Kart Racing Pro Official Forum

General => Suggestions and wishlist => Topic started by: Cory_Hayes on January 08, 2015, 04:48:42 PM

Title: Beta 13/ Release 1 Suggestions
Post by: Cory_Hayes on January 08, 2015, 04:48:42 PM
For beta 13/Release 1, I think it should be possible to roll your roll back and forward on the grid, by a driver animation of him putting his hands on the rear wheels and yeah..
Example - from 55 seconds until the race start in this video, you can see the drivers doing it

I think it would look cool in photos and if the tyres did stick to the track causing the kart to get a bad launch, that feature would be insane, but one step at a time :)  and I do understand that we already have the bump forward/backward but yeah...this is cool.

https://www.youtube.com/watch?v=Qixwcd0nJE0
Title: Re: Beta 13/ Release 1 Suggestions
Post by: Marco Dakic on January 10, 2015, 12:12:26 AM
I think there are a couple other things that are really more Important  then this :D
Title: Re: Beta 13/ Release 1 Suggestions
Post by: Cory_Hayes on January 10, 2015, 02:58:07 AM
Like what
Title: Re: Beta 13/ Release 1 Suggestions
Post by: Xander Clements on January 10, 2015, 06:14:17 AM
Quote from: Cory_Hayes on January 10, 2015, 02:58:07 AM
Like what
Being able to see more than 12 karts on track at a time?  ;D
Title: Re: Beta 13/ Release 1 Suggestions
Post by: Cory_Hayes on January 10, 2015, 06:27:54 AM
Nice suggestion Xander :)
Title: Re: Beta 13/ Release 1 Suggestions
Post by: Birel-Rotax 42 on January 10, 2015, 02:01:37 PM
Other new bodyworks, improvement of the new shaders and performance of the game, AI, tick rate improvements, ability to use .dds files for track textures.

PiBoSo has worked for the last month and a half to release B12 and B12b. GPB, WRS, and MXB are going to take precedent now. All of the features listed are more comprehensive, useful, and beneficial to the experience of the sim. That being said, if PiBoSo can explain/decrypt the animation process, we can try to add those in, but there would be a need to be quite skilled in 3ds max.
Title: Re: Beta 13/ Release 1 Suggestions
Post by: Cory_Hayes on January 10, 2015, 02:17:42 PM
Quote from: Birel-Rotax 42 on January 10, 2015, 02:01:37 PM
Other new bodyworks, improvement of the new shaders and performance of the game, AI, tick rate improvements, ability to use .dds files for track textures.

PiBoSo has worked for the last month and a half to release B12 and B12b. GPB, WRS, and MXB are going to take precedent now. All of the features listed are more comprehensive, useful, and beneficial to the experience of the sim. That being said, if PiBoSo can explain/decrypt the animation process, we can try to add those in, but there would be a need to be quite skilled in 3ds max.

+1
Title: Re: Beta 13/ Release 1 Suggestions
Post by: PiBoSo on January 10, 2015, 03:16:21 PM
Quote from: Birel-Rotax 42 on January 10, 2015, 02:01:37 PM
performance of the game

As there performance problems? When?

Quote
tick rate improvements

???
Title: Re: Beta 13/ Release 1 Suggestions
Post by: Cory_Hayes on January 10, 2015, 03:32:46 PM
Quote from: PiBoSo on January 10, 2015, 03:16:21 PM
Quote from: Birel-Rotax 42 on January 10, 2015, 02:01:37 PM
performance of the game

As there performance problems? When?

Quote
tick rate improvements

???

Thanks for your suggestions PiBoSo :D

Beta 12 has been great so far :) Good job
Title: Re: Beta 13/ Release 1 Suggestions
Post by: Birel-Rotax 42 on January 10, 2015, 03:36:12 PM
Tick rate is the rate at which kart position is sent/received by the client/server. It is adjustable in some games, like Papyrus' Nascar 2003, Grand Prix Legends, and other games.

Performance just refers to all-around high-performance on lower-end systems. It isn't a problem with the vanilla circuits, but tracks like PFI have some significant frame drops when playing on lower-end systems. I guess that could be the fault of the track maker, in using too many path-steps, but I am unsure.

Either way, all of your work is appreciated, and I can't wait to see what GPB, MXB, and WRS improve on in their next builds.
Title: Re: Beta 13/ Release 1 Suggestions
Post by: Myles Rowe Top Kart #6 on January 13, 2015, 05:57:39 PM
A feature where you can choose the height of your driver. 4 feet to 6 ft 6 in.
Title: Re: Beta 13/ Release 1 Suggestions
Post by: Myles Rowe Top Kart #6 on January 13, 2015, 06:11:00 PM
Also something where you can duck your head fully to the point where you can't see because you are looking at your legs.
Title: Re: Beta 13/ Release 1 Suggestions
Post by: tebbers14 on January 18, 2015, 04:09:20 AM
Quote from: Myles Rowe Top Kart #6 on January 13, 2015, 06:11:00 PM
Also something where you can duck your head fully to the point where you can't see because you are looking at your legs.

No, just no.

Lets get the game playable first.
Title: Re: Beta 13/ Release 1 Suggestions
Post by: Cory_Hayes on January 27, 2015, 06:19:07 PM
It would be cool if we could break steering arms, instead of just bending the wheel, and not even the stub axle.....
Title: Re: Beta 13/ Release 1 Suggestions
Post by: Chiimpus on January 27, 2015, 07:43:58 PM
How about making it so paints are temporarily downloaded in a session so that you don't have to rely on everyone else to install them, and can run custom paints?
Title: Re: Beta 13/ Release 1 Suggestions
Post by: Tr!st@n on January 27, 2015, 10:54:53 PM
+1 thats cool. I didnt think its possible
Title: Re: Beta 13/ Release 1 Suggestions
Post by: phillippe denes on January 28, 2015, 07:32:40 AM
Bottom end on the KZ? It is way different in real life because in real life you have to roll on the throttle and it launches a lot quicker off bottom and don't have to use as much track. Also I think we should have all kinds of steering wheels and bodywork I know its a lot of work but it would be nice to have a huge variety of paints.