Kart Racing Pro Official Forum

General => Support => Topic started by: Taddzy on April 10, 2014, 02:38:25 PM

Title: Force feedback problem
Post by: Taddzy on April 10, 2014, 02:38:25 PM
i just want to say somthing about krps ffb. i dont feel t6he road like i do in a real kart. i feel bumbs and so on but not the road.

may that be my setting of is krp like that at its current stage. i liked the fealfeel in rfactor because u could feel the car or kart and its the same with iracing
Title: Re: Force feedback problem
Post by: PiBoSo on April 10, 2014, 02:46:08 PM
Quote from: MAX_T on April 10, 2014, 02:38:25 PM
i just want to say somthing about krps ffb. i dont feel t6he road like i do in a real kart. i feel bumbs and so on but not the road.

may that be my setting of is krp like that at its current stage. i liked the fealfeel in rfactor because u could feel the car or kart and its the same with iracing

What settings are you using?
http://forum.kartracing-pro.com/index.php?topic=3596.0
Title: Re: Force feedback problem
Post by: oppolo on April 10, 2014, 05:35:06 PM
i don't like realfeel because it does not make sense to feel the dusty on steering wheel but in this case I agree with you, wheels of a kart are directly tight to the steering wheel, I would like to feel something more from the surface
Title: Re: Force feedback problem
Post by: PiBoSo on April 10, 2014, 10:38:58 PM
Quote from: oppolo on April 10, 2014, 05:35:06 PM
i don't like realfeel because it does not make sense to feel the dusty on steering wheel but in this case I agree with you, wheels of a kart are directly tight to the steering wheel, I would like to feel something more from the surface

Could the problem be that the track surface is too smooth?
Title: Re: Force feedback problem
Post by: Taddzy on April 10, 2014, 10:40:24 PM
it may be but idk
Title: Re: Force feedback problem
Post by: oppolo on April 11, 2014, 11:03:31 AM
Quote from: PiBoSo on April 10, 2014, 10:38:58 PM
Quote from: oppolo on April 10, 2014, 05:35:06 PM
i don't like realfeel because it does not make sense to feel the dusty on steering wheel but in this case I agree with you, wheels of a kart are directly tight to the steering wheel, I would like to feel something more from the surface

Could the problem be that the track surface is too smooth?

yes it could be, take a look at Gondelport, there this situation is slight better

KRP actually is the best kart sim, but there are 2 points to improve IMO

- FFB as said above
- a kart is wobbling during turns but in KRP does not happen (maybe because of the surface too smooth?), look at this video http://www.youtube.com/watch?v=v-ZqEUe_8YA the behavior of the kart during turn is impressive, listen at the sound of engine too
Title: Re: Force feedback problem
Post by: Taddzy on April 11, 2014, 12:06:13 PM
one thing with kart sim is that chassis flex is unreal man. look at i waiving up and down

ibviously i will wanting to be a early tester of kart sim and have spoken to them/him about doing some. krp looks like a real sim with kart sim has little arcade bits in it like running around but then thats fun or looks fun
Title: Re: Force feedback problem
Post by: oppolo on April 11, 2014, 01:10:30 PM
Quote from: MAX_T on April 11, 2014, 12:06:13 PM
one thing with kart sim is that chassis flex is unreal

flex is adjustable in the setup and in this side Piboso did a very good work, http://kartingsingapore.com/wp/?p=1005 https://www.karting.co.uk/KandK/Tech/KartSetup.html

every frame has is own flexibility caused by diameter and quality of tubes, diameter of rear axle and so on