Kart Racing Pro beta1 released: http://www.kartracing-pro.com (http://www.kartracing-pro.com)
The purpose of this first build is to collect feedback about all aspects of the simulator to create a better release in the future.
So please report bugs and suggest improvements. Even the smallest idea counts!
Also, please don't forget to purchase a license to support development.
first off WOW....Amazing....ive only done about 30 laps but so far the "feel" is great. im spinning out everywhere and then learning to catch it..... very fun.
I love the way the force feedback gives you the feeling of the kart"working" or "binding" in the corners .....very cool. i feel that if i can make smaller adjustments i.e. be smoother through the corners, it really makes a difference in keeping the corner speed up.
Bravo on the models and graphics! Im running a 2.6 quad intel with one 5850 ati eyefinity @ 6048x1200 triple screen with 4xAA and im getting a smooth 50-70 FPS.
Im still working on getting the steering set up to feel the way im used too. (ive done a lot of BRkart with Leo FFb and RealFeal) .......is there a way to "stiffen" up the middle of the wheel?.... the wheel seems to go soft a little soon as the kart seems to get rolling...i forgot what it is called but its perfect when the kart is not moving......but........get it rolling just a little bit and the wheel looses the "pressure" very quickly. i dont really know how to explain it better. i think its called pneumatic trail or something like that.
edit* i just turned the steering ratio in the setup area down to 3:1 and its AMAZING woohoo!!!!
i will be running this for most of the night and will see if there is anything else that raises awareness.
I will purchase on friday when i get paid.
Wonderful Job.
Kevin
(devotid)
Yes , is a great work!!!
kudos to you guys! this is amazing and to think its only beta!
hey guys, 1st off... AMAZING!!!!! This is great, I have found 1 bug, the engine sound seems to be coming from the wrong side (at least for me) so after an hour playing, thats the only bug i see. GREAT JOB!! -Elliott Skeer
So far its the most realistic kart sim I've ever played. The physics are awesome, very close to the real thing. I've been racing karts for about 6 years, so I've used that as a yardstick to how they drive. Also, the setup adjustments feel very realistic.
A couple things I have noticed thus far:
-Normally you would never ever use anything but a 50 mil axle for the KF classes, so I don't know why a 40 and a 30 is in the setup page
-The kart has a bit too much initial understeer and exit oversteer when coming out of the corner. I've tried some stuff in the garage to fix it, and I definitely made it better, however, I think the way the steering comes into the corner feels like it washes out easily.
-The engine sound seems to switch speakers, one minute its coming out of the left, the next it seems to be coming out of the right speaker.
-Not impressed with the sound of the rushing air over the driver. It doesn't sound realistic, generally air doesn't have that kind of a whistle to it when you are in the kart, you just hear it as it sounds like "white noise".
Also, I hope that other chassis models get done. I know that you guys did a Tony Kart for the demo (and for the record, I own a Tony Kart now and it looks just like it, very well done), but some of the other chassis manufacturers and models would be cool too like Birel or CRG for example.
Well first hello to the comunity.Great work PiBoSo. ;) Little introduction from me,i'm 15 years old i from holland but i leave now in spain like 10 years ago , i do karting now i have leopard spirit next year i gone to buy kf2 tonykart because i gone to ride the valencia championship in spain and this winter i have a winter cup.
But i have questions,1rst question : ¿when come the full version out ? i mean with birel crg tecno Jarno trulli chassis and tyres vega maxxis brigestone mg lecont , motors Maxter parrilla tm sonik ,etc
and the categorys i wish that were 125 open with x30 rotax and leopard that should be awesome.
2nd question in the beta when its start is say put the key, ¿ which key must i put ?
3rd question in the full version how much tracks are there in it, or is like u can dowload from the dowload category [tracks i wish in the game i go to talk the circuits from spain because i from spain Mar menor finestrat
zuera vendrell campillos that are the most famous in spain]
ok that's are the questions PiBoSoi hopp that u answer
greatings eslotes :D
Quote from: Shawn Campbell on December 06, 2010, 07:02:42 AM-The kart has a bit too much initial understeer and exit oversteer when coming out of the corner. I've tried some stuff in the garage to fix it, and I definitely made it better, however, I think the way the steering comes into the corner feels like it washes out easily.
Reduce castor and, though you end up with more understeer overall and less grip, it's easier to drive generally, especially on corner exit.
My thoughts. This is fantastic. Amazing what one developer can achieve. The fundamentals feel great, and it's hands down the best feeling kart sim I've tried (not that there's much competition in this area of sim racing but still!).
Few points though:
- Feels to me like the slick tyres overall have a little too much grip in the dry. I've seen people do 43's already, and I can easily see how that's possible, but isn't that a couple of seconds faster than what's ran in real life?
- Wet tyres feel a fair bit too grippy to me too in the Wet. The slick tyres in the wet are pretty much spot on, i.e. there's none. :DDD
- FFB. Overall feels pretty good, but seems to go very light when cornering at high speed, which doesn't seem right to me.
- Can I turn off the view movement when driving? Especially the horizontal movement, I'm finding fairly annoying at the moment.
Quote from: Dave_Williams on December 06, 2010, 02:31:26 PM
- Feels to me like the slick tyres overall have a little too much grip in the dry. I've seen people do 43's already, and I can easily see how that's possible, but isn't that a couple of seconds faster than what's ran in real life?
- Can I turn off the view movement when driving? Especially the horizontal movement, I'm finding fairly annoying at the moment.
As a reference, in real life KF1 are around 43.0, KF3 44.5 and KZ1 42.0. A direct comparison with simulator is difficult, though.
What exactly is annoying about head movement? Left-right movement or forward - backward?
QuoteWhat exactly is annoying about head movement? Left-right movement or forward - backward?
how can i move the head to the wheel of the kart
PD: Answer my questions
But i have questions,1rst question : ¿when come the full version out ? i mean with birel crg tecno Jarno trulli chassis and tyres vega maxxis brigestone mg lecont , motors Maxter parrilla tm sonik ,etc
and the categorys i wish that were 125 open with x30 rotax and leopard that should be awesome.
2nd question in the beta when its start is say put the key, ¿ which key must i put ?
3rd question in the full version how much tracks are there in it, or is like u can dowload from the dowload category [tracks i wish in the game i go to talk the circuits from spain because i from spain Mar menor finestrat
zuera vendrell campillos that are the most famous in spain]
Greatings Eslotes
Quote from: PiBoSo on December 06, 2010, 02:57:13 PMAs a reference, in real life KF1 are around 43.0, KF3 44.5 and KZ1 42.0. A direct comparison with simulator is difficult, though.
What exactly is annoying about head movement? Left-right movement or forward - backward?
Oh OK, if the times are like than then it's near spot on. :)
Regarding the movement, it's mostly the left-right movement which annoys me. I know some people like that effect, but I find it disconnects me from the kart a bit.
Quote from: Eslotes on December 06, 2010, 02:59:17 PM
2nd question in the beta when its start is say put the key, ¿ which key must i put ?
You recieve a key to unlock full version via email, if you buy a licence!
Quote from: Snapper on December 06, 2010, 04:44:09 PM
Quote from: Eslotes on December 06, 2010, 02:59:17 PM
2nd question in the beta when its start is say put the key, ¿ which key must i put ?
You recieve a key to unlock full version via email, if you buy a licence!
Dave, you can shut that off in the Settings screen.. I believe near options.
PiBoSo, to me it feels like there is too much grip, and not enough speed possibly? I hardly have to use the brakes in the KF1 (just the rears, no fronts) or else I slow down too much and my lap times are slower. It should be almost necessary to use the front brakes in hard braking zones.
Quote from: Snapper on December 06, 2010, 04:44:09 PM
Quote from: Eslotes on December 06, 2010, 02:59:17 PM
2nd question in the beta when its start is say put the key, ¿ which key must i put ?
You recieve a key to unlock full version via email, if you buy a licence!
Whell i have bought the full version and i didnt recieve a email with the key :s
Quote from: Nick Johnston on December 06, 2010, 05:03:11 PMDave, you can shut that off in the Settings screen.. I believe near options.
Hmm, I can't find anything to actually turn of view movement when cornering and stuff, only options for corner anticipation etc (which I have off).
Anyway here's a fairly tidy lap: http://www.youtube.com/watch?v=JI43XCyO7RE
really cool sim! As others said before, there is too much oversteer on corner exits. Is there a chance to drive the shifter (KZ2) with the demo? I have to test it in the next couple of days and compare it with my real KZ2 :)
Keep on working on this awesome sim!
Hi fellas!
WOOOOOOOOW! Definitely the most realistic karting sim I've ever played!
What about the "throttle lifting" during the shifting in the KZ2? In my opinion the shfting procedure is too slow.
Bought the full version licence just a few minutes ago, so can anybody say something bout the online mode? Gonna test it tomorrow...
So far...
Guys, this is the best sim kart I never play. I drive a 125cc vortex rok on Tony kart venox chassis since 2006, and I feel that the physic of this sim is like real. Wow!!! It's amazing sim. Thank you guys.
Andri
Quote from: Shawn Campbell on December 06, 2010, 07:02:42 AM
......
-The kart has a bit too much initial understeer and exit oversteer when coming out of the corner. I've tried some stuff in the garage to fix it, and I definitely made it better, however, I think the way the steering comes into the corner feels like it washes out easily.
...
Quoted!
Same impression by me!
Nevertheless very good start indeed. Can't wait to have some online races with this little beasts!
Great job guys, ive purchased a license for support. big kudos.
I will see if i can get a few more guys to get the full game at my website. 8)
For everybody is saying they have oversteer on exit, and they wash out on entry. Take out some caster, That one changed shaved .8 off my lap in the rotax... 43.6's now
Quote from: Maximilian Severin on December 06, 2010, 09:07:15 PM
really cool sim! As others said before, there is too much oversteer on corner exits. Is there a chance to drive the shifter (KZ2) with the demo? I have to test it in the next couple of days and compare it with my real KZ2 :)
Keep on working on this awesome sim!
Try to modify the caster setting.
had some online races with "intre" today :) He hosted the session and it was really cool, but sometimes it is laggy and the more people join the server the more it lags :( Maybe the netcode has to be fixed...?!
We drove the shifter, but i can agree that the shifting procedure lasts too long. The speed round the corners is fine but i think the speed on the s/f straight ist too low according to some data ;)
by me it says Conection timeout
Hello, I´m very happy with the game, I´ve been waiting for a long time to have a nice karting game and you have done it.
I would like to suggest some improvements that I think it will improve the game.
The first, it is the lag of time that the shifter karts need to changing gear, It´s most faster in real life.
You can see and hear in the next video: http://www.youtube.com/watch?v=v_fjuIBd6QM&feature=related
If you see the last wsk times in lonato Kz1 and Kz2 did faster times, http://www.wskarting.it/Euro_Series/2010/Lonato/Crono_KZ_Combinata.PDF
Other mistake it´s the maximun revolutions of kz1. The change of gear it is usually changed about 13.800 or 14.400 the best engines. (Tm, Maxter, powered by Rizzi or Tecsav)
The second, I believe that the grip is fine, but would be better specially in the middle of the curve when the chasis is torquing.
Also, I think that the steering is too many faster.
I forget it, nowadays axle of 40 or 30 mm already doesn´t exist.
But it´s a great game, good work!
Best regards!
I have forgotten it, another time :D
I think that the engine temperature is too high, it is usually around 48-55º at least in kz1/kz2.
Very nice work with kz1 is amazing!!
I have a simulator under my iron approach, but on the highway splits into several places, even on low settings. Windows XP SP3, on Windows 7 this was not. Drivers all the latest updates are. In what may be the problem? (Impossible to ride)
Hey guys
The truth is an incredible game.
My suggestions are: - Lack that can be plugged air filter
- The touches between cars that are more mild, it is very sensitive in the online mode, there can be touch
That nothing else:)
When will the other chassis?
Oh and another thing.
Be stackable, it is essential in karting.
Please
Quote from: andri on December 07, 2010, 05:21:45 PM
Try to modify the caster setting.
Thanks for the tip andri, my time is now down to 44.089 (still can't break the 44s barrier but that's just the driver :P)
Now I just have to replicate that online for the stats page.....
Quote from: Bacchulum on December 11, 2010, 01:10:56 AM
Quote from: andri on December 07, 2010, 05:21:45 PM
Try to modify the caster setting.
Thanks for the tip andri, my time is now down to 44.089 (still can't break the 44s barrier but that's just the driver :P)
Now I just have to replicate that online for the stats page.....
44s is already fast Bacchulum. My best is 45s. lol!!! I've to change this old Microsoft sidewinder FF. The FF is not good at all even in another sim like RFactor or Nkpro.
Hi,
I have to say i really liked the look and feel of this Kart simulator despite a few problems that i had . I will just make a quick list of good and bad points with my wish-list of improvement
Good:
* visually good, love the rain and Kart model. looks and feels like Netkar pro, any connections??
*FFB over curbs and stationary ffb is good
*Tyres pick up grass (does it effect grip?)
----------------------------------------------------------------
Bad:
*Force Feedback has issues, becomes lighter as you apply the throttle especially on the straight, looses self centring effect a little. i can't put my finger on it but theirs definitely some issues here P.S (im using G25)
*Track is nice but does not have much surface/Bumps. In real life i get a lot more vibration and sensation of bumps from the wheel. The closest sim to real life for FFB feeling is Iracing, i'm not saying you should laser scan tracks but if you could model the bumps/dips/cracks in to the surface of the track it would make a huge difference i think. To get a realistic feeling from the FFB i think it's partly in the surface of the track and not just the tyre model alone. check out iracing in slow motion for good example.
http://www.youtube.com/watch?v=7XP8dFgNHn4&feature=related
*Menu lag and sometimes freezing.
i am agree with you freeman
"*Force Feedback has issues, becomes lighter as you apply the throttle especially on the straight, looses self centring effect a little. i can't put my finger on it but theirs definitely some issues here P.S (im using G25)"
"*Track is nice but does not have much surface/Bumps. In real life i get a lot more vibration and sensation of bumps from the wheel. "
and maybe... the netcode ... especially when we are more than 5 on the tracks... but it seems to depend of the server and the ping drivers
Hi,
Finally decent karting simulator!grats.
We are waiting new chasis and tracks :).
Simple things that could add:
-Wet times ranks
-See split times without go to pits
-In ks1 with manual clutch,should stop engine
-In replays able play with cockpit view
Small easy things,things like online system,phisics,tracks need more time to improve.
My toy:
(http://i55.tinypic.com/2vimp3t.jpg)
(http://i53.tinypic.com/2ecdvkn.jpg)
Are there gonna be more KRP updates?
New updates for this KRP version?
How about getting rid of auto blip, and make it so you have to let off throttle to shift. :P In real life sequential is almost impossible to shift loaded.
Quote from: Tanko on December 19, 2010, 05:52:30 PM
My toy:
(http://i55.tinypic.com/2vimp3t.jpg)
(http://i53.tinypic.com/2ecdvkn.jpg)
Tanko que yo sepa tienes muchisimos no 1 solo jajaja