Kart Racing Pro Official Forum

Mods => Track Editing => Topic started by: Aritz on August 19, 2012, 05:06:09 PM

Title: Yosemite Park LAST BETA
Post by: Aritz on August 19, 2012, 05:06:09 PM
Are you ready for 9995m long mountain road? Be careful, the road has surprises...

Gentlemen, want a challenge? Let's put our times here! I was not able to finish a single lap yet!

NOTE: Put a bit lower the graphic quality, the tracks is a FPS eater...

(http://img204.imageshack.us/img204/9760/yosemitepark.jpg)

(http://img832.imageshack.us/img832/244/yosemite14.jpg)

(http://img62.imageshack.us/img62/6651/yosemite13.jpg)

LINK ZIP file: http://www.mediafire.com/?q33y5jllt53dd6c (RDF fixed!)

Next release will be the finished track. I hope that I will be able to fix the shadows, better terrain and with more surprises. That's going to be someday not soon, I need time.



Title: Re: Yosemite Park BETA
Post by: dibu on August 19, 2012, 05:30:47 PM
Incredible, thank you Aritz.  :)
I just drove a first lap - very dangerous. ;)
Title: Re: Yosemite Park BETA
Post by: fdg1997 on August 19, 2012, 06:02:26 PM
i downloaded it and put it into my tracks folder but in game the track dont appear in the track list :S
Title: Re: Yosemite Park BETA
Post by: dibu on August 19, 2012, 06:05:13 PM
Rename it to zip and extract it. It was the same for me.
Title: Re: Yosemite Park BETA
Post by: Aritz on August 19, 2012, 06:10:30 PM
Quote from: fdg1997 on August 19, 2012, 06:02:26 PM
i downloaded it and put it into my tracks folder but in game the track dont appear in the track list :S

oh noooo! I am going to upload it again using zip. Our intrepid friend will have his particular download if Piboso fixes the problem ;)

I hate pkz system lol
Title: Re: Yosemite Park BETA
Post by: asehauDLM on August 19, 2012, 06:18:25 PM
What a track, thank you  :D
Title: Re: Yosemite Park BETA
Post by: CRGDK37 on August 19, 2012, 06:41:34 PM
i managed to see it on the track list but it says connection timeout when in offline testing  ???
Title: Re: Yosemite Park BETA
Post by: The Iceman Marco on August 19, 2012, 06:57:15 PM
Quote from: CRGDK37 on August 19, 2012, 06:41:34 PM
i managed to see it on the track list but it says connection timeout when in offline testing  ???

I have the same problem. >:(
Title: Re: Yosemite Park BETA
Post by: dibu on August 19, 2012, 06:59:55 PM
Drive online  ;), I have opened a server.

But for me it works also offline without problems.
Title: Re: Yosemite Park BETA
Post by: Aritz on August 19, 2012, 07:06:39 PM
hmmmm   :(

Weird... Download again, maybe your downloaded file is incomplete, it happens often

Check the first post, download link updated (now is a zip)
Title: Re: Yosemite Park BETA
Post by: James Beer on August 19, 2012, 07:14:30 PM
when you download it it still comes out as a pkz file not a zip it says on the download page it is but it is not its not in a compressed zip folder at all?
Title: Re: Yosemite Park BETA
Post by: James Beer on August 19, 2012, 07:20:09 PM
ignore my post above all seems to be working fine :)
Title: Re: Yosemite Park BETA
Post by: CRGDK37 on August 19, 2012, 07:44:07 PM
the Zip link still downloads PKZ's  ??? Dammit, wanna have a go on this haha
Title: Re: Yosemite Park BETA
Post by: fdg1997 on August 19, 2012, 08:12:48 PM
Quote from: dibu on August 19, 2012, 06:05:13 PM
Rename it to zip and extract it. It was the same for me.

Thanks ^^
Title: Re: Yosemite Park BETA
Post by: James Beer on August 19, 2012, 09:19:20 PM
Quote from: CRGDK37 on August 19, 2012, 07:44:07 PM
the Zip link still downloads PKZ's  ??? Dammit, wanna have a go on this haha

Crgdk37 I hate this problem what you have to to is download the Pkz then shut the window and then click on aritz link again after this click really quick on download enter the surcurity wording press enter,  now it should download as a zip file and that's all

Hope this helped
Title: Re: Yosemite Park BETA
Post by: The Iceman Marco on August 19, 2012, 09:21:48 PM
The problem isn't fixed with the new zip download. Offline I still get connection time out, and when I try to join the test server krp crashes.
Title: Re: Yosemite Park BETA
Post by: James Beer on August 19, 2012, 11:39:17 PM
I have the same problem but aritz I drove it earlier the whole thing and it was epic but my shifter struggled on those hills if I had it in 2nd I revved the nuts of it and if it was in 3rd the revs where too low! Brilliant track though lots of work went into that as we can see. Should try making a city street circuit in like london, paris, berlin, rome and barcelona as some fantasy tracks would be awesome!

Keep up the good work!
Title: Re: Yosemite Park BETA
Post by: Aritz on August 19, 2012, 11:53:22 PM
Quote from: The Iceman Marco on August 19, 2012, 09:21:48 PM
The problem isn't fixed with the new zip download. Offline I still get connection time out, and when I try to join the test server krp crashes.

I don't know what to say... I can play everytime I want to. Load time is longer than the other tracks, but it always loads...

Your computer is powerfull enough? How many RAM? Have you try with low graphics values? I have a quite medium-good computer, 8gb Ram (for my 3d and video programs) and I have only 25-40 FPS! (1920x1080 and everything full)

the MAP file is very big, near the allowed max, maybe Piboso should help here, he is the expert  :-[
Title: Re: Yosemite Park BETA
Post by: Aritz on August 19, 2012, 11:57:02 PM
The first two records are almost the same time! How can it be?

Only 2 sec difference in a 6min lap  :o
Title: Re: Yosemite Park BETA
Post by: EVO on August 20, 2012, 04:00:48 AM
downloading now.  Looks rediculously amazing!
Title: Re: Yosemite Park BETA
Post by: dibu on August 20, 2012, 07:40:34 AM
Quote from: Aritz on August 19, 2012, 11:57:02 PM
The first two records are almost the same time! How can it be?

Only 2 sec difference in a 6min lap  :o

Hehe, NOP had to beat my time. ;D
There is still much space for improvements. Here a replay and the setup (CRG) of my lap.

http://www.mediafire.com/?857nsz1e5clz7r5

Title: Re: Yosemite Park BETA
Post by: Aritz on August 20, 2012, 09:43:16 AM
May I use your replay for a video? I am not able to end a lap without a crash  ::)

The track is in BETA stage, so now is the time for fix the bugs, do you found any? More things to improve?

For example, the cambers are wrong, they have a bump almost everytime when the track start bending...

I'll do a list in the first post
Title: Re: Yosemite Park BETA
Post by: dibu on August 20, 2012, 11:59:11 AM
Quote from: Aritz on August 20, 2012, 09:43:16 AM
May I use your replay for a video?

Feel free to use the replay for whatever you want. :)

Title: Re: Yosemite Park BETA
Post by: The Iceman Marco on August 20, 2012, 01:54:34 PM
It works now, and it's already very good and fun to drive. I test it for an hour but I didn't find much problems. There are some bumps in some corners that has to be fixed but that's all I found. So good job Artiz  ;)

About that problems I first had. I tried it on my laptop and didn't work there. But on my computer it worked, so maybe my laptop can't handle it.
Title: Re: Yosemite Park BETA
Post by: Aritz on August 20, 2012, 02:04:33 PM
I am glad to hear that  :D I've tested in my two OS and it works on both, so maybe the problem is the computer specs as you said...

Thanks for your words, but they are not needed; I really enjoyed making it  :D It is very gratifying to build a 3D environment, I wish to have this job  someday :-\
Title: Re: Yosemite Park BETA
Post by: PiBoSo on August 20, 2012, 02:45:01 PM
This track pushes the engine to the limits.
1) Everything has a back side! This doubles the triangles count!
2) Everything is collidable. This slows down loading time
3) Some of the triangles are very large, slowing down the physics simulation ( it would probably be a good idea to change the TRP exporter to automatically split them )

P.S.
the 2 jumps are killers, with the road turning before the land spot!  :)
Title: Re: Yosemite Park BETA
Post by: James Beer on August 20, 2012, 03:23:13 PM
the jumps are my problem !
Title: Re: Yosemite Park BETA
Post by: Aritz on August 20, 2012, 03:26:59 PM
Yes, I know that...  :-[

The double face is because of the shadows I asked you some days ago, trk objects donĀ“t cast shadows you said and the track was poor that way... Any suggestion?

The terrain is not finished at all, this version is only for testing, I have planned to smooth it with shorter triangles and I have to detach not collidable terrain aswell. 

Maybe I was too optimistic and I had to do it first, sorry to everybody who have problems...
Thx Piboso, I needed that information for next updates or tracks
Title: Re: Yosemite Park BETA
Post by: Aritz on August 20, 2012, 03:32:14 PM
Quote from: Intrepid junior max on August 20, 2012, 03:23:13 PM
the jumps are my problem !

Haha I love them! You must think where to land or you are dead! You have to train with a flight simulator lol. I was RICHARD BURNS RALLY game lover and there were a lot of blind jumps like here :P
Title: Re: Yosemite Park BETA
Post by: Aritz on August 20, 2012, 03:36:34 PM
I will add a new link without shadows, probably people with problems will be able to load the track. I will call it Yosemite Park Redux ;)
Title: Re: Yosemite Park BETA
Post by: Serega on August 20, 2012, 04:35:51 PM
When in test mode, trying to go to the track writes: Connection timeout
Title: Re: Yosemite Park BETA
Post by: Aritz on August 20, 2012, 04:59:08 PM
Quote from: Serega on August 20, 2012, 04:35:51 PM
When in test mode, trying to go to the track writes: Connection timeout

Yes, wait for the optimized track please (without shadows  :( )
Title: Re: Yosemite Park BETA
Post by: EVO on August 20, 2012, 06:48:35 PM
You put invisiable collidable walls and make high poly objects (gaurdrails and mountain face) noncolidable.
Ive never seen double sided mesh before so i dont know you would disable it
Title: Re: Yosemite Park BETA
Post by: Aritz on August 20, 2012, 07:01:30 PM
Quote from: EVO on August 20, 2012, 06:48:35 PM
You put invisiable collidable walls and make high poly objects (gaurdrails and mountain face) noncolidable.
Ive never seen double sided mesh before so i dont know you would disable it

I've watched dibu's replay and I had an idea: I will make double faced terrain only where the shadow are right now  :P In fact, there are only a few shadows  ::)

And for the guardrails, I did a mistake too, they are double faced and both sides are collidable, which is a nonsense...

So, the next BETA, will be the same track but optimized. It is a fast fix, so it will be ready probably today ;)
Title: Re: Yosemite Park BETA
Post by: Aritz on August 20, 2012, 07:07:43 PM
Silly me... why make double faced object to cast shadow, it is better to delete the TRK prefix... the granite walls don't need to be collidable at all...
Title: Re: Yosemite Park BETA
Post by: James Beer on August 20, 2012, 07:07:53 PM
Quote from: Aritz on August 20, 2012, 03:32:14 PM
Quote from: Intrepid junior max on August 20, 2012, 03:23:13 PM
the jumps are my problem !

Haha I love them! You must think where to land or you are dead! You have to train with a flight simulator lol. I was RICHARD BURNS RALLY game lover and there were a lot of blind jumps like here :P

its the first big jump i have problems with i think its because its a single lane not a double, would you consider finishing the road works before the jump ? im a fan of the colin mcrae dirt series (1, 2 and 3)
Title: Re: Yosemite Park BETA
Post by: Aritz on August 21, 2012, 01:00:08 AM
Here the optimized BETA2, I have 5-10 more FPS I think, so maybe works for those who still can't play.

The loading takes very long yet, even with a lot less collidable objects  :(

http://www.mediafire.com/?ebyssb19srlibr6

please test and if it works better, I will remove the old one and update the track registration aswell.
Title: Re: Yosemite Park BETA
Post by: Thomas Lemoult on August 21, 2012, 09:53:38 AM
It works fine for me, while the first link didn't work ! Thanks Aritz :)
Title: Re: Yosemite Park BETA
Post by: dibu on August 21, 2012, 09:54:22 AM
For me there is not much difference to the first version, but I have no problems with both releases.
I get about 6 FPS more and 30MB less memory usage. The loading time is about the same.
Title: Re: Yosemite Park BETA
Post by: Aritz on August 21, 2012, 10:14:24 AM
Quote from: Thomas Lemoult on August 21, 2012, 09:53:38 AM
It works fine for me, while the first link didn't work ! Thanks Aritz :)

aparently I am not able to make a good PKZ file following Piboso's instructions. It should be easy, only change ZIP extension, but it doesn't work  :-\

Quote from: dibu on August 21, 2012, 09:54:22 AM
For me there is not much difference to the first version, but I have no problems with both releases.
I get about 6 FPS more and 30MB less memory usage. The loading time is about the same.

Yes, only 6 FPS and the loading time the same, but now the track has not all the terrain repeated as before.

The shadow is a problem, I don't know what to do or how to optimize keeping the shadows (with shadows I mean the shadow that the mountains cast in lower parts of the track. Usually karts tracks are flat, so this shouldn't be a problem for other tracks but it is here)

Now I can only split the polygons as Piboso recommends, which is what I am going to do for the next days.
Title: Re: Yosemite Park BETA
Post by: Thomas Lemoult on August 21, 2012, 10:19:25 AM
Quote from: Aritz on August 21, 2012, 10:14:24 AM
aparently I am not able to make a good PKZ file following Piboso's instructions. It should be easy, only change ZIP extension, but it doesn't work  :-\

The 2 links (.zip and .pkz) didn't work for me, but the last you gave is ok, I don't have "Connection Time Out" again :)
Title: Re: Yosemite Park BETA
Post by: Aritz on August 21, 2012, 10:30:58 AM
Quote from: Thomas Lemoult on August 21, 2012, 10:19:25 AM
Quote from: Aritz on August 21, 2012, 10:14:24 AM
aparently I am not able to make a good PKZ file following Piboso's instructions. It should be easy, only change ZIP extension, but it doesn't work  :-\

The 2 links (.zip and .pkz) didn't work for me, but the last you gave is ok, I don't have "Connection Time Out" again :)


Good! So the optimizing worked! And with the next beta, I think the track will be even "lighter"
Title: Re: Yosemite Park BETA
Post by: dibu on August 21, 2012, 11:45:59 AM
If the new version solves the connection timeout problems for some people you should exchange it in the stats too.

Maybe it also solves the online connection problem if more than one or two people are already on a server (sorry forgot to report).
I'll run a server with the new version now.
Title: Re: Yosemite Park BETA
Post by: Aritz on August 21, 2012, 12:09:40 PM
Quote from: dibu on August 21, 2012, 11:45:59 AM
If the new version solves the connection timeout problems for some people you should exchange it in the stats too.

Maybe it also solves the online connection problem if more than one or two people are already on a server (sorry forgot to report).
I'll run a server with the new version now.

Stats and links updated
Title: Re: Yosemite Park BETA
Post by: dibu on August 21, 2012, 12:44:22 PM
Quote from: Aritz on August 21, 2012, 12:09:40 PM
Stats and links updated

Thanks Aritz.  I just found out that the lap timing (in game) doesn't work anymore.  :o
I also did a slow control lap, but also no lap time showed up.

The good thing is that the server login seems to have improved. I was logged in with two PCs (I have two licenses) and another driver was online too.
Title: Re: Yosemite Park BETA
Post by: Aritz on August 21, 2012, 12:47:39 PM
Quote from: dibu on August 21, 2012, 12:44:22 PM
Quote from: Aritz on August 21, 2012, 12:09:40 PM
Stats and links updated

Thanks Aritz.  I just found out that the lap timing (in game) doesn't work anymore.  :o
I also did a slow control lap, but also no lap time showed up.

The good thing is that the server login seems to have improved. I was logged in with two PCs (I have two licenses) and another driver was online too.

it was late tonight when I convert the improved track, probably I missed something. Let me test it :)
Title: Re: Yosemite Park BETA
Post by: dibu on August 21, 2012, 12:58:10 PM
When I look in tracked at the new version, I see that S/F and ST don't end in any material at the left side.
I'll shorten them for a test and report again.
Title: Re: Yosemite Park BETA
Post by: dibu on August 21, 2012, 01:15:26 PM
Timing works if I shorten S/F line from -10.00000 to -8.000000 and ST line from -10.000000 to -4.960000   (the left limit of the asphalt.)
Title: Re: Yosemite Park BETA
Post by: Aritz on August 21, 2012, 01:40:55 PM
Quote from: dibu on August 21, 2012, 01:15:26 PM
Timing works if I shorten S/F line from -10.00000 to -8.000000 and ST line from -10.000000 to -4.960000   (the left limit of the asphalt.)

Ok, thx. I will update the link with the new RDF file.

By the way, the track cambers need a fix, I can't finish a single lap wthout a crash... I have to smooth them now, before any other improvement  :-\
Title: Re: Yosemite Park BETA
Post by: Aritz on August 21, 2012, 01:45:52 PM
FIXED RDF file  ;)
Title: Re: Yosemite Park BETA
Post by: dibu on August 21, 2012, 02:10:28 PM
I see that you also changed the right side values in your rdf.
I've just done a first lap in the stats with a rdf  where only the two left side values were changed. 
So I guess you have to re-register the track or upload a rdf where only left side is changed.
Otherwise others will not get their online times. Sorry for additional work ::)
Title: Re: Yosemite Park BETA
Post by: Aritz on August 21, 2012, 02:25:13 PM
hehe

Track registrated again. You have to use my RDF  ::)

But this all is temporary, the track will be updated soon with the improved cambers AND softer guardrails (metallic safety fences)  >:(
Title: Re: Yosemite Park BETA
Post by: dibu on August 21, 2012, 02:31:11 PM
Quote from: Aritz on August 21, 2012, 02:25:13 PM
Track registrated again. You have to use my RDF  ::)

I know, I know it was my fault. :-[ Anyway thanks Aritz, can't wait for the next improvements. :)
Title: Re: Yosemite Park BETA
Post by: Aritz on August 21, 2012, 02:33:50 PM
Np dude!

In fact, I need your first lap for the stats with the new RDF... I can't end a proper one ever!
Title: Re: Yosemite Park BETA
Post by: dibu on August 21, 2012, 02:54:51 PM
Quote from: Aritz on August 21, 2012, 02:33:50 PM
In fact, I need your first lap for the stats with the new RDF....
Mission completed :)
Title: Re: Yosemite Park BETA
Post by: EVO on August 21, 2012, 06:03:31 PM
why are you putting saftey fence becasue of mesh size? what if you leave the gaurdrail make it non colidable and put a simple extruded line named WLLARMCINVISIBLE in front this will be invisible but collidable.   
Title: Re: Yosemite Park BETA
Post by: Schwoni on August 21, 2012, 06:33:56 PM
evo is right, if u crash so hard that u fly over the armcors u are lost annyway :)

With PKZ again, It DON`T work with win 7, u have to use win xp or vista then pkz files work.
Title: Re: Yosemite Park BETA
Post by: EVO on August 21, 2012, 06:37:27 PM
on the download database can you approve my dash upload and delete the lydd one.  I need to upload a newer version
Title: Re: Yosemite Park BETA
Post by: Aritz on August 21, 2012, 06:41:00 PM
Quote from: EVO on August 21, 2012, 06:03:31 PM
why are you putting saftey fence becasue of mesh size? what if you leave the gaurdrail make it non colidable and put a simple extruded line named WLLARMCINVISIBLE in front this will be invisible but collidable.

No, the fence is needed, the roads have fences... what is the point of an invisible barrier?

Quote from: Schwoni on August 21, 2012, 06:33:56 PM
evo is right, if u crash so hard that u fly over the armcors u are lost annyway :)

With PKZ again, It DON`T work with win 7, u have to use win xp or vista then pkz files work.

Ups, I didn't know that... And it is a problem, I haven't got XP anymore...
Title: Re: Yosemite Park BETA
Post by: EVO on August 21, 2012, 06:47:55 PM
the invisible barrier makes the sound of the armco when you hit it but it is very low polygon so the game engine has less calculation to do.
and you can still have the nice gaurdrail behind it noncoliidable and improve fps
Title: Re: Yosemite Park BETA
Post by: Aritz on August 21, 2012, 06:55:51 PM
Quote from: EVO on August 21, 2012, 06:47:55 PM
the invisible barrier makes the sound of the armco when you hit it but it is very low polygon so the game engine has less calculation to do.
and you can still have the nice gaurdrail behind it noncoliidable and improve fps

aah ok, it is a good idea, but I don't think the armco is a problem, the size of the track is worse....

But what I do need is a softer barrier, something which doesn't broke the kart... I thought to change from WLLARMC to WLLTYRE, which is softer  :P Any better idea? invisible barriers could be a solution, with better shape to avoid bad impacts or something like that
Title: Re: Yosemite Park BETA
Post by: EVO on August 21, 2012, 07:06:07 PM
did you resolve the double sided mesh.  I think that will double FPS if you can fix that.  Can you send me your 3d trees.  I really like them.   You should put some evergreen trees.  I have 2d ones if you want.  The U.S. forests have alot of those in the mountains. what about a dusk version of the track wit the famous Yosemite Firefall?

(http://4.bp.blogspot.com/_msv5VkE0qGo/TTjkr5bduzI/AAAAAAAAABY/y-wD2qo_kFk/s1600/crane-ralph-firefall-from-glacier-point-at-yosemite-national-park.jpg)
Title: Re: Yosemite Park BETA
Post by: EVO on August 21, 2012, 07:08:40 PM
or maybe just a regular waterfall.  into that lake at the bottom.
Title: Re: Yosemite Park BETA
Post by: dibu on August 21, 2012, 07:27:47 PM
Quote from: Aritz on August 21, 2012, 06:55:51 PM
But what I do need is a softer barrier, something which doesn't broke the kart...

Not sure if this is really necessary. I don't think that we will ever run standard races at this track, it's more a hot lap fun. And for hot laps it doesn't matter because if you only loose it a bit and kiss the barriers your lap is lost. It doesn't matter how hard the barriers are, if you have an impact you'll restart anyway.

Please don't make the track too soft. I like it as it is at the moment with all the strange cambers, hard barriers and all the other difficulties. :)

Title: Re: Yosemite Park BETA
Post by: EVO on August 21, 2012, 07:34:07 PM
Quote from: dibu on August 21, 2012, 07:27:47 PM
Quote from: Aritz on August 21, 2012, 06:55:51 PM
But what I do need is a softer barrier, something which doesn't broke the kart...

Not sure if this is really necessary. I don't think that we will ever run standard races at this track, it's more a hot lap fun. And for hot laps it doesn't matter because if you only loose it a bit and kiss the barriers your lap is lost. It doesn't matter how hard the barriers are, if you have an impact you'll restart anyway.

Please don't make the track too soft. I like it as it is at the moment with all the strange cambers, hard barriers and all the other difficulties. :)

yeah just optimize for us med spec PC guys
Title: Re: Yosemite Park BETA
Post by: Diddy4957 on August 21, 2012, 07:36:35 PM
ive tried all the download links and it always comes up with connection timeout when i try and play offline  :'(
Title: Re: Yosemite Park BETA
Post by: Schwoni on August 21, 2012, 07:57:10 PM
same here but u can drive online
Title: Re: Yosemite Park BETA
Post by: dibu on August 21, 2012, 10:02:10 PM
I just tried the slower karts but with all that tight corners they aren't so much slower as I thought.  ;D
Title: Re: Yosemite Park BETA
Post by: Diddy4957 on August 22, 2012, 01:17:54 PM
Quote from: Schwoni on August 21, 2012, 07:57:10 PM
same here but u can drive online

my game crashes if i try and join an online room on this track
Title: Re: Yosemite Park BETA
Post by: Aritz on August 22, 2012, 06:19:07 PM
did you download the latest update?
Title: Re: Yosemite Park BETA
Post by: Diddy4957 on August 22, 2012, 09:24:04 PM
i downloaded it yesterday
Title: Re: Yosemite Park BETA
Post by: Aritz on August 22, 2012, 10:04:24 PM
the optimization will be ready soon I hope, please wait a bit
Title: Re: Yosemite Park BETA
Post by: Diddy4957 on August 22, 2012, 10:16:17 PM
ok thanks, i think its my laptop been too slow to handle the track at the moment
Title: Re: Yosemite Park BETA
Post by: Aritz on August 22, 2012, 10:23:31 PM
Quote from: Diddy4957 on August 22, 2012, 10:16:17 PM
ok thanks, i think its my laptop been too slow to handle the track at the moment

the track is huge, about 8-10 times longer than normal....
Title: Re: Yosemite Park BETA
Post by: Aritz on August 23, 2012, 09:22:43 AM
Quote from: EVO on August 21, 2012, 07:06:07 PM
did you resolve the double sided mesh.  I think that will double FPS if you can fix that.  Can you send me your 3d trees.  I really like them.   You should put some evergreen trees.  I have 2d ones if you want.  The U.S. forests have alot of those in the mountains. what about a dusk version of the track wit the famous Yosemite Firefall?

-I deleted most of the double sided mesh and the FPS improvement was remarcable. Besides, more people can play now. The job is not finished though, I have to do what Piboso said, split the biggest polygons.

-I want to change the trees, I want to put sequoyas, I love those trees and Yosemite is full of them  :D

This is me past year, I felt in love that day  ;D

(http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/310559_289525731072034_333366220_n.jpg)

-I will test a dusk version, but I want to keep my foggy one, did you test it? Is quite scary! Piboso should add a new weather option, we need more!  ;D

-Here the trees (which were evergreen by the way ;) )
Title: Re: Yosemite Park BETA
Post by: Aritz on August 23, 2012, 09:24:31 AM
The second conifer:
Title: Re: Yosemite Park BETA
Post by: Aritz on August 23, 2012, 09:36:35 AM
Quote from: dibu on August 21, 2012, 07:27:47 PM
Quote from: Aritz on August 21, 2012, 06:55:51 PM
But what I do need is a softer barrier, something which doesn't broke the kart...

Not sure if this is really necessary. I don't think that we will ever run standard races at this track, it's more a hot lap fun. And for hot laps it doesn't matter because if you only loose it a bit and kiss the barriers your lap is lost. It doesn't matter how hard the barriers are, if you have an impact you'll restart anyway.

Please don't make the track too soft. I like it as it is at the moment with all the strange cambers, hard barriers and all the other difficulties. :)

Okok, but I will edit two or three cambers and I will cut down a tree somewhere (and put it on the road of course), so don't be afraid, the track will be a challenge anyway  :P
Title: Re: Yosemite Park BETA
Post by: Aritz on August 24, 2012, 07:30:51 PM
<The  collision file now is 5 Mb lighter, let's hope more people can open the track  :)
Title: Re: Yosemite Park BETA
Post by: EVO on August 24, 2012, 10:20:26 PM
mist and rain
Title: Re: Yosemite Park BETA
Post by: prostix on August 26, 2012, 08:47:48 PM
help me please
Yosemit park is in the game but it will not open
Title: Re: Yosemite Park BETA
Post by: Aritz on August 27, 2012, 11:07:27 AM
www.mediafire.com/?7pfr73dfay1uxzq

this is a update, could someone test it? Maybe now works but I think this track will be only for powerful computers :(
Title: Re: Yosemite Park BETA
Post by: Sam on August 27, 2012, 12:09:40 PM
Can someone make a video my computers getting fixed  :'( have problems turning on needs a new mother board
Title: Re: Yosemite Park BETA
Post by: Aritz on August 27, 2012, 12:53:38 PM
http://forum.kartracing-pro.com/index.php?topic=1932.0

this video was made with the previous version, now it has one more surpise, improved textures and fixes

Title: Re: Yosemite Park BETA
Post by: prostix on August 27, 2012, 01:07:18 PM
thanks aritz ;D
Title: Re: Yosemite Park BETA
Post by: Aritz on August 27, 2012, 01:15:45 PM
Quote from: prostix on August 27, 2012, 01:07:18 PM
thanks aritz ;D

does it work now?
Title: Re: Yosemite Park BETA
Post by: The Iceman Marco on August 27, 2012, 02:12:22 PM
Quote from: Aritz on August 27, 2012, 11:07:27 AM
www.mediafire.com/?7pfr73dfay1uxzq

this is a update, could someone test it? Maybe now works but I think this track will be only for powerful computers :(

On my laptop it still doesn't work. So I think your right about that.
Title: Re: Yosemite Park BETA
Post by: prostix on August 27, 2012, 03:06:47 PM
yes
but with the graphics to a minimum because my computer is not powerful enough
Title: Re: Yosemite Park LAST BETA
Post by: Aritz on August 27, 2012, 04:19:43 PM
I am going to restart the records  ;)

Now the track is the same but I think is nicer and it has a new "surprise" (which is easy, don't worry)
Title: Re: Yosemite Park LAST BETA
Post by: Aritz on August 27, 2012, 04:35:43 PM
Dibu's help requested for the first record  ;D


If someone wants to send me a replay... I will do a new video (only a onboard lap of this track)
Title: Re: Yosemite Park LAST BETA
Post by: dibu on August 27, 2012, 06:33:22 PM
Quote from: Aritz on August 27, 2012, 04:35:43 PM
Dibu's help requested for the first record  ;D

I just drove two laps, but the timing doesn't work in game.  You use the rdf from your beta2, but you made the area around the road smaller. I guess you have to shorten the line of  S1, S2 and some checkpoints too. Hehe, this time I wait for your official rdf before you have to register again ::)

Btw I was always looking for the big tree across the road but only found some tourists standing around their bus ;)
Title: Re: Yosemite Park LAST BETA
Post by: Aritz on August 27, 2012, 06:45:18 PM
Quote from: dibu on August 27, 2012, 06:33:22 PM
Quote from: Aritz on August 27, 2012, 04:35:43 PM
Dibu's help requested for the first record  ;D

I just drove two laps, but the timing doesn't work in game.  You use the rdf from your beta2, but you made the area around the road smaller. I guess you have to shorten the line of  S1, S2 and some checkpoints too. Hehe, this time I wait for your official rdf before you have to register again ::)

Btw I was always looking for the big tree across the road but only found some tourists standing around their bus ;)

nooooooooo.... can you upload a working rdf?  :-\

the big tree will be in the official release, I haven't got the trees yet  ::)
Title: Re: Yosemite Park LAST BETA
Post by: dibu on August 27, 2012, 07:19:53 PM
I have no rdf ready atm, as I didn't want to make the same mistake as last time ;)

But I will prepare one  and upload it later. 
Title: Re: Yosemite Park LAST BETA
Post by: dibu on August 27, 2012, 09:29:14 PM
First online lap is done and here is the 'Yosemite Park.rdf'   http://www.mediafire.com/?p7viccoj0f2u4kg

And a replay of the lap    http://www.mediafire.com/?pic356s7c3a4ei5
Title: Re: Yosemite Park LAST BETA
Post by: Aritz on August 27, 2012, 10:14:50 PM
Thank you Dibu  :D
Title: Re: Yosemite Park LAST BETA
Post by: Aritz on August 28, 2012, 08:52:33 AM
Last BETA link with fixed RDF:

http://www.mediafire.com/?q33y5jllt53dd6c

Next release will be the finished track. I hope that I will be able to fix the shadows, better terrain and with more surprises. That's going to be someday not soon, I need time.
Title: Re: Yosemite Park LAST BETA
Post by: Sean_94 on September 03, 2012, 10:30:36 PM
Whenever I try to start it in offline mode it says Connection Timeout :( should I try to lower my graphics or is that pointless?
Title: Re: Yosemite Park LAST BETA
Post by: Aritz on September 04, 2012, 02:54:18 PM
Quote from: Sean_94 on September 03, 2012, 10:30:36 PM
Whenever I try to start it in offline mode it says Connection Timeout :( should I try to lower my graphics or is that pointless?

this track is so big... try with lower graphics
Title: Re: Yosemite Park LAST BETA
Post by: IceMan11 on June 26, 2013, 12:19:15 AM
Hi guys. I just raced here at Yosemite and everything works fine and its an amazing track!. Well done Aritz!!! :D :D :D I had troubles with the Nurburgring but this is fine!
Title: Re: Yosemite Park LAST BETA
Post by: Capeta on July 08, 2013, 04:16:23 PM
when i race on yosemite i have a white fog didn't seen any grass like in screenshots maybe because i have't succeded to make a complete lap?
Title: Re: Yosemite Park LAST BETA
Post by: IceMan11 on July 08, 2013, 05:27:53 PM
Quote from: Aritz on August 28, 2012, 08:52:33 AM
Last BETA link with fixed RDF:

http://www.mediafire.com/?q33y5jllt53dd6c

Next release will be the finished track. I hope that I will be able to fix the shadows, better terrain and with more surprises. That's going to be someday not soon, I need time.


Hows the finished track coming along Aritz?

Quote from: Capeta on July 08, 2013, 04:16:23 PM
when i race on yosemite i have a white fog didn't seen any grass like in screenshots maybe because i have't succeded to make a complete lap?

White fog??? That's weird. I don't think its because you haven't completed a lap.
Title: Re: Yosemite Park LAST BETA
Post by: Aritz on July 08, 2013, 08:39:28 PM
Quote from: Capeta on July 08, 2013, 04:16:23 PM
when i race on yosemite i have a white fog didn't seen any grass like in screenshots maybe because i have't succeded to make a complete lap?

You mean this?

Title: Re: Yosemite Park LAST BETA
Post by: Aritz on July 08, 2013, 08:41:23 PM
Quote from: IceMan11 on July 08, 2013, 05:27:53 PM
Hows the finished track coming along Aritz?

Nothing done, I am working on other projects... I am sorry

http://forum.kartracing-pro.com/index.php?topic=3007.msg27185#msg27185

And this, but for now, the track is private... I'll try to make it public, maybe the owner wants to share it:

http://www.youtube.com/watch?v=Xq0h5jqJ9PE
Title: Re: Yosemite Park LAST BETA
Post by: IceMan11 on July 08, 2013, 08:48:17 PM
Ok. That's fine. The Last Beta is still pretty good. ;)
Title: Re: Yosemite Park LAST BETA
Post by: Capeta on July 09, 2013, 06:31:25 PM
Quote from: Aritz on July 08, 2013, 08:39:28 PM
Quote from: Capeta on July 08, 2013, 04:16:23 PM
when i race on yosemite i have a white fog didn't seen any grass like in screenshots maybe because i have't succeded to make a complete lap?

You mean this?
yep i mean exactly this so maybe i am too much at the summit? :)

possible to drop this fog out? other than that this track eat less fps than the stock one for me :)
Title: Re: Yosemite Park LAST BETA
Post by: Aritz on July 09, 2013, 06:44:18 PM
The fog is only when you choose cloudy weather. Select sunny and problem solved ;-)

Your fps problem is due the extremely big map (and a poor modelling hehe), not because the fog, which by the way, gives an extra difficulty which many people like
Title: Re: Yosemite Park LAST BETA
Post by: Capeta on July 10, 2013, 12:23:39 AM
Oh ok so i go to try this little gem brb.
Edit:well after 6 start 7.50 but i had used the brake for to look at the good details one of my fav it remember  me mt haruna hill climb mixed .
I am not so much fan of the snow texture and could it be possible to have white lines in somes part of the track?
The layout is really good to drive and yes very dangerous omg this jump :>
Thx for this great track i just hope a final release :)
Title: Re: Yosemite Park LAST BETA
Post by: Aritz on July 10, 2013, 09:10:01 AM
Snow? Where do you see snow? It is granite my friend, like real Yosemite :-)

White lines? USA's roads are painted with yellow lines, but anyway, I dont get which is the problem with these yellow lines...
Title: Re: Yosemite Park LAST BETA
Post by: Capeta on July 10, 2013, 03:41:43 PM
ah it's granite sor my bad :p maybe alittle less white it woulbe more granit it really looks like snow for me .
For yelllow lines i know in usa u have yellow ones (grid2 nfs and all of the american racing games :) but i am from europe and it's white here;)
I was thinking to mount haruna too it has yellow and white lines and it make the track good .
But if it's a real track i understand u wouldn't had whites lines :)
But for granit not so white ll be better have u some pics of the real yosemite park? the same that u used for to copy the granite things.
Title: Re: Yosemite Park LAST BETA
Post by: Aritz on July 10, 2013, 04:35:45 PM
Quote from: Capeta on July 10, 2013, 03:41:43 PM
ah it's granite sor my bad :p maybe alittle less white it woulbe more granit it really looks like snow for me .
For yelllow lines i know in usa u have yellow ones (grid2 nfs and all of the american racing games :) but i am from europe and it's white here;)
I was thinking to mount haruna too it has yellow and white lines and it make the track good .
But if it's a real track i understand u wouldn't had whites lines :)
But for granit not so white ll be better have u some pics of the real yosemite park? the same that u used for to copy the granite things.

Maybe I choose the colour based on what I saw there, when I was for holydays  ::)

(http://imageshack.us/a/img5/858/yjxm.jpg)
(http://imageshack.us/a/img22/2006/q7fi.jpg)
Title: Re: Yosemite Park LAST BETA
Post by: Capeta on July 10, 2013, 09:47:55 PM
what a "paysage"  8)
You have good ones in usa so maybe due to camera filter when u shoot the granit  on the photo it's not so whites marroon 'll be good.
Title: Re: Yosemite Park LAST BETA
Post by: Sam on July 11, 2013, 02:02:20 AM
Guys watch out hear comes the boss who has to judje every track
Title: Re: Yosemite Park LAST BETA
Post by: Aritz on July 11, 2013, 07:47:40 AM
Quote from: Capeta on July 10, 2013, 09:47:55 PM
what a "paysage"  8)
You have good ones in usa so maybe due to camera filter when u shoot the granit  on the photo it's not so whites marroon 'll be good.

Are you really telling me how I must make my tracks? I like this white granite, not the grey or brown one, I like the very white, snow looking one...

And no, my camera was ok, the photos are showing the same I saw with my eyes ;-)
Title: Re: Yosemite Park LAST BETA
Post by: Capeta on July 11, 2013, 02:42:40 PM
No i don't tell you how to make you're track and i know it's abig labor.
I don't say you have maid bad works ,like i was said i love it it's one of my fav.

But usually when modder release a work they like to have suggestions or opinion.So it's just my opinion for granite and yes on the picture it looks less white.

I was just trying to share my idea cause just a filter on the white texture and it 'll look better i think.

Another thing my language is not the english as u can see so maybe my words are too rude...

I mod sometimes too and i like feedbacks positives or negatives if u don't want my opinion or any from others thats fine.
Anyway i enjoy the track thx again.
@sam why did u say this i have only posted 2 times in a track topic lol.