Track released :D
A very fast track, perfect for the fastest karts ;D
Thx to Schwoni, he did the buildings and he helps a lot when someone ask for help ;)
We learn a lot doing this track, so the next will be better 8)
Now the track has a FOG instead of CLOUDY, I like it and I hope you will like it too :)
http://www.youtube.com/watch?v=me7zuufBOww
http://www.mediafire.com/?s1cxyv2oy48fjy5
(http://img220.imageshack.us/img220/233/escoursepreview24.jpg)
(http://img716.imageshack.us/img716/306/portadaqd.jpg)
(http://img692.imageshack.us/img692/5446/portada2n.jpg)
(http://img37.imageshack.us/img37/7226/escoursepreview16.jpg)
(http://img405.imageshack.us/img405/7551/escoursepreview23.jpg)
(http://img688.imageshack.us/img688/7933/img20120211wa0011.jpg)
(http://img39.imageshack.us/img39/7631/p1020852s.jpg)
I'm looking forward too it!
Cant wait.
where is this track in france ???
http://www.karting-spirit.com/modules/news/article.php?storyid=1234
thanks
That track looks fun! How does that crazy kart function? its like a stetch limo. the frame doesnt flex and scrap the road?
Great news Aritz!
Great layout! Lol for the limo kart!
who is that tiny guy in the distance in the top photo. He looks lost. just kidding
We were taking photos and the track is large :P
Quote from: EVO on February 14, 2012, 04:53:20 PM
who is that tiny guy in the distance in the top photo. He looks lost. just kidding
LOL ;D
Cant wait! Aritz tracks are always top quality :P Seriously, i race on magesq and its got alot of detail in it, but i race other user made tracks and they lack this, He wont let me down on this one :)
If you want me to make textures for you i will. Look like you will be dealing with alot of sand and dry grass, but a very nice new road surface.
Quote from: EVO on February 15, 2012, 04:43:28 PM
If you want me to make textures for you i will. Look like you will be dealing with alot of sand and dry grass, but a very nice new road surface.
Thank you, I will ask you for help
I think you should make the track the way it will be when its finished? have far are they from completing it? Do they have their paddock buildings, marshall booths, barriers yet?
Quote from: EVO on February 16, 2012, 12:33:50 AM
I think you should make the track the way it will be when its finished? have far are they from completing it? Do they have their paddock buildings, marshall booths, barriers yet?
I think only one thing is finish-less, the stands. But don't worry, the work won't be done soon...
I am uploading the photos I took ;)
Here the photos:
http://www.mediafire.com/?zu0q4hh85n9u5re
One more photo, very usefull for grass and trees:
(http://a2.sphotos.ak.fbcdn.net/hphotos-ak-ash4/321550_131456613619618_100002658395037_157996_648143719_n.jpg)
Amazing kart track and nice photo too!
I used
IMG-20120211-WA0006.jpg
hello Aritz
This circuit looks really great its going to be hard to wait that long and I love your car :D ;) ;D
and here's a video of the circuit
http://www.youtube.com/watch?v=XkPQ97TxF9w (http://www.youtube.com/watch?v=XkPQ97TxF9w)
http://www.youtube.com/watch?v=0zh-KnhrFr4 (http://www.youtube.com/watch?v=0zh-KnhrFr4)
is that a UFO in the sky?
http://www.youtube.com/watch?v=0zh-KnhrFr4
:o :o :o :o :o :o
http://www.youtube.com/watch?v=O4mTW_MI7pQ
my own lap with the tractor
;D ;D ;D ;D
Quote from: prostix on February 17, 2012, 10:54:14 AM...This circuit looks really great its going to be hard to wait that long...
I am afraid that the track is quite boring :-\
Too fast and it is not too hard to go fast ???
thats not a ufo its the go pro when you use it the first times it makes the sun have a dot in it
close racing should be easy on fast tracks which is what we need. less learning curve more consistency.
Hows the progress? :o
Quote from: Arrowjmax4 on February 25, 2012, 08:42:29 AM
Hows the progress? :o
It goes, but slow I have to say ;D
(http://img825.imageshack.us/img825/623/escoursepreview.jpg)
BETA released!
Please test the track, look for bugs and suggest what you want!
The track is not finished yet, not only textures are unfinished but the track bumps aswell ;)
http://www.mediafire.com/?91694on06bi6780
Great track Aritz. You always do great work. The road looks very real and the bumps feel really good.
I play on medium graphics
bugs
There is a bug in KRP. If you give a texture alhpa it reduces or elimiates the kart's shadow.
So for buildigns give them a white alpha or else you will see strange shadows on them. (See attached picture)
The ceiling of the tower needs a texture because you see through it from bellow (see attach picture)
Question
How do you make the 3d grass more in some areas and less in others. I tried a density map once and it didnt work.
Suggestion
for final textures give them a slight worn in look for the buidligns and maybe some rubber on the kerbs.
Maybe you can do some dirt/sand around the track and then dirt/grass further away.
The fence texture is tilled very small maybe that is more like real life but it appears like a screen in the game.
Quote from: EVO on May 18, 2012, 07:43:58 AM
Great track Aritz. You always do great work. The road looks very real and the bumps feel really good.
I play on medium graphics
bugs
There is a bug in KRP. If you give a texture alhpa it reduces or elimiates the kart's shadow.
So for buildigns give them a white alpha or else you will see strange shadows on them. (See attached picture)
The ceiling of the tower needs a texture because you see through it from bellow (see attach picture)
Question
How do you make the 3d grass more in some areas and less in others. I tried a density map once and it didnt work.
Suggestion
for final textures give them a slight worn in look for the buidligns and maybe some rubber on the kerbs.
Maybe you can do some dirt/sand around the track and then dirt/grass further away.
The fence texture is tilled very small maybe that is more like real life but it appears like a screen in the game.
BUGS: Yes, I know :) I was testing to use transparent glasses but I will not use them because of those reasons. No problem with alpha channel then ;)
QUESTION: http://forum.kartracing-pro.com/index.php?topic=11.240
SUGGESTION: The buildings are not texturized at all. They were made by Schwoni (thanks!!) but I have to texturize them yet... The kerbs are too new, I know, work to be done too. The fence is a problem... I don't know how to do a better one, I am using the BTB's fence and it is as it is.
Thanks for helping ;)
i take a look at the fences now maybe better to do them in 3d too. no appear and dissappear and no ugly white alpha
there is one problem with FFB in camber parts but that is a problem of KRP i have the same in liedolsheim and it is impossible to fix. if u have a camber corner u drive through it and if u steer more that 45° round about the FFB pull to that side, like opposide FFB effects.
Only a few things to end and fix and the track will be finished 8)
(http://img444.imageshack.us/img444/623/escoursepreview.jpg)
Thx to Schwoni for the buildings and help, he is a good friend!
A new beta:
http://www.mediafire.com/?37z9rl1dhm5edqc
this is an insane track, love it :D
Nice work!!!
How are you tracks so optimized? i can never get under 100mb
Thank you :D
This track is a trainning for a future free-proyect. No more real track limitations!
I don't know how to optimize, simply not big textures, not superdetailed asphalts and no thousends of objects...
I see that now. Its so simple but so amazing. the 3d grass is working perfect. The 3d grasss represents the acutal grass just how it should be. in general grass textures almost all look bad for some reason (no believable depth). The kerbs look like Gran Turismo 5 quality, Amazing. What settings did you use. in 3ds max, .GRS, and Shader Map Pro?
amazing ;D ;D
theres no pkz file. just a zip with all files inside ???
it works. in love with kerbs
:-[
I keep comparing the second and third pictures of the first post and im really amazed. great job
Thx but building structures are made by Schwoni, he has the good job!
Kerbs are real Magescq's but changed colours. Their bump channel give them their nice looking. By the way, I have to fix many mapping, some are wrong or up side down :D
To mrshowtime: Yes, the track is packed in a zip file. You have unzip it in tracks folder
Quote from: EVO on June 07, 2012, 06:41:34 AM
I keep comparing the second and third pictures of the first post and im really amazed. great job
Exactly!
Great work Aritz and Schwoni of course :)
yeah really great work ;)
And great tower Schwoni
(http://img26.imageshack.us/img26/5494/escoursepreview14.jpg)
8)
Looks so good ! :D
very good work aritz !!!!
Wow! Amazing I have to say!
added a mirror here Es Course (http://www.race-uk.com/addons/dallery/)
Quote from: Fazza on July 02, 2012, 01:04:58 AM
added a mirror here Es Course (http://www.race-uk.com/addons/dallery/)
Thx!
please, add "beta stage" somewhere :) there are many fixes yet
in the sand but tyres are dirty by grass
(http://i195.photobucket.com/albums/z226/kirkkonummi/il2/screen002.jpg)
wheels are locked
(http://i195.photobucket.com/albums/z226/kirkkonummi/il2/screen007.jpg)
I think gras was used becuase you get stuck in sand.
There should be a sad that is less resitstant
Thank you for the support! Yes, grass is the only terrain which is feasible right now. Sand will be a trap if you pass through it.
But in this case, the most similar terrain is the grass. Es Course has dry grass all over the track (I can't choose between dry/fresh grass to simulate the dirty tyre, KRP always paints fresh green grass blades when you go out of the track). You cannot see it because you have the 3d grass disable :)
Quote from: Aritz on July 02, 2012, 09:03:08 AM
Thank you for the support! Yes, grass is the only terrain which is feasible right now. Sand will be a trap if you pass through it.
But in this case, the most similar terrain is the grass. Es Course has dry grass all over the track (I can't choose between dry/fresh grass to simulate the dirty tyre, KRP always paints fresh green grass blades when you go out of the track). You cannot see it because you have the 3d grass disable :)
Have you considered SOIL material?
Not in this track but I tested on villarcayo and I liked it :) The grip losing is quite realistic (grass is too much in my opinion) But there is a problem, the "smoke" when you go out is white ;D
An improvement of the available terrains will be interesting! I am dreaming maybe, but snow, gravel, dirt (this track) or mud will be awesome to have. Dirt and mud might be the same but with different weather :)
Gravel I think is a must, many tracks has gravel as kart stoppers and sand is not the same feeling. Sand is a trap, both here and real, and gravel should be the best choice; massive time losing but you can exit from it to track.
Dry grass should be easy to simulate, I think only grass texture on the tyres has to be changed to a yellow blades and maybe less difference between dry and rain (which is too high now, wet grass is not ice!)
EDIT: Soil will be the right choice :)
Quote from: Aritz on July 02, 2012, 09:03:08 AM
KRP always paints fresh green grass blades when you go out of the track). You cannot see it because you have the 3d grass disable :)
ah ok, yes there is grass ;D
the kart gets stuck also because there is a step between grass and tarmac
(http://i195.photobucket.com/albums/z226/kirkkonummi/il2/screen000.jpg)
Ups, you were right. I didn't understood you :P
I will try to fix it ;)
It is almost finished! A few fixes more and it is over!
The track is very fun with wet conditions, is not easy to keep the speed ;D
(http://img854.imageshack.us/img854/7559/escoursepreview17.jpg)
Quote from: PiBoSo on July 02, 2012, 10:54:11 AM
Quote from: Aritz on July 02, 2012, 09:03:08 AM
Thank you for the support! Yes, grass is the only terrain which is feasible right now. Sand will be a trap if you pass through it.
But in this case, the most similar terrain is the grass. Es Course has dry grass all over the track (I can't choose between dry/fresh grass to simulate the dirty tyre, KRP always paints fresh green grass blades when you go out of the track). You cannot see it because you have the 3d grass disable :)
Have you considered SOIL material?
Am I getting crazy or now the smoke is like the grass material, brown??? Which is the grip difference between grass and soil?
Quote from: Aritz on July 05, 2012, 06:23:02 PM
Am I getting crazy or now the smoke is like the grass material, brown??? Which is the grip difference between grass and soil?
Soil uses the same particles effect of grass.
The material has more grip and more rolling resistance than grass.
:-[
Hey guys,
I dont want to be complete idiot but I have a few questions. I couldn't where this tab is located; but I have everything loaded and have the full licence. I have a few tracks downloaded but I'm not how I did it. I do know it downloads a zip file but what do I do from there? I really wana test the track you just made. Maybe if you could give me a few steps to try that would be great!!
Thanks,
Michael Johnson
http://forum.kartracing-pro.com/index.php?topic=1433.msg10548#msg10548
You can search in forum ;)
this track is not available yet but others can be played extracting
the files to a "tracks" folder. Create it in your krp folder if you don´t have it
Quote from: PiBoSo on July 02, 2012, 10:54:11 AM
Quote from: Aritz on July 02, 2012, 09:03:08 AM
Thank you for the support! Yes, grass is the only terrain which is feasible right now. Sand will be a trap if you pass through it.
But in this case, the most similar terrain is the grass. Es Course has dry grass all over the track (I can't choose between dry/fresh grass to simulate the dirty tyre, KRP always paints fresh green grass blades when you go out of the track). You cannot see it because you have the 3d grass disable :)
Have you considered SOIL material?
I've tried with SOIL but grass don't grow ;D
Last Beta released:
http://www.mediafire.com/?8uukj0al6rz86i2
I notcied two mesh triangles out of place by the pit entry
I see them... It was a corrupted Max file (too many programs opened = crash) ... I had to fix many of those random moved polygons...
Thank you!
I think they are fixed. Some bugs fixed too (grass through the concrete under the control tower and the annoying lines of the finish line)
(http://img818.imageshack.us/img818/3601/escoursepreview20.jpg)
by the way your textures are amazing
The track is so much fun! It is not easy to go as fast as the track lets! :o
The braking points are toooo early and you miss them easily!
I thought it was a boring track but it is not :P
I have to go with my own kart!
Quote from: EVO on July 10, 2012, 01:30:32 PM
by the way your textures are amazing
Thx, they are public mostly on www.cgtextures.com
Very good work, i know it was hard and take much time but keep on it. :)
Almost perfect track, and i`m sure the final release will be perfect ;)
Great work Aritz, love the track, I was just wondering what track are you going to build next.
He should go after a world class kart club make some $$$
Thanks :-[
I have a lot to lear yet for such things... In fact, the buildings are made by Schwoni, not me! And there are people here who are able to do amazing tracks faster and better than we do...
Doesn't matter, teamwork is great and the final product is amazing.
Will you build a Australian Track, it would be awesome for me to practice on my local track, Sapphire Coast Kart, would be awesome, so can you please build it.
Quote from: DPKarter#43 on July 12, 2012, 02:09:41 AM
Will you build a Australian Track, it would be awesome for me to practice on my local track, Sapphire Coast Kart, would be awesome, so can you please build it.
http://forum.kartracing-pro.com/index.php?topic=1808.0
It's late, we should go home...
(http://img688.imageshack.us/img688/416/escoursepreview22.jpg)
(http://img405.imageshack.us/img405/7551/escoursepreview23.jpg)
I've tried building my own track but only on the trial version of BTb and I'm hopless and I'm not aloud to watch YouTube videos to learn how to build them because of reasons.
Awesome, looks like it's going to be a very clear night ;D
Finished, hopefully there are not bugs:
http://www.mediafire.com/?s1cxyv2oy48fjy5
great. three awesome tracks. whats is the file named just 2 with no file extension? your track image is still Villacyo
!!! And how did you do the dusk look!!!!! cool
Play with AMB file ;)
(http://img220.imageshack.us/img220/233/escoursepreview24.jpg)
Very cool, PiBoSo should make this possible to choose from ingame.
Quote from: Aritz on July 14, 2012, 02:17:07 PM
It's late, we should go home...
(http://img688.imageshack.us/img688/416/escoursepreview22.jpg)
This at Lonato too + lights = http://www.youtube.com/watch?v=C0QByY-WHQwWhat do you think PiBoSo?
In fact, this option is available if the track creator makes it ;)
Maybe CLOUDY is not the right word, it should be "NOT SUNNY", and then the choosen weather can be anything like FOG, NIGHT, PSYCHEDELIC (yes, that is possible!)... :P
can you post the setting you used for FOG and Dusk
FOG (cloudy used)
cloudy
{
ambient
{
red = 0.48
green = 0.52
blue = 0.5
}
sun_color
{
red = 0.6
green = 0.6
blue = 0.6
}
fog
{
density = 0.03
red = 1
green = 1
blue = 1
}
sky = cloudysky.edf
Dusk (cloudy)
cloudy
{
ambient
{
red = 0.15
green = 0.15
blue = 0.15
}
sun_color
{
red = 0.1
green = 0.1
blue = 0.1
}
fog
{
density = 0.008
red = 0.1
green = 0.1
blue = 0.1
}
sky = cloudysky.edf
But don't forget you have to edit cloudsky.edf (or do night.edf and edit the text)
I've used those textures:
great track :)
I've found a bug...
The kart flies 3cm over the track :(
I will update the file as soon as possible, sorry!
Found the problem, new link:
http://www.mediafire.com/?s1cxyv2oy48fjy5
there is a big step in this curb that the kart loose control
Aritz could you tell me Where to put files fog and night sky please
thanks
Quote from: prostix on July 17, 2012, 10:23:50 AM
Aritz could you tell me Where to put files fog and night sky please
thanks
The fog is included, you have to choose "Cloudy" weather.
Night is not, you have to replace these included files (don't forget to do a backup) and use cloudy weather. But you are not going to see a damn thing, is night and there are not lights ;D
(http://img822.imageshack.us/img822/5862/escoursepreview25.jpg)
Would be good if we could have lights, looks good.
thanks
You're welcome but what are they for? :)
Quote from: oppolo on July 16, 2012, 10:44:27 PM
there is a big step in this curb that the kart loose control
You're right, I've found the problem...
There is other bug that I cannot fix, I have to wait until the Beta7 and then, I will release the final track ;)
Another great track Aritz! ;)
What a joy to drive, the best kart track I have ever driven.
And the quality is amazing too. Only thing I found is some flickering fence at the back straight.
Thank you Aritz!
Thanks :)
I didn´t like the track but now I love it! By the way, on Tuesday I will drive on the real track for the first time, I will upload the video to compare. Let's hope I did a good "copy" :P
Track Registration FIXED, it was not updated with the last release of the track :-[
Thanks to Serega for the help ;)
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