Kart Racing Pro Official Forum

Mods => Track Editing => Topic started by: RacingDreamz on February 16, 2012, 06:48:30 AM

Title: Could anyone help us build our kart tracks?
Post by: RacingDreamz on February 16, 2012, 06:48:30 AM
Racing Dreamz Foundation is a non profit in the U.S. that helps disaffected kids by offering them a better path in life thru kart racing. Currently we are looking at 90 acres to build our compound on. We plan on a sprint track about 1.25 miles long and an off road kart track about 2.25 miles long. We need someone to build our two tracks, virtually, then export to rFactor or Kart Racing Pro. I want to make videos of the tracks so we can present them to potential sponsors. Also the person with the land may donate the use of the property. I want to show him, thru rFactor, or Kart Racing Pro, what we would be building. i have the GPS coordinates to the Google Satellite image of property. If anyone could please use us, that would be great. If you are in the U.S., I can send you a receipt for your time and labor and you can use it as a tax write off.
I have tried using Bob's Track Builder and I actually dont have the time to sit down and try to figure it out. I dont expect a whole lot of scenery or anything like that. Just two simple course's, asphalt and dirt, to show sponsors. If anyone can help, please let me know at:
www.racingdreamz.org
ben@racingdreamz.org
423-297-7210
Thank you very much
Ben Jones
Title: Re: Could anyone help us build our kart tracks?
Post by: EVO on February 16, 2012, 09:50:16 AM
I would volunteer! but im not the most expert track maker.  There are far more qualified guys here, race department forums, and Racesimdepartment

I would gladly make some beautiful textures for the tracks, which i am pretty good at
Title: Re: Could anyone help us build our kart tracks?
Post by: maxrod on February 16, 2012, 11:19:19 AM
Send me the coordinates, Do these tracks exist in real life, can you explain more.
Title: Re: Could anyone help us build our kart tracks?
Post by: RacingDreamz on February 16, 2012, 06:28:29 PM
These tracks, while not real, yet, will be built.  I do plan on using both rFactor AND KRP for the sim training before the kids get into the karts. 
36 17'37.07" N
82 57'45.25" W  1214 Elev

This is the property that the owner is deciding now if he can donate the use of the property to us.  It runs from the street to the top of ridge.  Just below the first pond on the middle right, there is a fence across.  The sprint track will be below that fence row.  The off road track will be above in the more hill and wooded section. 
Once we can provide a video presentation to the owner, plus other potential sponsors, we can build the tracks per spec.  The designer of the track will get full credit and a receipt for their time and labor so then can use that for their taxes. 
But anyone or group can work on this.  We just need the sim tracks built for us so we can provide a realistic view of what the Racing Dreamz Foundation compound would be like.
I cant tell you how much we appreciate anyone volunteering to help us and the kids. 

The attached image is a very rough estimate draft I drew up on a Google satellite image.  Tracks do NOT have to be patterned after this.  Sprint track, I would like, should be at least 1 mile in length, off road at least 2 miles.

Thank you!!   8)
Title: Re: Could anyone help us build our kart tracks?
Post by: maxrod on February 16, 2012, 09:50:37 PM
Would the off road track be like this with dirt base, have you got any ideas of the pit area, buildings ect.
Title: Re: Could anyone help us build our kart tracks?
Post by: RacingDreamz on February 17, 2012, 12:49:59 AM
yes, that would be the dirt track.  traction= very loose.  the pits would be below on the bottom right, across the fence.  i could not follow the terrain very closely when i first laid this out.  you have free reign to finish it.  just remember, these will be kids, ages 8-16, racing off road karts on this, so dont make it 'too' extreme.  :)
sorry it's taken so long to get back.  too many irons in the fire.  thanks again. if other questions, please feel free to email or reply here.  i'll be checking all night.
Title: Re: Could anyone help us build our kart tracks?
Post by: RacingDreamz on February 17, 2012, 12:54:37 AM
pit area would be at bottom, below the long stretch(start finish).  lookout towers could be scattered all over we we plan on having camera's at these locations for upstreaming the races and events.  please feel free to put your advertising there.  other advertising, if you would, place billboard/banners for Toyota of Kingsport and Lexus of Kingsport,  give me your email and i'll send some of our smaller sponsor logos for other advertising.
if you follow the trail from that area in the dirt track area, to the road in front, there is a house(will be converted to office/sim training), 2 barns and a lean to shed.  on the far right of the property, going up from the road all the way to the fence, that is the parking/pits for both sprint track and off road.  a service road(s) can lead to both tracks. 
Title: Re: Could anyone help us build our kart tracks?
Post by: EVO on February 18, 2012, 05:06:13 AM
hey maxrod want to team up to help Racing Dreamz?  I will make what ever textures you need. I am also a great building, object modeler, So i can to that too.
Title: Re: Could anyone help us build our kart tracks?
Post by: maxrod on February 18, 2012, 11:43:39 AM
I dont mind, If you want to start to build what you want then we can put it in the track, It will save me time as i have other commitments, As you can see i have only started on the ground.
Title: Re: Could anyone help us build our kart tracks?
Post by: RacingDreamz on February 18, 2012, 05:53:29 PM
I dont know how to thank you guys enough.  It's really starting to look like it's going to come together.  Please be sure to ad your own personal touches to it.  Put your names on it.  :)
Also, if you can, visit our website and see what the programs are.  The William(Bill) Ross Off Road Program and the Todd Murray Sprint Program.  These two guys were some of my best friends, some 35+ yrs ago.  Both got killed in auto accidents in their teens.  Both loved racing but never had the chance to pursue any type of racing themselves.  So if you can, place an entrance to both parts of the tracks with some type of signage with their names. 
Again, I cant thank you guys enough.  When we get it actually built, both of you will be our guest, anytime, to drive the tracks.  :) 
Looking forward to seeing how this comes out.   8)
Title: Re: Could anyone help us build our kart tracks?
Post by: EVO on February 19, 2012, 06:29:47 AM
I can do trees, buildings, gates, fences, people, banners,flags,  etc.  textures and models once they'e done i send them you you or do you or do you want to send me the track when you complete and i take it from there? IF you send me a roughly done track i can start putting objects then you can just merge them in,  in MAX.  I'll start with the white headqaurters building I saw in the photos. Racing Dreamz how do you plan on renovating the HQ house? so that i can take it into accound when i model and UVW unrap wit (sweet textureize)
Title: Re: Could anyone help us build our kart tracks?
Post by: RacingDreamz on February 19, 2012, 06:41:26 AM
well mainly, we're just going to repair the house and renovate it into an office, etc. you can 'redo' it anyway you want.  take out windows, cover the bad boards on side, etc. put our logo on side of house to cover all the bad, whatever. any color you want to use for house.  or, if you have a similiar style bldg, use that if you want.  we may have to demolish the current building.  depends on how bad the damage really is.  also, what i thought about, along the bottom of sprint track, next road, all along the road, can you install a privacy type fencing but with advertising banners, etc.  if you want, you can go to our 'partners' page and lift any logos you want.  but mainly use the toyota themes.  this is who i'm really going to push for sponsorship. 
Title: Re: Could anyone help us build our kart tracks?
Post by: EVO on February 19, 2012, 06:54:39 AM
I can make the model of the house piece of cake. I think the racers will really driving up close to it in game so the UVW unwrap texture will suffice.  I have several I added to the Lydd track and the look pretty good. just boxes for the sides of the building and a short wider box fo the roof.

So i could pretty much make it photo realistic if youd like with your logos on it of course
Title: Re: Could anyone help us build our kart tracks?
Post by: RacingDreamz on February 19, 2012, 07:21:01 AM
sounds good to me.  this will be a marketing tool, so whatever you feel would look good to potential sponsors of a non profit youth karting organization, lay it on it.  :)
once it is all finalized and everyone is happy with what they've done to it, we'll try to drive it and see how it goes for training.  if any adjustments need to be made for driving, we'll see what happens then. 
i just downloaded the beta 5.  i can drive virtually any sim vehicle, but i have to say, my wife did better at the testing 'demo' than i did.  :)
Title: Re: Could anyone help us build our kart tracks?
Post by: EVO on February 19, 2012, 07:40:33 AM
you guys should build something like i did. really emerse the kids in the simulator so they have a good sense of what they should be expecting.  Still have the work out the finish look, display, and *buttkicker" kart rumble system.  Would like also to add head tracking (Freetrack, DIY LED dogle, and $20 ninitento remote as camera) to make racing close easier.  http://forum.kartracing-pro.com/index.php?topic=1385.msg9836#msg9836

The simulator has only cost me for the cables and clamps so far. I had everything else
Title: Re: Could anyone help us build our kart tracks?
Post by: RacingDreamz on February 19, 2012, 07:00:32 PM
we've actually thought about getting old, unraceable kart frames, welding them to a flat platform underneath them, then hooking up at least a two axis motion motors.  older frames could be had for about 100+ buck, steel platform, about a 100, then the 2 axis another 2000.  with either a 3 monitor system or projector with 60" screen.  if we can remodel the house enough to put at least 3 sims like this in one room, we'll do that. 
thanks for the link.  i like that  :)
Title: Re: Could anyone help us build our kart tracks?
Post by: maxrod on February 20, 2012, 12:41:02 PM
The dirt track will have to come down lower as this is a mountain, Did not realize it was so high, terrain is very bumpy, bumps had to be removed from the kart track, dirt track will be more suited to rfactor, kart track will be good in krp with the mountain in the back ground.
Title: Re: Could anyone help us build our kart tracks?
Post by: RacingDreamz on February 20, 2012, 05:45:07 PM
i agree that the krp track would be too hilly up on the upper side of property.  that's why i chose it for the dirt track.  lots of bumps and hills for the off road buggys to climb.  can you make it for rfactor? 
the krp track on the lower end of property, do what you can to it.  make it technical rather than fast.  as this will be a training area.  we will hold events, but no high speed(45+mph) races. 
but do what you can for the dirt.  doesnt matter if its pretty rough.  as long as it's wide enough for at least side by side for buggys.  if you can smooth out the hills a bit that would be even better.  we will be using smaller buggys(10+hp) on this in real time.  but for sim, we'll be using rfactor baja buggys for training. 
whatever you can do, i'm sure, will be great.  :)
Title: Re: Could anyone help us build our kart tracks?
Post by: EVO on February 21, 2012, 09:03:42 AM
promo shots
http://www.mediafire.com/?tuc5dk8vdvq47ka
Title: Re: Could anyone help us build our kart tracks?
Post by: RacingDreamz on February 21, 2012, 05:09:43 PM
GREAT!!   ;D
Title: Re: Could anyone help us build our kart tracks?
Post by: EVO on May 14, 2012, 09:15:27 AM
Here is the track modeled by MAXROD
objects, trees, ads, lights, etc by me. 
The kerbs may change becuase they are a little large.  Please provide feedback

extract the folder in  C:/ program files  (x86 for 64 bit) / kart racing pro/ tracks

if you dont have a tracks folder create one. Add on tracks do not work for the demo

Enjoy. Cheers to Maxrod for great model with Nice smooth terrain and scenic mountain backdrop

(http://i50.tinypic.com/k01vg8.jpg)
(http://i45.tinypic.com/ubfr8.jpg)
(http://i47.tinypic.com/and739.jpg)
(http://i45.tinypic.com/1fb5vl.jpg)
(http://i49.tinypic.com/m8dwuv.jpg)
(http://i47.tinypic.com/2hzk392.jpg)
http://oron.com/f3epz4nq9vyx

sorry if anyone does not like ORON my dropbox is having trouble uploading large files
Title: Re: Could anyone help us build our kart tracks?
Post by: maxrod on May 14, 2012, 09:24:08 AM
kerbs are to big.
Title: Re: Could anyone help us build our kart tracks?
Post by: RacingDreamz on May 14, 2012, 04:08:21 PM
Racing Dreamz will be moving into it's new office soon.  At that time we'll purchase the license for KRP.  Cant wait to download this wonderful track specially designed for us. 

A GREAT thanks to both Maxrod and EVO!!!    :)
Title: Re: Could anyone help us build our kart tracks?
Post by: dibu on May 14, 2012, 09:13:30 PM
Thanks for the new track Evo and Maxrod. :) I just tested it and it's fun to drive, quite fast with tricky corners.

Small problem - this is the only track where I have to change my standard graphics settings (all details full).
I have to disable 3D-gras to get an acceptable framerate. With 3D-gras on, the fps drop from >250 to 50-60 fps.

My system:
Win7-64
I7-2600K, 16GB
AMD HD6870, 1GB
Title: Re: Could anyone help us build our kart tracks?
Post by: EVO on May 14, 2012, 09:33:52 PM
I dont know how to make curbs. so i left them the way they were.   I am really just a texture guy.  Schwoni said he would do them when he has time. Is there an easy way to shrink them? and still hold the shape of the turn?

On my machine I get the same performance i do at Lonato or Essay  60fps on straights 30fps in corners.  I can try to eliminate more colidalbe objects and polys to improve frame rate

307,000 polys
189,000 verts

I will try to lower the count and texture resoltuion where it still looks good
Title: Re: Could anyone help us build our kart tracks?
Post by: dibu on May 14, 2012, 10:31:08 PM
Wait for the feedback of others, maybe it's only at my system. When I drive, 3d-grass doesn't really matter for me. I was only wondering why disabling 3d-gras makes such a difference at this track.

 
Title: Re: Could anyone help us build our kart tracks?
Post by: EVO on May 14, 2012, 10:50:04 PM
its lots of grass maybe.

But its a thin blade texture, so it needs alot look right.

max_density = 150
height = 0.1
height_diff = 0.025   
width = 0.1
width_diff = 0.025
texture = grasdetail_a.tga

Title: Re: Could anyone help us build our kart tracks?
Post by: maxrod on May 14, 2012, 11:14:25 PM
You can scale the kerbs with the scale transform, uniform scale, offset: world.
Title: Re: Could anyone help us build our kart tracks?
Post by: EVO on May 14, 2012, 11:37:19 PM
nvm ill just go and move every vertex.
Title: Re: Could anyone help us build our kart tracks?
Post by: Sam on May 15, 2012, 01:45:13 AM
HOW DID YOU TEST THE TRACK I CANT DOWNLOAD
Title: Re: Could anyone help us build our kart tracks?
Post by: EVO on May 15, 2012, 01:57:47 AM
try agian
Title: Re: Could anyone help us build our kart tracks?
Post by: prostix on May 15, 2012, 05:43:40 PM
good track ;)
Title: Re: Could anyone help us build our kart tracks?
Post by: EVO on May 15, 2012, 10:53:22 PM
I fixed the kerbs by moving 100+ vertices.   Made a denser 3d grass.tga so that i could lower the density in the .grs file.  Also deleted a buch of excessive polys.
Hopefully FPS is improved at High quality settings.

Title: Re: Could anyone help us build our kart tracks?
Post by: EVO on May 16, 2012, 11:12:52 AM
New Release
http://dl.dropbox.com/u/59339424/RDKT.zip


(http://i45.tinypic.com/vcxerr.jpg)
(http://i46.tinypic.com/20kdmj7.jpg)
(http://i45.tinypic.com/4rargk.jpg)
(http://i47.tinypic.com/2941nj8.jpg)
Title: Re: Could anyone help us build our kart tracks?
Post by: dibu on May 16, 2012, 09:01:54 PM
Thanks Evo, great improvement. :) The curbs are better, which makes the last chicane more difficult and my fps with 3d-gras on improved from 50-60 to 120.

Title: Re: Could anyone help us build our kart tracks?
Post by: EVO on May 16, 2012, 11:12:25 PM
120 acceptable or should i reduce 3d grass further more.  It went from 150 to 50 density
Title: Re: Could anyone help us build our kart tracks?
Post by: dibu on May 17, 2012, 07:47:17 AM
For me it's ok now.
To give you a comparison, I just drove some slow laps and watched the fps again.
I used the build in fps counter.
RacingDreamzKartTrack:                100 - 190 fps, mostly around 120
Lonato and Essay:                         180 - 260 fps, mostly around 210
Title: Re: Could anyone help us build our kart tracks?
Post by: EVO on May 17, 2012, 08:37:12 AM
Is there a particalar area where it drops?  or all over the FPS is like that. 

There moutian in the background has alot of polys and so do the stands where the people are.  I used invdsible colidable walls and made objects that are coldiable low poly.
I dont know how to imrprove the fps without losing the looks now. maybe the grass is still to dense.  I wonder what density is used at Lonato and Essay.  The texture is so nice and real looking (must be dense)

Can you test with 3d grass off?

Title: Re: Could anyone help us build our kart tracks?
Post by: dibu on May 17, 2012, 12:27:57 PM
With 3d-grass disabled I get between 220 and 330 fps.
At the 180° turn with a look to the stands I get the lowest fps (220), see attached picture. When I look to the mountains (from S/F) I have >300fps. When I leave the pits it's about 250fps.
Title: Re: Could anyone help us build our kart tracks?
Post by: EVO on May 17, 2012, 09:38:22 PM
its driveable though?  I may not update it until Racing Dreamz get their hands on it request some more changes.
Title: Re: Could anyone help us build our kart tracks?
Post by: dibu on May 17, 2012, 09:54:37 PM
Yes, for me it's driveable without problems, all details at max values.
Title: Re: Could anyone help us build our kart tracks?
Post by: Schwoni on May 17, 2012, 09:55:29 PM
i open a server then we can test it together ;)
Title: Re: Could anyone help us build our kart tracks?
Post by: EVO on May 18, 2012, 07:23:02 AM
Quote from: Schwoni on May 17, 2012, 09:55:29 PM
i open a server then we can test it together ;)
that was fun! Sorry i am slow.

How can i make the track better?  the ground texture is prretty good. Less rubber looking than Lydd.  Maybe i did tile it too small.  Any kerbs that should change or be removed?
Title: Re: Could anyone help us build our kart tracks?
Post by: EVO on May 19, 2012, 05:48:46 AM
New Upload
FPS should be a little better
http://dl.dropbox.com/u/59339424/RDKT.zip