Kart Racing Pro Official Forum

Mods => Track Editing => Topic started by: Aritz on July 06, 2012, 02:34:46 PM

Title: Rubber marks, how to do them (OBSOLETE)
Post by: Aritz on July 06, 2012, 02:34:46 PM
THIS TUTORIAL WAS IMPROVED: http://forum.kartracing-pro.com/index.php?topic=2543.0



BIG IMAGES INSIDE!

-UNDER CONSTRUCTION-

(http://img210.imageshack.us/img210/2447/img20120211wa0003.jpg)

(http://img98.imageshack.us/img98/3251/81379130.jpg)

(http://img151.imageshack.us/img151/2941/tracknegativo.jpg)

(http://img3.imageshack.us/img3/5375/photos2r.jpg)

(http://img856.imageshack.us/img856/3164/phots1.jpg)

(http://img546.imageshack.us/img546/2149/3dmaxm.jpg)

(http://img18.imageshack.us/img18/1231/yellowwi.jpg)

Title: Re: Rubber marks, how to do them
Post by: EVO on July 06, 2012, 05:38:48 PM
Are you making puddles only is specific areas? thats a good idea
Title: Re: Rubber marks, how to do them
Post by: Aritz on July 06, 2012, 05:49:18 PM
Not puddles, they are grey spots  :P They are not finised of course, this the tutorial  ::)

(http://img210.imageshack.us/img210/2447/img20120211wa0003.jpg)


But the idea is to make rubber, tarmac scratches, paints, marks...
Title: Re: Rubber marks, how to do them
Post by: EVO on July 06, 2012, 05:53:18 PM
when i do this i delete the parts of the mesh i dont use like the straight sections
Title: Re: Rubber marks, how to do them
Post by: LauZzZn on February 18, 2013, 05:27:59 PM
how you made this?
http://img151.imageshack.us/img151/2941/tracknegativo.jpg
Title: Re: Rubber marks, how to do them
Post by: Aritz on February 18, 2013, 05:55:46 PM
Hmm

First make a render of the track or take a screenshot with the top view of the track, the clearer the better.

Then with Photoshop, use the magic wand to select only the track.

Create a new layer with selection active and paint it white.

I have to say that I am trying to repeat this tutorial but I cannot...  :-[

Let's help each other, I need it  ;)
Title: Re: Rubber marks, how to do them
Post by: Aritz on February 18, 2013, 06:45:54 PM
I found my mistake

For the mud areas, tyre marks or whatever, you have to paint into a white RGB channel the mark.

What I am not able to see is the difference between using alpha channel and not using it. Piboso's tutorial says  that is different blending with or without it, but I am not seeing any difference  :(
Title: Re: Rubber marks, how to do them
Post by: EVO on February 18, 2013, 07:20:05 PM
We can use the saved groove for the tire marks now but not marbles or skids. I like the skid out marks. And the marks from shifter karts on the grid. I think we can put those in max by saving screen shots from in game and applying them as a secondary texture. Im most interested on how to do nice gras and dirt mix on track edge with the kart shadow kept.
Title: Re: Rubber marks, how to do them
Post by: LauZzZn on February 18, 2013, 07:30:25 PM
how can we get the saved groove?
Title: Re: Rubber marks, how to do them
Post by: Aritz on February 18, 2013, 07:38:47 PM
I found what was wrong with alpha blending/multiply bending.

This is the difference. On the left alpha blending (alpha channel included in the texture), right multiply (no alpha)

(http://img341.imageshack.us/img341/5430/sinttulo6m.jpg)
Title: Re: Rubber marks, how to do them
Post by: LauZzZn on February 18, 2013, 07:47:23 PM
do you use vertex paint or what do u use ? i dont understand that at the moment :/
Title: Re: Rubber marks, how to do them
Post by: Aritz on February 18, 2013, 07:53:33 PM
Finally, the white ugly area around the dirt texture fixed:

(http://img14.imageshack.us/img14/8937/sinttulo666.jpg)

And this is how I made the texture:


(http://img694.imageshack.us/img694/4060/sinttulo6666.jpg)
Title: Re: Rubber marks, how to do them
Post by: Aritz on February 18, 2013, 07:55:19 PM
Quote from: LauZzZn on February 18, 2013, 07:47:23 PM
do you use vertex paint or what do u use ? i dont understand that at the moment :/

I have to redo the tutorial, now I know how :)

Tomorrow morning, now I am tired... All day here testing and testing  ;D
Title: Re: Rubber marks, how to do them
Post by: EVO on February 18, 2013, 08:03:52 PM
Thanks Aritz

Lau- it doenst save marbles or skid marks though

Default Groove Feature
http://forum.kartracing-pro.com/index.php?topic=1684.0

Title: Re: Rubber marks, how to do them
Post by: LauZzZn on February 18, 2013, 08:28:09 PM
ah okay haha :D i thought how the hell should that work?!