Can someone that has the skills to convert from rfactor please do this track. I dont have the skills or a program to do this. Its a relativly new track on rfactor and a ton of fun.
Ill do it if i can get permission from the original author :D
alright i dont know who did it ill find out
Ive just gotten permission to convert it... Im currently working on Xplex but i have run into some problems with textures turning up in the middle of the track.....
how is progress goin?
Its going forward :D i havent had time this week because of work ;(
no problem, thank you for doing it for me most people just say do it yourself
Its the pleasure of making people happy by seing something they want in game ;D
how long do these conversions take? im thinking about trying to learn how to do it myself so i dont have to ask people. :D
Give it a try, it's not too hard, just takes a bit of time. There is a very good tutorial too!
they dont take long but the process is tedious. extremely repeditive. lots of reformating and renaming. I've been taking extra long with mine because I have updated many things. Rumble strips, pit lane, banners, powerlines, background buildings, spectators, tents, trucks, vans all this can make it very time consuming. If you have a question feel free to ask the people here are nice and knowledgeable.
Quote from: evo1087 on December 01, 2011, 01:22:21 PM
they dont take long but the process is tedious. extremely repeditive. lots of reformating and renaming. I've been taking extra long with mine because I have updated many things. Rumble strips, pit lane, banners, powerlines, background buildings, spectators, tents, trucks, vans all this can make it very time consuming. If you have a question feel free to ask the people here are nice and knowledgeable.
Isn't it possible to merge all the same-material objects and do a single rename ( for example, merge all asphalt objects into one and rename it as TRKASPH )?
I was refereing to the first step of chanigng .dds to .tga should have been more specific. Some rfactor tracks are difficult to merge asphalt objects becuase the object has polygons not part of the track surface. So you have to go into modifiers select the individual polygons and rename them.
Ive been so caught up on work in real life.. so i havent had the time to finish the conversion ;( but im gonna use the most of my evening to finish it today :D
Quote from: evo1087 on December 01, 2011, 01:38:34 PM
I was refereing to the first step of chanigng .dds to .tga should have been more specific. Some rfactor tracks are difficult to merge asphalt objects becuase the object has polygons not part of the track surface. So you have to go into modifiers select the individual polygons and rename them.
i think piboso means: that u can attatch all asph objects to one so u only have to rename one asph object this u can do with all same named objects. Modify->Attatch-> mark all objects that have the same name just click on same named materials
if u have a track where are all materials together also use modify -> click on that material where u wanna cut something ->this red triangle (face) -> and mark this kurbs for example if u have click detatch and rename.
no prob hansen i dont really care when its done ty ;D
hey couple questions, i saw the video from rfactor for this track and there were a bunch o lights on the front staight, r u going to remove them?
I Havent removed them :D Dont worry.. I just have one question. Where is the splits on the track in real life??
there r no true splits, only the start/finish on the front stright, ill ask the owners of the track if they can tell me
heres the splits they told me where they were :)
try f11
and theyre saved in my documents > piboso> kartrcingpro > scrshots
k thanks