Kart Racing Pro Official Forum

Mods => Track Editing => Topic started by: CrisB on October 20, 2012, 03:10:36 AM

Title: Sunchales WIP
Post by: CrisB on October 20, 2012, 03:10:36 AM
Location: Sunchales, Santa Fe, Argentina.

My first track! there is a lot of things i need to know, but its going pretty good for me.

It´s a very fast track, good for practice overtakings.

some images:


track on 3ds max
(http://imageshack.us/a/img571/6935/rendersunchales.jpg)

track on google earth
(http://imageshack.us/a/img801/5284/fondosunchales.jpg)


Things I need to know:

Using vertices from the kerbs to model the terrain WITHOUT attaching them (if its possible)
How to perfectly assign a texture to a kerb which hasn´t a perfect wireframe. or how to make a perfect kerb wireframe
Title: Re: Sunchales WIP
Post by: LIAM-36-AUS on October 20, 2012, 01:09:19 PM
there's a lot of very smooth corners there, would be a highspeed track.
Title: Re: Sunchales WIP
Post by: Kartonero on October 22, 2012, 11:18:42 PM
Nice project.  ;)

Rotax Senior +/- 40s. - fast track.
Title: Re: Sunchales WIP
Post by: James Beer on October 31, 2012, 10:20:11 PM
cris hows this coming along?
Title: Re: Sunchales WIP
Post by: CrisB on November 01, 2012, 05:10:07 PM
Quote from: Intrepid junior max on October 31, 2012, 10:20:11 PM
cris hows this coming along?
im stuck on the kerbs materials, i cant make them perfect. :S ive asked evo, and he didnt know. then ive asked schowni twice and he didnt answered u.u
Title: Re: Sunchales WIP
Post by: LauZzZn on November 01, 2012, 05:33:59 PM
what problems have you got ?
im using 3dsmax, too and you can see wackersdorf is pretty good, isnt it ?
btw schwoni stopped everything with krp since 2 months.
Title: Re: Sunchales WIP
Post by: CrisB on November 01, 2012, 05:52:13 PM
Quote from: LauZzZn on November 01, 2012, 05:33:59 PM
what problems have you got ?
im using 3dsmax, too and you can see wackersdorf is pretty good, isnt it ?
btw schwoni stopped everything with krp since 2 months.
:| i didnt know that :S thats sad...
i need help with kerbs... how to make them perfectly, i mean, the track´s wireframe is straight to the kerb´s wireframe.
and how to perfectly apply a texture to non-square kerbs, like magescq... thanks
Title: Re: Sunchales WIP
Post by: LauZzZn on November 01, 2012, 06:02:32 PM
maybe we should talk in skype or st like that its hard to explain.
Title: Re: Sunchales WIP
Post by: James Beer on April 25, 2013, 09:26:27 PM
is this project dead?
Title: Re: Sunchales WIP
Post by: LIAM-36-AUS on April 25, 2013, 10:31:17 PM
Quote from: Intrepid James on April 25, 2013, 09:26:27 PM
is this project dead?
ChrisB hasen't been on here since January 26th ???