Kart Racing Pro Official Forum

Mods => Track Editing => Topic started by: Aritz on July 03, 2011, 08:47:53 PM

Title: The problem of the 2 faced textures
Post by: Aritz on July 03, 2011, 08:47:53 PM
I am doing the trees and because of the non accepted 2 faced textures, they are semi-invisible from some sides...

(http://img231.imageshack.us/img231/6676/arbol1.jpg)
(http://img708.imageshack.us/img708/307/arbol2i.jpg)

Any idea? How can I fix it? First of all, I am not able to the trees in 3D, it looks like very hard to do...
Title: Re: The problem of the 2 faced textures
Post by: Nitrox on July 08, 2011, 12:44:38 PM
Aritz, can you tell me if you see in BTB which side is the backside of the texture? I added a lot of 2D objects to my track and I hope I do not have to rotate every single object after converting it..
Title: Re: The problem of the 2 faced textures
Post by: Aritz on July 08, 2011, 01:51:25 PM
it is impossible to know or at least, I don't know how :)

I am doing the trees in other way:

Create 3 walls and do a "star" with them (like the created trees) and texturize both sides with the tree texture. Of course, the wall must be as thin as possible and the up side must be transparent.
Title: Re: The problem of the 2 faced textures
Post by: Nitrox on July 08, 2011, 04:45:11 PM
This would be really much work... Is there a tree left, of which you know which side is visible? If you go to resize tool for objects you can see the three axis, maybe one could figure out which of them is the front...
Title: Re: The problem of the 2 faced textures
Post by: maxrod on July 08, 2011, 10:31:33 PM
If you finish the trees in 3dsmax you can use vertex and bring the edges together as in picture, hope this help.