(http://img847.imageshack.us/img847/7610/villarportada.jpg)
This is one spanish track. Is not very known outside Spain but is funny anyway.
The virtual track is almost finnished :D I learn a lot of things doing it and I think that now the grass and kerb problems are fixed. Let me know if they are not.
Now I will fix the last little bugs and I want to improve the track looking. I need some real photos to do that but I live far from the track and I don't know when I will take them...Be patient ;D
http://www.megaupload.com/?d=WB22I7UI
I made a little video aswell:
http://www.youtube.com/watch?v=I2mJWrECHJU
Hi Aritz, thanks for smoothing the problem areas. The trees look also very well now. Alpaha4 is a real improvement :).
Is the rectangle your marker for breaking? ;)
(http://www.mediafire.com/imgbnc.php/5a4cdc418e4824cc30927dd27a94f25c79957e71948195073ba2be31d678d50d6g.jpg)
Thx
I found other bug in the wire walls... the texture has magenta instead of grey...
how many kind of surfaces there are?
here i hear the sound of grass
(http://i195.photobucket.com/albums/z226/kirkkonummi/KRP/vill41.jpg)
and here
(http://i195.photobucket.com/albums/z226/kirkkonummi/KRP/vill42.jpg)
what is this? sand? but dirving the kart doesn't seem sand
(http://i195.photobucket.com/albums/z226/kirkkonummi/KRP/vill43.jpg)
this green strip is grass, look at the tires
(http://i195.photobucket.com/albums/z226/kirkkonummi/KRP/vill44.jpg)
anyway, for me could be the final version, congrats
I know those bugs, now is impossible to find an easy fix for them... In the final version I will fix them :D
Thanks for helping me
here there is something strange, the green strip is not well connected with the curb, that is, i can't put the tire on green strip and then put it on the curb
(http://i195.photobucket.com/albums/z226/kirkkonummi/villa45.jpg)
and this, probably you know already
(http://i195.photobucket.com/albums/z226/kirkkonummi/villa46.jpg)
@oppolo: I found the way; now I know how to rename separately the grass and the pit exit and other places you found wrong :)
Quote from: Aritz on July 17, 2011, 06:05:31 PM
@oppolo: I found the way; now I know how to rename separately the grass and the pit exit and other places you found wrong :)
good!
I found a tire barrier where you can drive through.
(http://i56.tinypic.com/2921xfk.jpg)
ok, easy to fix: I forgot to rename it and KRP ignores it then
thx
No Problem. I haven't driven Villarcayo Alpha 3, but 4 looks very good and I like it very much. ;)
You could reduce panel lenght of the skidmark walls, then they look a bit more smooth :)
(http://img155.imageshack.us/img155/3230/unled10q.jpg)
I am improving track sides and adding more objects, but it takes very much time :)
I love the updates. I am making a track and I want your trees. lol. I was playing Gran Tursimo 4 the other day for fun. and noticed for their tracks they use alot of dark trees which look really nice. Alot like yours. if you give a tree more planes than the cross pattern does it look any better? or stupid and slows down the game, becuse i know 3d treess dont work.or am i wrong? can i have your trees for real?
Those trees are quite difficult to do :( But I have no problem to tell you how to do them :)
I can do a tutorial, maybe is better. I could add the textures or the links to them too. Let me some days to do it, I am quite busy these days.