Kart Racing Pro Official Forum

Mods => Other Addons => Topic started by: Schwoni on October 06, 2012, 10:26:00 PM

Title: Bodykits
Post by: Schwoni on October 06, 2012, 10:26:00 PM
How all that new stuff have too look? if we wanna create a bodykit, do we have to create the whole bodykit? or each single part? place centered and export like in gp bikes? if we have to create the whole bodykit then we use the middle of all parts together? so middle of kart? intakes,tires,engines are one small part, so just place centered and export and it fit right? do something need a name? holes of airfilter for example? that the hand know what to cover? is it possible to add new engines?
Title: Re: Bodykits
Post by: EVO on October 06, 2012, 10:35:34 PM
good questions
Title: Re: Bodykits
Post by: Schwoni on October 06, 2012, 10:38:04 PM
this night i wanna start :D first will be historic one :P 2 mins and done, and no problems with paint xD
Title: Re: Bodykits
Post by: EVO on October 06, 2012, 10:49:28 PM
which historic one.  i was gonna fo these
(http://www.powerlinemotorsports.net/images/KG%20KID%20KART%20BODYWORK%20SET.jpg)
Title: Re: Bodykits
Post by: James Beer on October 06, 2012, 10:52:04 PM
Quote from: EVO on October 06, 2012, 10:49:28 PM
which historic one.  i was gonna fo these
(http://www.powerlinemotorsports.net/images/KG%20KID%20KART%20BODYWORK%20SET.jpg)


+1 remember this kit very well
Title: Re: Bodykits
Post by: Schwoni on October 06, 2012, 10:54:54 PM
Quote from: EVO on October 06, 2012, 10:49:28 PM
which historic one.  i was gonna fo these
(http://www.powerlinemotorsports.net/images/KG%20KID%20KART%20BODYWORK%20SET.jpg)

no that is almost the one from birel, i mean really historic^^ no plastics, so empty model and done.
Title: Re: Bodykits
Post by: PiBoSo on October 06, 2012, 10:58:00 PM
Quote from: Schwoni on October 06, 2012, 10:26:00 PM
How all that new stuff have too look? if we wanna create a bodykit, do we have to create the whole bodykit? or each single part? place centered and export like in gp bikes? if we have to create the whole bodykit then we use the middle of all parts together? so middle of kart? intakes,tires,engines are one small part, so just place centered and export and it fit right? do something need a name? holes of airfilter for example? that the hand know what to cover? is it possible to add new engines?

For bodyworks, it must be a single EDF file with all the objects.
Names must be set in gfx.cfg
For position and rotation, the best thing to do is to use trial and error, until a template scene is released.
Title: Re: Bodykits
Post by: EVO on October 06, 2012, 11:01:05 PM
max poly count  for the various addons?
Title: Re: Bodykits
Post by: Schwoni on October 06, 2012, 11:05:24 PM
Mod till it crash the fps^^ i used 8000 polys for a tire in gp bikes and it haven`t decreased the fps.
Title: Re: Bodykits
Post by: Eslotes on October 06, 2012, 11:08:41 PM
Schwoni only this thing where the number is on.
(http://4.bp.blogspot.com/_ziw5dl3q0ns/Sd3pMBVoi7I/AAAAAAAACjQ/kmTwyarBZV4/s400/ayrton_senna_kart.jpg)
(http://www.kartsfrancis.com/tienda/images/PLACA%20PORTANUMEROS%20PLASTICO.jpg)
Title: Re: Bodykits
Post by: Schwoni on October 06, 2012, 11:09:59 PM
yeah ok, evo you have done some time ago a aircooled engine, could you try to get it ingame? should work same way.
Title: Re: Bodykits
Post by: EVO on October 06, 2012, 11:22:58 PM
i can try. but i never made a aircooled engine.  give me 80 pictures and i can make it
Title: Re: Bodykits
Post by: Schwoni on October 06, 2012, 11:24:02 PM
give me 2 weeks and remind me pls xD
Title: Re: Bodykits
Post by: EVO on October 06, 2012, 11:26:31 PM
i meant 80
http://www.youtube.com/watch?v=NsBg-m2hrIM&feature=related
Title: Re: Bodykits
Post by: EVO on October 06, 2012, 11:59:14 PM
i just remember i cant make it becasue the radiator will stay.
Title: Re: Bodykits
Post by: PiBoSo on October 07, 2012, 12:01:06 AM
Quote from: EVO on October 06, 2012, 11:59:14 PM
i just remember i cant make it becasue the radiator will stay.

The engine model includes the radiator.
Title: Re: Bodykits
Post by: EVO on October 07, 2012, 01:20:47 AM
how does the driver now where to put his hand for choking
intake
{
model
{
file = SOCOREM.hrc
}

name = crg_airbox
pos
{
x = 0.01
y = 0.17
z = 0.22
}
dir
{
x = 0
y = 1
z = 0
}
}

cockpit
{
intake
{
model
{
file = SOCOREM.edf
}

name = crg_airbox
pos
{
x = 0.01
y = 0.17
z = 0.22
}
dir
{
x = 0
y = 1
z = 0
}
}
}


somewhere in there?
Title: Re: Bodykits
Post by: EVO on October 07, 2012, 04:10:23 AM
Quote from: Eslotes on October 06, 2012, 11:08:41 PM
Schwoni only this thing where the number is on.
(http://4.bp.blogspot.com/_ziw5dl3q0ns/Sd3pMBVoi7I/AAAAAAAACjQ/kmTwyarBZV4/s400/ayrton_senna_kart.jpg)
(http://www.kartsfrancis.com/tienda/images/PLACA%20PORTANUMEROS%20PLASTICO.jpg)
here is a teaser
(http://i46.tinypic.com/28gtt74.jpg)
Title: Re: Bodykits
Post by: EVO on October 07, 2012, 04:12:17 AM
PiBoSo will the scene you provide come with the floor tray? and some  low poly placeholders for precise location?
Title: Re: Bodykits
Post by: James Beer on October 07, 2012, 10:44:58 AM
evo is it possible for you to do a superkart bodykit for kz1 as it looks like we wont be getting one
: (http://www.superkart.org.uk/images/Gallery/250%20Nat/2010_3_Oulton_Park_Paul%20race1_6699.jpg)
Title: Re: Bodykits
Post by: PiBoSo on October 07, 2012, 11:20:46 AM
Quote from: EVO on October 07, 2012, 01:20:47 AM
how does the driver now where to put his hand for choking

"name" sets the object name, and "pos" the position of the holes, relative to the object's pivot.
Title: Re: Bodykits
Post by: DPKarter#43 on October 07, 2012, 11:22:11 AM
Evo please do the Superkart bodywork that would be so awesome!!!! :)
Title: Re: Bodykits
Post by: Eslotes on October 07, 2012, 12:22:50 PM
Very nice Evo,Only the number plates and a two tubes where the engine down (dont know how they called)

(http://farm6.static.flickr.com/5130/5356582254_c59c83d558.jpg)
Title: Re: Bodykits
Post by: James Beer on October 07, 2012, 12:29:43 PM
when can we download it?
Title: Re: Bodykits
Post by: EVO on October 07, 2012, 04:29:44 PM
Quote from: Intrepid junior max on October 07, 2012, 10:44:58 AM
evo is it possible for you to do a superkart bodykit for kz1 as it looks like we wont be getting one
: (http://www.superkart.org.uk/images/Gallery/250%20Nat/2010_3_Oulton_Park_Paul%20race1_6699.jpg)

Id would like to  but it would be dumb unless i can set downforce and higher weight properties.  Also they use 250cc engines with over 90hp.
A 125 with superkart body is not a flattering idea.
Title: Re: Bodykits
Post by: DPKarter#43 on October 07, 2012, 04:36:15 PM
So it would look so awesome and cool!!! :)
Title: Re: Bodykits
Post by: EVO on October 07, 2012, 04:37:44 PM
it needs to perform too.   I shoudnt release the airboxes im making becuase they should have perfromance advantages and drawbacks.
Title: Re: Bodykits
Post by: EVO on October 07, 2012, 04:47:55 PM
Quote from: PiBoSo on October 07, 2012, 11:20:46 AM
Quote from: EVO on October 07, 2012, 01:20:47 AM
how does the driver now where to put his hand for choking

"name" sets the object name, and "pos" the position of the holes, relative to the object's pivot.

pretty straight forward thank you
Title: Re: Bodykits
Post by: James Beer on October 07, 2012, 04:49:30 PM
Quote from: EVO on October 07, 2012, 04:29:44 PM
Quote from: Intrepid junior max on October 07, 2012, 10:44:58 AM
evo is it possible for you to do a superkart bodykit for kz1 as it looks like we wont be getting one
: (http://www.superkart.org.uk/images/Gallery/250%20Nat/2010_3_Oulton_Park_Paul%20race1_6699.jpg)

Id would like to  but it would be dumb unless i can set downforce and higher weight properties.  Also they use 250cc engines with over 90hp.
A 125 with superkart body is not a flattering idea.


I said kz1 just because its the only class with a proper gearbox which you have to shift. We only want it cause it looks cool and piboso said we would not be getting one so can we atleast have the bodywork?
Title: Re: Bodykits
Post by: EVO on October 07, 2012, 04:52:05 PM
Im sorry to disappoint but if you want it you will have to make it. it just doesnt seem right unless the performance is realisitc
Title: Re: Bodykits
Post by: James Beer on October 07, 2012, 05:00:49 PM
Quote from: EVO on October 07, 2012, 04:52:05 PM
Im sorry to disappoint but if you want it you will have to make it. it just doesnt seem right unless the performance is realisitc
np just a suggestion, can we have the download for the like senna kart with no body work?
Title: Re: Bodykits
Post by: EVO on October 07, 2012, 05:02:32 PM
its no where near done.  I want to make a DAP engine for too
Title: Re: Bodykits
Post by: James Beer on October 07, 2012, 05:05:00 PM
ok abit of topic i know but any progress on Etown?
Title: Re: Bodykits
Post by: EVO on October 07, 2012, 05:05:25 PM
everything on hold
Title: Re: Bodykits
Post by: James Beer on October 07, 2012, 05:26:59 PM
ok y
Title: Re: Bodykits
Post by: EVO on October 07, 2012, 05:33:58 PM
im working multiple jobs and i can only do 1 thing for krp at a time...
Title: Re: Bodykits
Post by: James Beer on October 07, 2012, 05:49:45 PM
oh no sorry i did not mean that i meant okey not ok y ;)
Title: Re: Bodykits
Post by: EVO on October 07, 2012, 05:55:47 PM
Quote from: PiBoSo on October 07, 2012, 11:20:46 AM
Quote from: EVO on October 07, 2012, 01:20:47 AM
how does the driver now where to put his hand for choking

"name" sets the object name, and "pos" the position of the holes, relative to the object's pivot.

in 3ds max i named the object SOCORMEM (and in gfx.cfg)then i moved the pivot point ontop of the holes but the hand still goes to the default location
Title: Re: Bodykits
Post by: EVO on October 07, 2012, 06:10:24 PM
Got it.  sweet.
Title: Re: Bodykits
Post by: Kimzu97 on October 07, 2012, 06:25:21 PM
And superkart also has a narrower chassis and tires are different size!
Title: Re: Bodykits
Post by: James Beer on October 07, 2012, 07:41:39 PM
evo will you do the old style pods like the ones from the nineties
Title: Re: Bodykits
Post by: EVO on October 07, 2012, 07:42:41 PM
yeah when the time comes
Title: Re: Bodykits
Post by: Eslotes on October 07, 2012, 11:19:17 PM
Calm down guys and kids let the people do his work...
Title: Re: Bodykits
Post by: Barlo on October 08, 2012, 04:30:02 AM
I think it would require a bodywork for crg, but the only thing that changes are the tube and tie, these would have to be the new intrepid (trunk and tie), would be great, plastics are made ​​only already cost be wanting two front plastic!  :D  ;)
Title: Re: Bodykits
Post by: Sam on October 08, 2012, 05:47:30 AM
I read through this and i saw that evo said hes probly making a engain how about u look forward to that and he might get it done lots faster if u stop asking for things or just make then and give it a go like i did hopefully your trys are better than mine  ;D
Title: Re: Bodykits
Post by: Racehard on October 08, 2012, 11:41:32 AM
So cool, that technique from the video is amazing!
Title: Re: Bodykits
Post by: EVO on October 08, 2012, 04:41:38 PM
eh what video? the replay i sent schwoni?
Title: Re: Bodykits
Post by: Racehard on October 08, 2012, 07:15:50 PM
Quote from: EVO on October 06, 2012, 11:26:31 PM
i meant 80
http://www.youtube.com/watch?v=NsBg-m2hrIM&feature=related

That one !  :D
Title: Re: Bodykits
Post by: EVO on October 08, 2012, 09:59:14 PM
o right yeah.  and then you go into 3ds max and optimize it. 
Title: Re: Bodykits
Post by: iamrayman on October 12, 2012, 08:52:53 PM
Quote from: EVO on October 07, 2012, 04:29:44 PM
Quote from: Intrepid junior max on October 07, 2012, 10:44:58 AM
evo is it possible for you to do a superkart bodykit for kz1 as it looks like we wont be getting one
: (http://www.superkart.org.uk/images/Gallery/250%20Nat/2010_3_Oulton_Park_Paul%20race1_6699.jpg)

Id would like to  but it would be dumb unless i can set downforce and higher weight properties.  Also they use 250cc engines with over 90hp.
A 125 with superkart body is not a flattering idea.

For what it's worth, they run 125 Open with long circuit bodywork in the UK (not sure if they do elsewhere). Slightly faster engine/more tuned than KZ, I think, although they do run KZ2 as a class (standard bodywork) in the British Superkart series and it isn't much slower.
Title: Re: Bodykits
Post by: James Beer on October 12, 2012, 09:00:44 PM
Quote from: rayman on October 12, 2012, 08:52:53 PM
Quote from: EVO on October 07, 2012, 04:29:44 PM
Quote from: Intrepid junior max on October 07, 2012, 10:44:58 AM
evo is it possible for you to do a superkart bodykit for kz1 as it looks like we wont be getting one
: (http://www.superkart.org.uk/images/Gallery/250%20Nat/2010_3_Oulton_Park_Paul%20race1_6699.jpg)

Id would like to  but it would be dumb unless i can set downforce and higher weight properties.  Also they use 250cc engines with over 90hp.
A 125 with superkart body is not a flattering idea.

For what it's worth, they run 125 Open with long circuit bodywork in the UK (not sure if they do elsewhere). Slightly faster engine/more tuned than KZ, I think, although they do run KZ2 as a class (standard bodywork) in the British Superkart series and it isn't much slower.



+1 thats what i thought rayman
Title: Re: Bodykits
Post by: EVO on October 13, 2012, 03:02:26 AM
PiBoSo i am really looking forward to the body work scene. 
Title: Re: Bodykits
Post by: PiBoSo on October 13, 2012, 02:14:54 PM
Quote from: EVO on October 13, 2012, 03:02:26 AM
PiBoSo i am really looking forward to the body work scene.

It will not be released soon.
There are a lot of tasks with higher priority.
Title: Re: Bodykits
Post by: James Beer on October 18, 2012, 07:52:48 PM
cant wait for the old bread box style bodywork :)
Title: Re: Bodykits
Post by: LIAM-36-AUS on October 18, 2012, 11:08:22 PM
Quote from: PiBoSo on October 13, 2012, 02:14:54 PM
Quote from: EVO on October 13, 2012, 03:02:26 AM
PiBoSo i am really looking forward to the body work scene.

It will not be released soon.
There are a lot of tasks with higher priority.
Fair enough :(  off topic but PiBoSo do you know about how the drivers hand does'nt fit on the clutch?
Title: Re: Bodykits
Post by: James Beer on October 22, 2012, 06:45:37 PM
once body kits are realeased it would be cool to have these ninja karts for oval circuits e.g velodrome

(http://kevincroxon36.com/IMG_0020.JPG)
(http://kevincroxon36.com/Img_0001_01.jpg)
(http://www.turbotymotorsport.co.uk/siteimages/Tylers%20Ninja%20Kart.jpg)
Title: Re: Bodykits
Post by: Kimzu97 on October 22, 2012, 09:16:09 PM
Quote from: Intrepid junior max on October 22, 2012, 06:45:37 PM
once body kits are realeased it would be cool to have these ninja karts for oval circuits e.g velodrome
Ugliest kart I have ever seen :) But if oval circuits gets more popular, then maybe.

Those from UK, are those used in somewhere else?
Title: Re: Bodykits
Post by: LIAM-36-AUS on October 22, 2012, 09:38:56 PM
+1   lol 36!
Title: Re: Bodykits
Post by: James Beer on October 22, 2012, 09:50:18 PM
Quote from: Kimzu97 on October 22, 2012, 09:16:09 PM
Quote from: Intrepid junior max on October 22, 2012, 06:45:37 PM
once body kits are realeased it would be cool to have these ninja karts for oval circuits e.g velodrome
Ugliest kart I have ever seen :) But if oval circuits gets more popular, then maybe.

Those from UK, are those used in somewhere else?

they are used in the usa aswell as the uk, all they are is a kart with a shell on them, some of them look pretty neat, i know about them because my cousin races them ;)
Title: Re: Bodykits
Post by: EVO on February 18, 2013, 09:42:04 PM
PiBoSo, template please
Title: Re: Bodykits
Post by: Nathan Dunnett on April 12, 2013, 08:09:53 PM
Is anyone planning on modelling the new KG FP7 style plastics?

(http://img687.imageshack.us/img687/6174/fp7stilokithard.jpg)
Title: Re: Bodykits
Post by: Emil114 on April 12, 2013, 08:15:46 PM
+ 1
Title: Re: Bodykits
Post by: LauZzZn on April 12, 2013, 08:24:11 PM
i think evo plans to make it after the kt100 engines. i really want that too because of top kart :))
Title: Re: Bodykits
Post by: Piers Prior on April 15, 2013, 07:00:13 PM
Quote from: LauZzZn on April 12, 2013, 08:24:11 PM
i think evo plans to make it after the kt100 engines. i really want that too because of top kart :))
how come in some of your youtube vids you are on kosmic? (sorry off topic)
Title: Re: Bodykits
Post by: LauZzZn on April 15, 2013, 07:09:53 PM
i dont like the crg how it drives i prefer the tony in krp. and i dont drive all the time with the same kart. ;D
Title: Re: Bodykits
Post by: Piers Prior on April 15, 2013, 07:24:46 PM
Quote from: LauZzZn on April 15, 2013, 07:09:53 PM
i dont like the crg how it drives i prefer the tony in krp. and i dont drive all the time with the same kart. ;D
i mean in real life :)
like when you were at lonato for real
Title: Re: Bodykits
Post by: LauZzZn on April 15, 2013, 07:30:48 PM
ahh ok
yes the lonato test was with zanardi but i drove it only 1 time and decided for the top kart and 2012 and 2013 i drove/drive top kart
Title: Re: Bodykits
Post by: Piers Prior on April 15, 2013, 07:31:29 PM
haha nice ;)