Kart Racing Pro Official Forum

Mods => Track Editing => Topic started by: EVO on March 06, 2012, 08:13:12 AM

Title: Track Building FAQ
Post by: EVO on March 06, 2012, 08:13:12 AM
LINKS TO COMMON QUESTIONS
STARTING LGIHTS by EVO (http://forum.kartracing-pro.com/index.php?topic=1403.msg10108;topicseen#msg10108) 
CORRIDORS MINI TUTORIAL by Aritz (http://forum.kartracing-pro.com/index.php?topic=449.0) 
  2d and 3d trees by EVO (http://forum.kartracing-pro.com/index.php?topic=1326.msg9132#msg9132)
  Slowdown issue (http://forum.kartracing-pro.com/index.php?topic=697.0)
  GTR2 to Rfactor to KRP by EVO (http://forum.kartracing-pro.com/index.php?topic=1324.0)
  Rfactor to KRP by Racehard and Schwoni (http://forum.kartracing-pro.com/index.php?topic=196.0)
  Asphalt bump map for dynamic groove by Nitrox (http://forum.kartracing-pro.com/index.php?topic=1197.0)
  Shadows  (http://forum.kartracing-pro.com/index.php?topic=1360.0)
  Puddles  by Aritz (http://forum.kartracing-pro.com/index.php?topic=863.0)
  3d grass  (http://forum.kartracing-pro.com/index.php?topic=821.0)
  Skydome by Aritz (http://forum.kartracing-pro.com/index.php?topic=1513.msg11484#msg11484)
   Texture blending by Aritz (http://forum.kartracing-pro.com/index.php?topic=2543.0)


Shaders Bump and Specular

Shininess Value for .SHD file
Thalenberghen
A value of 0 gives the highest level of shininess and when increasing the value the "shine" disappears slowly.
You need to test a bit with the values, but for me a range of 3-12 depending on the specular map gives pretty good results
Title: Re: Track Builder Chat (no requests please) Welcome new track builders
Post by: Aritz on March 06, 2012, 12:06:46 PM
First of all, thanks for the help!

I hate doing kerbs, I want to do them in BTB. Any tutorial? I like the BTB tutorial way (http://www.bobstrackbuilder.net/videos.aspx "Tricks/Ripple Strips") but maybe it is another better way. How do you do them?

Title: Re: Track Builder Chat (no requests please) Welcome new track builders
Post by: Cloudheaven on March 06, 2012, 01:26:41 PM
Thank you so much for this guideline! I support the question of Aritz!
I'd like to know how to do good 3D modeled "positive" kerbs!
Title: Re: Track Builder Chat. Welcome new track builders
Post by: EVO on March 06, 2012, 04:47:02 PM
Robby i hope its okay i post your great video tutorial on kerbs?
Basically what he does is makes a detailed line with the undulating of the kerb, then he lofts it to get an undulating surface, then uses a path deform modifier to follow the shape of the turn.

http://www.mediafire.com/?aq3l24gckd31d43

Aritz can you explain how add detailed rubber marks on the track in MAX?
Title: Re: Track Builder Chat. Welcome new track builders
Post by: Aritz on March 06, 2012, 05:12:33 PM
Quote from: EVO on March 06, 2012, 04:47:02 PMAritz can you explain how add detailed rubber marks on the track in MAX?

No, I can't  ??? I did them with BTB
Title: Re: Track Builder Chat. Welcome new track builders
Post by: EVO on March 06, 2012, 05:15:52 PM
okay but when you intergrate it into MAX how does it look in matieral editor?  Is it part of the corner mapping
or a seperate map in another channel like puddles?
Title: Re: Track Builder Chat. Welcome new track builders
Post by: Aritz on March 06, 2012, 05:18:18 PM
Quote from: EVO on March 06, 2012, 05:15:52 PM
okay but when you intergrate it into MAX how does it look in matieral editor?  Is it part of the corner mapping
or a seperate map in another channel like puddles?

It is an object, a WALL, and I see them white because they use alpha channel
Title: Re: Track Builder Chat. Welcome new track builders
Post by: Aritz on March 10, 2012, 08:25:17 AM
More questions:

-How to map textures. I want to choose the texture size and angle in one or more polygons.

-How to blend more than one texture in those polygons. I want to use the blend for the terrain, my track has not a perfect grass nor the same sand type.
Title: Re: Track Builder Chat. Welcome new track builders
Post by: maxrod on March 10, 2012, 10:50:42 AM
Roby your way of building kerbs is the long and complicated, easier to rendering your line same thing in lot less time, The best place to map textures is 3dsmax you can cut ploys or you can uwrap uvw, you will need to look for tutorials on unwraping as it can be complicted, But when you know how to do it it is quite easy, Then you can use photoshop to put in textures.
Title: Re: Track Builder Chat. Welcome new track builders
Post by: robby on March 10, 2012, 06:37:44 PM
maxrod can you do a tutorial on it for all of us
thx in advance
robby
Title: Re: Track Builder Chat. Welcome new track builders
Post by: maxrod on March 10, 2012, 07:30:48 PM
I can't do a tutorial like your's but i will try to explain, It is just a option as we all have or own ways and i don't mean that yours is wrong as it is not, It is for some people just a bit complicated,In splines use line select object, vertex right click, Bezier adjust as needed, as in your tutorial, Under lines pick rendering, enable in renderer tick, enable in veiwport tick, this gives simple curb. Or if you want a shape to the curb you can use the sweep modifier, It just take some playing with.
Title: Re: Track Builder Chat. Welcome new track builders
Post by: robby on March 10, 2012, 08:15:39 PM
thanx a lot m8
im glad the comuniti is helping wan another

thx maxrod

regards robby
Title: Re: Track Builder Chat. Welcome new track builders
Post by: EVO on March 11, 2012, 07:59:37 PM
robby can you explain how to made the grass to sand fade on your track, i didnt quite understand it the first time you explained it to me.  I think this will help Aritz too
(http://i44.tinypic.com/w6uw0n.jpg)
Title: Re: Track Builder Chat. Welcome new track builders
Post by: Schwoni on March 11, 2012, 10:38:12 PM
he have done a plane and the sand texture is a alpha channel texture
Title: Re: Track Builder Chat. Welcome new track builders
Post by: EVO on March 11, 2012, 10:52:00 PM
that simple? is it UVW unrwpped?
Title: Re: Track Builder Chat. Welcome new track builders
Post by: robby on March 12, 2012, 07:38:55 AM
Jep thad simple maka a plane and uvwunwrap the alpha text on it
Than take the edges an bring them just beneed the gras and bring the rest of the plane 10 mm up
Thads it
Gr robby
Title: Re: Track Builder Chat. Welcome new track builders
Post by: Aritz on March 12, 2012, 08:56:02 AM
I am sorry but my 3DMax level is too low to follow you, I wish more information or screenshots of the process.

Thank you
Title: Re: Track Builder Chat. Welcome new track builders
Post by: robby on March 12, 2012, 11:42:47 AM
You make a new plane on top of the grass were you want the sand trap to come
Make the shape you would like out of the new plane and bring it up aboud 1cm than select the edges of the new plane and bring them down yust beneed the grass make sure it runs up slow and not at 5cm1cm up cos you wil crach on it
Wans this is done make an uvwunwrap on the new plane select al polys of the new plane and hit edit in the uvw unfold screen
Than render the uvw and save than paint in your paint program wit an alfa chanel
Save to tga and put it on your plane
Dont forget to set the alfa in the material editor
Thads it i ges
If you need a vid on it il tray to do it as fast as i have time for it this week
Regards robby
Title: Re: Track Builder Chat. Welcome new track builders
Post by: Josi on March 12, 2012, 12:27:09 PM
Really interesting  :)
Thanks a lot for your advices.
Title: Re: Track Builder Chat. Welcome new track builders
Post by: EVO on March 13, 2012, 04:05:07 AM
I dont really understand it in words either.  Another video tutorial would be awesome!  And I bet this also looks even more amazing with 3d grass and density map
Title: Re: Track Builder Chat. Welcome new track builders
Post by: Sam on March 13, 2012, 08:49:56 AM
so robby are you waiting till beta six to do you next beta on that test track i can't wait its so great
Title: Re: Track Builder Chat. Welcome new track builders
Post by: robby on March 13, 2012, 10:49:54 AM
No im not gona wait til than have some miner things to do til next beta
There ar a fiew changes in the track if i have time today il post som pics
Gr robby
Title: Re: Track Builder Chat. Welcome new track builders
Post by: Sam on March 13, 2012, 11:07:45 AM
thanks man if you change the track a bit and its not based on another track you should make it have some blind corns,some on and of camber corners and more of a hilly track to make it challenging
Title: Re: Track Builder Chat. Welcome new track builders
Post by: robby on March 13, 2012, 02:41:22 PM
Im not planing of changing the oridginal layout off my track there wil be som smal changes on it thad wil not effect the oridginal layout if i have to do the hichtchange now it wil probebly main do the layout over and thads not wat i have in mind richt now
Be patient end wait for the pics so you can se the changes
I wil tray to get the new beta out this weekend i dont think i wil do soner kos off my job
Gr robby
Im at work at the moment
8)

Title: Re: Track Builder Chat. Welcome new track builders
Post by: Sam on March 13, 2012, 11:24:12 PM
k dont rush bro
Title: Re: Track Builder Chat. Welcome new track builders
Post by: Josi on March 14, 2012, 02:59:17 PM
Is there anyone using Modo software instead of 3dsmax? Or any other software?
Title: Re: Track Builder Chat. Welcome new track builders
Post by: EVO on March 15, 2012, 08:21:08 AM
evenutally you need MAX to export the track and sometimes data is misplaced or lost when importing to MAX which is why most use.
MAX is pretty easy to make a basic track even for a beginner
Title: Re: Track Builder Chat. Welcome new track builders
Post by: EVO on April 11, 2012, 10:04:43 AM
pretty quiet. R/S modding lets chat here while not on teamspeak about tracks.  You guys got to try the new version of Dracing Dreamz. it wont let me load to drop box. "file to large"
but i can on oron
Title: Re: Track Builder Chat. Welcome new track builders
Post by: Schwoni on April 19, 2012, 12:17:21 AM
then use oron, or better split in parts and use mdiafire if it should be bigger as 200 MB
Title: Re: Track Builder Chat. Welcome new track builders
Post by: EVO on April 19, 2012, 05:31:39 AM
have you tried turbo smooth on Crails track sruface?
Title: Re: Track Building FAQ
Post by: EVO on May 19, 2012, 08:44:43 AM
Robby did you understand Maxrod's technique for making the track and kerbs from page one, becaue i did not? I And when i use alpaha channel my kart shadow goes away so when i do the sand trap like you do I lose the kart shadow where there is alpha.  but when i do skids i dont have this problem or maybe i just dont notice it becasue the alpha does not go comepletey white.   

Maxrod do you get google earth terrain from sketchup and bring into 3ds Max?  Once you do that how do you form the track onto that terrain without awkward off camber area?