I know it sound weird, but when you're playing online there're some small lags sometimes. A long time ago I found out that the small lags makes you around 0.03-0.04 sec faster. So if you have it 3 times a laps it's 0.1 sec. The lags you get when people join the server are different. That lags doesn't make you faster.
But last week when I was testing my new wheel I had one long lag which looked like someone was joining, but no one did. when crossing the 1st sector I was -0.34. My times weren't the fastest that times, but that gap was too much. When I finished the lap I checked that sector time. I was driving with kc1 at essay. My first sector time was 15.402 while that sector in my fastest lap was 15.555 and that lap was extremely fast. I don't think I'm able to do faster. Maybe around 0.01 faster is possible, but suddenly I was 0.15 sec faster. And normally that's impossible.
I saved the replay and made a video of it. The lag is around 0:02 and took till around 0:05, the moment I steer. You see that lag only for a part in the replay but ingame it took around 3 sec. No one joined at that time, so it was a lag like that small ones. But this made me much faster.
http://youtu.be/G0LPvElHiPs (http://youtu.be/G0LPvElHiPs)
With that small lags I didn't know sure if it was a bug, but now with this long one the difference was so big I'm sure it's a bug. So I decided to post it because maybe it's possible to fix and I don't think anyone else noticed it. ;)
Curious,
I wonder if it is just a lag in the timing or an actual, 'teleportation,' if you will of the kart. I would think the former to be true, because usually when the game lags a little bit longer than we see in the video, my kart at least just drives straight off the track. I don't know if everyone else has this problem, but I think that it is just the timing trying to compensate or perhaps the timing stopping momentarily, and that's why you get these strange lap times.
The netcode increases or decreases simulation speed when it detects that the client time is not synchronized with the server time.
The detection code sometimes is wrong, especially with low framerate or when loading data.
Same happend to me someone gets in the server and lagged in 3rd sector and i drove 41,360
3 'Eslotes B KZ1 41"360 0"435 0"310 121.9 km/h 14"103 16"109 11"147 2012-10-10 14:32:57
The problem also occured in Beta6. I noticed it when I studied the sector times in the online stats.
It always seems to happen in sector3. Here a few examples of the top times.
Lonato KS1:
1 The Iceman Marco C-KS1 41"211 132.4 km/h 12"873 15"150 13"187 24.08.2012 21:29
2 boof25jc C-KS1 41"620 0"408 0"408 123.7 km/h 14"015 16"363 11"240 27.09.2012 12:27
3 Schwoni C-KS1 41"711 0"500 0"091 130.0 km/h 13"074 15"268 13"368 14.06.2012 18:32
Lonato KC1:
1 The Iceman Marco C-KC1 42"260 113.7 km/h 13"469 15"420 13"370 14.06.2012 22:43
2 Schwoni C-KC1 42"331 0"070 0"070 114.1 km/h 13"604 15"372 13"353 04.04.2012 21:31
3 Arrowjmax4 C-KC1 42"407 0"146 0"076 82.2 km/h 14"146 15"619 12"641 26.09.2012 15:23
Essay-Short KC3:
1 A.Zapata C-KC3 30"614 103.8 km/h 10"259 10"015 10"339 20.06.2012 23:23
2 gabriela pegoraro T-KC3 30"871 0"256 0"256 107.5 km/h 10"140 9"889 10"840 15.07.2012 06:00
3 chucky C-KC3 31"036 0"421 0"164 105.5 km/h 10"387 9"862 10"786 28.04.2012 22:35