Kart Racing Pro Official Forum

General => Suggestions and wishlist => Topic started by: crazyrobinhood on April 04, 2013, 12:12:29 AM

Title: Force Feedback
Post by: crazyrobinhood on April 04, 2013, 12:12:29 AM
FFB is too low in my opinion,
even if set up a 150% is still too soft on my G25.
Everyone of us knows how hard and stressing is to handle a real kart on track.
It could be great if you can tweak it.
I'm not sure if you can already do this trough ini files...
I personally like the way feedback "dissolve" when you loose traction but I think should be great to get rid of "speed related" decreasing of feedback.
The difference between a stopped kart and a moving one in terms of wheel sensation is not so great.
Let me know what you think.

Bye!
Title: Re: Force Feedback
Post by: James Beer on April 04, 2013, 12:18:05 AM
have you tried increasing it in the logitech game controller software? maybe set the values higher in that
Title: Re: Force Feedback
Post by: nmpcs on April 04, 2013, 09:37:05 AM
I also have an older version of KRP, the beta 4, and compared to this new beta the FFB is way higher.
Although I like it, it's true that due to the forces being very high, I loose a little bit the feeling of the kart.
I even tried to turn it down but it seems to me that FFB is too excessive and I prefer the latest beta.
...or maybe I'm just used to the FFB in beta 8 :D
Title: Re: Force Feedback
Post by: oppolo on April 04, 2013, 12:36:06 PM
Quote from: crazyrobinhood on April 04, 2013, 12:12:29 AM
FFB is too low in my opinion,
even if set up a 150% is still too soft on my G25.
Everyone of us knows how hard and stressing is to handle a real kart on track.
It could be great if you can tweak it.
I'm not sure if you can already do this trough ini files...
I personally like the way feedback "dissolve" when you loose traction but I think should be great to get rid of "speed related" decreasing of feedback.
The difference between a stopped kart and a moving one in terms of wheel sensation is not so great.
Let me know what you think.

Bye!

I am not satisfied of FFB too, setting profile and in the game I have reach a leve of FFB as "I can leave with it"

if you increase so much forces, then it is only a strong centering spring.

in my opinion the fault is also of the flatness of tracks/KRP FFB, try at goldenport how change
Title: Re: Force Feedback
Post by: alphafloor on April 08, 2013, 12:43:53 PM
I have a RGT forcefeedback clutch and I also notice this change, I love Goldenport so I noticed that even there the forcefeedback is not the same anymore...
Title: Re: Force Feedback
Post by: Ensonic on April 28, 2014, 02:14:51 PM
Did FF change since Beta 7? I upgraded after a long break and now I cannot use FF over 60% without wild shaking of the wheel. In V7 I was able to go up to 140% with very realistic force on my Bodnar SimSteering System that is capable of doing up to 18Nm, but now with 60% it feels much to weak  ???