There is a new dedicated server called: !!!PiBoSo Debug Server - Use me!!!
Please race on it as much as possible to help debugging the netcode.
You could make it a KC3 / Lonato - I bet many would use it because of the race tomorrow!
Quote from: Nitrox on April 12, 2012, 01:28:45 PM
You could make it a KC3 / Lonato - I bet many would use it because of the race tomorrow!
Yes very good idea, the best way to debug. With many people online the behaviour of connecting to the server and local kart.exe crashes can get quite different from a usage of <8 players.
Quote from: Nitrox on April 12, 2012, 01:28:45 PM
You could make it a KC3 / Lonato - I bet many would use it because of the race tomorrow!
It is set to KC3.
But there are 3 tracks rotating to test the server in different conditions.
Up
crashed now
Just crashed ;)
We were about 7 people I think, everything was fine until the restart of the server
I did two races and I felt less lag when someone enters, is this improved?
During the race, I watched Schwoni and eight dissappearing and appearing randomly for 1-5 seconds. It is the first time for me, I never watched that before.
Bumping is possible now (beta6 allows it)
Up
Up
i never found this server on the list! ?!?!?!
http://forum.kartracing-pro.com/index.php?topic=1616.0
Let's help him! ;)
Here some stats with 10 drivers connected: http://forum.kartracing-pro.com/index.php?topic=1561.msg12614#msg12614
all i get is a timeout... i cant join nd theres no ping reading.. but it shows sombody in the server..
I had the same problem. After portforwarding UDP 10600+10610 to my gaming pc I can connect.
Up
no prob with 4 peopple and we have make a race. all 30 ping and me 59.
Rejoined after the first race and saw 4 people in the chat, aber they were not really there. Then I drove some laps, but no time was recorded.
Then I disconnected and now I can not connect again.
All the crashes and bugs seem to be linked to server restarts only.
Looks like the server has crashed.
Quote from: PiBoSo on April 15, 2012, 05:46:40 PM
All the crashes and bugs seem to be linked to server restarts only.
Not all problems. With more than 6-8 people connected, there are connection problems for new players.
This afternoon we had this problem at Schwoni's server.
Quote from: dibu on April 15, 2012, 05:47:06 PM
Looks like the server has crashed.
It crashed, but is up now.
Crashed again during restart.
Back up.
Server still up?
(connection timeout)
Quote from: PiBoSo on April 15, 2012, 06:30:15 PM
Crashed again during restart.
Back up.
By the way, restart is too fast, you cant see the results :(
now stark, aritz and NOP joined at sime time and now that 3 connect and dissconnect.
NOP connected now the 6th time and it work.
Got one time a CONNECTION TIMEOUT, so couldn't join the session.
Quote from: dibu on April 15, 2012, 06:31:10 PM
Server still up?
(connection timeout)
First I entered correctly but no one anwsered me, I was talking alone ;D
Then I went out and reconnect. Connection timeout :(
Tried to reconnect and I saw "Connected", but nothing else...
Ok. Then there are severe problems when connecting to a server with at least 7/8 clients.
Also, between qualify session and race start, the race was never started. There was a long 'WAITING' TIME. It needed a POLL to start the Pre-final Pre-start.
now again with that track change.
Yep crashed. I could enter new track but did see only 3 drivers, no one else on track + no timing. When I left, it wasn't in server list anymore... Track change too fast to see results.
BTW did me or NOP finish first? XD
NOP u was the guy on gras right?
i was standin there i have seen :)
I think i spinned before finish line. That was great finish shame that i didn't save replay.
I was on the outside of the curve..
I had no time to save replay :( however, it was a good finish XD
EDIT: BTW Stuttering wasn't that bad this time!
Yes. Crashed again.
Enough data to debug the problem has been collected.
Thanks everyone for helping.
Server closed.
I wish to add one more thing:
In prefinal, a little touch between Schwoni and NOP sent Schwoni to the grass and was disqualified because of the speed limit.
In final, I got stocked on a kerb and someone hitted me, both disqualified with the same message.
the problem was surely the lag, collision was magnified and the game has not "lag detector" for avoid the disqualification ;D
So, two problems; LAG and the "speed limit" limitation, it doesn't works correctly with these kind of bugs
There seem to be 3 main problems:
1) crash when a server is restarted
2) connection impossible or very long when there already several clients connected
3) performance problems with several karts on track
4) stuttering when there are several karts on track ( this is probably linked to n.3 )
Something else to keep in mind.
The Friday test race and your debug server were both running on quite good lines.
I observed the ping of both lines from an independent third line. Also with 10 clients connected, both ping changes were <5ms.
When I watch other lines, they change ping times in a range of 70 to 200 ms.
If the ping times of the server line changes so massive, the results are even worse.
Quote from: dibu on April 15, 2012, 09:08:13 PM
Something else to keep in mind.
The Friday test race and your debug server were both running on quite good lines.
I observed the ping of both lines from an independent third line. Also with 10 clients connected, both ping changes were <5ms.
When I watch other lines, they change ping times in a range of 70 to 200 ms.
If the ping times of the server line changes so massive, the results are even worse.
The wide ping variations are probably due to a "clogged" upload line.
Not much can be done to improve netcode in that situation.
The only solution is to lower bandwidth usage.