hey guys, just started today on converting Whilton Mill from rFactor to KRP, Please post what you think.
Looks good, who made it I need those Xpacks and materials for my tracks if the you or they could be so kind...
Hey clova4 the author is austinman55 on rfactor central and sorry but I don't think you can do the xpacks thing in 3ds max
OMG i cant wait how long will this take you
Quote from: Tonykartmini on June 22, 2013, 12:42:33 PM
OMG i cant wait how long will this take you
It will take 3-5 weeks for me to do it properly
if its smooth and clean then its awesome!
It looks quite nice Sam. Good start. ;)
Quote from: LauZzZn on June 22, 2013, 07:54:24 PM
if its smooth and clean then its awesome!
I tried the track on rfactor and found the track so be nice and smooth but the kerbs are very rough and when you hit them it just stuffs ya
today i finished converting the textures, this is what i have so far
:/ on the picture it looks like very big panel length .. but lets see how it will be ingame
Quote from: LauZzZn on June 23, 2013, 06:31:33 PM
:/ on the picture it looks like very big panel length .. but lets see how it will be ingame
If the panels are too big, is it a complicated fix
been waiting for this track for a long time, keep up the good work ;) :)
The size of the track will be ok.
It's all very good saying the track is smooth in-game but it's one of the bumpiest tracks in the UK! ;)
Progress??
Quote from: johnpike on July 31, 2013, 07:07:36 PM
It's all very good saying the track is smooth in-game but it's one of the bumpiest tracks in the UK! ;)
we dont talk about smoothness like bumps. it should be smooth like the corners dont look like a triangle ;D bumps can be generated pretty easy
Progress
Wow good job
i had this track in rfactor and if you use the new bit (with darker tarmac) then your lap is not counted, make sure this is fixed ;)
Looks great, will you do both layouts?
any progress?
*UPDATE*
Hey, i am getting this problem when i try to export the track out of 3DS Max. Can anyone help :-\
NOTE:: Starting log.
Unit scale: 1.000000
ERROR: bitmap C:\Users\Sam\Desktop\whilton mill textures\LIDI3D.tga is not power of 2.
ERROR: bitmap C:\Users\Sam\Desktop\whilton mill textures\LIDI3D.tga is not power of 2.
ERROR: bitmap C:\Users\Sam\Desktop\whilton mill textures\LIDI3D.tga is not power of 2.
ERROR: bitmap C:\Users\Sam\Desktop\whilton mill textures\LIDI3D.tga is not power of 2.
ERROR: bitmap C:\Users\Sam\Desktop\w
Make sure all your textures are power of 2 in resolution. So 64x64 or 128x128 or 255 x 256. Going over 512x512 slows the game down
can you tell me how to do that pleasse EVO :P
this is the problem im having now :-\
you have to open your texture in photoshop or gimp, resize it to power of 2 and overwrite it. you have to do that with every texture
Quote from: LauZzZn on September 26, 2013, 07:00:32 AM
you have to open your texture in photoshop or gimp, resize it to power of 2 and overwrite it. you have to do that with every texture
ok thanks can you also help me with the problem in the picture above
i think that will be solved after resizing the textures ;)
Quote from: LauZzZn on September 26, 2013, 08:45:30 AM
i think that will be solved after resizing the textures ;)
Ok thanks for that, sorry I'm still a bit amatuer at track converting :P
when do you release the track ?
How is this going? Looks great so far! 👍
Nearly Christmas!! how we doing??
Yeah can't wait for this!
Hi. Hope you had a great Christmas. How's Whilton coming along any progress?
progress? 8)