Just curious if anybody could please convert the Michiana Raceway Park track from rFactor? I looked on the conversion topic in the forum, and it didn't work for me (something is wrong with my computer and i dont have 3d max). So i was just curious if somebody could covert it. Heres the link to the track.
http://rfactorcentral.com/detail.cfm?ID=MRP%20Raceway%20Park (http://rfactorcentral.com/detail.cfm?ID=MRP%20Raceway%20Park). And when it is done, could someone either email it to me or post the link where i can get it from.
Thanks, in advance
I could give it a try, but my 3d max isn't working quite properly.
Thanks. A lot. ;D
This is one of my favourite rfactor kart tracks, but just the track, not the karts :P tbh i liked the karts but once this came out i cant drive the ones on rfactor, feels bad.
Cool
Yes this would be great since nationals is there this year. I absolutely love this track! the scenery is beautiful.
the video on that page. How do we make rubber like that on our tracks? looks so real
Devotid, the track creator is a member here, but i haven seen him for a while
Seems a good track!
I'm installing 3ds max 2010, then I will start on it.
AWSOME!!!!! Thank you so much!!!!!!
hey just wondering what the status of this track was im going here in few months for a regional and then a national event wanted to get somewat of a feel for it
Just talked to laraarsa online today and he said that he's working on it. it a bit difficult. not sure when it will be out but, hopefully soon.
Hey, by any chance, any updates?
Oh, okay then, no problem
Working on it right now!
AWSOME!!!
could u by any chance post any pictures of the progress?
(http://img688.imageshack.us/img688/7798/naamloosjio.jpg)
An early one.
I'm finding it very difficult to find some time. I'm trying to find time, but it's very difficult.
thts fine dude no hurry at all looks like the layout is really good been there once looks extremely close
laraarsa if you have any question about intregration or max feel free to ask
I don't have grass two, but grass 0. Should that be a problem?
hhmmm not sure what you mean. I am very visual person. After you go through the material editor and reformat everything to standard >bitmap >tga
you can go ahead and rename each object. It may help to press select object by material on the right of the material editor. If you want all the grass for example and dont want to go and click everyhere for it.
Anything that is grass that you will drive on even if by accident should be TKGRAS
far away object that will never be colided with can be any name. This will make them noncolidable and better for fps. I hope that helps
Hi guys,
I wanted to say I will stop with converting the track. I can't find any time at all. Maybe in a few months I will start on it again.
Sorry to everyone but I'm just not able to do this.
Lars