39:20 PM
Thx for the info!

I didnt mean to sound disappointed, sorry :)

Title: Re: Beta8 WIP
Post by: Kimzu97 on February 02, 2013, 03:51:03 PM
That Zuera looks astonishing and can't wait to see the mini! Also good to hear about those physic changes.

Good work PiBoSo! :)
Title: Re: Beta8 WIP
Post by: LIAM-36-AUS on February 02, 2013, 08:40:17 PM
Awesome!!!!! ;D    Another Official track!  ;)            Can't wait for the Beta 8 Release now,  its Looking Great PiBoSo!
Title: Re: Beta8 WIP
Post by: VELOCIPEDE on February 02, 2013, 10:45:28 PM
Quote from: LauZzZn on February 02, 2013, 11:28:49 AM
now i just wait for a video with the mini ;)
yes MINI MINI MINI  8) :D
Title: Re: Beta8 WIP
Post by: Arrowjmax4 on February 03, 2013, 09:31:12 AM
Maybe a stupid question but what engine is the mini using? And is it only one chassis? I don't know the details
Title: Re: Beta8 WIP
Post by: nmpcs on February 03, 2013, 06:16:35 PM
oh man.... really looking forward for the next release :)
Title: Re: Beta8 WIP
Post by: James Beer on February 03, 2013, 07:01:18 PM
Quote from: Arrowjmax4 on February 03, 2013, 09:31:12 AM
Maybe a stupid question but what engine is the mini using? And is it only one chassis? I don't know the details

arrow i think the engine might be a 60cc iame but not sure so dont hold me to that ;) but the chassis is a crg
Title: Re: Beta8 WIP
Post by: LauZzZn on February 03, 2013, 11:58:29 PM
piboso could you please make a video of the mini on any track?
would be cool to see the mini ( only if its already driveable)
Title: Re: Beta8 WIP
Post by: jd88x89 on February 04, 2013, 12:52:07 AM
Quote from: LauZzZn on February 03, 2013, 11:58:29 PM
piboso could you please make a video of the mini on any track?
would be cool to see the mini ( only if its already driveable)
+1
Title: Re: Beta8 WIP
Post by: fdg1997 on February 09, 2013, 11:22:30 PM
Any videos of the MINI?
Title: Re: Beta8 WIP
Post by: CRGninja on February 10, 2013, 11:31:48 PM
In beta 8 u guys should put in different visors to choose from in game
Title: Re: Beta8 WIP
Post by: Cory_Hayes on February 11, 2013, 12:59:50 AM
why would you want to  change your visor in game?
Title: Re: Beta8 WIP
Post by: Top-Kart 92 on February 11, 2013, 01:01:16 PM
nice CRGninja
Title: Re: Beta8 WIP
Post by: Arrowjmax4 on February 12, 2013, 05:49:41 AM
is there any netcode changes or improvements for beta 8 or later?
Title: Re: Beta8 WIP
Post by: Top-Kart 92 on February 12, 2013, 07:33:12 PM
it´s gopro viws on all karts so can piboso do go pro to all karts so it more real??? :) ;D ;D :D :D ;) ;)
Title: Re: Beta8 WIP
Post by: PiBoSo on February 12, 2013, 11:19:32 PM
Quote from: Arrowjmax4 on February 12, 2013, 05:49:41 AM
is there any netcode changes or improvements for beta 8 or later?

There will be a netcode change that should remove most of the lag.
But most important there are some performance improvements that should make the overall multiplayer smoother.
Title: Re: Beta8 WIP
Post by: LauZzZn on February 12, 2013, 11:28:52 PM
could we get a bit more about the mini please? ;)
Title: Re: Beta8 WIP
Post by: PiBoSo on February 12, 2013, 11:41:37 PM
Quote from: LauZzZn on February 12, 2013, 11:28:52 PM
could we get a bit more about the mini please? ;)

Sorry, work on the mini is still in progress.
Title: Re: Beta8 WIP
Post by: laraarsa on February 13, 2013, 12:18:15 PM
Wohoo, I feel a league coming up /hint hint hint :)
Title: Re: Beta8 WIP
Post by: JamieP on February 14, 2013, 02:59:24 AM
Quote from: PiBoSo on February 12, 2013, 11:19:32 PM

There will be a netcode change that should remove most of the lag.
But most important there are some performance improvements that should make the overall multiplayer smoother.
I will be more than happy to test the netcode.

We now have 13 entered drivers for our league but my 900kbps upload will only allow 8 connections safely and 10 at a stretch. Sadly the is the best upload I can have where I am unless I look into getting a second ADSL 2+ line and pooling connections (which is sadly not cost effective). Can't wait for the fibre optic to the door to be available here.



Eagerly awaiting the chance to have races with 10-15 racers with good performance. Should have some good video footage too
Title: Re: Beta8 WIP
Post by: PiBoSo on February 14, 2013, 11:34:04 AM
Quote from: JamieP on February 14, 2013, 02:59:24 AM
Quote from: PiBoSo on February 12, 2013, 11:19:32 PM

There will be a netcode change that should remove most of the lag.
But most important there are some performance improvements that should make the overall multiplayer smoother.
I will be more than happy to test the netcode.

We now have 13 entered drivers for our league but my 900kbps upload will only allow 8 connections safely and 10 at a stretch. Sadly the is the best upload I can have where I am unless I look into getting a second ADSL 2+ line and pooling connections (which is sadly not cost effective). Can't wait for the fibre optic to the door to be available here.



Eagerly awaiting the chance to have races with 10-15 racers with good performance. Should have some good video footage too

The multiplayer in Beta8 will not use less bandwidth.
Netcode optimizations will be added to 1.0 release.
Title: Re: Beta8 WIP
Post by: eralp on February 14, 2013, 04:24:02 PM
so we wait 1.0
Title: Re: Beta8 WIP
Post by: JamieP on February 15, 2013, 02:40:25 AM
Quote from: PiBoSo on February 14, 2013, 11:34:04 AM
The multiplayer in Beta8 will not use less bandwidth.
Netcode optimizations will be added to 1.0 release.

I will be eagerly awaiting v1.0 then. Till then, we will have to run a qualifying system :(

Keep up the good work and bring on v1.0
Title: Re: Beta8 WIP
Post by: LauZzZn on February 20, 2013, 10:27:12 PM
could we get a release date?
Title: Re: Beta8 WIP
Post by: PiBoSo on February 21, 2013, 11:38:27 PM
Quote from: LauZzZn on February 20, 2013, 10:27:12 PM
could we get a release date?

The plan is to release Beta8 at the beginning of March.
Title: Re: Beta8 WIP
Post by: fdg1997 on February 21, 2013, 11:40:54 PM
Any MINI video?
Title: Re: Beta8 WIP
Post by: LIAM-36-AUS on February 22, 2013, 06:34:54 AM
Quote from: PiBoSo on February 21, 2013, 11:38:27 PM
Quote from: LauZzZn on February 20, 2013, 10:27:12 PM
could we get a release date?

The plan is to release Beta8 at the beginning of March.
really? that soon, ok ;D
Title: Re: Beta8 WIP
Post by: PiBoSo on February 23, 2013, 11:32:14 PM
Changelog so far:
fix: tyres deformation bug
fix: dynamic track surface corruption
fix: steer ratio setup
fix: steer geometry simulation
fix: possibility to choose texture quality and new texture compression
fix: performance optimizations
fix: master server disconnection
fix: extended track checksum
fix: sounds during replay "live"
fix: skid and water wakes not generated on some materials
fix: possibility to set client port
fix: LAN search on 4 ports
fix: possibility to disable polls
fix: chat color
fix: tyre wear restored after a reconnection
fix: on track results gap
fix: pit status
fix: live timing "event" message
new: automatic clutch aid
new: output plugins draw
new: rain occluders
new: pause / resume dedicated server event
Title: Re: Beta8 WIP
Post by: LIAM-36-AUS on February 23, 2013, 11:42:48 PM
Awesome. can't wait!!!!!1  ;D ;D ;D
Title: Re: Beta8 WIP
Post by: VELOCIPEDE on February 24, 2013, 05:59:54 PM
and the 60 mini?  ???
Title: Re: Beta8 WIP
Post by: James Beer on February 24, 2013, 06:11:51 PM
does it include zeura to?
Title: Re: Beta8 WIP
Post by: Aritz on February 24, 2013, 06:21:43 PM
Which bug is "tyre deformation"?
Title: Re: Beta8 WIP
Post by: LauZzZn on February 24, 2013, 08:23:57 PM
the vertical and horizontal deformation i think aritz.
Title: Re: Beta8 WIP
Post by: Aritz on February 24, 2013, 09:03:01 PM
But KRP doesnt have visible tyre deformation, so the bug has to be physic related, which means better handling
Title: Re: Beta8 WIP
Post by: LauZzZn on February 24, 2013, 09:04:08 PM
yeah and maybe piboso adds the visual deformation.
Title: Re: Beta8 WIP
Post by: PiBoSo on February 24, 2013, 10:31:22 PM
Quote from: VELOCIPEDE on February 24, 2013, 05:59:54 PM
and the 60 mini?  ???

Like Zuera, it's not complete yet.
Unfortunately it will probably not be ready in time to train for the Lonato race, sorry  :-\
Title: Re: Beta8 WIP
Post by: LauZzZn on February 25, 2013, 11:42:08 AM
piboso i think you should release beta 8 only with the mini and zuera. i think that would be the best thing for the community. but just a suggestion ;)
Title: Re: Beta8 WIP
Post by: VELOCIPEDE on February 25, 2013, 12:27:31 PM
 :'( :'( :'( :'(
Title: Re: Beta8 WIP
Post by: Piers Prior on February 25, 2013, 06:00:47 PM

[/quote]

Like Zuera, it's not complete yet.
Unfortunately it will probably not be ready in time to train for the Lonato race, sorry  :-\
[/quote]
what is the lonato race? :)
great work PiBoSo sounds awesome :)
Title: Re: Beta8 WIP
Post by: PiBoSo on February 25, 2013, 09:33:45 PM
Quote from: LauZzZn on February 25, 2013, 11:42:08 AM
piboso i think you should release beta 8 only with the mini and zuera. i think that would be the best thing for the community. but just a suggestion ;)

Beta8 will be released with the mini kart and Zuera.
Title: Re: Beta8 WIP
Post by: LauZzZn on February 25, 2013, 09:41:26 PM
thats good ;)
Title: Re: Beta8 WIP
Post by: VELOCIPEDE on February 25, 2013, 09:59:40 PM
Quote from: PiBoSo on February 25, 2013, 09:33:45 PM
Beta8 will be released with the mini kart and Zuera.
thanks Piboso
this is the Lonato race: Trofeo Andrea Margutti http://www.trofeomargutti.com
Title: Re: Beta8 WIP
Post by: EVO on February 26, 2013, 12:13:46 AM
Quote from: PiBoSo on February 25, 2013, 09:33:45 PM
Quote from: LauZzZn on February 25, 2013, 11:42:08 AM
piboso i think you should release beta 8 only with the mini and zuera. i think that would be the best thing for the community. but just a suggestion ;)

Beta8 will be released with the mini kart and Zuera.

Sweeeeet!
Title: Re: Beta8 WIP
Post by: Haase306 on March 03, 2013, 06:07:58 PM
Hello, Piboso can you pleas make the kz1 better?
Title: Re: Beta8 WIP
Post by: darop88 on March 04, 2013, 02:14:04 PM
beta8 will be released this week?  ???
Title: Re: Beta8 WIP
Post by: sk972 on March 05, 2013, 12:20:50 PM
Hello PiBoSo !

Hi everybody !

The dedicated server need more commands  :
- restart session (practice, qualif, race)
- ban

same as the GUI (localhost). non ?

PiBoSo, Thank a lot for this SIM.
Title: Re: Beta8 WIP
Post by: PiBoSo on March 08, 2013, 02:41:17 PM

A quick update on the development status:
Zuera is completed, but the mini kart is taking more time than expected: the model is complex and the mini driver needs animations work, too.
Everything should be ready by the end of the month. Sorry for the long wait.
Title: Re: Beta8 WIP
Post by: Pentti Hilkuri on March 08, 2013, 07:58:52 PM
Take your time. It only means a better game for us to play.
Title: Re: Beta8 WIP
Post by: Piers Prior on March 08, 2013, 10:06:12 PM
+1
Title: Re: Beta8 WIP
Post by: maxrod on March 09, 2013, 12:28:36 AM
+1
Title: Re: Beta8 WIP
Post by: sk972 on March 10, 2013, 06:52:50 PM
+1
Title: Re: Beta8 WIP
Post by: James Beer on March 10, 2013, 07:04:18 PM
piboso with the arrival of beta 8 and later this year version 1.0 are you considering any marketing or advertising? over the last couple of weeks i have noticed a huge downfall in players on krp, i think the reason is for new players is they havent heard about this sim because they havent seen any advertisements. are you planning any advertising? i think why no one plays is because they just dont know about it
Title: Re: Beta8 WIP
Post by: Pentti Hilkuri on March 10, 2013, 08:10:39 PM
It's quite normal that player count drops towards new release. That's how it goes with pretty much every game in beta stage.

But I agree that at least when version 1.0 is released some kind of advertising campaign would be smart move.
Title: Re: Beta8 WIP
Post by: Schwoni on March 12, 2013, 02:57:03 PM
Moderator, are you here? :D
Title: Re: Beta8 WIP
Post by: LauZzZn on March 12, 2013, 10:32:36 PM
no its much better because you can use mods ;)
Title: Re: Beta8 WIP
Post by: Piers Prior on March 13, 2013, 07:54:44 PM
maybe PiBoSo should get in touch with InsideSimRacing in USA when v1.0 comes out that would give loads of publicity for free, just a suggestion :)
Title: Re: Beta8 WIP
Post by: Pentti Hilkuri on March 13, 2013, 08:47:46 PM
Also Racedepartment have huge user base. So free copy for them to review might also be a good idea. Just a thought.
Title: Re: Beta8 WIP
Post by: Aritz on March 13, 2013, 09:22:11 PM
http://www.virtualr.net/kart-racing-pro-reality-check-video-2

:P
Title: Re: Beta8 WIP
Post by: Matthew McLean on March 16, 2013, 06:06:30 AM
PiBoSo, I know this may delay the release date of Beta 8 but there's something I highly recommend.
I really think you should fix the wet for online, even if you set up an online server to 'Rainy' and 100% wet a dry line still seems to form. Also, there are no drops of water on your visor online.
Title: Re: Beta8 WIP
Post by: PiBoSo on March 19, 2013, 08:26:29 PM
http://www.youtube.com/v/hLtVCd2VuvA?rel=0
Title: Re: Beta8 WIP
Post by: VELOCIPEDE on March 19, 2013, 09:17:36 PM
simply real  ;)
Title: Re: Beta8 WIP
Post by: LauZzZn on March 19, 2013, 10:09:09 PM
looks good i waited already some time for that feature ;) now the only video i am still waiting for is a video of the mini ;D
Title: Re: Beta8 WIP
Post by: EVO on March 19, 2013, 11:48:58 PM
looks awesome as always. Can't Wait.
Title: Re: Beta8 WIP
Post by: EVO on March 20, 2013, 12:05:27 AM
Are marshalls fixed position? and wave flags when needed?
Title: Re: Beta8 WIP
Post by: The Iceman Marco on March 20, 2013, 02:20:16 PM
The raindrops are very realistic. ;)

But what about the physics for beta 8, because that the thing I'm most interested in. Do you have any new about that?
Title: Re: Beta8 WIP
Post by: EVO on March 20, 2013, 05:07:16 PM
watch the video closely. taht should be  the latest phys
Title: Re: Beta8 WIP
Post by: PiBoSo on March 20, 2013, 05:11:40 PM
Quote from: The Iceman Marco on March 20, 2013, 02:20:16 PM
The raindrops are very realistic. ;)

But what about the physics for beta 8, because that the thing I'm most interested in. Do you have any new about that?

As you can see in the latest video, compared to the previous one, now the steer ratio is much closer to the real one, because the steering geometry simulation has been completely rewritten.
There are many other changes. Hopefully they will make KRP more realistic.
Title: Re: Beta8 WIP
Post by: James Beer on March 20, 2013, 05:22:31 PM
in beta 8 we are able to mod bodyworks right? can you put them on what chassis you like or will we only be able to add it on e.g crg?
Title: Re: Beta8 WIP
Post by: LauZzZn on March 20, 2013, 05:31:58 PM
we are already possible to mod but we dont know how to
Title: Re: Beta8 WIP
Post by: James Beer on March 20, 2013, 05:51:22 PM
yes i meant properly and know how to insert them
Title: Re: Beta8 WIP
Post by: DjFIL on March 20, 2013, 07:39:22 PM
Looks awesome.
Title: Re: Beta8 WIP
Post by: LIAM-36-AUS on March 20, 2013, 11:01:59 PM
Can't WAIT!!!!!!   ;D ;D ;D