Kart Racing Pro Official Forum

Mods => Track Editing => Topic started by: PiBoSo on September 17, 2010, 12:14:35 PM

Title: Exporter request
Post by: PiBoSo on September 17, 2010, 12:14:35 PM
Please post here to request an exporter for your favorite modeling software.
Title: Re: Exporter request
Post by: devotid on December 07, 2010, 06:09:20 AM
I use bobs track builder (basically 3Ds Max as you know) for racing surfaces, track layout and curbing with Google Sketchup Pro for trackside objects.

Those would be needed for myself to get started on some state side track layouts......

first take a poll of most popular US tracks and then start building the one that gets the most votes.



Title: Re: Exporter request
Post by: brt900 on December 07, 2010, 11:29:11 PM
why us tracks? there is some very popular uk tracks and id say wuite a few uk/eu people play this
Title: Re: Exporter request
Post by: Jordan2007 on December 07, 2010, 11:33:01 PM
I Agree, Some of the best rated tracks are in the Europe..
Title: Re: Exporter request
Post by: Napalm Candy on December 08, 2010, 07:01:16 PM
I use Bobs track builder too. So the way to export is in directX, rfactor or Richard Burn Rally. Also... you can try to contact to the author of BTB (bobs track builder), because he wanted to do it compatible with many simulators.

If he don't want to do any modification to his BTB software, you can try to use the directX way to load directly to your sim? It is a lot of easy and fun to click on a export button and then try on the simulator without making any other modification in other program like 3D Max or so...
Title: Re: Exporter request
Post by: Shawn Campbell on December 09, 2010, 06:09:01 AM
I've also used Bob's Track Builder.  An exporter would be FABULOUS for that program.
Title: Re: Exporter request
Post by: devotid on December 09, 2010, 02:03:07 PM
Quote from: brt900 on December 07, 2010, 11:29:11 PM
why us tracks? there is some very popular uk tracks and id say wuite a few uk/eu people play this

because im in the us and i like to go to the track and measure it.  This way im not building some fictional "idea" of what i think the track looks like from photos of google maps.....i like to go to the track and actually drive on it first.......

Thats why i would like to do some "stateside" tracks.

I lived in Strausbourg,France for four years.... i know how many wonderful tracks there is in Europe...i mean no disrespect to them.

Kevin
Title: Re: Exporter request
Post by: devotid on December 09, 2010, 03:03:59 PM
i need an exporter for 3ds Max 2010 64 bit.  Please.

i tried the 32 bit with no success.

thank you.
Title: Re: Exporter request
Post by: ein385 on December 09, 2010, 09:00:49 PM
The best way for me would make a bobs track builder exporter or a way to easily convert over rfactor tracks.
Title: Re: Exporter request
Post by: Marco Dakic on December 09, 2010, 10:44:01 PM
Hello guys,

i had bobs track builder too.

I has relesed some karting tracks like Liedolsheim, Wackersdorf, Ampfing, Urloffen, Wittgenborn, Oppenrod and much more, my problem is only that i think for this nice racing game are the tracks to much LOW quality is anybody here who can works great with 3DS Max and can improve my tracks for this specialy game ?? it will be very great.

Greetings from Germany Rotax driver Marco Dakic  :)
Title: Re: Exporter request
Post by: MarceL on December 11, 2010, 02:20:01 PM
Hallo Marko  ;)

I can help you woth new track textures.
road,grass,curb etc.

Meld dich einfach mal in ICQ
Title: Re: Exporter request
Post by: andri on January 11, 2011, 08:14:31 AM
Quote from: PiBoSo on September 17, 2010, 12:14:35 PM
Please post here to request an exporter for your favorite modeling software.

For blender please. I'm building some canadian karting tracks now with blender, Thank you.
Title: Re: Exporter request
Post by: nickart42 on February 01, 2011, 06:01:22 AM
tools 4 3ds max 2011
Title: Re: Exporter request
Post by: Jor1980 on April 26, 2011, 03:51:08 PM
First of all thank you for your simulator.
I am creating my first track in blender because is the 3d program that i know how to use. Are there any posibility to adapt the exporter to the new version of blender? It is a good and powerful tool and also is free.

If it is impossible i will export my work to 3ds.
Title: Re: Exporter request
Post by: marc512 on June 10, 2011, 01:54:40 PM
Would adore a program that will load up a 3d track from 3ds max, blender or any other popular 3d modeler program and automatically create the track to play in game.
Im using 3ds max/autocad at the moment, iv tired using bobs track builder but cant get used to it. I like to stay in 1 program when create tracks.
Title: Re: Exporter request
Post by: EVO on August 23, 2011, 06:54:41 AM
Rhinoceros 4.0 or 5.0
commandline based 3d modeler. 
Title: Re: Exporter request
Post by: SkyGT on December 01, 2011, 03:18:27 PM
It's possible make EDFEXP plugin for 3D Max 2012?
Title: Re: Exporter request
Post by: Frank Hermann on December 07, 2011, 08:06:23 PM
Hello im working with Max 7! Does anybody know if it is supported for the export.

I can only find the "EdfExp8p.dle" plugin for download!

I want to update Kerpen ;)
Title: Re: Exporter request
Post by: PiBoSo on December 07, 2011, 08:17:36 PM
Quote from: Frank Hermann on December 07, 2011, 08:06:23 PM
Hello im working with Max 7! Does anybody know if it is supported for the export.

I can only find the "EdfExp8p.dle" plugin for download!

I want to update Kerpen ;)

3dsmax 6, 7 and 8 should share the same plugins interface. Could you please try installing "EdfExp8p.dle"?
Title: Re: Exporter request
Post by: Frank Hermann on December 07, 2011, 08:27:25 PM
Hey, i hoped you could request soon, now thats soon ;) Thx for you time!

unfortunately it doesnt work :( as seen on the attached picture.

Cheers Frank
Title: Re: Exporter request
Post by: dibu on December 07, 2011, 09:04:40 PM
Nice to see that the original creator of this track (rfactor) is optimizing Kerpen. - Thanks :)

Title: Re: Exporter request
Post by: PiBoSo on December 07, 2011, 10:27:23 PM
Quote from: Frank Hermann on December 07, 2011, 08:27:25 PM
Hey, i hoped you could request soon, now thats soon ;) Thx for you time!

unfortunately it doesnt work :( as seen on the attached picture.

Cheers Frank

It seems to be difficult to find the 3dsmax 7 SDK.
Title: Re: Exporter request
Post by: Frank Hermann on December 07, 2011, 10:33:22 PM
Thx for looking for it ;)
Seems like i need a newer Max Version :(
Title: Re: Exporter request
Post by: EVO on January 22, 2012, 09:56:02 PM
the exporter for mesh exports models slightly rotated (so i use 2 degrees counter clockwise before exporting)
Title: Re: Exporter request
Post by: EVO on February 23, 2012, 09:34:12 PM
Quote from: SkyGT on December 01, 2011, 03:18:27 PM
It's possible make EDFEXP plugin for 3D Max 2012?

I would like this also
Title: Re: Exporter request
Post by: Andi_Stengel on March 02, 2012, 06:20:32 PM
an exporter for 3dsimED will be great   :D
Title: Re: Exporter request
Post by: Ride on March 15, 2012, 11:03:01 PM
Plugins for 3DS MAX 2012 please!

Thanks
Title: Re: Exporter request
Post by: pippo111 on April 20, 2012, 01:53:43 PM
where can I find the EDFexp plugin??? you can put the link???
Title: Re: Exporter request
Post by: EVO on April 20, 2012, 04:48:43 PM
appear to be temp unavailable
http://dl.dropbox.com/u/59339424/Track%20Tools.zip
the exporter goes in your plugin folder in your 3dds max installtion directory
Title: Re: Exporter request
Post by: Schwoni on May 28, 2012, 01:29:03 AM
Piboso,
the next update of the exporter, it will be possible to  export bigger files? Because if my Map file start to get bigger than 200 MB it start with the problems but if u restart and export new all work so ok, but if the file come close to the 300 MB it is impossible to export that map file it always crash.
Title: Re: Exporter request
Post by: Bradley on April 18, 2013, 07:35:52 PM
BLENDER PLEASE!!! I have created some very realistic tracks- The mod world would go nuts with this open source freebie!!!!
Title: Re: Exporter request
Post by: LauZzZn on May 30, 2013, 06:37:33 PM
piboso please make a exporter for 3ds max 2013 64bit i have more and more problems coming up with 2010 and the 2012 64bit doesnt work
Title: Re: Exporter request
Post by: fmaisonnave on July 23, 2013, 02:59:42 AM
Piboso please make the plugin for BTB
Title: Re: Exporter request
Post by: Miguel Garcia on July 30, 2013, 06:08:17 PM
Bob's track builder would be a great tool to develop tracks for KRP.    Even I can use it! hehehe ;D ;D
Title: Re: Exporter request
Post by: LauZzZn on January 06, 2014, 07:32:31 PM
Hey piboso,
Marco Dakic and me really need the 3ds max 2013 64bit edf exporter plugin because of problems with 2010 and 2012.
Could you write a plugin for 2013 64bit?
Greets LauZzZn and Marco Dakic
Title: Re: Exporter request
Post by: LauZzZn on January 21, 2014, 08:47:57 PM
please an exporter for 2014.. no hurry but just kinda annoying to change always from 2014 to 2010
Title: Re: Exporter request
Post by: Birel-Rotax 42 on January 21, 2014, 09:11:17 PM
Export to Fbx and put it in the effect exporter that was updated.
Title: Re: Exporter request
Post by: LauZzZn on January 22, 2014, 06:43:25 PM
Quote from: Birel-Rotax 42 on January 21, 2014, 09:11:17 PM
Export to Fbx and put it in the effect exporter that was updated.
doesnt work -.-
Title: Re: Exporter request
Post by: matkart on February 15, 2014, 08:52:39 AM
where can i download the plugin EDFexp?

thanks
Title: Re: Exporter request
Post by: LauZzZn on February 15, 2014, 09:22:48 AM
Quote from: matkart on February 15, 2014, 08:52:39 AM
where can i download the plugin EDFexp?

thanks
Its in the track tools on krp official download page
Title: Re: Exporter request
Post by: matkart on February 15, 2014, 09:38:08 AM
Thanks for the help
Title: Re: Exporter request
Post by: evolution-kart on April 06, 2014, 10:55:58 PM
Who is using the fbx2edf-exporter and what is your experience with it and which 3ds max-version you using for converting the fbx-file?
Title: Re: Exporter request
Post by: Marco Dakic on April 15, 2014, 08:06:00 PM
Please Exporter for 3DS Max 2013 !!!
Title: Re: Exporter request
Post by: racingbri on April 23, 2014, 12:40:56 AM
Could really use one for blender, because I can import the tracks from BtB without hassle and it is free.
Thanks,
Brian
Title: Re: Exporter request
Post by: LauZzZn on April 23, 2014, 02:43:09 AM
You can try fbx2edf from piboso, but it doesnt work allways
Title: Re: Exporter request
Post by: Ozzy_UK on July 25, 2014, 11:07:30 PM
Max 2015 would be great please!

:)
Title: Re: Exporter request
Post by: JesusRB on October 19, 2014, 11:25:14 AM
2014!! pleaseeee!!!
Title: Re: Exporter request
Post by: tchodz on October 30, 2014, 09:47:47 PM
Bobs track builder pleeeeeease, it is so easy to create a track with it.
Title: Re: Exporter request
Post by: Birel-Rotax 42 on October 30, 2014, 09:55:54 PM
Export to 3ds max
Title: Re: Exporter request
Post by: Paulkouhan on November 24, 2014, 06:20:36 PM
Hi,

I just tried to make a track with 3DSMax 2015 (the only one I can download).
What know ?
It seem that there is nothing to do with ??

I can downgrade it to 3DSMax2012 but not to 3DSMax2010?

Can someone save it as 3DSmax2010 so I may try to convert it ?

the file is here :
http://www.davidgarcia.net/images/ANGERVILLE/

ANGERVILLE6_3DSmax2012.max   (3DMax 2012 version)
ANGERVILLE6_export.max  (3DMAx 2015 version)

Thanks.
Title: Re: Exporter request
Post by: Ozzy_UK on January 13, 2015, 11:02:35 AM
Nearly ready to export my first track...

Any support for max 2012, 2013, 2014 or 2015 yet?

They are the only versions I have.

Thanks!
Title: Re: Exporter request
Post by: Gaus on April 17, 2015, 04:09:08 PM
Hi guys, I'm new here but I'm old fan of KRP and GPBikes.

Now I work on my first track for the sim and have next problem with exporting:

On a first stages of making all work fine, I use 3dsmax v8 to get map and trp file. Then I continue to work on the track in v2012 and used fbx-convertor – everything was OK.
After adding some objects to the scene fbx-convertor starts crash to desktop when I try to make map or trp files. I checked geometry and textures for bugs but I don't know what made wrong. Then I try to back the scene to v8 via 3ds-file. Exporting from v8 works fine and map opens in mapviewer and trp opens in tracked, but the game crashes to desktop after connecting screen. Although with old trp file and new map the track works fine.

Maybe somebody had had same problem and successfully solved it?

Thanks in advance!
Dmitry
Title: Re: Exporter request
Post by: evolution-kart on April 17, 2015, 05:19:00 PM
Do you really have closed the centerline and merged it and generate the surface and save all this again in the trp-file?
Title: Re: Exporter request
Post by: Gaus on April 17, 2015, 05:39:20 PM
Yes, I have merged and surface generated and sure saved it.
Title: Re: Exporter request
Post by: evolution-kart on April 17, 2015, 06:29:27 PM
Hmm, this crash normaly appear if there is something wrong with the trp-file.
Another question, why do you want to use the 2012-version, if everything works fine with v8?
The fbx-converter often makes problems.
If you want, you can give me your files and will have a look.
I make everything with the 2010-version and there are no problems.
What is your operating system?
Title: Re: Exporter request
Post by: rainey06au on August 04, 2020, 02:47:29 AM
3DS Max 2013 (x64) plugin please!
Title: Re: Exporter request
Post by: superman1020 on September 16, 2020, 08:07:05 PM
Is there someone who want to convert a rfactor track for me.. tried all night but i dont understand it.. the file is two tracks, i need the v15 version... please...
https://www.racedepartment.com/threads/kartcircuit-de-landsard-eindhoven-2019.185101/
Title: Re: Exporter request
Post by: Raise on September 17, 2020, 12:22:40 AM
Do you have permission from the author for a conversion?
Title: Re: Exporter request
Post by: superman1020 on September 18, 2020, 09:27:10 PM
i dont know who the author is and where i can find him...  :-X
Title: Re: Exporter request
Post by: Raise on September 18, 2020, 10:05:29 PM
You literally linked the race department thread where the author posted it