Kart Racing Pro Official Forum

General => General Discussion => Topic started by: PiBoSo on October 30, 2011, 07:31:10 PM

Title: Kart Racing Pro beta4
Post by: PiBoSo on October 30, 2011, 07:31:10 PM
Kart Racing Pro beta4 released: http://www.kartracing-pro.com/?page=news

A clean install is strongly recommended.

Note: replays and setups are not compatible with previous versions
Title: Re: Kart Racing Pro beta4
Post by: PiBoSo on October 30, 2011, 07:32:34 PM
To make things more interesting, karts no more have a thermostat, so you now have to check for air temperature and use the radiator cover.
Please write if you don't like it.

There are a few known problems, that will be fixed in the future releases:
- host setup "Max Ping" and force feedback "Damping" settings still don't work correctly. Please don't use them.
- the simulation stutters with wet track / conditions. At the moment it can only be considered a "technical demo".
- force-feedback vibration when kart is stopped.

This is the first build with partnerships:
Circuit International d'Essay
Unipro
Title: Re: Kart Racing Pro beta4
Post by: Adrian on October 30, 2011, 07:59:45 PM
What do I have to do,

first delete beta3 or just install beta4?
Title: Re: Kart Racing Pro beta4
Post by: PiBoSo on October 30, 2011, 08:08:43 PM
Quote from: Adrian on October 30, 2011, 07:59:45 PM
What do I have to do,

first delete beta3 or just install beta4?

It is recommended to delete Beta3 installation directory and "PiBoSo" folder in "My Documents".
Title: Re: Kart Racing Pro beta4
Post by: Adrian on October 30, 2011, 08:11:51 PM
Okay, thanks.
Title: Re: Kart Racing Pro beta4
Post by: Racehard on October 30, 2011, 08:15:38 PM
Great, thy PiBoSo :)

Can we still use the old tracks?
Title: Re: Kart Racing Pro beta4
Post by: PiBoSo on October 30, 2011, 08:25:17 PM
Quote from: Racehard on October 30, 2011, 08:15:38 PM
Great, thy PiBoSo :)

Can we still use the old tracks?

It should be possible to use all the old tracks.
Title: Re: Kart Racing Pro beta4
Post by: Racehard on October 30, 2011, 08:31:46 PM
Yes :D

What feature had to miss out for maintaing the compatibility?
Title: Re: Kart Racing Pro beta4
Post by: Bruno Saboia on October 30, 2011, 08:38:00 PM
What about the setups?
Title: Re: Kart Racing Pro beta4
Post by: dibu on October 30, 2011, 08:39:37 PM
Thanks PiBoSo  :)
Title: Re: Kart Racing Pro beta4
Post by: PiBoSo on October 30, 2011, 08:40:52 PM
Quote from: Racehard on October 30, 2011, 08:31:46 PM
Yes :D

What feature had to miss out for maintaing the compatibility?

A couple additional track surface materials. Nothing important.
Title: Re: Kart Racing Pro beta4
Post by: EVO on October 30, 2011, 09:03:43 PM
Thank you! 
Title: Re: Kart Racing Pro beta4
Post by: Racehard on October 30, 2011, 09:16:20 PM
Can somebody up a  dedicated server, with open class? And please wet but not rainy, want to try the dynamic dry up with some more people :D

Nobody?  :-\
Title: Re: Kart Racing Pro beta4
Post by: Racehard on October 30, 2011, 10:34:23 PM
PiBoSo, I kind of have a problem. I can only join dedicated servers. When somebdoy hosts an online session I can't join I don't see the ping, but others can, same thing earlier this day with beta 3, but the clue is some weeks ago I could join on such hosted sessions.
But now I can only join dedicated servers, do you have an idea what might cause or solve my problem? Thanks
Title: Re: Kart Racing Pro beta4
Post by: PiBoSo on October 30, 2011, 10:37:13 PM
Quote from: Racehard on October 30, 2011, 10:34:23 PM
PiBoSo, I kind of have a problem. I can only join dedicated servers. When somebdoy hosts an online session I can't join I don't see the ping, but others can, same thing earlier this day with beta 3, but the clue is some weeks ago I could join on such hosted sessions.
But now I can only join dedicated servers, do you have an idea what might cause or solve my problem? Thanks

If you can't ping a server, then it is probably behind a router. Then it's not always possible to establish a connection.
Title: Re: Kart Racing Pro beta4
Post by: Aritz on October 30, 2011, 10:37:47 PM
Amazing update! Stable, improved interface, improved physics, new features...

I don't understand the thermostat problem. With or without it, we do have to be carefull with the engine temp, don't we? With it the engine gets the temp fast and without it, the engine is colder at the begginnig until all the water of the radiator warms.

By the way, I think the temperature affects too much to the engine. It looses too much power too early. It is very common to have more than 60º (even 70º!) on summer and the performance is not so affected.

Anyway, this a big step for KRP. Very good job!
Title: Re: Kart Racing Pro beta4
Post by: intre on October 30, 2011, 10:40:46 PM
The KZ2 engine loses power at about 55°C
Title: Re: Kart Racing Pro beta4
Post by: Oelfuss on October 30, 2011, 11:07:29 PM
Thanks for the new build.

I have updated the bierbuden servers to beta4, have fun.

Cheers Oelfuß

ps. If you want to change settings on bierbuden_1, use "krp" as admin password.
Title: Re: Kart Racing Pro beta4
Post by: EVO on October 30, 2011, 11:18:06 PM
Let everyone know Beta 4 is out at the top right of the forum  :D
Title: Re: Kart Racing Pro beta4
Post by: tubefactor on October 30, 2011, 11:37:46 PM
Hi PIBOSO
Thx for the new release.
I like the UNIPRO chrono.
Also all add on's as Tracks and Paints are still working...

Thanks again and keep on the great work

Cheers
Tubefactor
Title: Re: Kart Racing Pro beta4
Post by: Bruno Saboia on October 30, 2011, 11:58:50 PM
I can't hide the steering wheel in this new version. If I mark driver off, the driver disappear OK. But if i mark to disable the wheel, the wheel is shown but without the Alfano (don't know the correct name in english, is the device on the center of the wheel which shows RPM and other info).

What should I do?
Title: Re: Kart Racing Pro beta4
Post by: PiBoSo on October 31, 2011, 12:09:15 AM
Quote from: Bruno Saboia on October 30, 2011, 11:58:50 PM
I can't hide the steering wheel in this new version. If I mark driver off, the driver disappear OK. But if i mark to disable the wheel, the wheel is shown but without the Alfano (don't know the correct name in english, is the device on the center of the wheel which shows RPM and other info).

What should I do?

Sorry, it's a new bug  :-[
Steering wheel is only hidden for KC3.
Title: Re: Kart Racing Pro beta4
Post by: eddiespag on October 31, 2011, 03:54:33 AM
What do you mean by "Dynamic Track Surface" (new)?  Thank you for this beautiful gem!
Title: Re: Kart Racing Pro beta4
Post by: Schwoni on October 31, 2011, 08:43:21 AM
First this new beta is soo awesome :) this dynamic track surface work perfect, the new setup and tire pressure simulation work very good. Tires don`t overheat so it is now possible to drive more laps than 5 :) Driving in rain feels much more realistic, the difference between cold and hot tires i feel better. So all in one it is really a big step. There is only a small problem. To see the track a bit faster dry i drove with 38° air temp there the problem is that all engines loose much power from 55 ° and more i drove with 0% cover up and have had 63° all the time so it was impossible to drive fast because the engine only get in rpm. limiter in the first 2 laps after this it was really slow. I think 55 ° isn`t too hot for an engine. the game crashed 1 time ( this kart.exe) touching another kart is still a bit too much effect but we know that`s a netcode problem so it is ok. if we drive in wet it start sometimes lagging so i tested on another PC with 2gb graphic card and it was the same but it is only sometimes bad while u are in a corner :) anyway it is a big step and very amazing. Very good work :)
Title: Re: Kart Racing Pro beta4
Post by: PiBoSo on October 31, 2011, 09:31:04 AM
Quote from: eddiespag on October 31, 2011, 03:54:33 AM
What do you mean by "Dynamic Track Surface" (new)?  Thank you for this beautiful gem!

It means that tires will leave rubber on the track ( only where the karts drive, nothing is pre-calculated ). Groove gives more grip on dry track, and less on wet track.
It also means that, if you start on a wet track with sunny or cloudy conditions, the track surface will get dry, faster where the karts drive. And vice-versa for a dry track when it starts raining.
Title: Re: Kart Racing Pro beta4
Post by: Racehard on October 31, 2011, 10:21:29 AM
Quote from: Schwoni on October 31, 2011, 08:43:21 AM
First this new beta is soo awesome :) this dynamic track surface work perfect, the new setup and tire pressure simulation work very good. Tires don`t overheat so it is now possible to drive more laps than 5 :) Driving in rain feels much more realistic, the difference between cold and hot tires i feel better. So all in one it is really a big step. There is only a small problem. To see the track a bit faster dry i drove with 38° air temp there the problem is that all engines loose much power from 55 ° and more i drove with 0% cover up and have had 63° all the time so it was impossible to drive fast because the engine only get in rpm. limiter in the first 2 laps after this it was really slow. I think 55 ° isn`t too hot for an engine. the game crashed 1 time ( this kart.exe) touching another kart is still a bit too much effect but we know that`s a netcode problem so it is ok. if we drive in wet it start sometimes lagging so i tested on another PC with 2gb graphic card and it was the same but it is only sometimes bad while u are in a corner :) anyway it is a big step and very amazing. Very good work :)

+1
And I also love, the transition between dry and wet areas. All in all a really great improvement.

And the new steering wheel template is awesome. Thank you very much.
Title: Re: Kart Racing Pro beta4
Post by: Racehard on October 31, 2011, 11:53:39 AM
PiBoSo, do the wind settings strongly influence the track drying speed?
Is it just me? Or did the track really dry up way faster with max wind, compared to low wind both at sunny weather 38° but wet track ? That would be more than great :D

Another thing, are currently all servers down?
Title: Re: Kart Racing Pro beta4
Post by: PiBoSo on October 31, 2011, 11:57:34 AM
Quote from: Racehard on October 31, 2011, 11:53:39 AM
PiBoSo, do the wind settings strongly influence the track drying speed?
Is it just me? Or did the track really dry up way faster with max wind, compared to low wind both at sunny weather 38° but wet track ? That would be more than great :D

Another thing, are currently all servers down?

At the moment wind doesn't affect drying speed.

Master server is down. There are problems on the host.
Title: Re: Kart Racing Pro beta4
Post by: PiBoSo on October 31, 2011, 12:14:13 PM
Master server, databases, statistics and emails should be back now.
Title: Re: Kart Racing Pro beta4
Post by: Bruno Saboia on October 31, 2011, 06:57:57 PM
Quote from: PiBoSo on October 31, 2011, 12:09:15 AM
Quote from: Bruno Saboia on October 30, 2011, 11:58:50 PM
I can't hide the steering wheel in this new version. If I mark driver off, the driver disappear OK. But if i mark to disable the wheel, the wheel is shown but without the Alfano (don't know the correct name in english, is the device on the center of the wheel which shows RPM and other info).

What should I do?

Sorry, it's a new bug  :-[
Steering wheel is only hidden for KC3.

Thanks, PiBoSo. Can you fix that, please? I find it very annoying to race with wheel on, since I base my moves on the actual wheel I'm turning, not the game one.
Title: Re: Kart Racing Pro beta4
Post by: EVO on October 31, 2011, 10:42:05 PM
what is the tk/crg name for steering wheel centers to complete steering wheel paint jobs?
Title: Re: Kart Racing Pro beta4
Post by: PiBoSo on October 31, 2011, 11:01:28 PM
Quote from: evo1087 on October 31, 2011, 10:42:05 PM
what is the tk/crg name for steering wheel centers to complete steering wheel paint jobs?

It's not a dedicated texture. It has been packed with many other metal parts.
Title: Re: Kart Racing Pro beta4
Post by: PiBoSo on October 31, 2011, 11:33:27 PM

It's surprising there are no questions about the revised interface. For example the new tyre sets management is quite complex. Is everything clear?
Title: Re: Kart Racing Pro beta4
Post by: Schwoni on November 01, 2011, 12:23:03 AM
everything is clear i only wanna know what is ackermann :) that question i have since beta 1 ^^
Title: Re: Kart Racing Pro beta4
Post by: oppolo on November 01, 2011, 12:33:58 AM
Quote from: Schwoni on November 01, 2011, 12:23:03 AM
everything is clear i only wanna know what is ackermann :) that question i have since beta 1 ^^

http://www.advancedracing.com/products2.php?prod=kartchassissetup
A kart (mostly) uses Ackerman effect (in conjunction with caster angle and scrub radius) to increase the inside front wheel's downward movement (by making it turn substantially more than the outside front), in order to unload the inside rear wheel at turn-in. Some karts have adjustable Ackerman, involving the use of different length tie-rods, and mounting them in different holes on the steering arms and / or Pitman arm (the arm to which the tie-rods attach on the steering column).
Title: Re: Kart Racing Pro beta4
Post by: Schwoni on November 01, 2011, 12:57:11 AM
ok thx and which values we have between min std and max?
Title: Re: Kart Racing Pro beta4
Post by: oppolo on November 01, 2011, 01:10:59 AM
Quote from: Schwoni on November 01, 2011, 12:57:11 AM
ok thx and which values we have between min std and max?

there are only 3 settings, min, standard and full
http://gokarthandling.com/files/80/File/20-27_lock.pdf
i feel better with ackerman MIN in tracks with fast turns
Title: Re: Kart Racing Pro beta4
Post by: Bruno Saboia on November 01, 2011, 08:36:52 AM
Quote from: PiBoSo on October 31, 2011, 11:33:27 PM

It's surprising there are no questions about the revised interface. For example the new tyre sets management is quite complex. Is everything clear?

Actually, I haven't used that yet, but as soon as I race with limited tyre set, I will post here my impressions. But it seems simple enough...
Title: Re: Kart Racing Pro beta4
Post by: Bruno Saboia on November 01, 2011, 08:41:13 AM
There is one more thing. When you try to send your setup, the other peer get a fresh Default setup. This bug was also present in the last version, but it was only sometimes that it happened. In this new version, I could not manage to receive/send a single setup without this bug.

Title: Re: Kart Racing Pro beta4
Post by: EVO on November 01, 2011, 08:42:48 AM
schwoni reported this in the bug section
Title: Re: Kart Racing Pro beta4
Post by: Thomas Lemoult on November 01, 2011, 08:45:37 AM
Just a question for me, what are the O, M, I points in tyres ? I know that the white column represents the wear, but I don't know what significate the points ... ( I don't really have the habitude to use this tool in setups .. )
Title: Re: Kart Racing Pro beta4
Post by: Bruno Saboia on November 01, 2011, 08:46:50 AM
Quote from: Thomas Lemoult on November 01, 2011, 08:45:37 AM
Just a question for me, what are the O, M, I points in tyres ? I know that the white column represents the wear, but I don't know what significate the points ... ( I don't really have the habitude to use this tool in setups .. )

Its the temp for the (O)utside, (Middle) and (I)nside parts of the tyre.
Title: Re: Kart Racing Pro beta4
Post by: Thomas Lemoult on November 01, 2011, 08:48:18 AM
Ok, thanks a lot :)
Title: Re: Kart Racing Pro beta4
Post by: DmitryRUS on November 01, 2011, 09:51:07 AM
 :(
gallery http://postimage.org/gallery/14r1jick/
Title: Re: Kart Racing Pro beta4
Post by: PiBoSo on November 01, 2011, 10:00:03 AM
Quote from: DmitryRUS on November 01, 2011, 09:51:07 AM
:(
gallery http://postimage.org/gallery/14r1jick/

Thank you for the screenshots ( especially the third  :) ).
To save memory, CPU, GPU and network bandwidth, dynamic surface has been enabled only on the racing "strip".
Title: Re: Kart Racing Pro beta4
Post by: DmitryRUS on November 01, 2011, 10:50:33 AM
Hopefully then it will work?
Title: Re: Kart Racing Pro beta4
Post by: Aritz on November 01, 2011, 01:34:54 PM
First race for me with beta4. Sun but wet track:

Practice about 20 mins and the track completely wet. The times go down slowly.
Qualify, the dry corridor appairs, times are quite fast.
Race, I was the brave with slicks, the other 2 wet tyres
At first they beat me easy but in the end, the distance was not increasing :) There was a very wet area yet and I wasn't able to go fast there...

Really surprised with the very real behaviour of the tyres and the different drying of the track!! The slicks went perfect, as I feel the real ones on real world when the track is 50% wet :)

Good job :D

PS: We had a "crash" when the admin changed from no aids to aid permitted :( Some of us were on track when he did the change. Schwoni can explain better than me ;)
Title: Re: Kart Racing Pro beta4
Post by: PiBoSo on November 01, 2011, 02:23:44 PM
Quote from: Aritz on November 01, 2011, 01:34:54 PM
First race for me with beta4. Sun but wet track:

Practice about 20 mins and the track completely wet. The times go down slowly.
Qualify, the dry corridor appairs, times are quite fast.
Race, I was the brave with slicks, the other 2 wet tyres
At first they beat me easy but in the end, the distance was not increasing :) There was a very wet area yet and I wasn't able to go fast there...

Really surprised with the very real behaviour of the tyres and the different drying of the track!! The slicks went perfect, as I feel the real ones on real world when the track is 50% wet :)

Good job :D

Thank you very much for the message. This kind of feedback is the only thing that makes this "job" meaningful  :)

Quote
PS: We had a "crash" when the admin changed from no aids to aid permitted :( Some of us were on track when he did the change. Schwoni can explain better than me ;)

To try to catch crashes there is a dedicated server called "UseMe", that runs in the debugger. Please use it as much as possible.
Title: Re: Kart Racing Pro beta4
Post by: Schwoni on November 01, 2011, 02:25:02 PM
i can`t connect to use me i don`t see ping
Title: Re: Kart Racing Pro beta4
Post by: Schwoni on November 01, 2011, 11:47:13 PM
tonight we have done some  more races clear but wet  first time we was 8 people or something like that and the server crashed. Then i started a private server there we met with 4 guys we sometimes get this kart. exe crash 2 of us can`t join the server after that ( ping wasn`t shown) then we only were 2 guys :) we drived 1,5 - 2 hours after that the track was completly dry and black :D there was so much rubber on track that the kart feels like a train :) this dynamic surface work really perfect. except the laggs sometimes and the crashes but physics are very good.
Title: Re: Kart Racing Pro beta4
Post by: SoupDragon on November 02, 2011, 09:07:32 AM
I bought KRP when it was in the first beta, and it's steadily improved with every update. 
Really loving this new build! Seems to me like the Netcode is a bit more stable, even though from what I understand it wasn't updated.
Dynamic track surface is a first in any game as far as I can tell, so where is your Nobel prize!!! :)

Great work Piboso!
Title: Re: Kart Racing Pro beta4
Post by: GhostriderPl on November 02, 2011, 12:24:26 PM
Very good update....BUT......why my PC is now too slow for it? with beta3 i dont have any problems but now i cant drive a lap without problems  :'(

I have a 2,1GHz processor a 256MB Grafikcard and 1024mb RAM......thats not enough?

Title: Re: Kart Racing Pro beta4
Post by: nmpcs on November 02, 2011, 12:49:15 PM
Quote from: GhostriderPl on November 02, 2011, 12:24:26 PM
Very good update....BUT......why my PC is now too slow for it? with beta3 i dont have any problems but now i cant drive a lap without problems  :'(

I have a 2,1GHz processor a 256MB Grafikcard and 1024mb RAM......thats not enough?
I noticed that too.
I have an old Pentium 4 3.0 with 2.5gb RAM and a 512mb ATI graphic card working on a windows 7 x86.
With the beta 3b I had no problems, now with the new beta4 I had to remove shadows and other stuff and reduce resolution. Still can't drive in the Amsterdam indoor track :(
Title: Re: Kart Racing Pro beta4
Post by: PiBoSo on November 02, 2011, 01:27:28 PM
Quote from: GhostriderPl on November 02, 2011, 12:24:26 PM
Very good update....BUT......why my PC is now too slow for it? with beta3 i dont have any problems but now i cant drive a lap without problems  :'(

I have a 2,1GHz processor a 256MB Grafikcard and 1024mb RAM......thats not enough?

Sorry for the performance problems. Your PC should be powerful enough.
Graphics engine and netcode will be the focus for the next release.
In the meantime, what do you think of the revised physics? A lot of tuning of grip levels and temperatures was done, so hopefully you should finally be able to do some laps without overheating the tires.
Title: Re: Kart Racing Pro beta4
Post by: GhostriderPl on November 02, 2011, 01:47:36 PM
The physics are great in my opinion!  its alot more driveable and you can drive agressive without overheating tires on the 5th lap ;)

in beta 3 i have always take a look at the tires and that causes that you cant "only" drive because you always wait for less grip.....

Now its much better...i can drive and drive and i overheat the tires only when i make a few mistakes for 10+ laps...

Thank you very much for hearing our opinions and try to do it so it will be better....we all love your work and we love too that you do all for making this game as real as possible.....

keep on racing! ;)


Greetings GhostriderPL
Title: Re: Kart Racing Pro beta4
Post by: Aritz on November 02, 2011, 03:13:53 PM
Quote from: GhostriderPl on November 02, 2011, 01:47:36 PM
The physics are great in my opinion!  its alot more driveable and you can drive agressive without overheating tires on the 5th lap ;)

in beta 3 i have always take a look at the tires and that causes that you cant "only" drive because you always wait for less grip.....

Now its much better...i can drive and drive and i overheat the tires only when i make a few mistakes for 10+ laps...

Thank you very much for hearing our opinions and try to do it so it will be better....we all love your work and we love too that you do all for making this game as real as possible.....

keep on racing! ;)


Greetings GhostriderPL

+1
Title: Re: Kart Racing Pro beta4
Post by: The Iceman Marco on November 02, 2011, 03:43:11 PM
Quote from: Schwoni on November 01, 2011, 11:47:13 PM
tonight we have done some  more races clear but wet  first time we was 8 people or something like that and the server crashed. Then i started a private server there we met with 4 guys we sometimes get this kart. exe crash 2 of us can`t join the server after that ( ping wasn`t shown) then we only were 2 guys :) we drived 1,5 - 2 hours after that the track was completly dry and black :D there was so much rubber on track that the kart feels like a train :) this dynamic surface work really perfect. except the laggs sometimes and the crashes but physics are very good.

I was the other one who drove and the drying track is perfect, you get a bit more grip every few laps. When the track was completely dry and there was much rubber there was so much grip that you almost couldn't crash if you stayed on the black line. :D

And the tirepressure system work very good aswell. Actually I didn't find any bad things except for the errors.

Keep up this good work Piboso!  ;)
Title: Re: Kart Racing Pro beta4
Post by: ENNKT on November 03, 2011, 06:24:16 PM
I did clean install beta 4, when i start game, the resolution is so large, that I can't click settings.? tried ebverything
Title: Re: Kart Racing Pro beta4
Post by: Aritz on November 03, 2011, 06:34:07 PM
Quote from: ENNKT on November 03, 2011, 06:24:16 PM
I did clean install beta 4, when i start game, the resolution is so large, that I can't click settings.? tried ebverything

Do you use HDMI? Sometimes I have the same problem and I have to restart the TV
Title: Re: Kart Racing Pro beta4
Post by: ENNKT on November 03, 2011, 06:41:45 PM
Tried that, still same. game starts but eveything is too large, can't see setting and can't click on anything. 
Title: Re: Kart Racing Pro beta4
Post by: d3f70n3s on November 03, 2011, 08:21:46 PM
you can also try to manually set the resolution, in the profile.ini file, under [gfx] tab, i guess.
Title: Re: Kart Racing Pro beta4
Post by: PiBoSo on November 04, 2011, 12:41:51 AM
Kart Racing Pro beta4b released:
http://www.kartracing-pro.com/?page=downloads

It's a quick fix to address some bugs:
- send setup
- tires' temperatures when English units are set
- hide steering wheel
- steering wheels mapping

Also, a change: when "Automatic Idle" is not set, the kart is deployed with engine off.
Title: Re: Kart Racing Pro beta4
Post by: Nitrox on November 04, 2011, 01:00:17 AM
That was quick, thanks  :D
Title: Re: Kart Racing Pro beta4
Post by: EVO on November 04, 2011, 01:15:50 AM
PiboSo is boss. I wish we could contriburte more
Title: Re: Kart Racing Pro beta4
Post by: arisfaria on November 04, 2011, 03:32:14 AM
I love the dynamic track, its really nice, but I think the track gets too much grip in such a short time, in real life you get a lot of grip but in a muuuuch longer time...

I dont know if its like that when racing online, but reduce the amount of rubber the track gets, and its perfect :)

And I dont know if its me or my screen, but is the smoke looking a little bit green?

Sorry for my english..
Title: Re: Kart Racing Pro beta4
Post by: PiBoSo on November 04, 2011, 10:43:17 AM
Quote from: arisfaria on November 04, 2011, 03:32:14 AM
And I dont know if its me or my screen, but is the smoke looking a little bit green?

Please check in Settings -> Graphics that "Bits" is set at 32 bits.
Title: Re: Kart Racing Pro beta4
Post by: nmpcs on November 04, 2011, 11:21:25 AM
PiBoSo, please don't forget to review graphic performance for older computers so the game may work without slowdowns as beta 3b :)
Title: Re: Kart Racing Pro beta4
Post by: Racehard on November 04, 2011, 02:56:42 PM
Thanks, especially the idle setting update :)
Title: Re: Kart Racing Pro beta4
Post by: SoupDragon on November 05, 2011, 01:06:03 PM
Quote from: PiBoSo on November 04, 2011, 12:41:51 AM
Kart Racing Pro beta4b released:
http://www.kartracing-pro.com/?page=downloads

It's a quick fix to address some bugs:
- send setup
- tires' temperatures when English units are set
- hide steering wheel
- steering wheels mapping

Also, a change: when "Automatic Idle" is not set, the kart is deployed with engine off.

Can I ask why it said Beta4b on the site download a day ago, and now it just says Beta 4?  Do we need to all uninstall and reinstall the game, or is this an optional update?

thanks

Title: Re: Kart Racing Pro beta4
Post by: PiBoSo on November 05, 2011, 01:13:23 PM
Quote from: SoupDragon on November 05, 2011, 01:06:03 PM
Can I ask why it said Beta4b on the site download a day ago, and now it just says Beta 4?  Do we need to all uninstall and reinstall the game, or is this an optional update?

thanks

The name of the download was never changed.
The update is of course optional, if you are not interested in the fixes. Physics, online, replays and setups were not changed.
If you decide to upgrade, then simply overwriting the previous Beta4 install should work.
Title: Re: Kart Racing Pro beta4
Post by: ENNKT on November 05, 2011, 06:45:08 PM
I did 6 laps in wet  with sunny day. I did not see drying line. How many laps until drying line occurs ?
Title: Re: Kart Racing Pro beta4
Post by: Eslotes on November 05, 2011, 06:50:23 PM
U should to more and more and more laps than ONLY 6 the first time that i drove in beta 4 was like more than 30 laps :S
Title: Re: Kart Racing Pro beta4
Post by: Aritz on November 05, 2011, 06:53:56 PM
Quote from: ENNKT on November 05, 2011, 06:45:08 PM
I did 6 laps in wet  with sunny day. I did not see drying line. How many laps until drying line occurs ?

6 laps is nothing! If you want to dry the track fast, use high air temp, like 35º
Title: Re: Kart Racing Pro beta4
Post by: PiBoSo on November 05, 2011, 07:05:01 PM
Quote from: ENNKT on November 05, 2011, 06:45:08 PM
I did 6 laps in wet  with sunny day. I did not see drying line. How many laps until drying line occurs ?

It is possible to speed-up drying manually editing "profile.ini" file: http://forum.kartracing-pro.com/index.php?topic=7.msg6112#msg6112
Title: Re: Kart Racing Pro beta4
Post by: ENNKT on November 06, 2011, 04:45:27 AM
I don't see "testing" "groove multiplier" in profile ini.   ?
Title: Re: Kart Racing Pro beta4
Post by: EVO on November 06, 2011, 06:46:49 AM
Quote from: ENNKT on November 06, 2011, 04:45:27 AM
I don't see "testing" "groove multiplier" in profile ini.   ?

just add this

[testing]
groove_multiplier=20
wet_multiplier=20

this in gfx section too makes game look nicer
vsync=1
Title: Re: Kart Racing Pro beta4
Post by: ENNKT on November 06, 2011, 10:30:44 PM
Thanks
Title: Re: Kart Racing Pro beta4
Post by: ENNKT on November 07, 2011, 05:20:16 PM
When taking tight corners, the engine also sounds like its bouncing or skipping, will that dynamic be added to sound design ?
Title: Re: Kart Racing Pro beta4
Post by: EVO on November 08, 2011, 05:44:46 AM
I dont know if KRP always had this but i love the sound the KS1 makes off throttle from high rpms.
Title: Re: Kart Racing Pro beta4
Post by: MuFaS on November 10, 2011, 08:31:04 AM
Great Work!

One of the best Simulator. But I have little problem. I have Thrustmaster F430 Racing Wheel, which has not Clutch Pedal. I want to play with mechanic gears, but I could not find "Clutch help" in game menu. Can you add this function, when game will release? It's important.

Thanx
Title: Re: Kart Racing Pro beta4
Post by: Aritz on November 10, 2011, 09:10:10 AM
Quote from: MuFaS on November 10, 2011, 08:31:04 AM
Great Work!

One of the best Simulator. But I have little problem. I have Thrustmaster F430 Racing Wheel, which has not Clutch Pedal. I want to play with mechanic gears, but I could not find "Clutch help" in game menu. Can you add this function, when game will release? It's important.

Thanx

What for? You can use the padels for clutch and front brake (KC1) You barely will use the clutch in starts or in boxes, it is not very difficult to start using the digital padel, the engine will not stall.
Title: Re: Kart Racing Pro beta4
Post by: cnt997 on November 22, 2011, 03:46:53 AM
where is the download located
Title: Re: Kart Racing Pro beta4
Post by: Aritz on November 22, 2011, 10:00:30 AM
http://www.kartracing-pro.com/?page=downloads
Title: Re: Kart Racing Pro beta4
Post by: cnt997 on November 26, 2011, 03:52:39 AM
which mirror?
or does it matter
Title: Re: Kart Racing Pro beta4
Post by: Aritz on November 26, 2011, 08:58:36 AM
No, both are the same
Title: Re: Kart Racing Pro beta4
Post by: Racehard on November 26, 2011, 06:52:25 PM
Today I've used one set of tires until it was worn out completely for the very first time.
Before I changed them at about 50%, never had that long sessions.
I found it great, how the tires kept on changing their texture, really like the last status visually and the karts behavior with tires that are completely done. Really no chance to go anywhere near as fast as with new ones. A small wish of mine would be to have even more stages of visual wear.
EDIT:
Ok tested it once more, after about 30 laps on one set with the shifter the tires were pretty much done, and then did some donuts and checked the rear tires and they were even slightly more worn out. - Good work on that PiBoSo :)

Another thing, what about Rye House PiBoSo, there have been videos and pictures around since a long time now. Seems like an amazing track aswell but when can we expect it to be released? Next beta? Or is something wrong with it?

Thanks ;)

Title: Re: Kart Racing Pro beta4
Post by: gabin88 on December 15, 2011, 02:37:16 PM
Hey guys been testing a bit in the KF1 and recently noticed at Essay (with a custom setup) the kart jacks perfectly like a real kart but at base setup it is just slides on four wheels, this was all on beta 3 and just downloaded beta 4b and go to Essay and input the regular setup i use and notice how it slides????? pretty sure a kart is suppose to flex and jack also. This also the same for all the karts just seems wierd any ideas why this happened?
Title: Re: Kart Racing Pro beta4
Post by: Schwoni on December 26, 2011, 08:32:37 AM
Beta 4 is much slower as beta3 i don`t know why but since beta 4 the fps crash  is much more as in beta3. Amsterdam in is nearly undriveable, Today i tested roskilde also
there are 2 parts where it lag massive. Why since beta4? this tracks haven`t dynamic asphalt so what`s the matter?
i only use 1440x900 resolution antialias and antistopic 8x Last week was the last update of graphic driver.

Spec:
AMD Quad Core @ 3,0 GHZ
8GB Ram
ATI Radeon 6950 2048MB
Win 7

This should be enough for krp. Why this tracks worked fine in beta3 and in beta4 not?
Title: Re: Kart Racing Pro beta4
Post by: laraarsa on December 26, 2011, 09:30:52 AM
Quote from: gabin88 on December 15, 2011, 02:37:16 PM
Hey guys been testing a bit in the KF1 and recently noticed at Essay (with a custom setup) the kart jacks perfectly like a real kart but at base setup it is just slides on four wheels, this was all on beta 3 and just downloaded beta 4b and go to Essay and input the regular setup i use and notice how it slides????? pretty sure a kart is suppose to flex and jack also. This also the same for all the karts just seems wierd any ideas why this happened?
did you change air temperature?