I was hoping somone could convert a track for me into KRP??
I have made the track in BTB but can't get my head around the conversion process, I have tried for several hours
and get all kinds or errors.. :(
I have exported the track to my rfactor game folder if I post the file would anyone be interested in giving a go?
Thanks in advance
Hitman. ;)
post the link i take a look at it. when quality is ok i convert it for you.
Thank you I have a couple of adjustments to make it exported one of my old pit lanes as well so I have a big collision!!
I will post it as soon as I fix that...thanks again.
Here is the link to my track.. :D
http://www.gamefront.com/files/22877011/SarniaOntario.rar
Hitman.
could you make different kerbs?
the standard ones are just horrible!
Sure I can do that, is there somewhere I can download better ones?
you have to make them by using the wall tool and edit the shape and change the txture.
Let me work on that and I will re-upload link...thanks.
I messed with the kerbs for sometime and could not get them right so I changed to a different ones.
Hope you could do for me thanks.. :D
Here is the new link..
http://www.mediafire.com/?rxdnbnrinsangvv
Getting anywhere with this?
I'm going to test it in rfactor, I'm not an expert I just did one convertion but if you need something, I will help you if I can.
Thank you..it is my first track creation, it is not the best but would like to see how it works with KRP..
This is a local track that has been supposed to open for the last few years and has not, so wanted to try it out
virtually.
i was in holiday the last days so i had no time but for me the same,i take a look at it ;)
its not possible to convert.. or lets say different: the gras would flicker all the time..
ok thanks I know I had some overlaping and different heights so maybe that is what is doing the flicker..I think I need to start fresh...
Thanks anyway guys.
No reason for that...
You have to delete overlapped polygons/faces in BTB and then weld the vertex. When you delete one face and the mesh has a hole, move the vertex to a near one to cover the hole and then weld the vertex.
By the way, this is easy to do in 3d Max as well ;)
Thanks Aritz I will try that..
Ok I have gone through and fixed errors could you have another look?
Thanks here is the link..
http://www.mediafire.com/?inp55eubh083h6o
yeah in max you can snap to vertex its great
Yeah need to get more familliar with 3DS...BTB skills are getting better but one program at a time... lol!!
i think the future of track creation wil lbe using gps data. Not goolge earth terrain but the data you get from MyChron4 GPS and input into the latest version of BTB.
yeah I agree...
Guys I dont want to be a pain in the @ss but would appreciate some feedback on this rfactor conversion.
this post has seemed to go dead.
Here is the link to the download for conversion...
http://www.mediafire.com/?inp55eubh083h6o
Thanks in advance.
you'll probably get a better response if you post a picture of your track...
Clova4 I have been told it is not good enough quality, used BTB and used default buildings and rumble strips but I guess needs to be more fancy..
thanks for the input though ;)
If you send me a personsl message with a link to the BTB project file ill try to fix it for you and make it better?? I could probably have it done by the end of the week... but would still need to be converted after
Thanks!!
Any updates on the conversion?
Lauzzzn has it but he is swamped with stuff right now...
Thanks for the update.
How is the conversion coming?
Cheers.
sorry the last weeks i havent worked on anything for krp im too budy at the moment :/
Ok thanks when you have time..